How to beat JP in Street Fighter 6

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Broski

Broski

Күн бұрын

Пікірлер: 243
@BroskiFGC
@BroskiFGC Жыл бұрын
Couple of people have asked about groundspike. It's -2 on block/parry and 22 frames startup, so every character in the game (except dhalsim for whatever reason) can advance with a forward dash after blocking the spike and still be safe if another spike comes out. The only exception is doing groundspike into EX groundspike, which *will* hit a forward dash, but only if you have a 22f or worse forward dash (Dhalsim, JP, Juri, Marisa and Zangief), everyone else is safe. Basically blocking/parrying spike is generally your cue to advance forward, but make sure to mix up your advance between dashing, jumping, forward walking and drive rush.
@carlostelevida
@carlostelevida Жыл бұрын
this is unless he has the air spike on screen where you cannot advance or you will get hit
@aurorablaize
@aurorablaize Жыл бұрын
Juri doesn't even need to drive rush his fireballs. She can flat out dash through them normally.
@gameclips5734
@gameclips5734 Жыл бұрын
she can probably punish with level 2 super dash at certain ranges
@aurorablaize
@aurorablaize Жыл бұрын
@@gameclips5734 I know it breaks armor at least. I'm gonna have to lab this out.
@BiggBossChanel
@BiggBossChanel Жыл бұрын
God that tid bit about the fireball not having a hitbox is insane, I play ken and I was never trying to dragon lash because I thougth I would just get stuffed
@karmakarp688
@karmakarp688 Жыл бұрын
Very well made however you forgot to mention JP's spike projectile for anyone who doesn't know once he throws the shadow clone you have to accept that the spike is most likely coming you cannot move until the spike hits your block Once spike hits your block you can move forward or jump
@El-Burrito
@El-Burrito Жыл бұрын
This gets me, because it's true, but once you start doing it, the JP can fake you out by just throwing another clone instead of ground spiking. Really fucks me up sometimes.
@CVE
@CVE Жыл бұрын
@@El-Burrito This comment was very helpful because you explained one of JP's mix-up options that I was unaware of, thank you.
@greatf3859
@greatf3859 Жыл бұрын
The problem is that any good JP will alternate his offense with command grab, bait your parries to make you spend drive gauge or place the teleport shard. Personally I think that's ok. He's supposed to be a problem when zoning. My grip is that when you close the distance he has that fierce with disjointed hurtbox that is so hard to contest, and not to mention his OD counter for everything that makes you think twice before starting your offense. Frankly it's a lot to take into account when facing him.
@Ramsey276one
@Ramsey276one Жыл бұрын
I have seen many Sonic Fox vids where JP is left going OH MY as his counter counters .. NOTHING. Cue combo The pros are learning. So will The rest eventually
@Chanse1989
@Chanse1989 Жыл бұрын
OP never heard of an EXDP talking about JPs reversal like its something new lmao
@thomas3271
@thomas3271 Жыл бұрын
@@Chanse1989 you are insane if you think EX counter is just an EX DP. They're not similar at all.
@dommafia
@dommafia Жыл бұрын
@@Chanse1989 nah homie, OP is right lol
@justingoers
@justingoers Жыл бұрын
As a Dhalsim main I enjoy the JP match. Air teleport feels like such a hard counter to JP’s entire gameplan.
@nickkiller-0710
@nickkiller-0710 Жыл бұрын
I've heard Dhalsim can do st HK on reaction to JP sending a ghost and you get a guaranteed punish
@liv3vil-Kei
@liv3vil-Kei Жыл бұрын
As is Kimberlys smoke screen. It's so easy punishing someone spamming projectiles with it.
@justingoers
@justingoers Жыл бұрын
@@nickkiller-0710 Oooo that's cool. And standing HK is also special cancellable, DR, punish counter, etc.
@radhisghaier6394
@radhisghaier6394 Жыл бұрын
Man zoning dhalsim with jp is really hard He can really just go Nah bro i ain't having none of this And teleport behind u for full punish I will say tho with kimberly depends on the player Most of them don't use that teleport effectively so far Most people don't even know that's an option
@ADreamingTraveler
@ADreamingTraveler Жыл бұрын
The JP vs Guile matchup is so great. Guile's defense just crumbles so he can't stand around waiting for you and has to move. Right now Guile might be the best character in the game and JP is a good hard counter to him
@thisaintnoparty
@thisaintnoparty Жыл бұрын
Fighting JP weirdly feels like fighting Dracula on the Castlevania games. Wonder if that was an inspiration for the character.
