If anyone finds errors in the math please let me know.!! The 1.061 damage modifier from sharen was due to the reactors bonus skill mod. I thought it would be calculated in the stats but I guess it isn't. Math's right though
@saverx17753 ай бұрын
great vid, how does defense work? ie how much do i need to get the greatest res to an enemy at a certain level? also is it just me or does the game not update certain numbers when you equip mods for power/duration/ ect?
@ryechew3 ай бұрын
@saverx1775 I will be releasing a vid on it. It's going to be very complex
@delxiv3 ай бұрын
@@ryechew and we'll be here for it. Thank You for your Awesome vids.
@tidussquaal3 ай бұрын
@@ryechew Can we have a spoiler, i want to know if you foud the def cap
@mcvader14523 ай бұрын
well on your vidio about wepon dps i saw you gave us a google doc with a formula so naturaly im not gona use the formula rather im gona implement the formula into a program to do the math for me instead thank you sir much appreciated, but i saw you did not include the crit formula with it so im going to try to simulate it offof the black board
@cryha87893 ай бұрын
When you said "With Destiny 10 years is enough" I felt that deep within my soul.
@remy53473 ай бұрын
Bro you had me confused thinking I already commented on this video lol
@mrjenchilada3 ай бұрын
100% agree I’m taking a big break after final shape
@sebastian_blair66853 ай бұрын
I'm gonna be on and off just doing gms mostly since I enjoy them tho loot sucks ......
@onrev3 ай бұрын
Thabks for breaking this all down. We need a crunchier math based analysis to raise the overall community's knowlage instead if the million S tier builds with "this feels so strong"
@thedonovan3 ай бұрын
110%. "I say it so it's so" is how 99% of gaming channels are, and 99% of players take those words as if they are true. Data based gaming, if one cares about having a good character, which is indicative if you are rating something, is second to none.
@Xirree3 ай бұрын
give it time, the game is still on theorycrafting stage so there's no meta builds rn except for things that are obviously strong
@ohnoitisnt6663 ай бұрын
Agree. Appreciate the work.
@Antonin17383 ай бұрын
same, everyone is saying to just max blue modules since they give straight up bonuses compared to purples that have 1-4% less but either has another positive or a negative.
@Sojo2143 ай бұрын
@@Antonin1738It’s true in a lot of cases. Two purples that were perfectly aligned and gave bonuses to the same two stats are probably less than two blues for those individual stats? And I’m not sure if that exists, honestly.. Anyways, point is, purples are additional to blues to further your build, if the blue exists. I don’t believe there is a blue skill power, only modifier. Once you get to that point, you’re refining your stats and build to a finalized form, while blues are just good for most things.
@leonsixt27443 ай бұрын
For the reactors you only need to have the weapon equipped for the gold ones. The purple ones just need a weapon type in your loadout. Which makes both types worth considering. You lose 20%, but that is better than losing 40% more when you switch weapon.
@eula81393 ай бұрын
no you need to hold it you can see when you swap off of the weapon the bonus is inactive even if its still equipped
@Real_extra_13 ай бұрын
@@eula8139as the person you replied to just said, that's only for gold reactors. Purple reactors just need it to be one of the three in your load out.
@ryechew3 ай бұрын
Hope this was better than the last attempt. let me know if yall saw both
@kyrax94623 ай бұрын
you wrote in sharen's skill power modifier as 8027% but where did you get it to 8000 instead of the 800 it says? here 4:08
@ClusterDSA3 ай бұрын
@@kyrax9462 That number is 8.027 not 8,027
@ryechew3 ай бұрын
@@kyrax9462 I multiplied it by 8.027 because 800 percent is a multiple of 8
@notaro1233 ай бұрын
Didnt you say fusion and eletric were additive on last video?
@tonysmith99053 ай бұрын
@@ryechew So what's the diminishing return "soft cap" I should avoid? How much base modifier do I need before raw skill power becomes more important?
@magiccaa3 ай бұрын
This man about to blow up .
@Bustaperizm3 ай бұрын
Giving the exact info in under 10 mins? Yup.
@draketurtle41693 ай бұрын
@@Bustaperizmbro should make his videos 10 he deserves the watch time though I respect the no nonsense straight to the point attitude. He is the hero we need but do not deserve.
