Bro literally explained whole explained whole terrain concept in one 10 min video, hats off to you man.
@SetaLevelDesignКүн бұрын
Thx:) I'm glad my tutorial was useful to you:)
@adriank879210 ай бұрын
I really appreciate those tutorials, Seta
@SetaLevelDesign10 ай бұрын
It's nice that the video was useful:)
@genichiroashina637210 ай бұрын
Seta, you are so good at terrain design ❤
@SetaLevelDesign10 ай бұрын
Thank you:)
@DarthoisMaxime10 ай бұрын
what an amazing tutorial here gg man !
@SetaLevelDesign10 ай бұрын
You're welcome, I'm glad it was useful:)
@Ca1lanZ24 күн бұрын
This doesn’t look as hard as I thought it would be, I’ll be trying this out tonight. Thank you for creating this video I wish you the best of luck with future content you create!
@SetaLevelDesign24 күн бұрын
Thank you:) Let me know how it went? I hope everything worked out:)
@Viilap24 күн бұрын
Think I'm gonna use unity instead of ue5, first of ue5 is tanking performance as hell unnecessarily and i like the workflow of unity from this video
@Ca1lanZ23 күн бұрын
I started making it today and so far I have my terrain set up with textures, the only thing left to do now is add some vegetation and a river and then I have completed my first ever terrain.
@SetaLevelDesign23 күн бұрын
Congratulations, I hope this is not the end of your Unity adventure but a good beginning:)
@Viilap23 күн бұрын
@@SetaLevelDesign do you have a video on how to set up pbr textures from polyhaven, fab in unity?
@maxkmh9 ай бұрын
thanks a lot for nice tutorial and really appreciate your work :)
@SetaLevelDesign9 ай бұрын
And I appreciate that you still watch my videos:)
@Ankit-Babu-v227 ай бұрын
I don't know why likes and views are less on this amazing tutorial?
@SetaLevelDesign7 ай бұрын
Because after all, my channel is still small and KZbin doesn't like to promote small channels:)
@Ankit-Babu-v227 ай бұрын
What device do you use for this all?
@misbahuddin724210 ай бұрын
amazing! need more content like this
@SetaLevelDesign10 ай бұрын
There will probably be something else like this:) I want to prepare the next tutorial about grass in Unity:)
@misbahuddin72429 ай бұрын
eagerly waiting brother@@SetaLevelDesign
@DXPAlien23 күн бұрын
love you man I just started with big dreams hehe
@SetaLevelDesign21 күн бұрын
I'm glad my video inspired you, and good luck:) I don't plan on stopping, making these videos brings me a lot of fun:)
@avaiinteractive9 ай бұрын
I learned so much from you, and i keep getting better and better. Csn you show us how to optimize a game's performance on low end devices?
@SetaLevelDesign9 ай бұрын
I'm glad that my videos are helpful and good luck:) This may be a problem because each game is optimized slightly differently, but I will try to prepare at least a general outline of what to pay attention to:)
@Sierra_OO72502 күн бұрын
Very good video and sums everything up quickly, how did you get the option to add the water as I do not have that option
@SetaLevelDesignКүн бұрын
Unfortunately, water is only available in HDRP, it must be enabled in Project Settings>Quality>HDRP :)
@jolantakazlauskiene926810 ай бұрын
Thank you for tutorial, seta!
@SetaLevelDesign10 ай бұрын
You're welcome:)
@CleverMammalАй бұрын
wow thank you for the amazing tutorials, 10/10 subscribed
@SetaLevelDesignАй бұрын
I'm glad the video was helpful for you:)
@kratos_6.95 ай бұрын
Looks Awesome ❤
@SetaLevelDesign4 ай бұрын
Thank you:)
@MassivaMusic9 ай бұрын
Hi, what is your performance when only using NatureManufacture prefab grass LOD 1 or 2? I have never seen your approach (newbie here) and like it! But working on 2x2km maps would degrade performance a lot i assume? I am also looking into optimisation so all tips would be great! Everyone loves a lush and variety in grasses and trees so your suggestions would greatly help. Thanks!