@--.--.--.--.--.--
@--.--.--.--.--.-- Жыл бұрын
Something I've learned is that his 22X is -2, and 22f startup. This means if your forward dash is 23f or faster, you can forward dash after blocking a spike without worrying about getting hit by a second spike.
@intergalacticdegengypsy6135
@intergalacticdegengypsy6135 Жыл бұрын
U can just walk forward and parry.
@intergalacticdegengypsy6135
@intergalacticdegengypsy6135 Жыл бұрын
Also it's +2 when Ur opponent is in burnout.
@Hemestal
@Hemestal Жыл бұрын
​@@intergalacticdegengypsy6135moving forward it is. You cant dash forward after getting frame locked against anyone above Platinum.
@AlphabeticalNugget
@AlphabeticalNugget Жыл бұрын
>parry jps onslaught of zoning >he launches out his projectile grab attack >parry doesn't disengage in time to jump over it >die
@krypticavalanch
@krypticavalanch Жыл бұрын
i dont know why im doing this as i dont feel jp is that good but hey a couple of other things. - forward jump whilst risky against a jp that waits, will beat 3 of his 4 options. only meaty spike and delay spike work against forward jump. the projectiles, cg and set up spike all miss against forward jump. - cg doesnt work when reversal is in operation. so another thing to note. also the damage jp gets off of a reversal is only slightly more than di and sometimes requires back to corner to actually achieve this. - jp lvl 3 is full screen and he does teleport. throwing projectiles full screen is risky. spike is same as necalli slam, he can trade with projectiles or beat them most of the time. even guile loses. - jp struggles to get anything off of lows. crmk doesnt cancel to anything. sweep range sucks, forward down hp has good range and knocks down but is massively punishable. think of it as his sweep. crouching lk is short and hard to convert to combo damage. - most annoying thing as a jp player, he has one true block string. hk hp target combo. hk goes over crouching at range but converts into massive damage on an easy hp buffer. so much of his stuff loses to mashing. however a good jp will bait di in light block strings. - bait fireball is still hugely slow. the time of his stuff is based on how far away you are plus a long start up. bait can be jumped into and blocked with him not being able to do anything. its meant to be for a delayed jump to spike. - full screen spike it pretty consistant hitting opponents either front or back but once closely jp has to be much more accurate with his spikes. there are spaces where jp doesnt hit at all but its pointless to use them in a real match. - spikes height is a visual thing mostly. they can hit you out of pre jump frames and landing but they actually only hit opponents if they would land where spike is. surprisingly easy to jump over them. - biggist thing that get people stuck is that people need to know what options come first that jp can do. the biggest gap from recovers and starts moves is from finishing a spike into anything else. if he forces a block on projectile then spike is free. but its not the other way. once you block a spike, the next attack is actually slow and you have plenty of time to move forward. thats why jp has to try to set up teleport to lock you down. but he has to choose between meaty spike or teleport placement. - last bit of advice. the teleport actually glows and shimmers before jp portals through. if jp puts up a teleport then watch that rather than jp as he cant cg and if he teleports the shimmer will happen and anti air.
@monsieurdink2307
@monsieurdink2307 Жыл бұрын
Bless the Beard
@Loggies89
@Loggies89 Жыл бұрын
I feel like shimmy is a lot less threatening when going for throw is so much riskier. The threat of the OD counter does so much for JP.
@adamcruz3185
@adamcruz3185 Жыл бұрын
To add to the defence against level 2. If he gets hit after activating the Projectiles Go away.
