How to Code Sound Effects for the Sega Genesis & Mega Drive - Beginner Game Dev Tutorials

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Pigsy's Retro Game Dev Tutorials

Pigsy's Retro Game Dev Tutorials

Күн бұрын

Пікірлер: 27
@MaximilienNoal
@MaximilienNoal 9 ай бұрын
I want to make a MD game as some point, all your videos will be very valuable !!
@PigsysRetroGameDevTutorials
@PigsysRetroGameDevTutorials 9 ай бұрын
Glad to hear it!
@videogamemusicrenditionsby7625
@videogamemusicrenditionsby7625 9 ай бұрын
Despite enoying Moonwalker a lot, I remember my sad reaction when I heard the Piano playing exactly the same notes when Michael walked on it 😂
@PigsysRetroGameDevTutorials
@PigsysRetroGameDevTutorials 9 ай бұрын
A proper working piano, or even a FFVII type one, may have been expecting a little too much for an early MD game, haha
@videogamemusicrenditionsby7625
@videogamemusicrenditionsby7625 9 ай бұрын
@@PigsysRetroGameDevTutorials Hahaha sure thing, but for my 13 years old brain at that time I kinda asked myself "How could that be possible if the SMS's Castle of Ilusion's got a piano playing the right notes on the Library Stage"? Oh golden times 🎶🎹🎼
@Genesis814
@Genesis814 9 ай бұрын
As always, another great video. Thanks Pigsy.
@man4171
@man4171 9 ай бұрын
Thank you Mr. Pigsy for another very useful and instructive video.
@PigsysRetroGameDevTutorials
@PigsysRetroGameDevTutorials 9 ай бұрын
🙏
@GreyMatterShades
@GreyMatterShades 9 ай бұрын
Nice job! Seems to be fairly straightforward, but I could see balancing sound channels and priority getting challenging in a complicated game, especially if you want to have really fleshed out multi-channel music.
@PigsysRetroGameDevTutorials
@PigsysRetroGameDevTutorials 9 ай бұрын
Yeah, it takes a little planning and keeping track of what sound is on what channel
@Kr33ch4
@Kr33ch4 9 ай бұрын
I'd like to add with all due respect, Mr.Pigsy. FM channel 6 is where the sfx are played. Any sfx played will stop FM from playing on FM channel 6 for the duration of the sfx. It's good to keep that in mind when writing the music.
@PigsysRetroGameDevTutorials
@PigsysRetroGameDevTutorials 9 ай бұрын
In this video I was discussing the SFX. As I understand it, the first PCM channel is mapped to the 6th FM channel when playing samples in music, so should be avoided for the SFX
@jc_dogen
@jc_dogen 8 ай бұрын
@@PigsysRetroGameDevTutorials all 4 PCM channels play on the 6th FM channel. The system only has 1 PCM in hardware, SGDK just handles 4 in software.
@jmssun
@jmssun 9 ай бұрын
0:48 this is the origin of Michalvania genre 😂
@whopoder
@whopoder 9 ай бұрын
OMD! Você é incrível!
@mechazone
@mechazone 9 ай бұрын
Wow, looks like I made a “guest appearance “ at the end haha.
@jbmaru
@jbmaru 9 ай бұрын
Thank you, 3 digital sound channels, that's impressive. Do you plan to make a tutorial on programming FM sound effects?
@panzerdragonlegend6664
@panzerdragonlegend6664 9 ай бұрын
Pigsy's Michael Jackson everyone's hero and mine And This Moonwalker I Will Never Forget
@PigsysRetroGameDevTutorials
@PigsysRetroGameDevTutorials 9 ай бұрын
💪
@f.k.b.16
@f.k.b.16 9 ай бұрын
Thank you for this! As a kid, one thing I found by accident was in the sound test menu of Moonwalker. Using a turbo controller and playing the voice sounds using turbo button held in , wiggle the cartridge to crash the game and the sound effects come through super crisp and clear. Not raspy like normal. What does that? Is it possible to do without creating the game? (I have a Moonwalker video on my channel that shows this at the end.. if that doesn't make sense.)
@retroarcadefan
@retroarcadefan 9 ай бұрын
What bit and sample rate matches up matches up best for the genesis? Mono or stereo? Does the genesis then compress the samples?
@PigsysRetroGameDevTutorials
@PigsysRetroGameDevTutorials 9 ай бұрын
I'll be covering this next lesson!
@retroarcadefan
@retroarcadefan 9 ай бұрын
@@PigsysRetroGameDevTutorials Thanks!
@exoria-x
@exoria-x 9 ай бұрын
Hola Master pigsys
@PigsysRetroGameDevTutorials
@PigsysRetroGameDevTutorials 9 ай бұрын
👋
@damin9913
@damin9913 9 ай бұрын
This game should have been made more better instead its repeated
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