@SetaLevelDesign9 ай бұрын
I'll be doing a tutorial about grass soon, so I think you'll learn more from it:) However, when it comes to Nature's grass, their shader has a very nice clipping plate distance setting. Thanks to this, you can set, for example, some grass to appear only at a distance of 15 meters and some at a distance of 60 -90 meters. Thanks to this, you are able to thicken it almost unnoticed directly in front of the player, and the less dense grass is visible much further away. When it comes to terrain, the largest I did with these assets was a 1Kx1K area covered with flowers and grass with a drawing distance of 250m and still with post-processing I had over 60 fps there:)
@MassivaMusic9 ай бұрын
@@SetaLevelDesign Grat to hear on your point of view and upcoming grass tutorial. Thanks again, i'll be waiting.
@tannos20232 ай бұрын
Amazing tutorial, thanks so much Seta😊
@SetaLevelDesign2 ай бұрын
You're welcome:)
@انا_ابراهيم_البناوي9 ай бұрын
I'm having troubles with this the water doesn't appear also I wanted to ask if there's another way to create water without water surface
@SetaLevelDesign9 ай бұрын
Check if "Water" is selected in Project Settings > Quality > HDRP because it's very strange that this water doesn't render for you
@انا_ابراهيم_البناوي7 ай бұрын
@@SetaLevelDesign I have another frustrating problem the procedural generation painter tool doesn't appear in HDRP project but any other project it's fine but any HDRP project it refuses to work
@joco99583 ай бұрын
select (or add) the sky and fog volume, select "add override", choose "water rendering", enable the "State" and set it to "Enabled"
@star_gamerx2 ай бұрын
Bro i have the same problem but when i did all setting it was not visible for me as a beginer i have not much idea but when i get the water y level up then it start visible but now sometime my whole unity scene page get black and only the movers of a selected objects are visible
@lawlessofarabiaАй бұрын
@@joco9958 this worked ty
@rokasb94412 ай бұрын
WTH this is so good!
@SetaLevelDesign2 ай бұрын
Thx:) I'm glad you liked it:)
@touseefahmad711910 ай бұрын
I was realy waiting for such a video from you. 🙂🙂
@SetaLevelDesign10 ай бұрын
I hope you weren't disappointed:)
@touseefahmad711910 ай бұрын
This is the best ever tutorial i watch :)@@SetaLevelDesign
10 ай бұрын
*I really like your videos. It helps me a lot. I hope you will have more video tutorials HDRP. Thanks*
@SetaLevelDesign10 ай бұрын
There will definitely be more tutorials, I try to do them every 3 other videos:)
@snorQz10 ай бұрын
Amazing tutorial :)
@SetaLevelDesign10 ай бұрын
Thx:)
@MTFORCEAU3 ай бұрын
Best terrain tutorial
@SetaLevelDesign3 ай бұрын
You're welcome:)
@PeterSedesse5 ай бұрын
This entire process works great for HDRP. But if you are using Built-in render pipeline, I would suggest adding MicroSplat (free) to this workflow. Microsplat allows you to add heightmaps and more to your terrain textures, which makes them look much better.
@SetaLevelDesign5 ай бұрын
I haven't checked the free version, so thanks for the info:)
@poesmascaradep4134Ай бұрын
Thank you for this!!!
@SetaLevelDesignАй бұрын
You're welcome:)
@OliverHosmer10 күн бұрын
This video really helped me out. This the first time I had used unity. But I can't find the water surface so I added the HDRP but the terrain just disappears and my the unity version is 2022.3.44f. and how can I make the LOD support the grass mesh (or prefab).
@SetaLevelDesign6 күн бұрын
Did your terrain disappear or become pink after adding HDRP? If it became pink, then in the Project window, go to Packages> High Definition RP> Render Pipeline Resources> Material> and find "DeafultHDTerrainMaterial" and then click on your Terrain in the Hierarchy window and in the Inspector window go to Terrain Settings and attach the material you found earlier to the Material window:) If you want to add LOD to the terrain, you can only do this if you add prefabs as Terrain Tree, but I do not recommend doing this for grass. If you have only LOD prefab , it is better to use the method I mentioned at the beginning in "8 Things You Should Know As A Beginner About Unity Terrain" video and add regular prefabs as paint detail:)
@ANDROIDGAME177 ай бұрын
Your tutorial is so helpful
@SetaLevelDesign7 ай бұрын
You're welcome:)
@kphakt9136Ай бұрын
And what if I don't have an infinite credit card balance?