@kevingriffith6011
@kevingriffith6011 Жыл бұрын
So Nemo (I think) shared something *very* interesting recently that should help in... basically any matchup vs projectile characters. See, if you parry a fireball and double-tap forward, you'll just parry the fireball... but if that parry happens to be a Perfect parry you'll OS to drive rush instantly after. If the opponent is just throwing fireballs without thinking then you can very easily land a counter-hit on their next fireball... and if they're waiting to react to drive rush then they're not throwing fireballs as fast as they can, and they're less ready to anti-air you or check your dash. I think this OS even works with other things, like if you input parry and quickly input fireball before you recover from the parry animation, you'll throw a fireball with your perfect parry.
@guestguest9051
@guestguest9051 Жыл бұрын
I really enjoy JP. Both playing as and against. If you don't know the MU, he definitely feels so unfair but when you do, you realize everything he does have counterplay and it's all about who can trick who
@ReverenceQ2
@ReverenceQ2 Жыл бұрын
I watched plenty of your JP replays online, appreciate the technical breakdown of JP, learned a lot watching your KZbin vid
@macaroniburger595
@macaroniburger595 Жыл бұрын
I guess nobody is upset about the "Just pray" part of JP's lvl 2 super.
@slackerton935
@slackerton935 Жыл бұрын
Thanks so much for this, Broski. I've been getting abused by my lack of MU knowledge so this is super helpful. I wish there was a more distinct visual differentiation between his projectiles and his command grab - I keep getting hit by that damned thing because my eyes aren't yet tuned to recognize them while getting zoned
@DoctorDarlingTTV
@DoctorDarlingTTV Жыл бұрын
Look at JP instead of the fireball. The way he throws his hand back looks a lot different than when he points at you and throws his arm forward with the grab “go!” You hear him say go and you jump lol
@DrSwazz
@DrSwazz Жыл бұрын
It’s red light green light but with demon spawning old man
@mymom5213
@mymom5213 Жыл бұрын
​@@DrSwazzHaha that's the best way to put it
@danielo7568
@danielo7568 Жыл бұрын
JP is very strong, even more so now that i understand his mechanics more, drive parry its a usefull tool against his neutral but its going to take plenty of time to be efective with it, good video regardless, now i know better what to look for against him.
@PR1ME98
@PR1ME98 Жыл бұрын
When I hear that “Shall we! 🧐” i instantly jump forward.
@PitFighterPlus
@PitFighterPlus Жыл бұрын
Effectively how I have had to explain to people how JP is from a outside POV: JP is not broken, BUT he's exceptionally strong as a Zoner. And Zoners already are very frustrating to play against in general, so that frustration goes into space when you have skilled players piloting an already strong character. Early on in the game as well, people are more susceptible to Zoners until they learn the matchup and other knowledge. I wanna see how everything shakes out over the next few months before making changes to a character, unlike all the calls for insta-nerfing. Though knowing now I can drive rush-run through his fireball with Ken, makes me happy. I can now use this going forward.
@Azure888
@Azure888 6 ай бұрын
10mo later and almost all of this was still new information for me. Thanks Broski!
@Raxyz_0
@Raxyz_0 Жыл бұрын
Valid tips, but I do think it highlights why people hate to fight him. If you're facing Sim or a shoto you don't need to identify fireballs, you can auto-pilot and save mental fatigue. I think most people don't know that the portal locks out the command grab, but it doesn't change the mix _that_ much because he does get to teleport to it and throw you up close either way. There's counterplay to that too, but round and round it goes. He's mentally exhausting to fight against, which is cool since he's a psycho power user and all, but also kind of cursed be Street Fighter standards. Much like Honda in previous entries you aren't really playing SF, you're playing the matchup minigame. I'm not in the "nerf pls" camp but I am interested in seeing how they'll make him fit into the meta in a way that doesn't get too annoying as the game progresses.
@joedatius
@joedatius Жыл бұрын
i think another thing is that he's an entirely new character so most people have no clue how to deal with it. while sim or basically any shoto has existed since the beginning of street fighter. not to mention back in the day people hated Sim or any zoner just as much as JP (i mean alot of people still hate Sim to this day for being a good zoner)
@HellecticMojo
@HellecticMojo Жыл бұрын
I just don't like that he has an omni reversal that force you to completely ditch all advantage. You knock him down and yet he controls the mix now.