@ImmolationBloom3 ай бұрын
I feel like your builds on Mobalytics would blow up - in a good way!
@ryechew3 ай бұрын
@@ImmolationBloom man I've never heard of this. That's sick.
@gamma2g1833 ай бұрын
That and maxroll
@ImmolationBloom3 ай бұрын
@@gamma2g183 Maxroll is cool but Mobalytics has better UI on smart phone
@thedonovan3 ай бұрын
@@gamma2g183do mobalytics and Maxroll have a builder for this game yet?
@PhrooberCZ3 ай бұрын
True
@PhelZ3 ай бұрын
"not complaining, I'm into it.. :)" feels great to see someone do what they love/like.
@Rocky_8008S3 ай бұрын
I love the way you break these downs.I sit and watch while doing the kupier farm 😭
@terencedodson91313 ай бұрын
Which Kupier Farm. I need a good one.
@NasirLit3 ай бұрын
@@terencedodson9131 Try fortress outskirts in white night gulch
@RogueAdmiral3 ай бұрын
I like the vespers special operation neutralize void experiment in timberfall. It functions as a Kuiper and Gold farm, the spawns are close, easy to control if you have an aoe character like bunny. I went 14 rounds and walked away with 300k gold and plenty of Kuiper.
@terencedodson91313 ай бұрын
@@RogueAdmiral thank you!
@chris_elkins20933 ай бұрын
@@RogueAdmiral on hard or normal?? i definitely need the shards so i can finally be done with normal mode
@xavierbrown51893 ай бұрын
I look forward to seeing your Valby build
@pillagius3 ай бұрын
Unlike Legendary reactors, Rare reactors only require to have correct weapon type equipped to get their 40% boost. IMO that shoud be changed ASAP - just having equipped the correct legendary weapon is a requirement enough, while not only having equipped but also holding the correct weapon is an overkill...
@kit_horror3 ай бұрын
So basically, use "Skill Modifier" on lower percentage abilities (70% or 200%), which are often damage over time abilities like poisoning an enemy, and use "Skill Power" on abilities with high percentage values (800% or 5000%)
@ckeymille2 ай бұрын
Someone explained this in the most basic way If you want tik tik, use modifer If you want boom boom, use raw power
@loganharvey80863 ай бұрын
Thanks for breaking down the math for us. Always appreciate getting the equations instead of a build. If you like the math of games than Path of exile 2 might be a good one to look into. The first game was insane for building and there is a ton of math to wade through
@stickupkydd94543 ай бұрын
We neeeeeeeeed defense next I appreciate the videos I don’t have the patience
@nicklewis40683 ай бұрын
10-15k is usually good. Anything more seems like a waste.
@travisburry37703 ай бұрын
@@nicklewis4068 in this guys video about defense he says anything past 40-50k is not worth it
@jasonrouse82153 ай бұрын
I think this is a definite upgrade over the first video. Comparitively more data presented here, and neatly organised in an understandable method. I mean, math still sucks, but it makes general modding easier.
@fwoosh31583 ай бұрын
Great video! Thank you for this! Your explanation was super helpful. I think A good way to help make it easier to understand would be adding before and after images side by side while speaking about a certain module or additional affixes changing a certain modifier, and possibly related tests to show the changed numbers in real time. Easy to say I know haha! Just a thought. Again great vid and thanks!
@lifeisgood57942 ай бұрын
I love this guy. Watch all his videos.
@lycanite61433 ай бұрын
I love synthwave music! good videos, thanks for the explanation 👍
@lcentury55863 ай бұрын
Been enjoying your explanations. I bet this must have been wild to condense. Thanks for clarifying your explanations
@fartmcgiggles2171Ай бұрын
Best TFD youtuber on the site. No frills, no BS. No annoying shit
@AldosAC3 ай бұрын
The way that Skill Power Modifier works is something that I think a lot of folks are misunderstanding (including the fact that it's a different bonus than +Skill Power). I'm glad you gave it its own section in the video haha.
@Ailisch0073 ай бұрын
I think everyone would love if you would do that on excel instead, and afterwards publish it on google docs, so people can download and add their own numbers and play around with it. Also for understanding and reading, I think excel is better than any handwriting. Hope your channel grows! Love this kind of content
@ryechew3 ай бұрын
ive done excel but people like the whiteboard.... CONTENT BABY. i might do both though
@Jaylou883 ай бұрын
This channel landed on my feed with a 3% drop rate chance✨
@minimanto1003 ай бұрын
Commenting because I want to know all about defense and how the DR calcs work.