@SetaLevelDesignАй бұрын
Then you can replace paid models with free assets:) Check out Book Of The Dead and Unity Terrain Demo Scene, with their help you can easily create a very similar environment:) All the rest of the assets shown in the video are free:)
@KDCreerStudios3 күн бұрын
Use AI generated 3d models if it’s just for a tutorial. Take the care and time to edit it to your needs if it’s something like rocks you are putting in a real game.
@Simonelloss4 күн бұрын
hello, nice tutorial but i can't really find the "water surface" when i left click in the hierarchy, i'm on the latest version unity, do you have any idea of how i can fix this problem??
@SetaLevelDesign4 күн бұрын
Check if you have HDRP installed correctly because unfortunately water is only in HDRP:(
@Simonelloss4 күн бұрын
@SetaLevelDesign oh ok thanks i will😁
@3DOT3D7 ай бұрын
hey dude, is amazing but i have a question how you add water i have no option of water surface can you use a water asset
@SetaLevelDesign7 ай бұрын
Thank you:) What version of Unity are you using and what render pipeline? Because unfortunately water is only available in HDRP 14+
@3DOT3D6 ай бұрын
@@SetaLevelDesign IM USING UNITY 2022.3.2.21F1
@PinuiPink4 ай бұрын
I needed this
@SetaLevelDesign4 ай бұрын
I'm so glad this was helpful for you:)
@marcesmackАй бұрын
Hey Seta! Great work! Quick question: can I export a terrain like this to Reality Composer Pro for Apple Vision Pro?
@SetaLevelDesignАй бұрын
Thx:) It's hard for me to answer this question because I don't know and have never used any Apple products or applications
@marcesmackАй бұрын
@ yea I get it. I’ve tried last night to export to Vision Pro. but I need to use the paid version which is like $2k usd per year. Sad.
@SetaLevelDesignАй бұрын
Unfortunately, some software prices are definitely out of reach if you are not using it for commercial purposes:(
@MDLeide7 ай бұрын
Great video.
@SetaLevelDesign7 ай бұрын
Thank you:)
@FPSGAMES774 ай бұрын
Hello. I type paint in the add component section but nothing appears.
@SetaLevelDesign4 ай бұрын
Check if you have properly installed "Procedural Terrain Painter"?
@Jorjic20 күн бұрын
@@SetaLevelDesign the same problem does not appear in the search, although I installed everything correctly and the unity version is suitable
@SetaLevelDesign20 күн бұрын
@@Jorjic I just checked it and it normally searches for Terrain Painter to add it to the terrain. Are there any errors displayed in the console? Check if you go to ProceduralTerrainPainter>Runtime, can you move the TerrainPainter.cs file to the terrain?
@lahmacun6934 ай бұрын
Perfect
@SetaLevelDesign4 ай бұрын
Thank you:)
@Jaroosekk10 күн бұрын
Dzięki mordo za poradnik
@SetaLevelDesign10 күн бұрын
Nie ma sprawy:) / You're welcome:)
@ThunderPony6 ай бұрын
Great video! I dont understand how the terrain modifiers work, the docs say what theyre for but don't explain the numbers well.
@SetaLevelDesign6 ай бұрын
Thx:) What terrain modifiers are you talking about exactly? The ones from Terrain Painter?
@sikegaming11633 ай бұрын
It's a very beautiful & Can you tell me how large is this map size was??
@SetaLevelDesign3 ай бұрын
Thx:) From what I remember, this map here was probably 250x250, but I could be wrong:P
@gamerhd14509 ай бұрын
thank you so much! Quick question, you think HDRP is too heavy for mobile games?
@SetaLevelDesign9 ай бұрын
This is definitely too heavy because HDRP is based mainly on GPU calculations, which may be too heavy for phones. Mobile is mainly URP, HDRP was created mainly for high-end devices:)
@abdullahmohammed887814 күн бұрын
The river is not working for me. ANy help?