@Eman-vp6ju
@Eman-vp6ju Жыл бұрын
@@HellecticMojo that's every character with a true reversal tho
@HellecticMojo
@HellecticMojo Жыл бұрын
@@Eman-vp6ju they aren't forcing you to forfeit throws
@Eman-vp6ju
@Eman-vp6ju Жыл бұрын
@@HellecticMojo But they are; true reversals beat throws too.
@blackoutnz
@blackoutnz Жыл бұрын
As a JP main, thank you, this will make us better when people know how to fight him better 🙏
@oscarore5520
@oscarore5520 Жыл бұрын
Every JP player I know...."Follow the animation" *eyeroll* lol
@Arkhavist_S
@Arkhavist_S Жыл бұрын
Knowing that he can't command grab with the portal active makes quite a difference for me. I so rarely run into JP when I play that each match might as well be the first one all over again. Thanks for this.
@heroofnow1
@heroofnow1 Жыл бұрын
Bro you are a godsend for this. My buddy plays JP and has just been blowing me up. Can't wait to DR through his fireballs now.
@Darlos9D
@Darlos9D Жыл бұрын
Oh, thanks for this. I noticed sometimes how I could just sorta blow through JP's projectile offense but didn't really put together that certain things of his were disabled at certain times. I was probably taking advantage of that without realizing.
@damasorosales6686
@damasorosales6686 Жыл бұрын
Thanks for the video! I just want to say that for lvl 2 super you can block the fist to fireballs just holding back and then inmidiatly jump forward..that way you avoid blocking the low fireball and can land a hit on JP if you are close enough.
@108yongxi
@108yongxi Жыл бұрын
Super helpful and high SFIQ! Thank you!
@ERRandDEL
@ERRandDEL Жыл бұрын
Thanks so much. Had a blast today fighting a friend's JP, and I didn't know the tracking could just sometimes be outran. I can practically fullscreen EX Dragonlash on reaction to this thing and it still punish counters. (and I don't even actually need to EX it I just learned nice)
@voidsnorlax6556
@voidsnorlax6556 Жыл бұрын
top tier educational content
@johnroser5841
@johnroser5841 Жыл бұрын
@Broski - You’re a gentleman and a scholar, and now my friend who plays with JP is a dead man, lol
@thomass3855
@thomass3855 Жыл бұрын
The super breakdown was really eye opening, thank you!
@streetfightingman4240
@streetfightingman4240 Жыл бұрын
Food for thought, thanks Broski. I was online earier getting my arse handed to me by a JP and I just couldn't work out what to do, so thanks. I like the music sounds like Street Fighter Chiptune Remix
@mrfoxly6833
@mrfoxly6833 Жыл бұрын
Thank you. Advice like this should save me from ragequitting.
@CVE
@CVE Жыл бұрын
Amazing video Broski, very informative and helpful. I learned a lot of counter-play from this guide. Time for me to run some experiments, thank you. I've found Blanka to do well in this match-up. My Guile does not currently do well against JP and I've found my Ryu does better because I can advance and do moves and not have to hold a charge. Blanka is very mobile and I've found that you can rattle JP's and wear them down over sets to expose their weaknesses, then... form a strategy around those weaknesses.
@accordingtoabe2211
@accordingtoabe2211 Жыл бұрын
didnt know the bit about the grab restriction with portals out. thanks for that
@Wraith1uk1985
@Wraith1uk1985 Жыл бұрын
Such an amazing video, thank you broski
@RandomPerson28337
@RandomPerson28337 Жыл бұрын
"Just pray when you're in burn out."
@lukusridley
@lukusridley Жыл бұрын
are u saying that to counter a zoner i have to learn how to counter his actual moveset instead of just doing random stuff and getting frustrated it doesnt work? thats messed up and frankly i will not tolerate it
@Phoenix6942-7
@Phoenix6942-7 10 ай бұрын
Obviously the best way to beat a zoner is to give them space.
