How to create a column of smoke in Foundry's Nuke using particles

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Foundry

Foundry

Күн бұрын

Пікірлер: 30
@FoundryTeam
@FoundryTeam 4 жыл бұрын
For more Nuke tutorials: bit.ly/34gI8J4
@mostlyharmless88
@mostlyharmless88 4 жыл бұрын
This is such a solid tutorial. Not too long, not too brief. End result looks great and useable -- all done without propriety footage / plugins. Perfectly detailed and not slowing down to explain what a 'merge' node is. Love it. Foundy should have this dude doing ALL of their tuts -- and often.
@maxim_gehricke
@maxim_gehricke 3 жыл бұрын
This is the best Nuke tutorial I have seen so far! Really well done!
@TGTrangnguyen
@TGTrangnguyen 5 жыл бұрын
Thanks so much 4 this tutorial Foundry
@RanjithKumar-fg5ed
@RanjithKumar-fg5ed 5 жыл бұрын
Good tutorial brother.💛
@Jason-w5l
@Jason-w5l 3 жыл бұрын
Excellent and really helpful
@jman9129
@jman9129 4 жыл бұрын
how would i go about placing this within a scene? Everytime I try to render this(outside of the 3d view) through a scene node, it crashes my program. I have a 2070 and i7 10700. Could my system really just not handle this?
@laurabricnet9343
@laurabricnet9343 4 жыл бұрын
Amazing! Thanks
@moeteen4036
@moeteen4036 5 жыл бұрын
I love it!
@TheVisualvictor
@TheVisualvictor 5 жыл бұрын
brilliant
@PradeepKumar12223
@PradeepKumar12223 5 жыл бұрын
Good one
@markolopez2588
@markolopez2588 5 жыл бұрын
Excelente
@merchedelgado2083
@merchedelgado2083 4 жыл бұрын
HI, Can I ask you if you can export the result to Maya? I have a cloud system I want to bring into Maya. Is it possible? I try writegeo fbx, alembic, obj, nothing works. I am using also some clouds images as particles. Or can i export it as an image sequence? thanks
@nathanaelgabel4788
@nathanaelgabel4788 Жыл бұрын
How do I connect it to my scene's pipeline?!!
@davidr7393
@davidr7393 4 жыл бұрын
thanks
@RuudZeelenberg
@RuudZeelenberg 4 жыл бұрын
Somehow my RGB and A values in the curve don't do anything. Tried it several times but no result, what could be the problem? Thanks in advance,
@ChaosVFX
@ChaosVFX 4 жыл бұрын
Did you applied a material to the particle?
@RuudZeelenberg
@RuudZeelenberg 4 жыл бұрын
@@ChaosVFX I got it, the trick was to have the materialblend set to modular. Otherwise it wouldn't do anything
@Kegsie200
@Kegsie200 3 жыл бұрын
Hi. It looks like the BlendMat modulate does not work in NukeX 12.2v3. Is there a work around with this?
@Kegsie200
@Kegsie200 3 жыл бұрын
Hi all, so it's something to do with the image I have used for the sprit. Does the image have to be a certain format with an alpha and does the image need to be a certain bit depth?
@user-mj6zg8hh9h
@user-mj6zg8hh9h 3 жыл бұрын
@@Kegsie200 Did you solve it? I'm having the same problem
@Lumicphotography
@Lumicphotography 2 жыл бұрын
@@user-mj6zg8hh9h try switching your renderer to "nuke" instead of hydra in pref, then restart. But it's just for scene view purposes. render stays the same
@markmillena2934
@markmillena2934 2 жыл бұрын
@@Lumicphotography THIS!
@eckzhall
@eckzhall 2 жыл бұрын
@@Lumicphotography thank you!!!
@danielkovac2425
@danielkovac2425 2 жыл бұрын
Please, why can't I use Particle Emiter. If I open this function, the whole dialog will remain dark - inactive well thank you
@gilbertogvg
@gilbertogvg 5 жыл бұрын
Good tutorial, bu i think that its need a random rotation per particle like Particular in after effects. Too many steps to create a smooke column. How we can do this?
@hilldown2458
@hilldown2458 4 жыл бұрын
how to use scanlinrender done it
@Fengtos
@Fengtos 4 жыл бұрын
The color change in the particleCurve doesn't do anything for me...? Nothing is changing.
@uberjava
@uberjava 3 жыл бұрын
Cool tut, except that my reasonably powerful machine was utterly killed by the scanline render. Even if I reduced the particle count from 350 to 100, it was murderous to cache.
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