A tutorial on how to build custom items (banked turns) in the Mesh Modeler in TrackMania 2020 Map Editor Comment you have any tips, questions, or better ways to do it!
Пікірлер: 70
@dbeevr9 ай бұрын
It still amazes me how Trackmania is basically a custom build 3D-editor.
@DennisVlaanderen2 жыл бұрын
7:24 it's also worth noting that subdividing increases the amount of triangles the GPU needs to render which will negatively impact game performance if an item gets too big or if you have many items with large numbers of subdivisions. Generally a good goal to aim for is having less than 20k vertices on a finished model.
@FelixIsGood2 ай бұрын
It's also worth noting that triangles mostly are not the limiting factor today. For the GPU those blocks are batched together ( Instancing ), means that this should be a single draw call, also blocks you do not see are excluded from rendering anyway. However you can still go over what your GPU can render but those limits are high these days.
@fatzzke2 жыл бұрын
Im getting major blender donut tutorial vibes. Good job!
@adamk2842 жыл бұрын
My thoughts exactly :)
@Freiti10982 жыл бұрын
Thanks. I struggle so hard with the editor. This is great help Looking forward to see more 😃
@Robit_Tv7 ай бұрын
Excellent video! I have just begun playing around with the editor, and haven't touched the item editing modes yet. I think this explained the basics perfectly to get started.
@nikel32462 жыл бұрын
Great we need more tutorials like this! 😎👍
@Kikkacsa2 жыл бұрын
I have to ask. At the end there, you have 17000 faces for a turn. How big is the resulting item in Kb? Great vid, thank you!
@mattdto2 жыл бұрын
Thanks, that's a great question! That one item is 431.6 kB. The max for a map is 4 MB, which means you can have like 10 items built this way. Reducing the number of faces should reduce the item size further, but too few faces will make the block choppy to drive on. More faces is smoother for curves. In the video, I did the subdivide twice, but I think doing it once would be fine. Also, we can reduce the faces by skipping the extrude step and making the block just a flat plane (in the video we would move the item up by 2m instead of extruding to make to 2m thick). Then, cover up the edges with other scenery so the players can't tell. (so it would be 0m thick instead of 2m thick, just a 2d item).
@meehdrescher2 жыл бұрын
You can still optimize it a bit by not subdividing it as many times, just experiment a bit!
@TheJackLPs2 жыл бұрын
@@mattdto you can also optimize it by keeping the amount of faces on the top surface you drive on but reducing it on the sides and the bottom since you‘re never driving there. Also removing the texture on said sides helps keeping the file size down. Great tutorial!
@mfnbpwnz2 жыл бұрын
Great video. Thanks!
@L33Tbii2 жыл бұрын
this tutorial saved my life :) ♥
@Seagate2k11 ай бұрын
holy crap... i never knew that the map editor(creation) was this advanced. now i understand how other people make these smooth twist and turns etc, but damn!!!!! the learning curve is kinda steep xD got a long way to go still :) gg nice vid
@mattdto11 ай бұрын
Thanks!!! :)
@PioMine2 жыл бұрын
Great vid. keep it up!
@nachoqt2 жыл бұрын
Learnt a lot from this. 👀
@kanvolu2 жыл бұрын
Great video, thank you man
@geckoztom2 жыл бұрын
bro i love you so much for this video!
@Dizasteroner2 жыл бұрын
Amazing again ^^ Thanks
@phlipclip5097 Жыл бұрын
Wish I weren't color blind. Also, this was the first map tutorial I watched and thought all mappers made maps this way. Booted up Trackmania a month ago and found the block layout and thought it was new haha.
@dynstinn Жыл бұрын
i am a 3d modeler and animator and thank god i understand what you said, the pints are called vertices by the way
@mattdto Жыл бұрын
Thanks!
@pumpkincell2 жыл бұрын
rl good keep up good work
@TheREALSaver2 жыл бұрын
I think this tutorial is really well made, so good job! :D However, when I tried to make a banked turn, I had one little problem which I am not sure how to fix. The turn itself turned out great, but there are parts where it doesn't exactly line up with the road itself, the road sticks out a bit. If I did anything wrong, let me know, because I can't figure it out, and I did it multiple times xD
@mattdto2 жыл бұрын
Thanks! If you want you can post a screenshot of the issue in the TrackMania Scenery Hub discord, discord.gg/EZtyB5rM and we can chat there to figure out what happened. There is a #mesh-modeler channel with lots of people who can help out (including me)
@TheREALSaver2 жыл бұрын
@@mattdto I'll make sure to do that later! Thank you very much for the advice Matt!
@TheREALSaver2 жыл бұрын
@@mattdto Update on this: Tried this again for the 3rd time now, it now works well, and it lines up perfectly. I still haven't found out what was the problem with my first attempts, but atleast it works now. Thanks for the advice regardless!
@UnjustMule822 жыл бұрын
@@TheREALSaver awesome, I’m glad it worked this time! The mesh modeler can be pretty finicky
@nickmack728211 ай бұрын
this has to be the most awkward 3D editing tool, props on getting it to work mate!
@mattdto11 ай бұрын
Thanks!! Yeah it's a pain to learn, but super powerful once you do!
@GodCallsMeDivine2 жыл бұрын
1:58 what did the default cube do to you 😔
@ca1ebyt6 Жыл бұрын
yes i need this for kekl mapping
@mattdto Жыл бұрын
Do it! You can even make a whole map with deformation. I did this for a previous kekl map: trackmania.exchange/maps/65841/kekl-budget-rainbow-road
@hondo1907 ай бұрын
Great. Thank you! Could you also make a tutorial for the rounded turn? That seems way more difficult.