@cmdrcamper9511
@cmdrcamper9511 Жыл бұрын
Idk if it was found by the time this was posted but that bit at the end about the unblockable, JP can actually true blockstring jail you into it for about guaranteed 3-4K damage. Worth noting however that it can be drive reversal’d and that’s what I recommend if you have drive because you’re spending an automatically replenishing resource, taking no damage, and getting him off you after he dumps 2 bars. If you’re in burnout you have no choice but to get hit tho
@DrSwazz
@DrSwazz Жыл бұрын
Being in burnout vs JP is generally a death sentence anyway
@readysetmoses
@readysetmoses Жыл бұрын
Deejay's drive rush is CRACKED
@DeadMK
@DeadMK Жыл бұрын
thank you FGC forsen
@El-Burrito
@El-Burrito Жыл бұрын
I tried to play a long set against a JP to get used to the match up. I felt like it was turning into a mindgame where he knew that I would act after I blocked the ground spike, so he would just stop throwing spikes cause he knew I was waiting for it and in the meantime I'd eat a ton of drive from blocking. I guess I should be parrying on reaction more but I'm definitely going to be eating the command grab
@ADreamingTraveler
@ADreamingTraveler Жыл бұрын
Another thing too. Even if JP gets nerfed people are still going to have a hard time fighting against him if they're new or unaware. People need to learn how to actually fight against him because he's not hard once you understand his weaknesses and how to approach him
@Ashen-Crow
@Ashen-Crow Жыл бұрын
Do meaty jabs canceled into DI beat the counter too? I don't have access to the game yet but it seems like a strong option unless he can counter DI.
@Blargel
@Blargel Жыл бұрын
It's risky but it will eat the counter explosions if JP doesn't react properly. If he does react, JP can punish you quite hard though so I wouldn't do it more than once to the same opponent even if it did work.
@SSJDevin
@SSJDevin Жыл бұрын
He can counter DI. When he finishes recovering from the counter he's fully actionable. The only guaranteed punish on Counter is waiting and baiting it out entirely
@Tirades_In_Spades
@Tirades_In_Spades 8 ай бұрын
Every time I fight JP with Ken this happens. Bear in mind that Ken is broken also. Anyway this is the matchup. Constant projectiles then an unblockable projectile throw. I can use the Ken run mechanic to get through the initial projectiles. Just not the one that throws you. The JP player will immediately DI when I close the distance then they get thrown. Then corner trapped then I win. This however, rarely happens. Most of the time I just get stick slapped from a distance and can never get inside.
@M4W3L
@M4W3L Жыл бұрын
Super helpful, mad respect for showing how to beat your own main
@Kroogles
@Kroogles Жыл бұрын
Thanks for the intel, Broksi. Sad to see you are no longer a brother monk, but I still like you. :) Keep at it, your channel will pop off in no time!
@antonsimmons8519
@antonsimmons8519 Жыл бұрын
Can't thank you enough for this. I knew he wasn't broken, but he feels broken to fight against.
@lukusridley
@lukusridley Жыл бұрын
Which is kind of perfect gameplay design for a boss character I guess - feels overwhelming and is high-pressure to play against but can be overcome consistently if you understand his tools!
@mattyryon
@mattyryon Жыл бұрын
Definitely unbalanced, only character in the game you need parry, and specific knowledge to fight against at any level. Way too much reward for the amount of effort beyond that too, can send you full screen for his zoning off 4f confirms and throw invincible frame 1 reversal too. The only real way to get in if they are making the right calls on JP is off perfect parry too, which is only a 2f window
@Eman-vp6ju
@Eman-vp6ju Жыл бұрын
@@mattyryon gl beating Guile, Honda, and Blanka players without parry lmao
@mattyryon
@mattyryon Жыл бұрын
@@Eman-vp6ju The difference is it actually being possible in those cases and not needing it at all, and parry not just making it easier to get in
@DayFul
@DayFul Жыл бұрын
​@@Eman-vp6ju I enjoy fighting JP far more than Honda at this point. My winrate Vs JP with Lily probably isn't great but more and more I'm getting myself into a range where my buttons are generally better and they have to make a read to get me back at distance. Honda's headbutt and butt slam are too quick and safe it's absolutely brain-dead to fight against. It just comes down to whether I can react quick enough to dp the headbutt and the reward isn't enough of a deterrent.
@timhorton8085
@timhorton8085 Жыл бұрын
Alex would have been a fun matchup against JP. DDT sliding right through Jp's fireballs would have been hilariously fun.