@unknownronin33683 ай бұрын
Legend, just subscribed. Your in depth detail and explanation of stats is epic. Looking forward to the future content, keep up the great work.
@Gaming_Legend23 ай бұрын
All this math videos reminds me of the one time i found the keching mains calculations from genshin impact, it was like a 60 page long eassay with very complex math and i couldn't understand a thing. Thanks for managing to explain this game's math in such an understanding way
@nurbenji13 ай бұрын
This is so helpful. It would be amazing to have one spreadsheet that you could input the modules and it calculates the skill damage. (I guess same as firearm dps and defense too!)
@bronsolo69412 ай бұрын
I love video games and math so i am very happy to find your channel!
@JetS013 ай бұрын
At this point, I'm just here for the math lessons. Would've liked you as my professor. Good videos! Keep it up!
@stevesutton24583 ай бұрын
I love you and your math. It's been years since a KZbinr used exact formulas in a game I play. I love this so much. DEFINITELY SUBSCRIBING
@ClusterDSA3 ай бұрын
I thought the information was delivered well the first time, but this is also quite clear, so still great as far as I'm concerned. I'm really waiting for the defense video. So nice of the game to tell me that my defense can mitigate up to 80% damage but not tell me what % of mitigation my current amount of defense gives anywhere that I can find. Very clear Nexon, thanks (or maybe I'm just blind we'll see).
@mimterest3 ай бұрын
The tooltip actually states that your defense can only be REDUCED by a maximum of 80% by effects, unless it's poorly translated it doesn't talk about a DEF cap at all :)
@colemclaughlin88933 ай бұрын
These math breakdowns are so good man.
@KOtheRipper3 ай бұрын
Love the math breakdowns to mechanics. I like the phonk sound and it gives your channel a different vibe then other guide channels I've seen that seem to all use some Lo-Fi sound.
@Mijaro3 ай бұрын
love the information driven videos. hard to find objective stuff this early into a game.
@joshuab77373 ай бұрын
Thanks for this. You got a sub and this changes how I plan to build my Viessa. I was stacking skill power modifier while ignoring the multiplicative skills..
@ryechew3 ай бұрын
Your damage should go way up after changinging
@Bruuaga3 ай бұрын
Oh cool we have a kengineer :) a lot of this info is critical to best understand how to build, appreciate this
@WobblingPenguin3 ай бұрын
The Kengineer of The First Descendant! 😊
@M4R5-C4V14R3 ай бұрын
Love your mathematical approach. Please make an Ajax build guide asap. Thanks in advance!
@kittysgomeoww3 ай бұрын
i noticed in the lab that skills get snapshotted. so for example on bunny, i got a thunder cage weapon ultimate reactor and when i use my lightning aoe skill (lightning emission) with that weapon equipped and then switch to lets say a tamer, the damage stays the same, and vice versa. so for like bosses, i could use bunnys aoe skill with thunder cage equipped then switch to tamer while jumping around the bosses for even more damage. so im sure you can use the same logic for any descendant and skills etc, if all skills snapshot like that.
@GoodBoyTurrola3 ай бұрын
What I would have loved to have seen is more example mods and what would be a recommended setup for this, as it helps with breakdowns of the numbers. But honestly, you have been the best channel for optimizing builds. I subbed after the first video I watched and am looking forward to seeing more.
@warequalspeace423 ай бұрын
Bro, I'm a fellow old gamer and man, you are hands down the best content creator for this game. Keep up the great work man. The math helps so much
@Sharky15333 ай бұрын
I am a former math major and play descendant and..... I love your content. Thank you!!!
@acedfirefist3 ай бұрын
loving all these thanks so much
@SnoOwpro3 ай бұрын
One banger after the next! This is pure awesomeness work. Thank you
@jedediahv3 ай бұрын
Thank goodness for your math. I cannot wait for you to explain the voodoo magic that is Defense stats.
