Best campaign start plan I have heard on 36 years of DMing.
@BanditsKeep7 ай бұрын
Thank You!
@benephelps7 ай бұрын
I’m a simple man, I see a new Bandits Keep video, I click on it, like it, and watch until the end.
@BanditsKeep7 ай бұрын
Thank You! 😊
@TheGladGolem5 ай бұрын
The Bandit’s Keep Camera is looking CRISP.
@BanditsKeep5 ай бұрын
Thanks 🎥
@Marcus-ki1en7 ай бұрын
For Session zero, I took my house in google maps and measured out 15 miles in the four cardinal points, and screen captured that 30 mile x 30 mile square (my hex size). This gives the players a sense of how big a hex is. In my case I have no less than 5 different terrain types right in my back yard - Coastal, Mountains, Hills, Steep Valleys, wide plains. There is about 900 square miles in a 30 mile hex. That is a lot of area to adventure in before you ever leave your first hex.
@BanditsKeep7 ай бұрын
For sure!
@BakaPope7 ай бұрын
Sadly living in KS my terrain types are plains, plains, small hill, plains, and. . . plains.
@Marcus-ki1en7 ай бұрын
@@BakaPope I drove across Kansas, once. One turn in the whole interstate. : ( . The idea is still valid if you have local players. It is an exercise in spatial relationships. I can't visualize 30 miles, but I can visualize how far away town X is from me. That is the value of doing it.
@B.V.Luminous7 ай бұрын
@@BakaPopepick anywhere on Planet Earth, or Google Earth in this case... And pick your hex.
@BakaPope7 ай бұрын
My dudes it was supposed to be a joke, not a call for unsolicited advice.
@anyshittynickname7 ай бұрын
Sandbox campaign wil begin this thursday, with session zero. This is exactly the kind of video I needed.
@BanditsKeep7 ай бұрын
Perfect!
@aWOLtrooper5 ай бұрын
Hope you have fun!
@Dyundu7 ай бұрын
Timely as usual-just started to gather players for my first West Marches game
@BanditsKeep7 ай бұрын
Nice
@benjaminholcomb94787 ай бұрын
Same thing here. It'll be interesting, because I'm drawing from my coworkers. Many of them will be new or not have played in a long time.
@FelixMcG17 ай бұрын
Me too!
@MuskyPickle7 ай бұрын
Watabou's Procgen Arcana is an excellent map making resource. Good looking maps in about the right size for a starting adventure. I like to turn off the bells and whistles and print off a copy for me and one for the players. Mine gets the info, and theirs gets filled in by the party as we go.
@BanditsKeep7 ай бұрын
Nice!
@funwithmadness7 ай бұрын
donjon is an awesome resource! I use it pretty much every time I build an adventure for something, particularly names. The random menu is quite a bit of fun, too. It occasionally produces results that actually sound tasty. :)
@BanditsKeep7 ай бұрын
For sure!
@chrisragner38827 ай бұрын
Great resources! Yes, the “campaign” I have been running began January 2020. It has morphed into something I never planned because of this style of play. Someone must like it because we have continued together.
@BanditsKeep7 ай бұрын
That’s awesome
@madagrinde6 ай бұрын
One of the best resources for creating a sandbox is Worlds Without Number. Incredible game with amazing tools for creating a sandbox campaign. It has a free version that has all of the good stuff. The "Creating your campaign" chapter has a awesome section called tags. The ruins and wilderness tags is especially usefull. The book is mostly system agnostic, but the game itself is also great!
@BanditsKeep6 ай бұрын
True - I’ve got WWN and it’s good.
@MatsJPB16 күн бұрын
Great video! A must for me whenever I prep a sandbox (or any campaign) is to have along list of random but setting appropriate names so I can instantly name NPCs I make up on the spot, or no-name NPCs the players decide to take an interest in. and I make sure i have enough space after each name to note down what NPC I gave it to. I'm horrible with names, I can not make them up on the spot.
