How To Create A Pointer Using Niagara For VR UMG Interactions In UE4.27/UE5

  Рет қаралды 13,097

GDXR

GDXR

Күн бұрын

Пікірлер: 28
@MechanicalWhispers
@MechanicalWhispers 2 жыл бұрын
Instead of creating a socket, I simply attached the Spawn System to the Motion Controller Aim component from the VR Template Pawn. Works a champ! Though could you explain how to create the little sphere cursor at the end of the pointer? It would be nice to add that at the end of the beam. Thanks for the great tutorials!
@randomz-px0
@randomz-px0 8 ай бұрын
thanks man! I've been looking about a way where it enables the pointer when I hover to a spawn UI widget then disappear if not pointed to it.
@SophieItey
@SophieItey Жыл бұрын
Hi. I don’t understand how to make my pointer in 5.1 because the input action has changed. There is no pressed and released in "EnhancedInputAction".
@GDXR
@GDXR Жыл бұрын
With enhanced input it's the same. You just use triggered and complete. I have a video on enhanced input system for VR on my channel. It may be of help.
@SophieItey
@SophieItey Жыл бұрын
@@GDXR Hello and thank you. I succeeded but I have two problems with my meta quest 2. My laser is misdirected (it starts with the thumb of the hand and goes up) and it does not manage my menu because it is controlled by NS_MenuLaser. Sorry for my bad English but I am French. I followed your tutorial for enhanced input system.
@Kubus77
@Kubus77 2 жыл бұрын
If you have trouble finding the folder metioned at the beginning, make sure you also check to show the engine content. Took me a while to figure it out...
@GDXR
@GDXR 2 жыл бұрын
sorry about that, didnt think about it when creating the video as I have it enabled by default.
@m3au263
@m3au263 3 жыл бұрын
Thanks! Everything runs smooth on HTC Vive
@erfanhabibpour5949
@erfanhabibpour5949 Ай бұрын
Thank you so much. Saved my life!
@KavanBahrami
@KavanBahrami 3 жыл бұрын
What are your thoughts on using Niagara vs a perhaps more traditional spline-based pointer? In regards to performance in VR.
@GDXR
@GDXR 3 жыл бұрын
I personaly prefer Niagara as i find it has more controll and i havent see a dip in performance. The issue i found with the spline is that the math and actualy get quite expensive.
@linasjankauskas6850
@linasjankauskas6850 Жыл бұрын
@@GDXR I tried it in 5.1.1 and it's causing some performance issues. basically dropped my fps by half
@arvideo2145
@arvideo2145 2 жыл бұрын
I think adding a Socket to a specific VR controller kills the whole point of the whole OpenXR thing which should work on any type of controllers. Although seems that there have been some updates to 4.27 VR template (There are now MotionControllerAim and Widgetinteraction components attached to VRPawn) However, your video game me idea how to use the Niagra system since that is new to me. And probably i could use the Location parameter on Spawn System attached from the XRMotionController data -> Aim Position (or MotionControllerAim location)? To spawn the beam without creating sockets?
@GDXR
@GDXR 2 жыл бұрын
I was about to comment before reading your last line. Aim position is the way to go. keep in mind though that its position can change quite a lot based on the controller. So if you do use it, it might be worth adding the ability for the player to change the position them self's if required.
@tandota8523
@tandota8523 Жыл бұрын
Hey, Can you show how did you add the wrist menu. I wanted to try doing that. Thanks
@TiagoGualda
@TiagoGualda Жыл бұрын
Always great tutorials! How can I make the beam stop when hit any actor? The "blocking hit" output from "break hit result" doesn't work as condition. All collisions set...thak you very much!
@charlesrobertson1860
@charlesrobertson1860 3 жыл бұрын
Awesome video! Can you make a video on making a openworld map for vr that is optimized? There are openworld tutorials but none of them centered around vr and the pros and cons
@SonneyLouis
@SonneyLouis 11 ай бұрын
Hey! No where on the internet I can find a guide on how to attach this Niagara particle to say "Grabbing Objects from a Distance in Virtual Reality" by VR Playground. I really want to see these 2 systems combined to create an indicative particle that appears when you are pointing at a object, in game, to distance grab! If you know how I can connect Niagara to the motion controller and for it to accept "Endbeam" on the distant Item... PLZ HELP! Your videos are amazing :)))
@jortvanwelbergen8009
@jortvanwelbergen8009 2 жыл бұрын
Hi Great tutorial but my pointer is angled up on spawn, changing socket rotation doesn't change anything. How can I fix this?
@joaulooo
@joaulooo 3 жыл бұрын
Thank you, very interesting video, just tested on Quest 2 and it works very well! But how do I change pointer direction? Let's say that now my pointer point up on Quest 2 controllers, I want it to point front. I managed to change particles direction but the menu interacts only in the old (up) direction even if the pointer is front...
@GDXR
@GDXR 3 жыл бұрын
You may need to either rotate the socket to match the direction you want but you may also need to rotate the widget interaction component in the template.
@joaulooo
@joaulooo 3 жыл бұрын
@@GDXR I'll try thank you!
@magafugafu
@magafugafu 3 жыл бұрын
Hi, thanks so much for the tutorial... I have just a little issue... the length doesn't update if the game is paused... is there a way to fix that?
@flexcg675
@flexcg675 4 ай бұрын
how to create simple pointer in UE 5? can u make tutorial please?
@matebarkoczi9792
@matebarkoczi9792 3 жыл бұрын
Great video! Do you think it works on UE 4.26.2 as well?
@GDXR
@GDXR 3 жыл бұрын
Yeah. Same process you just need to get a reference to the right or left controllers Instead
@6r0m
@6r0m 3 жыл бұрын
good job, bro! keep going)
@moonlord2demon2
@moonlord2demon2 7 ай бұрын
I think it's stupid to put your camera on the damn screen when you can't see the options that you're clicking because of that. I'm really not here to see your face on cam, i'm here to learn something i don't know. Nothing happens in my content when i click show plugin content so it would have been nice to see what other options you have clicked in your settings, but it's not possible since your camera view is blocking it. I'm sorry, but this made me already stop watching and look for something else who doesn't need their face to be on a tutorial video. Very disappointing
Make a Button for Virtual Reality - Unreal Engine VR Tutorial
15:12
VR Playground
Рет қаралды 11 М.
Build User Interfaces In VIRTUAL REALITY For Unreal Engine 5
14:25
Virtus Learning Hub
Рет қаралды 78 М.
So Cute 🥰 who is better?
00:15
dednahype
Рет қаралды 19 МЛН
CREATING A VR WRIST MOUNTED MENU IN EU4 USING UMG
50:22
Get Started With Unreal Engine 5: Build VR Worlds for Virtual Reality
31:31
Optimize The Hell Out Of Your VR Project Settings UE4
16:18
Adding a Heads Up Display to a VR Player - Unreal Engine VR Tutorial
15:07
Grabbing Objects from a Distance in Virtual Reality!
21:16
VR Playground
Рет қаралды 7 М.
Why Unreal Engine 5.5 is a BIG Deal
12:11
Unreal Sensei
Рет қаралды 1,5 МЛН
Material & Particle Interactions | Live Training | Unreal Engine
1:12:11