@marvinmetellus7919
@marvinmetellus7919 Ай бұрын
Wait wait wait full screen overhead ,low and comand grab projectiles plus a teleport who at Capcom hierd a game designer from Injustice
@Senketsujin
@Senketsujin Жыл бұрын
Burnout is a punishment state, so it's understandable that "unblockables" are available when in Burnout.
@lokozar
@lokozar Жыл бұрын
I‘m not convinced. Yes, you can dash through his projectiles, but your timing has to be immaculate. You basically have to guess correctly when JP is throwing one out. You yourself are struggling to demonstrate that in mere training mode. Plus, a decent JP player will always cover their projectile with portals and spikes, so even when you pass through the projectile you are likely to be hit by something else. Plus, even if you reach JP through this barrage you still have to keep your cool to not get hit by him close range and at the same time apply pressure and damage. You can watch high level plays, Juri vs JP e.g. and you will see that almost no one even tries to pass through his projectiles, simply because it‘s far to risky and dangerous. Once trapped in his long range cycle, you’re deeply in trouble. So, most try to apply relentless close and mid range pressure to not get trapped in the first place. And if they are, they try to use gaps in the animations and try to circumvent all the shit that comes flying, just to furiously get into JP‘s face again. That’s what’s happening, and to be perfectly honest, if the opponent of JP doesn’t have this down almost perfectly, a JP player will simply have a much more easy time defeating others. There is no other character that can spam this much mental load on a player than JP. He finds himself in an exceptional position, thus it’s absolutely worth to revisit him from a balance point of view.
@morhjort
@morhjort Жыл бұрын
This is a great video, i sadly play Gief and i have no clue on how to get close unless the JP makes some huge mistakes.
@FiveGates
@FiveGates Жыл бұрын
There is unblockable protection in the game but it's frame specific; if JP misses the connection by one frame it won't activate, so... for a human, still unblockable
@wittyboyplays
@wittyboyplays Жыл бұрын
This is gold! As a Marisa main I have been having an awful time against JP!
@DrSwazz
@DrSwazz Жыл бұрын
She sort of has DI built into a lot of her moves though so I think she does better than Gief in the MU
@Husteen
@Husteen Жыл бұрын
Just picked up jp im having a lot of fun with him so far. I see now what people were saying early on. Basically, hes not broken, he just requires matchup knowledge. Im actually impressed with how capcom balanced him. I am a little nervous for is future though. I could see him at least getting a nerf to his damage but 🤷‍♂️
@brunocampos7199
@brunocampos7199 Жыл бұрын
Good tips. The problem with JP is that you feel like you're having to really outplay him to break even. I can beat a braindead JP any day, but when it comes to decent players, it always feels like they have a clear handicap which is ass. I'm not clamoring for it, but I'm pretty sure the character will indeed get nerfed or revisioned, because some parts of his kit just don't make much sense.
@joedatius
@joedatius Жыл бұрын
how does his kit not make sense? the character works perfectly fine. yeah its hard to break past his zoning but he's literally a zoning character. if you didn't have to outplay the zoning then it would make the character worthless
@brunocampos7199
@brunocampos7199 Жыл бұрын
@@joedatius his lvl 2 not having an unblockable lock(and the fact you juat throw it on knockdown and see what sticks); disjointed buttons; his counter(frame 1 btw)working on throws are all things he doesn't need for his zoning objectively. On a more personal note, look a sim in every sf game, he has shit damage; very low HP; and a floaty jump to make up for his full screen presence. If Dhalsim wants to take back full screen, he needs to teleport away after a knockdown which severely limits his oki options. Jp doesn't have any of those problems, and can get full screen back out of a 4f starter ending in Ex "strike"(or whatever it's called). I mean look at this video for example, notice how the advices are mostly directed at a shitty JP who doesn't know these weaknesses pointed at the video. Now imagine both players at a similar level, and tell me the other player won't end up in a puddle of sweat to get a win. Personally, I think the character is in obvious need of tweaks, unless they plan on buffing lower tier characters and leaving him mostly as is. PS: Not saying he is the only overpowered character in the game, but he sure as hell could use some tweaks to make sure the player needs to think twice about some of his options.
@chances3163
@chances3163 Жыл бұрын
​@@joedatiushis counter doesn't make sense, but that's really the only thing I can think of.