@BanditsKeep16 күн бұрын
Good idea - I too am bad with creating names on the spot
@underfire9877 ай бұрын
Great stuff as always just what i needed for getting me back into finishing my west marches setting!
@BanditsKeep7 ай бұрын
Awesome
@Droid66897 ай бұрын
Exceptional vids. The OCD part of my brain couldn't use bigger hexes because a 5 mile hex is perfect since realistically all villages would be within 5 miles of another village or town.
@BanditsKeep7 ай бұрын
I can understand that
@thingamarob5 ай бұрын
This video is a goldmine. I’ve seen a lot of “tools” videos along these lines, and this is the best. Chock full of the goods. Thanks.
@BanditsKeep5 ай бұрын
Thank You!
@Limitedarkness4 ай бұрын
I’m glad I found your channel!
@BanditsKeep4 ай бұрын
Welcome!
@GeneralTantzu6 ай бұрын
I run Sandbox game and this is very useful, lot of helpful things I will take in account for my future GMing.
@BanditsKeep6 ай бұрын
Awesome
@Drudenfusz7 ай бұрын
Horses have a higher maximum speed sure, but if you push them constantly for that during exploration or just travel, then you will exhaust them quickly. Horses simply are not like cars!
@BanditsKeep7 ай бұрын
Indeed - though I would say the speed listed in game is based on waking and not pushing them.
@solomani59597 ай бұрын
Indeed. And horses need to stop to eat. Humans do not. Humans can keep going and live of rations (jerky). So I rule horses are not faster unless it’s road or plains.
@screenmonkey2 ай бұрын
Horses are fantastic for moving stuff, and increasing range the characters cam move. Also for warrior types, mounted charges are a game changer.
@RHampton7 ай бұрын
Hexfriend is exactly what I was looking for. It has the very permissive MIT license which is awesome for making commercially distributable maps.
@BanditsKeep7 ай бұрын
Cool, I didn’t even think to check that.
@totalpartykill9997 ай бұрын
the way i see it, when it comes to the OSR, i see players coming back to these old systems and they want to treat their characters as frontiersman and explorers in a wondrous and dangerous world, as opposed to superheroes with complex skill trees. the idea of procedural generation has always been appealing to me, as each new campaign with fresh characters can start in a brand new setting. no need to use existing settings, the players should feel surprised by what they discover.
@BanditsKeep7 ай бұрын
Indeed
@Frostrazor7 ай бұрын
Very timely and good video. I'm currently running a sandbox campaign in Dungeon World; we sketched the continent map out together each player taking turns adding a contiguous area and then filling it in with everyone taking turns adding rumors in various areas. Turned out great. the campaign is in its infancy at the moment. I will say he's spot on with the importance of NPCs and plethora of rumors/plot hooks. With each one they pursue and complete, they learn 1 to 3 more new ones. This video is very helpful, had I seen this before I started, I may have done the hex map aspect as he depicted - rather like that. For anyone that hasn't tried out Dungeon World - it's a perfect game system for sandbox, since the complications from PC actions can lead to all sorts of interesting twists that none of us considered until we started conversating about it. BK is right - the actual game design is primarily done at the table as a group discussion. I've been putting it all on World Anvil, building the world up as we go. I've been gaming and DMing for 40+ years, but never actually ran a true sandbox game before where I had no idea what was going to come from each session. It's been quite the learning experience. I wish i had done it sooner.
@BanditsKeep7 ай бұрын
Sounds awesome - I’ve only played a bit of Dungeon World, but liked it quite a bit.
@michaelwest43257 ай бұрын
For me a sandbox is still curated with links between things and cause/effect chains but may run in time whether engaged or not, but not depending on bring played in any order. So to short cut my work I used an existing location, the counties between Ohio and Pennsylvania on the river, the great wooded wilderness into PA, the Ohio side the borderlands. Major highways become the old roman style roads, lesser roads tend towards trails, major cities are the castles, towns, shifting down to mere villages and clusters of houses. Next I used all the pieces from my old modules, because I am in B/X, and populated the random table for hexes to have them in waiting but not static. So that hermit and his cat became a Werebear and bears(1d4) who is a forest guardian and foe of werewolves in the woods. If engaged he might have clues, tips, etc., or just be a combat, PCs are free to enage their world to their boon or peril. And all the tools you discuss are great to speed up your populating the details!
