This is such a solid tutorial. Not too long, not too brief. End result looks great and useable -- all done without propriety footage / plugins. Perfectly detailed and not slowing down to explain what a 'merge' node is. Love it. Foundy should have this dude doing ALL of their tuts -- and often.
@maximgehricke37683 жыл бұрын
This is the best Nuke tutorial I have seen so far! Really well done!
@TGTrangnguyen4 жыл бұрын
Thanks so much 4 this tutorial Foundry
@RanjithKumar-fg5ed5 жыл бұрын
Good tutorial brother.💛
@Jason-w5l3 жыл бұрын
Excellent and really helpful
@laurabricnet93434 жыл бұрын
Amazing! Thanks
@jman91294 жыл бұрын
how would i go about placing this within a scene? Everytime I try to render this(outside of the 3d view) through a scene node, it crashes my program. I have a 2070 and i7 10700. Could my system really just not handle this?
@PradeepKumar122235 жыл бұрын
Good one
@markolopez25884 жыл бұрын
Excelente
@TheVisualvictor5 жыл бұрын
brilliant
@moeteen40364 жыл бұрын
I love it!
@davidr73934 жыл бұрын
thanks
@merchedelgado20834 жыл бұрын
HI, Can I ask you if you can export the result to Maya? I have a cloud system I want to bring into Maya. Is it possible? I try writegeo fbx, alembic, obj, nothing works. I am using also some clouds images as particles. Or can i export it as an image sequence? thanks
@nathanaelgabel4788 Жыл бұрын
How do I connect it to my scene's pipeline?!!
@danielkovac24252 жыл бұрын
Please, why can't I use Particle Emiter. If I open this function, the whole dialog will remain dark - inactive well thank you
@RuudZeelenberg4 жыл бұрын
Somehow my RGB and A values in the curve don't do anything. Tried it several times but no result, what could be the problem? Thanks in advance,
@ChaosVFX4 жыл бұрын
Did you applied a material to the particle?
@RuudZeelenberg4 жыл бұрын
@@ChaosVFX I got it, the trick was to have the materialblend set to modular. Otherwise it wouldn't do anything
@gilbertogvg5 жыл бұрын
Good tutorial, bu i think that its need a random rotation per particle like Particular in after effects. Too many steps to create a smooke column. How we can do this?
@hilldown24584 жыл бұрын
how to use scanlinrender done it
@Kegsie2003 жыл бұрын
Hi. It looks like the BlendMat modulate does not work in NukeX 12.2v3. Is there a work around with this?
@Kegsie2003 жыл бұрын
Hi all, so it's something to do with the image I have used for the sprit. Does the image have to be a certain format with an alpha and does the image need to be a certain bit depth?
@user-mj6zg8hh9h3 жыл бұрын
@@Kegsie200 Did you solve it? I'm having the same problem
@Lumicphotography2 жыл бұрын
@@user-mj6zg8hh9h try switching your renderer to "nuke" instead of hydra in pref, then restart. But it's just for scene view purposes. render stays the same
@markmillena29342 жыл бұрын
@@Lumicphotography THIS!
@eckzhall2 жыл бұрын
@@Lumicphotography thank you!!!
@Fengtos4 жыл бұрын
The color change in the particleCurve doesn't do anything for me...? Nothing is changing.
@uberjava3 жыл бұрын
Cool tut, except that my reasonably powerful machine was utterly killed by the scanline render. Even if I reduced the particle count from 350 to 100, it was murderous to cache.