I also like to organize events in separate graphs (One for input events, one for engine events like begin play, one for custom events, timeline events, etc) and then use collapsed graphs for each event so I can clearly focus on just what I need to focus on. I also like to ensure each event graph is color coordinated as well so I can clearly tell what graph I'm in, but this is really extra and I just have bad OCD 😂
@AmrMakesGames4 ай бұрын
Haha, I would love to see how that looks! Honestly, I don't like using multiple graphs, but I've seen many developers use it. It's a matter of preference.
@audiotoarabic4 ай бұрын
Happy birthday ya 7oby🎉🎉
@AmrMakesGames4 ай бұрын
Teslamly ya 7abeby ❤️🙏
@عععع-د3ب3 ай бұрын
I hope you make a lesson on the subject of the currency system. I'm working on a game like Subway, but the money that the player collects must be used to buy things. The problem is that I searched KZbin and didn't find a lesson on this subject, nor a project that was stopped because of this. I mean, if the player collects a coin, he must buy something like characters or something else, but there is no explanation...❤❤😢😢
@AmrMakesGames3 ай бұрын
Will consider this one, but in the meantime, and since I'm not experienced with such a system, I believe you'll find many answers if you post on Unreal's dev community or discord servers.
@عععع-د3ب3 ай бұрын
@@AmrMakesGames Thanks
@lolaswift1113 ай бұрын
hi does the project file contain a functional animal behavior demo project as shown in your video? Seems to be a horse or something. thanks.
@AmrMakesGames3 ай бұрын
Hi, no, it is not functional, unfortunately, just for demonstration.