@BanditsKeep7 ай бұрын
Nice
@JSGH-JOE7 ай бұрын
I always draw concentric circles around the real world map trying to plan music tours... your comment "a campaign map should be as big as you can walk in a week." reminded me of my circle maps... i went to google maps and determined my music tours should cover a circle out to Buffolo,NY because that is one week's walk. :) wish me luck!
@BanditsKeep7 ай бұрын
Nice! Have a great tour.
@euansmith36997 ай бұрын
What! When I signed up for Hex Crawling, no one said anything about me having to do the hokey-pokey! 😱
@BanditsKeep7 ай бұрын
It came up on the random table
@euansmith36997 ай бұрын
😄@@BanditsKeep
@misterverloc7 ай бұрын
This video gave me so many great ideas and resources. Thank you so much!
@BanditsKeep7 ай бұрын
Excellent!
@revivaltimegaming7 ай бұрын
I haven't DMd for 3 years and this video was perfect to help remember how to start doing all this. I can't believe I forgot about donjon, or a 3-Hex approach (I didn't know there was even a term) great great video, thanks for sharing
@BanditsKeep7 ай бұрын
Thanks for watching!
@ShizaruBloodrayne7 ай бұрын
I think a d&d like civ game would be cool as hell.
@BanditsKeep7 ай бұрын
Indeed
@williamozier9187 ай бұрын
Random idea: In session 0. Identify 10 treasures in the campaign, each player rolls 1D10, and that is the fantastic treasure their player knows about. Then identify 10 NPCs, each player rolls, and that is the NPC who knows where the item is buried. This way, even though a sandbox, your players wll still have some idea of what to shoot for, and start to plan to get it/..
@BanditsKeep7 ай бұрын
Nice, I like that
@Bargletheinfamous7 ай бұрын
Perfect timing starting one tomorrow using BX!
@BanditsKeep7 ай бұрын
Nice!
@jarrettperdue33287 ай бұрын
Not to be pedantic, and you may have talked about this in an earlier video, but having conversations with your players in advance so that they understand the conventions and expectations of a sandbox game is really important.
@BanditsKeep7 ай бұрын
Indeed
@gut_886 ай бұрын
this is extremely pedantic lol. he mentions talking to the players about expectations in this very video
@chadwickerman6 ай бұрын
Hex Kit is well worth the price, whatever it's being sold at now. Plus there are a bunch of extra tilesets you can buy to add extra terrain and texture. I have had a lot of fun just making maps for no purpose with it.
@BanditsKeep6 ай бұрын
For sure
@thereluctanthireling7 ай бұрын
This is so good, thanks for highlighting these tools.
@BanditsKeep7 ай бұрын
You're very welcome!
@al26427 ай бұрын
Always great advise from you. I bet skyrim team forwarded in time and watched this video before making their game xd
@BanditsKeep7 ай бұрын
😊
@BeardkingOfAngmar2 ай бұрын
Regarding horses, unless the party is seriously pushing it, or the horses are trained for endurance sports, they can really only travel 25-35 miles per day with a rider (or some kind of load).
@BanditsKeep2 ай бұрын
Cool - I mean a person can go 20 with a load so a guess the horse just does it faster
@tuliossauro7 ай бұрын
Very nice! I'm trying to make a sandbox on a city state, but that is hard, man!