@blackkat1013 ай бұрын
I would love to see an spreadsheet doc that is made with each Mod Chip (maxed stats at minimum, or best having stats of each level as depending on your capacity, you might not want to max the chip....). Ideally, each chip would then be sorted into columns of their respective damage modifier pool type. Maybe add in color to chips if they belong to a specific type (thus can only equip one). This way you can further visually see if you wanted to use two chips but cannot as you would not be able to place two of the same color on a build.... This would really help in planning out the build and knowing which would be ideal for each character/skill. Please make something to this effect. It would be amazing.
@zeophen3 ай бұрын
Actual testing and math? I love finding new channels that are truly devoted to game mechanics, not hearsay and hype.
@Viettzz3 ай бұрын
Nice man! You're the only one that actually explains how these work instead of just "S+ Tier build" with a Solo Boss clip whic is easy to do once you get the gear.
@NenshoFu3 ай бұрын
You're a saint. Thank you.
@Katastra_3 ай бұрын
Keep doing the math! These are great breakdowns that give actual information. I've had Warframe's excellent wiki to look at for so long it's strange playing another game and having none of this figured out yet lol
@aidanreid84093 ай бұрын
Thank you for doing all this hard work for us!
@cyphre3 ай бұрын
Love the more methodical content. The numbers are definitely confusing overall and could use a dedicated video to explain how percentages and whatnot are applied. Seems they've also fixed/updated some things today.
@PhaykZ3 ай бұрын
Absolutely the best info I've found. Instead of just telling me the best mods to use. You show us why. Sub from me
@Try_Hard_Dad3 ай бұрын
I lovveeee these types of videos . Easiest sub of my life
@pewpewbang90093 ай бұрын
GOATED content. Your weapon video actually helped me a lot with creating my build.
@Notfallhamster3 ай бұрын
OMG no math headache I understood it... let me mark this glorious day. On top of it I did it right hurray!
@Tenuine3 ай бұрын
Yo!!! This made so much sense!!! Thanks. I come from warframe and this make sense to know what is all multiplicative with each other. I think this videos was much clearer than your last one. So we can put the right mods without diminishing returns.
@NigelDRealest3 ай бұрын
Thanks for this! Another way to just make this easy is just look at the before and after percentage numbers. For example, if you put a skill power modifier and it changes from 500% (grey/bnfore) to 1000% (green/after), then you know that you got a 100% boost, which is A LOT!. If it changes from like 500% to 550%, then you know the difference is small and not worth it. Swap out mod and try another, then relook at stats
@jeffrey7783 ай бұрын
love these videos! thank you so much!
@xsomeNOOBx3 ай бұрын
Top notch explanations. I would love if you added to these videos what the game is doing to generate numbers (more for firearm DPS) vs what is reality. Also production note, totally worth cleaning up the in frame area of your space, including the desk and floor reflections.
@goozilla1233 ай бұрын
Aww hell yeah, the true content of first descendant: math! Subbed.
@SmiteD19253 ай бұрын
Best TFD content creator with very well made videos.
@Cryosimorgh3 ай бұрын
Thanks for the vid and reexplaining ma man, as for tips. making "on screen texts" representing what you are talking about helps with the confusion it might cause because it's hard to keep multiple details in mind at once. For example you can show the damage formula on screen and then highlight each part and have a small note to go with it which summarizes the point you are trying to get across so in case of confusion there is something to fall back to.
@blakeandcamp3 ай бұрын
I really appreciate your videos and all the math you put into them, but I do feel like it's hard to determine what your final conclusions are for some of them because of the way you present your info. I don't think the whiteboard really works well in video format and it feels like there's a lot of emphasis on the process and not as much on what the final result is. Would maybe be better to show actual typed text on the screen on spreadsheet or something. Also maybe a "Final thoughts & Conclusions" timestamp at the end of your videos could be beneficial. Just some constructive feedback because I really do appreciate your more analytical driven take on the game!
@werebearr3 ай бұрын
Thank you for the remark on the things people should look for, even when they are dumb as me. 😂
@scho235211363 ай бұрын
Great video, small note tough. At some point you mention that stacking skill power from multiple sources is better than using one source, for example base skill power and primary element skill power (toxic, chill, etc). For certain module choices though, this does not hold. When choosing a 'Battle'-type module, your choices are typically between the common 'Specialist' modules (max 81.2% Element Skill Power), 'Focus on' modules (max 77% Element Skill Power) and 'Master' modules (max 44.4% Base Skill Power and 19% Element Skill Power). As the Master modules provide boosts to both sources, some people may believe this would be a better option. Doing the math reveals that both 'Focus on' and 'Specialist' modules outperform the Master modules.
