Can you do a tutorial on PBR materials? and paint shaders?
@drez72082 жыл бұрын
Awesome dude yet again a fire upload can we use the same process do to tube front ends roll cages etc
@MamiyaMotors2 жыл бұрын
Hell yea, just do it for everything lol. Quick and easy
@casual_flex2 жыл бұрын
It's gross how many people don't ao map cars they release lol
@MamiyaMotors2 жыл бұрын
Yeah I mean it takes a lot of extra time and I guess some people just don’t want to spend the extra time for it
@capt_nugget2 жыл бұрын
now you gotta do a peel map tutorial lol, flatten got too damn many seams
@zeosymmetxy2 жыл бұрын
hey just wondering how much for you doing a car for me i pretty much got it started and wondering if you can put it in the game for me??
@whoslucutaaa2 жыл бұрын
How did you manage to put nitrous purge on Travis Reeder's S-13?
@MamiyaMotors2 жыл бұрын
When creating the car sound, we included the nitrous purge sound in the bank file to activate with the horn. Then we created an animation of the smoke purging using a alpha tested texture. Then we just set that animation to activate when the horn is pressed.
@whoslucutaaa2 жыл бұрын
@@MamiyaMotors can you do a short tutorial for that, if you have time?
@MamiyaMotors2 жыл бұрын
That’s not a short tutorial haha. You need to learn sound modding, animating, and texture creation.
@whoslucutaaa2 жыл бұрын
@@MamiyaMotors yeah, I know, I was just asking if you can do one
@madmax-882 жыл бұрын
HI. HI HAVE 3DSMAX 2021, RIGHT PANNEL IS DIFFERENT, I DONT SEE UVW MAP, WHY?
@MamiyaMotors2 жыл бұрын
If you don’t see it on the right side, you can also look at the top nav bar where it says modifiers and go to uv coordinates tab I think it was. And In the drop down it should have the uvw map modifier there too
@S1111Mo0N2 жыл бұрын
Sup bro, Do you have a video on how to fix the transparency of the bumper from the inside? I'm a complete noob at 3d with very little experience. I want to fix some points in the car model, one of the problems is the transparent bumper. when you look at it from the outside, everything is OK, but from the inside it is completely transparent. I understand that i need some kind of internal material ? REAL NUUUBIE)
@MamiyaMotors2 жыл бұрын
With 3d, every polygon has a normal face and the back face. The back face will always be transparent which is what you are seeing. One solution is to copy the object and then flip the normals and then offset it behind the main object so that the when you look from behind it you are looking at the second object with the normals facing inwards
@S1111Mo0N2 жыл бұрын
@@MamiyaMotors thx, i’ll try, i want to make rb gr86 xD wish me luck
@S1111Mo0N2 жыл бұрын
@@MamiyaMotors thx bro, i did it, now everything is cool 🥳
@danielassirelli10203 ай бұрын
it's not the correct way to proceed for texturing and baking ao for a rims or object that rotate on is axle , is a fast way but after you have problems with blurred rims, and anyway you have a non uniform dark area.this is a good workflow but not for top results
@Bleaxh2 жыл бұрын
Do you do commissions
@MamiyaMotors2 жыл бұрын
I do but not currently open for any
@Bleaxh2 жыл бұрын
@@MamiyaMotors ok when will they be open
@MamiyaMotors2 жыл бұрын
@@Bleaxh no idea haha, i've just been consistently busy with random things so we'll see
@Bleaxh2 жыл бұрын
@@MamiyaMotors cool got it
@igor-ox2wm2 жыл бұрын
this is tragic
@MamiyaMotors2 жыл бұрын
There’s just always that one guy, huh? Why not make a video yourself and explain a better way to do it?
@notvan0ss8332 жыл бұрын
@@MamiyaMotors nah I think he meant magic but misspelt it
@MamiyaMotors2 жыл бұрын
The m on the keyboard is pretty far away from ‘tr’ lol
@notvan0ss8332 жыл бұрын
@@MamiyaMotors maybe he wasn't typing with his fingers lmao.