@krispalermo81337 ай бұрын
My two cents, .. read up or watch a few historic videos on the Greek city states with their petty conflicts and social dramas. Then you have the Italian city states after the fall of Rome. Ironic enough there are stories of people getting drunk on the east coast of Italy at night and drifting or washing ashore on the west coast of Greece by morning. Just arch your back and float on the local currents. Now you have Romeo & Juliet. Everyone is part of a given family that has pledge loyalty to a noble merchant family. So you have side quests, combat house drills, travel guard duties. Also background professional skills. Such as carpenters part of the local militia and they gain a fishing boat after a bar fight. 2.) Drop player into middle of the action. .. " The Rat." To kill time for the rest of the players to get to the table. As a gag I had one player set up as a barbarian4/ranger2/rogue2/fighter4 CR: 12 Player wakes up to the sound of a rat chewing on their Nice dress leather shoe. 40minutes later at the table with the barbarian going into berserker rage twice trying to kill the rat with a shoe, to club, to wreaking the room with a battle axe. The rat still got away. It was a Normal rat as written in the book. Just a bunch of player poor attack rolls. A few other players ask to try killing the rat with the 12th-level character. It was a laugh a minute. In honor of the rat, we up it with druid spell Awaken Animal and gave the rat a couple levels of rogue to dodge fire balls. Another take, there is a rat in the flour storage area and player is 1st-level rogue. After killing the rat, it is disclosed to the player, they are the neighborhood baker teenage daughter. b.) The Dungeon, two below ground level which stack as a 30ft by 60ft area with a few side tunnels. Everyone is equipe with 1d6 dmg weapons of club/rod, hand axe hammer and leather full body armor. Kill a few giant insects and rats while recusing a lost dog. The catch, they are carpenters' part of the village militia checking over their old schoolteacher babysitter basement for water or rot damage. They are paid with cookies and a thankyou. Best stress the tension with starting the players on as multi class 4th-level characters from random index card draws. 3.) My gaming shop was big into WotC 3e D&D/Star Wars where everyone at 1st-level had 4ranks in skill Profession( carpenter, fisher, baker, soldier/ militia). Star Wars profession( space hand) requires other skills to complete your work. Profession ranking shows what you get paid each week and knowing protocol. Like Boba Fet profession (bounty hunter/ law enforcement) to deal with small group tactics and legal paperwork. Early part of the game, just deal with neighborhood low level gang street fight. Then up the tension with raiding trade shipments and feuding rival city states.
@tuliossauro7 ай бұрын
@@krispalermo8133Thank you so much, pal! I readed some Mythras Constantinople and Rome and also some adventures of Lankhmar and modules like B6. I'm trying to develop a totally emerging city, with plot hooks rolled on random tables. This will help me a lot. :)
@BanditsKeep7 ай бұрын
Sounds awesome though!
@Nobleshield5 ай бұрын
I can't say I'm a huge fan of sandbox, because I've always preferred having a theme and scope for a campaign. That said though, I've started to become a lot more enamored in the picaresque approach which seems to fall in line with the sandbox concept you're talking about here. The idea being that there's not an overarching plot but each adventure is "episodic" and self-contained, although of course a few can be linked together or have an NPC met in one adventure crop up again later. Think like the Conan stories (and, in particular, the 1970s comic series) where each adventure might see him in a different location, with the details of how he got there largely glossed over. This way, you can still craft adventures beforehand (or work in published modules), rather than have to flesh them out on the fly if the players decide to go explore the ruined shrine rather than explore the caverns in the mountains, but you have a myriad of locales and situations that they can be put in without having to work in the details of travel like you do in a more linear campaign.
@BanditsKeep5 ай бұрын
For sure
@someonewithsomename3 ай бұрын
WAIT WHAT?.. Daniel is a DM? I've known him as a photographer for multiple years. Than that hobby kinda faded away, and got replaced by TTRPGs. So when I clicked the video, Daniel was the last person I expected to see in in, much less as an owner of a channel, giving tips on how to GM better.