@kennycola90933 ай бұрын
So the 'Master' module outperforms the" 'Master' module ", I see.
@dustinliam78783 ай бұрын
Dropping a comment for the algo. I can see you becoming the Kengineer of TFD.
@S1RVicTOR3 ай бұрын
Nice breakdown of info, thanks! As far as the music, keep it chill and don't play anything too abrasive/intense (an example of that is the last song played on this vid). IMO Lofi is great just keep it to instrumentals minus crazy synth sounds.
@Volcom19473 ай бұрын
These vids are awesome dude keep it up!
@nastastical32723 ай бұрын
Hey man thanks for the hard work bro! im lazy lol but thanks for doing all the labor!
@dragongod666sevagoth32 ай бұрын
That “hidden number” is in fact being a level 40 descendant! I noticed while putting all my catalysts in my ultimate bunny that my power would suddenly increase from 489,000 dps to 508,000 dps the moment I turned level 40 in the mission.
@Marz_Barz_x3 ай бұрын
Just found your channel, every video is incredibly informative. Thankyou :)
@diggles273 ай бұрын
Thanks for the explanation but besides "get bigger numbers" a recommendation of action at the very end would be helpful as well
@X3r0xMachina3 ай бұрын
You’ve earned yourself a sub my friend
@kaz36793 ай бұрын
I love your content, cant wait until you do a review on Blair, i'm messing around with his "Truly Deadly Cuisine" mod which modifies his 4th to do nearly 7,000% skill power damage and have been able to hit 2.4m-4m crits with it depending on the faction of vulgus you face. was wondering if it would be worth adding more skill power modifier considering the modifier is already so high.
@ThePandaBrain2 ай бұрын
Oh god maths- but thank you for explaining this 😮
@hyvest_r3 ай бұрын
First off: Thanks for breaking this down, kinda went over my head that they were all multiplicative with one another. One thing I noticed: I made a spreadsheet to caluclate Viessa damage and for some reason, all skills only deal approximately 92% of what I calculated (crit and non-crit alike), even though she's level 40. ETA: Okay, I guess Level 1s have resistances, the damage varies from 296k to 299k on her Q depending on which Vulgur I select. Calculation for non-crit says 322k.
@night666evil3 ай бұрын
Yes, from my math. Using his formula, i have to take into account the enemy def. The Slayer at lvl1 (legion of immortality) has 0.07 defence on my viessa(chill/fusion Q attack). Which is about the same number you get, about 92-93% of damage calculated
@AragornMeulendijksАй бұрын
Bro. You're doing amazing with your videos. I have recommendations, feel free to use or ignore them: 1. good quality audio (read mic) is essential, yours is okish, get a GOXLR or Elgate Wave or Beacn, for more control over the sound and some more quality. 2. Camera. Get a better camera, doesn't need to be expensive, if you have an iPhone/Android phone with a good cam -> EPOC CAM + Elgato Cam Hub will give you very high quality camera to record with for your OBS. 3. That Blackboard, bro it's hard to read and it reflects your lights and room back at us, we can see your mess, find a better alternative or make a photo of the whiteboard and add it as a picture or something. There's some great apps for this stuff. Anyway, not meant as criticism, loving your content, just heard you ask for pointers at the end and wanted to tell you you're doing amazing and give some things to improve on!
@woe7943 ай бұрын
Most informative videos yet.
@johnjones71623 ай бұрын
Keep it up ! This was very well done.
@roolento62993 ай бұрын
Great video man. I need Sharen build so bad if u don’t mind people says she sucks but I think there’s hella potential there
@Akihika_ggs3 ай бұрын
You’re the BEST! ❤
@Feynt3 ай бұрын
Music wise: Phonk is probably best reserved for action and high impact messages. So if you're doing a build demonstration, having a beat going will help build hype. LoFi is better for talking segments since you're just being frank and calm.
@Arunnn2413 ай бұрын
you're doing God's work. One suggestion that could improve the quality of these videos: download one of the many screen drawing softwares so you can draw arrows or circle the line items you mention or so you can write out the formulas as you say them.
@alexandravixen5043 ай бұрын
In Two vids. Im impressed. I click the sub button for you sir.
