How to create a Combat Mission scenario AI Plan. Part 3 Plotting a series of orders for AI Groups

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George MC

George MC

Күн бұрын

Пікірлер: 6
@alogie
@alogie 2 ай бұрын
Great stuff. Thanks!
@George_MC
@George_MC 2 ай бұрын
Cheers ta! Glad you enjoyed it.
@mahakleung6992
@mahakleung6992 2 ай бұрын
Thank you! I am mainly a player, but design is interesting.
@George_MC
@George_MC 2 ай бұрын
My pleasure. Glad you found it interesting. This creating scenarios and AI plans is the game within the game. I enjoy it as much as playing it.
@AlgorithmicHearts
@AlgorithmicHearts Ай бұрын
How will the AI plan work for Quick Battle maps since you wont be putting any units in the editor ( they will be set during the quick battle creation)
@George_MC
@George_MC Ай бұрын
Quick battles (QB) are different. The AI allocations can exist without being assigned to a unit. But you need AI plans for both sides in QBs. You can use more than one plan and you can use as many groups in each plan as you like. In a QB the AI player will randomly assign units into groups. QB AI plans due to their nature really have to be very generic. They are not soemthing i tend to create as a rule. The CM game engine manual covers QBs in detail if this is your thing.
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