@BanditsKeep3 ай бұрын
I got back into playing in 2015 and I’m having a great time, glad you found me
@SusCalvin7 ай бұрын
The starter village in Metamorphosis Alpha had no way out. There was no greater civilization you were part of. You are a small tribe of human and mutant hunter-gatherers who live right in one of the decks of the Warden, right in the middle of it. You know of most landmarks of your deck (including the mountainous "wall" at the edge and some hatches/stairs to elsewhere) and have a rough idea of who else you can run into on this deck. The deck is large enough that most of it is unexplored, your starter adventure could be exploring the wolfoid lair in another part or talk with the veteran adventurer who lives a hermit life in another part. This limited how much you can get out of the village. It's a place to sleep safely, provision and recruit. A human PC can start with a number of human followers from here. The village can provide you with pure basics though, foraged good and a spear or bow or basic tools. I like how Free League started to rediscover the home base development idea. Your PCs are based out of your village, the Ark. It is a crappy little village of 200-300 people. The village is improved by you, by directing what improvements it builds and dragging ancient artifacts home. By improving the village, it provides cheaper food and better support for your expeditions and can back you up with more force against threats. The village is square 0 on the map, where you can sleep safely, buy stuff, talk with leaders and contacts and allies, sell things you have pulled home and pick up rumours of internal drama and sightings others have made outside. Doing anything outside the village is a dangerous expedition.
@BanditsKeep7 ай бұрын
Nice - which Free League game is that?
@screenmonkey2 ай бұрын
@@BanditsKeep Mutant Year Zero
@gurugru59586 ай бұрын
This really inspires me
@BanditsKeep6 ай бұрын
Awesome
@Cuthbo7 ай бұрын
Fantastic video as always - actually this is a great way to play B/X (or any old school game) solo I reckon.
@BanditsKeep7 ай бұрын
Thanks!
@CountryBwoy7 ай бұрын
Love some donjon!!!! Also, Love your content! ✊🏾❤️💛💚
@BanditsKeep7 ай бұрын
Me too! Thanks!
@Calebgoblin7 ай бұрын
Daniel I haven't watched yet but I gotta say This might be the most exciting topic yet, to me personally
@BanditsKeep7 ай бұрын
Cool - let me know!
@el_tejon3837 ай бұрын
Just putting together a nautical, sandbox, West Marches game. First time for any of those three themes (nautical, sandbox, West Marches). Starting to get worried that I have bitten off more than I can chew!
@BanditsKeep7 ай бұрын
Just build as you go. Sounds like a super fun game
@rachelfinderАй бұрын
WICKED HELPFUL! Thank you!
@BanditsKeepАй бұрын
Glad it helped!
@destroso7 ай бұрын
Great video, thank you
@BanditsKeep7 ай бұрын
Thank You!
@PressEnter426 ай бұрын
I find myself struggling to stop once I start prepping stuff. Like I'll design a town with a few plot hooks and next thing I know I'm making an indepth menu for the food and ale found in the 3rd tarven in town
@BanditsKeep6 ай бұрын
That can definitely be super fun as long as you enjoy it and don’t feel like you wasted time.
@kontrarien57217 ай бұрын
Great video as always
@BanditsKeep7 ай бұрын
Thank You!
@drag0n0nrsf787 ай бұрын
Yes, this is the best way, building as you go with the players, no big arks or world heroes out of the gate.
@BanditsKeep7 ай бұрын
Indeed
@Xplora2137 ай бұрын
Speaks to a completely different set of people who play D&D now… although in fairness it seems the power creep begins at the second edition fighter’s handbook.
@eliasneris26127 ай бұрын
@9:46 Daniel says Tim Schwartz at….something Manor I can’t seem to get the full name I’m having trouble hearing. Anyone know the Patreon he mentioned with the free adventures?
@lukem6307 ай бұрын
Gothridge Manor
@BanditsKeep7 ай бұрын
Tim Shorts - Gothridge Manor - seems I forgot the link, will add it now - patreon.com/gothridge
@Fuck_whoever_took_my_name7 ай бұрын
Hey! Fellow NYer here, I'm in the capital region. Where are the mountains you're looking at?
@BanditsKeep7 ай бұрын
Hudson Valley here.
