How to communicate between Blueprints (button and Door)

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MBC

MBC

Күн бұрын

How to set up two blueprints that will interact with each other in Unreal 4

Пікірлер: 54
@iceddz
@iceddz 8 жыл бұрын
You're the man. Thank you for making this as SIMPLE as possible. This took me days to find an answer to. So many other tutorials over complicate things and don't just simple link the two blueprints the way you did. Now I can finally make the "switch" downstairs unlock the door upstairs... Or have my character pickup a key and have it be usable on a door (or many different doors) throughout the level. Seems like a very simple thing to be able to do, but nobody else I could find was showing how to do it with TWO separate blueprints. Can't thank you enough!!
@zeeesea
@zeeesea 7 ай бұрын
I LOVE YOU!!!!!!!! THANK YOU SOOO MUCH I WAS SEARCHING FOR THIS TUTORIAL FOR A WEEK!!!!
@theillusionlotus1491
@theillusionlotus1491 2 жыл бұрын
dude this had me eating away at my brain for so long. trying to activate a animation in a seperate zone but could never figure out how to link the two. thank you
@martinamateo4296
@martinamateo4296 2 ай бұрын
so well explained, thanks so much
@leonardobruni6887
@leonardobruni6887 3 жыл бұрын
Finally, i was struggling on this, thanks a lot !
@punishedproduct
@punishedproduct 3 жыл бұрын
Brilliant! Searched everywhere!
@avarionuk4283
@avarionuk4283 2 жыл бұрын
This is driving me insane, I am following this tutorial and its just not working for me. It says " 'Switch' Object reference is not compatible with 'Cone Move' Object reference" The 'Cone Move target has a box that says 'self'. Please help me its driving me nuts
@spellwhisperrr
@spellwhisperrr Жыл бұрын
tutorial starts at 3:50
@barulicksama3838
@barulicksama3838 4 жыл бұрын
How do i reference more then 1 object?
@fuzzypanda1684
@fuzzypanda1684 2 жыл бұрын
This! I'm wondering the same thing. *Edit, nevermind, he answered it below, you just have to make multiple public variables for each door.
@sahlibrahimi
@sahlibrahimi 4 жыл бұрын
thanks helped me alot
@kakerlak8278
@kakerlak8278 3 жыл бұрын
i fucking love you thank you
@terrablader
@terrablader 3 жыл бұрын
No casting ? no interface? No event dispatcher? No get all actors of class? I am confused after all read none of it needed???...
@hejhej5833
@hejhej5833 2 жыл бұрын
amogus
@RecklessJames
@RecklessJames 3 жыл бұрын
You are the one and only person I've seen who has finally demonstrated how to activate something remotely, without walking up to it and activating up-close nor standing on platforms/trigger areas to make it move automatically (which is literally what all other videos show). I dont know why it had to be so hard to have found this video, but thanks for making it. Best of all, its far simpler than most things I've seen too!
@andrew-martin
@andrew-martin 7 жыл бұрын
This was just what I was looking for, thank you so much.
@benjagaming6828
@benjagaming6828 4 жыл бұрын
"Accessed None trying to read property " Can you fix this? I use UE4 4.22
@RobertCooper1999
@RobertCooper1999 4 жыл бұрын
I have the same problem - did you figure this out?
@benjagaming6828
@benjagaming6828 4 жыл бұрын
@@RobertCooper1999 Yep
@santiagodematoslima1695
@santiagodematoslima1695 4 жыл бұрын
@@benjagaming6828 how?
@Nashfanfl13
@Nashfanfl13 4 жыл бұрын
@@santiagodematoslima1695 you gotta use the eye dropper on the door you want to be affected by
@henrymiddleton
@henrymiddleton 3 жыл бұрын
@@Nashfanfl13 what does that even mean
@DuckJohnn
@DuckJohnn 3 жыл бұрын
How about multiple objects with same blueprint? I don't want to choose only one object.
@Danha808
@Danha808 Жыл бұрын
did u ever figure this out
@DatCameraMON
@DatCameraMON 11 ай бұрын
Does this work for UI related stuff too? Cause I am unable to get it to work. All I get is: Blueprint Runtime Error: "Accessed None trying to read property (blah)"
@HugSeal42
@HugSeal42 3 жыл бұрын
This is just an amazingly great tutorial. 5years later and it's still incredibly useful :D
@lisatapelefond7755
@lisatapelefond7755 2 ай бұрын
BIG thank I finally found a simple and clear tutorial, thank's, i struggle with this since few days, and many tuto are bad
@ShereefHisham
@ShereefHisham 3 жыл бұрын
Beautifully explained. Exactly what I needed. Thanks
@shadowzero3673
@shadowzero3673 3 жыл бұрын
I cant reference Objects as a Variable Type could there be a problem with the software or am i using a different version?
@hiQer
@hiQer 3 жыл бұрын
Just type in the name of your custom Blueprint it will find it. Then reference that (blue).
@patricksullivan4918
@patricksullivan4918 3 жыл бұрын
I had this problem too, I was searching the custom event name, but found it when I searched the blueprint name
@andym.347
@andym.347 Жыл бұрын
thanks so much. This is what i need in my game :)
@adam_tplt
@adam_tplt 6 ай бұрын
Thanks man
@CASOTA
@CASOTA Жыл бұрын
THANK YOU
@AlGny2
@AlGny2 Жыл бұрын
useful tut
@vector8320
@vector8320 6 жыл бұрын
thanks!
@GraveyardBoogie
@GraveyardBoogie 2 жыл бұрын
Thank you for this! Was having a super hard time figuring this out and your video helped me get it working.
@doublechindoge7
@doublechindoge7 3 жыл бұрын
Bruh. I was told all you had to do was make it public. Well, at least it was a simple solution.
@WhiteTechWT
@WhiteTechWT 3 жыл бұрын
Thank you so much! Really helped me! Was really struggling with this!
@garozockt7198
@garozockt7198 7 жыл бұрын
Why doesn't it the same way with UserInterfaces?
@garozockt7198
@garozockt7198 6 жыл бұрын
thanks
@harleypalmer2229
@harleypalmer2229 2 жыл бұрын
YOU MY FRIEND ARE A BLOODY LIFE SAVER! Thank you very much
@ryanolford1416
@ryanolford1416 Жыл бұрын
You've helped more than you know, thank you :)
@santiagoluib3
@santiagoluib3 2 жыл бұрын
Thank you for this video. Does the same exact blueprint logic apply to UE5 as well?
@MegaBcoyle
@MegaBcoyle 2 жыл бұрын
It should do yes
@outtoplay
@outtoplay 2 жыл бұрын
Wow... an oldie but a goodie. Thanks for this.
@GrimmReaper2006
@GrimmReaper2006 2 жыл бұрын
Thanks man tutorial was amazing😁
@TobiasSchoenke
@TobiasSchoenke 3 жыл бұрын
Thanks a lot - you safed my day!
@noalterna77
@noalterna77 3 жыл бұрын
thank you!!
@kanysam8167
@kanysam8167 5 жыл бұрын
Simple but nice and cool
@rgbtryhardled636
@rgbtryhardled636 3 жыл бұрын
but how could you make the button open multiple doors, in the details panel there is only one slot for the blueprint to work with
@MegaBcoyle
@MegaBcoyle 3 жыл бұрын
Make multiple public variables for each door.
@rgbtryhardled636
@rgbtryhardled636 3 жыл бұрын
@@MegaBcoyle Now that I know the answer it seems like it was a dumb question. Thank you.
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