@Painkiliah3 ай бұрын
Same! I love how he gets right to it. No click hate or useless banter
@herbertcoxe36013 ай бұрын
New or not doesn’t matter, you’re videos are good 👍
@Longspout153 ай бұрын
*Math guy does complex maths* Me: yeah dude seems right to me!
@xsomeNOOBx3 ай бұрын
I think I read this elsewhere, but in the UI for the skills, The "Skill power" ratio that is shown does not include "Skill power Modifier" increases that are applied only to specific attributes like "tech" or "toxic", just the base skill power modifier. But apparently these are actually properly applied as expected in the damage calculations.
@Amaroq643 ай бұрын
Mods that do a specific type of skill power modifier seem to be better than mods that do skill power modifier by itself, even though the former doesn't show up on the description of an ability. For example, on Jayber his turrets do more damage with dimension modifier than they do with technician of the same level, but technician shows up in the description and dimension power modifier does not.
@Mikoo23633 ай бұрын
Bruh I'm just now finding this video after spending hours in the lab with Freyna doing the same math.
@christianespinal82463 ай бұрын
Super helpful thanks dude
@mateomarangelli91913 ай бұрын
You should make mathematically correct builds for every descendant, starting with the starter 3
@kerch60713 ай бұрын
Math TFD guy. I like the sound of that.
@noelgreene-jg7rn3 ай бұрын
You had me at hello. Nice work.
@ryechew3 ай бұрын
It's the thumbnail lol
@lieu_3 ай бұрын
holy shit i didnt realise thats how mounting works
@xSpeakerYT3 ай бұрын
Having to have the weapon out when you use the skill for bonus damage is only for ultimate reactors, with rare reactors you just have to have the weapon type equipped. Honestly I'd take the convenience of having whatever weapon out over the 14% increase in damage.
@maxamillion32783 ай бұрын
At level 1 every descendants skills are also level 1 as you level up there are 4 times your skills increase in level from 1-40 in sharens case for her camo one of the increases is duration as the skill levels up which is probably where the 1.06 comes from as you said
@leastfoil63673 ай бұрын
I needed a math guy for this game
@dylanv32083 ай бұрын
Your helping me so much man. I am trying so hard to play sharon. Im doing ok but i need a build guide for her
@thedonovan3 ай бұрын
I'm dubious if the math works like you're suggesting it does. I think your videos would be better if you took longer to test on a dummy each part, and then show each step of your testing phase, how each math step is done in the game. In my testing the multipliers are not multiplied by each other. Theres additive damage brackets, then theres base multiplicative brackets, then theres the final versions of those after the mod bonuses which basically just become the new base, but ive not veen able to test if there are any final multiplicative damage brackets yet that take effect after each bracket has been set by the mod values. For instance I'm fairly positive your suggestion of multiplicative times a multiplicative times a multiplicative at the 4:50 mark when it comes to these multipliers is wrong. In my testing its skill power as a base stat, and crit as a base stat. Then the mods become a fraction of that base stat derived by its multiplicative value, but is then added to the base value. Its not that skill power is multiplied by skill power bonus and then multiplied by electric skill power bonus. Each one of these modifies the base value of their respective mechanic bracket, which is then either multiplied or added together by the respective mechanic to produce the effect. So it more looks like skill power + (the conclusion of the math of skill power % modifiers x base skill power) = new base skill power value. Then skill power bonuses are done the same way, all of them are added together, then that number is multiplied by the new base skill power from lets say technician. So if skill power modifier boosts skill power by 30%, and if the base skill power is 100, its boosting the overall skill power to 130, not 230. Skill power bonus modifier is taking the percentage of the new modified skill power and boosting it by the same value. If its 30% boost then it could conceptually be 169 (100 + 30% bonus + final 30% bonus) but I've not seen that it works like (100 x bonus x final 30% bonus). Skill power modifiers are not multiplied by skill power bonus modifiers, they are each their own damage calculation that are added together at the end to become a final multiplier within each bracket, which may or may not have an item or skill in the game that can multiplicatively contribute to the final multiplicative calculations.
@Saboteur-63 ай бұрын
Looking forward to character guides specifically for Sharen, looking to main her myself.
@ryechew3 ай бұрын
unfortunately her mod for best build drops from molten fortress