@Fuck_whoever_took_my_name7 ай бұрын
I grew up in the Valley. Tivoli, across the river from Kingston. That's so cool. @@BanditsKeep
@theunlearnedmind73747 ай бұрын
Good advice
@BanditsKeep7 ай бұрын
Thanks
@fukcingweeabos31677 ай бұрын
Cool
@BanditsKeep7 ай бұрын
Thanks!
@solomani59597 ай бұрын
Great howTo.
@BanditsKeep7 ай бұрын
Thank You!
@abettermind6 ай бұрын
I've always run sandbox campaigns with a large overarching plot tucked away. If they fail to stop the BBEG, then they fail to stop the BBEG and the world continues as such.
@BanditsKeep6 ай бұрын
Nice
@soMeRandoM6706 ай бұрын
19:55 what was software you used?
@BanditsKeep6 ай бұрын
I’m just using the notes app on my iPad
@viniciusjp7 ай бұрын
Wow! Amazing video!
@BanditsKeep7 ай бұрын
Thank You!
@devildog20237 ай бұрын
Commenting for algorithm
@BanditsKeep7 ай бұрын
Thanks!
@Keaggan7 ай бұрын
This is more an Openworld Quest Menu. Everything is static and waiting for "heroes" to show up and interact with them. Not saying this style isn't fun for certain groups but I wouldn't call this a Sandbox either.
@BanditsKeep7 ай бұрын
Nope - not at all. Nothing is waiting for the heroes - the world is there and alive.
@Keaggan7 ай бұрын
@BanditsKeep Hey there. To restate this isnt to say its not a fun way to play for some. However, the adventures do not progress until the heroes show up. Those starting quests just are waiting. What happens to the town/region if the heroes don't do any of the adventures? I'm sure you adapt to the players and let them choose their direction, but this is still an openworld quest menu. You even say, "Start with adventure location." You may not start with a BBEG, but you will develop one based on player actions in the end. All of the fantasy adventure tropes are still in there. This is just packaged in perhaps a more engaging way over a typical linear adventure.
@PhilipDudley37 ай бұрын
Needs chapters.
@Calebgoblin7 ай бұрын
Unlike your irl backstory... Probably have to double space it just to meet the page requirements lmao
@BanditsKeep7 ай бұрын
Indeed
@doomhippie66737 ай бұрын
What I always find confusing is "why has nobody bothered to check those points of interest before?" 150 years ago a cult had a conclave there and they were known to the people? This is where I cannot hold my suspension of disbelief. Plus "There is treasure there....". Yeah? Really? 150 years of a ruin full of treasure 4 miles from the village? 4 Miles? About an hours walk? And why is always only about treasure? Don't get me wrong - I deeply appreciate this video. Maybe I never had a GM who was able to sandbox correctly. Or maybe I was overwhelmed by choices and had a choice paralysis? But I really can't remember. I guess I am just used to story based campaigns. Probably has to do with the fact that the Lord of the Rings was my gateway into fantasy at the tender age of 9 (thank you Ralf Bakshi).
@user-jq1mg2mz7o7 ай бұрын
well using the lotr example, the barrow-downs were known to house ancient kings for centuries yet nobody has been there in ages until the hobbits stumble across it, and it's only about a dozen miles from Bree, a regional town. weathertop was a nexus of an empire-spanning communications relay with a commanding view of the area but no one has settled it. so on and so on. you might overestimate how much and far people can spread in the pre-modern era, especially when magical monsters are afoot as to why treasure in d&d style games: modern 5e style plot hooks like "secret mission" or "lost love" or "political allegiance" or "pligrimage" or all fine and good, but they are highly specific to PCs- who may or may not die anytime, and who players might tire of playing and feel locked into. Treasure, however, can be used by anybody, no matter their motivation. Prestige, piety, not all PCs care about all of that. But gold? everybody can use gold, no matter their goals foul or fair
@BanditsKeep7 ай бұрын
For this type of thing intend to lean into the newly discovered and lost maps/knowledge etc. also superstitions could keep people from exploring these places. Not to mention monsters. This type of campaign is certainly not for everyone. I started with the Hobbit so treasure hunting is my baseline 😊
@UltraDonny50007 ай бұрын
If you are running a game where each combat isn't a struggle between life and death, you aren't running a serious game. Everyone participating in combat should have a good reason to engage and remain in the fight. Bandits would have every reason to try and rob low level adventurers who are clearly young and poorly equipped. Those same bandits would look at a high level party passing through, see masterwork arms and equipment, magical effects and batlle scars and know they will not survive so why would they engage? A wild animal may not be able to evaluate these parties the same but would most definitely respond to a fireball quite differently than scavenged arrows. An "easy" combat should be one designed for the monsters to flee when it resolves. Random encounter tables should be about what occupies your world not just filler; the aforementioned easy encounters, locations, people of various backgrounds and curiosities that bring the world to life.. I have noticed newer (5e only) players will cry about the brutality level but more veteran players love how rich running combats like this makes the story.