@mattdto7 ай бұрын
Check out this tutorial! Basically, you can start with the shape of an existing block, and then deform it to make a turn. kzbin.info/www/bejne/r4ewdqR6r6-Jns0si=41KiDNH90bCC1QvP
@tntaco0711 ай бұрын
Even out of blender the default cube cant escape its fate
@NotKnafo4 ай бұрын
no snapping on rotation tool?
@TobiTheHuman2 жыл бұрын
Why isnt there a function that just lets you snap the new piece to the existing one via knot points? would be so much easier...
@tetwa93502 жыл бұрын
you can use the normal banked turn and scale it in the editor. sure, it doesnt look just as nice, but it still works in 9/10 cases
@altonito777 Жыл бұрын
@@tetwa9350 at least I did not watch this video for no reason as I may do that ! Thanks
@tetwa9350 Жыл бұрын
@@altonito777 there's also an asset pack on item exchange with a sheer endless amount of turns, if you don't find what you're looking for there then... idk
@geckoztom2 жыл бұрын
I was trying to make my perfect 'dream-set' after watching the video,...I think i did the exact same thing, but it keeps screwing up with more complex (bigger turns with sloped edges) shapes for me. Like the inner part of the turn has all parts sticking out and the deforming created a face every step of deformation. Im currently trying with subdividing the shape or using a smaller base than 1 lenght, but i hate how you get so many edges fast and make the item too big. Guess i'll just stick to platform shapes and editting existing blocks lol. Or i need to find out how to delete unwanted faces
@mattdto2 жыл бұрын
Thanks for watching! Yeah I think my new video has a better way of doing it this and isn’t as laggy: kzbin.info/www/bejne/r4ewdqR6r6-Jns0
@phlipclip5097 Жыл бұрын
Just found out you can't really undo deformations so easily. I kept having that problem because I kept messing up the deformation selection.
@TheDarkSaplings Жыл бұрын
Why isn't there a laps track in Trackmania 2020? 🤔🤔🤔 I really love laps track.
@ArthurPierrot2 жыл бұрын
How do you do a banked to flat turn ? When I try, then angle at the end is not perfectly flat
@mattdto2 жыл бұрын
Great question! I’ll make a video on it to explain. Essentially, you have to start by making an item from an existing block like 5-2-7-4 to get the curve right.
@mattdto2 жыл бұрын
I just posted a tutorial on flat to bank turn: kzbin.info/www/bejne/r4ewdqR6r6-Jns0
@tonyg1011 Жыл бұрын
very smooth but i feel like i can make that with the normal advanced editor
@stupid_french8 ай бұрын
Thx for the tutorial ^^ really helpful
@kindathor2 жыл бұрын
I'm doing literally exactly what he's doing, but the step at 12:21 my block doesn't move over, it just makes more faces and creates this weird funky turn. Instead of a curve, it goes straight to the point where you move it on the red axis, then makes a sharp 90 degree turn, goes for the 80m and then makes a another sharp right where it ends. I'm following him click for click, number for number, I don't know what's going on.
@mattdto2 жыл бұрын
This sounds like it might be a difference between the dark green dot, and the yellow green dot in the middle of the face. Do you have more than one yellow-green rectangle showing up? (The thing that you can move around) The dark green dot lets you create more of those rectangles like I used in the purple metal pipe video. You have to click the yellow green dot once to select it, and then click on it again to move it. If you click on the dark green dot, it will leave it in place and instead create a new yellow green rectangle. Hopefully this helps!
@kindathor2 жыл бұрын
@@mattdto oooh gotcha yes that's what I was doing thank you xD
@eddythebreaker9622 Жыл бұрын
kinda like solid edge
@crystalkalem9289 Жыл бұрын
Watching this video is like chewing wasabi covered shards of glass oh my fucking hell this is torture.
@glorysynex2 жыл бұрын
Fucking legend
@Nolaf92 жыл бұрын
I still have one question how to make 180 degres turn not 90 degres
@mattdto2 жыл бұрын
It works best to make two 90 degree turns and put them together, because then you can use them on other tracks. The other option is do the first 90, then click the dark green dot, move it, and click to create another light green rectangle (with a dot in the middle) and you can move it to where the turn ends.
@mattdto2 жыл бұрын
Eyebo’s tutorial does a 180: kzbin.info/www/bejne/pKPOqHWElNR3j5o
@Nolaf92 жыл бұрын
Thanks didnt expect response so quickly
@1324marcus Жыл бұрын
if u press make item from block on a 1x1 straight block of grass u coulda skipped the first 10 minutes
@MtPunkin8 ай бұрын
Nadeo has a serious issue. they need to make doing stuff like this easier. It is currently way to difficult to do this stuff, even with good tutorials like this.
@mattdto8 ай бұрын
Yeah ideally they would let you select the surface when you place a block, the same way as the color picker. Because right now if you want each shape block in each surface (ice, plastic, dirt, etc), you get way too many items to organize.
@plinkTM Жыл бұрын
I made a mess of this mesh turn 🤣
@mattdto Жыл бұрын
xdd try this approach, I think it works a little better: kzbin.info/www/bejne/r4ewdqR6r6-Jns0
@plinkTM Жыл бұрын
@@mattdto Thanks! It was a lot simpler than this one!
@jorgennorstrom11 ай бұрын
There are so many better ways Nadeo could go about making custon track pieces. sadly its gated behind a pretty steep learning curve
@brandonstymis8225 Жыл бұрын
Xbox has nothing compared to this we have the basic things