@ADreamingTraveler
@ADreamingTraveler Жыл бұрын
I mean that can be said of any good player. Like look at Snake Eyez Zangief. The best players in the game couldn't even break through him during that last tournament he was in until the very end and Gief isn't even top tier. It all depends on the person piloting. I'd say JP is definitely high tier but characters like Guile and Juri and a few others are a bit better than him so I don't think he'll get nerfed. The main issue with JP currently is the game is new and people are still figuring out how to fight against him. As time progresses less people will complain because I don't have issues fighting JP's because I understand how he plays
@yuyevon1698
@yuyevon1698 Жыл бұрын
The 0% bodyfat massive old man
@fgcbophades
@fgcbophades Жыл бұрын
this is awesome, appreciate you brother
@DrSwazz
@DrSwazz Жыл бұрын
If a spike hits your character from behind, do you have to block the other way?
@TheNinjaParadeBase
@TheNinjaParadeBase Жыл бұрын
Fam do you have any info on pierce? Im snooping around for that
@belinskiparadox7687
@belinskiparadox7687 Жыл бұрын
Zangief's Lariat is fireball invincible, but that seems like the only real option he has against fireballs
@i.ftekhar
@i.ftekhar Жыл бұрын
Does it even work against the command grab?
@Ramsey276one
@Ramsey276one Жыл бұрын
Very good Don't forget to how your work next season!
@Yakuo
@Yakuo Жыл бұрын
Thanks for this video!!!
@gamerx112
@gamerx112 3 ай бұрын
Its funny how people couldn't deal with JP at the start and were begging for destructive nerfs and yet here we are today and no longer a problem for people.
@diogogarcia7970
@diogogarcia7970 Жыл бұрын
16 minutes video just to play vs some aberration that escaped NetheRealm domain, well... thank you for the video 😅
@i.ftekhar
@i.ftekhar Жыл бұрын
Worth noting that if he does a ground spike, that’s your opportunity to move in because the same ground spike won’t hit, and his projectiles have a slower start up. I just wish his heavy striborg wasn’t plus 4 :,)
@yuhboik.g.8118
@yuhboik.g.8118 Жыл бұрын
Well you are supposed to mash or DI H.Stribog. Actually all versions of Stribog lose to DI
@i.ftekhar
@i.ftekhar Жыл бұрын
Yeah normally if it’s jab jab striborg I would mash, but I feel like my jab is way more likely to whiff for some reason. Is JP’s crouch jab one where he uses the cane for extended reach cuz that would explain that. So I guess DI is the best option, but that’s a scenario where he can easily counter DI as long as he’s not yet committed to the striborg. I suppose I have to guess when he’s going to do the striborg so I hit DI as he cancels into it. Hmm, will have to lab it
@biscuitguy4083
@biscuitguy4083 Жыл бұрын
Godlike Video, thanks for this
@ImMoraeDevToo
@ImMoraeDevToo Жыл бұрын
you also can normal dash through the ghost fireballs, of course character specific. juri can dash through all of those free with normal dash.
@DrSwazz
@DrSwazz Жыл бұрын
Juri mains eating good
@bryanwarren5287
@bryanwarren5287 Жыл бұрын
great content, thanks for sharing!
@AP-DDD
@AP-DDD Жыл бұрын
Thank you bro I usually just try to jump over those projectiles that jp throws im a ken player
@RickLeach
@RickLeach Жыл бұрын
Sharing is caring, gg broski
@mymom5213
@mymom5213 Жыл бұрын
So should I parry groundspike on reaction too?
@RockBottomBrenny
@RockBottomBrenny Жыл бұрын
Can JP crossup with teleport during level 2 super?
@Sinzor
@Sinzor Жыл бұрын
great video and very informative
@OzonebxGaming
@OzonebxGaming Жыл бұрын
Who thought a projectile grab was a good idea 😅
@ErikZhang-y4y
@ErikZhang-y4y Жыл бұрын
Not 100% sure but seems the purple from JP's command grab and fake fireball are a bit lower than his normal fireball. Might be able to react with practicing?