@SuperFunkmachine7 ай бұрын
If players want an easy combat they should have to stack the deck in some way. They take a party of mercenaries across the mountains to raid the orc stronghold? then let them have an easy fight, they earned it and it cost them gold and time.
@krispalermo81337 ай бұрын
@@SuperFunkmachine All about play style, and your suggestion sounds a lot a like of some western running a dirty dozen theme raid.
@krispalermo81337 ай бұрын
" cough, cough, " Your party of 4 to 6 players PC are a .. scout .. party and I don't care about levels. Numbers and shield wall mob pack tactics kill. Plate metal armor does not up your defense from being group tackle and rolled to the ground. Ever seen videos on the damage a heavy crossbow does ? I played other RPG dice pool systems that have One Hit Kill rule if you fail your reflex or fort save. Rate of Fire ( ROF ) bows, .. about ten per minute with training but only three or five good pulls let alone solid aim hits. musket, about two or three per minute with about 25second clean reload time. ( which is four 6second melee combat rounds.) World of Darkness vampire has 3second melee rounds. Heavy crossbows, two men and three minutes with crank turner. Tension builds up with players trying to break opposing shield wall or long bow hit an active member of the crossbow team before they shoot again. 2.) Main difference is my past two gaming groups grew up larping with foam weapons and football wrestling. So we all know about losing footing, tripping, and rolling over wrong on you shine and knee. Then shoulder nerve damage from having your shield kicked at the wrong angle. All in the name of playful fun. Collison shine contact fall downs can leave your leg cramp and numb for over an hour without icy hot pain relief cream. Learn that from football line guard drills, then trash can lid shields. Uh, safety goggle tree branch switch fights ? Zoro mock rapier fencing matches. Well, first combat encounter is stand and die, or retreat run for survivor horror. All fights are unfair of three on one with flanking atk bonus to hit and dmg. The difference from your stander PC and the one's the DM tell you to roll up for a one shot mini game, which could turn into a mini campaign. With one shots, the DM is going out of their way to kill the PC. And if the DM says make up 3 or more PCs. You just enter a meat grinder.
@BanditsKeep7 ай бұрын
Indeed
@actual_nonsense6 ай бұрын
Since you speak for a hobby and use the word "donjon", I want to help you out. It's just French for "a keep" and, as an English loanword is pronounced the same as "dungeon"...unless the creators of the software have explicitly said it's like Don John.
@BanditsKeep6 ай бұрын
I pronounce it phonetically so it’s easier for people to find - but thanks.
@Slit5187 ай бұрын
Great video, great advice. Really awesome and useful ideas. I have created sandboxes, but not like what you show in the video. That should make it a bit easier. The closest I have come was when I first started playing when my friends and I were all around age 13. I decided to DM a session and I had 4 areas or quests they could choose from, from their starting point. Needless to say, they made fun of me for that, because I gave an approximation on how many meters away they were 🤣 Like 400 meters to the North, 250 meters to the East, 300 meters to the West, etc. They also shit on my village of intelligent Ogres instead of wondering why they were intelligent. Good/bad times 🥲