@Aerowind
@Aerowind Жыл бұрын
Talked about everything but groundspike, which I'm pretty sure is like 50% of people's problems. Damn thing is basically unreactable. I know it's coming and still eat it half the time.
@juniperrodley9843
@juniperrodley9843 Жыл бұрын
Felt that. Not with groundspike, but with plenty of other stuff in other games. Honestly, my best advice for it is to watch very closely and learn when the opponent likes doing it.
@wselfwulfwulf9746
@wselfwulfwulf9746 Жыл бұрын
That's definitely what catches me. What am I supposed to do if JP is just spamming fireball and groundspike while I'm stuck in the corner? Just hope to god that I can get my dash/drive rush out in the millisecond gap between blockstuns? Am I supposed to be a top tier player with infallible reaction speed and inputs to even stand a chance against a halfway decent JP?
@lxvxiex
@lxvxiex Жыл бұрын
Here ill give u guys a tip.. Ken vs JP run tatsu… thank me later and u get a free combo after c.LP
@EmptyHand49
@EmptyHand49 Жыл бұрын
Who would be JP's three worst matchups?
@duruiz
@duruiz Жыл бұрын
holy shit that's gonna be useful, thanks man!
@billyscenic5610
@billyscenic5610 Жыл бұрын
So if Guile does a meaty wind blade it will beat Counter?
@ADreamingTraveler
@ADreamingTraveler Жыл бұрын
More people need to watch this because I just tore through a billion people through Iron, Bronze, Silver and low Gold with JP where I got multiple 5-10 win streaks lmao. Nobody knows how to play against him until you get to the higher levels and even then some still don't. JP is super powerful against newer players and people who refuse to learn how he works
@c.conga11
@c.conga11 Жыл бұрын
I like JP being jn the game because it forces us to have to think and play differently
@ADreamingTraveler
@ADreamingTraveler Жыл бұрын
Same JP right now is my favorite fighter in the game. He's so damn fun. At first I held off on playing him until the other day because he seemed too hard and tricky to me but holy shit you can get pretty creative with him
@SCORP1ONF1RE
@SCORP1ONF1RE Жыл бұрын
I hate him with a passion!
@darkknight_8891
@darkknight_8891 Жыл бұрын
JP is bullshit... This is still ridiculous
@DarthLeuan
@DarthLeuan Жыл бұрын
Did you know that you can actually dodge de command grab with drive rush the same way you dodge his projectiles? Your video helped me to understand why it happens. It was driving me a bit crazy hahahahaha
@YouAlreadyKnowBabi
@YouAlreadyKnowBabi Жыл бұрын
I hate that you stopped playing Kimberly. You were legit the best one.
@carateca2512
@carateca2512 Жыл бұрын
Great vid bud
@Kraftik611
@Kraftik611 Жыл бұрын
Thank you Jimmy 2 ❤️
@AyyoNevNev
@AyyoNevNev Жыл бұрын
good shit! Nice PFP :)
@UESCGAMING
@UESCGAMING Жыл бұрын
Best game out so far mate!
@namelessendless5115
@namelessendless5115 Жыл бұрын
Broski playing the long game by downplaying JP so he wont get nerfed
@JR-xp1yr
@JR-xp1yr Жыл бұрын
All the scrub quotes in chat are funny. "Dragonlash doesn't go through fireball" as dragonlash is literally going through the fireball
@5wisher5weet
@5wisher5weet Жыл бұрын
Parry costs drive guage?
@Duskmelt
@Duskmelt Жыл бұрын
This is a helpful guide!
@Limit5482
@Limit5482 Жыл бұрын
I learned a little last night doing a first to 5 with a JP. Dude absolutely wrecked me 2 games in a row. Then I figured him out and went up 4-2…dude couldn’t take it and left 🤷‍♂️
@DrSwazz
@DrSwazz Жыл бұрын
Were you playing against LTG by any chance
@Limit5482
@Limit5482 Жыл бұрын
@@DrSwazz nah not yet 😂
@chrisb8698
@chrisb8698 Жыл бұрын
He probably should have put a couple more scrub killer tips in here. People keep trying to jump after blocking stuff as if JP cant AA from full screen.
@KaZey77
@KaZey77 Жыл бұрын
Nice video 👍
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