@SetaLevelDesign14 күн бұрын
Which version of Unity are you using and what render pipeline?
@abdullahmohammed887814 күн бұрын
@@SetaLevelDesign I download the latest. How do I check that?
@BLUEBLOODDD6 күн бұрын
how do u get the stamp?
@SetaLevelDesign6 күн бұрын
From the StampIT package (link is in the video description:))
@abdullahmohammed887814 күн бұрын
I bought you sound thing, but when I apply it, everything turns white.
@SetaLevelDesign14 күн бұрын
Are you talking about Drag&Drop Volume? Most likely you didn't remove the Directional Light you had on the scene before, and it gives too much light. The prefabs already have the Directional Light built into them, you just need to adjust the exposure to your own preferences:)
@abdullahmohammed887814 күн бұрын
@@SetaLevelDesign So i should take out the directional light, right? That part of the tutorial was so fast. I could barely catch up.
@abdullahmohammed887814 күн бұрын
@@SetaLevelDesign How do I adjust as well?
@SetaLevelDesign14 күн бұрын
@@abdullahmohammed8878 Yes, you need to turn off the directional light first. In the Hierarchy, expand the prefab, and in the Global Volume, you will find the Exposure settings. You can adjust them according to your personal preferences, but this is optional since it is already configured for the scene:)
@djirasekАй бұрын
Hey man, I don't know if it's just me, but when you paint the terrain with the tool you have so many layers, I have only 6 (Cliffs, Dirt, Grass, Gravel, Puddles, Sand, Snow) Thank you
@SetaLevelDesignАй бұрын
It is very possible that you simply have only terrain layers from Terrain Painter in the project. Get some free terrain texture pack from the assetstore and check if you still only have 6 of them:)
@Ethical_J2 ай бұрын
How can I make the trees move in the wind? Have you covered this before? Thanks!
@SetaLevelDesign2 ай бұрын
If you use assets from Nature Manufacture, you have a "NatureManufacture Wind" folder with Prefab_Wind in it, just place it on the scene:)
@BearShot8 ай бұрын
im not even 3 mins in this and im like blow away im happy i found u
@SetaLevelDesign8 ай бұрын
Hello new viewer:) I'm glad the video was helpful:) I hope you'll like the other videos too:)
@Nazgul10 ай бұрын
Awesome! Where did you get PostProcessing volumes from?
@SetaLevelDesign10 ай бұрын
I used my Drag and Drop Volumes for post-processing, but it is based on the tutorial that you can find on my channel. So you will get the same light settings for free if you set up post-processing as in the video "Realistic Lighting - Dawn":)
@Nazgul10 ай бұрын
@@SetaLevelDesign great!
@marxedКүн бұрын
What version did u used?
@SetaLevelDesign17 сағат бұрын
Unity 2022.3+ and HDRP 14+ :)
@marxed17 сағат бұрын
@SetaLevelDesign ok tysm
@Ethical_J2 ай бұрын
All my tree are pink when I place them in the scene. How to I fix this? I though the nature manufacture pack was compatible with HDRP
@SetaLevelDesign2 ай бұрын
Yes they are:) In the assets folder you should have a "HD and URP Support Packs" folder and there select and install the support pack for your version:)
@Ethical_J2 ай бұрын
@@SetaLevelDesign Found it! Thank you so much!
@learnwithudaykumar29746 ай бұрын
Hey sata can you give your post processing things
@SetaLevelDesign6 ай бұрын
Here the post-processing is a copy of the settings shown in the Realistic Lighting in Unity HDRP: Dawn video, so you can easily recreate them based on that video:)
@villevarhala72002 ай бұрын
hello. When im done painting the terrain is there a way to make that terrain into one texture so i can use custom shader on the terrrain with that texture?
@SetaLevelDesign2 ай бұрын
I tried to do something like this a long time ago and honestly the easiest way is probably to buy a tool like Terrain Textures Exporter. It all depends on the quality and what you need. As a last resort, you can try using a regular camera set above the terrain, connecting a render texture to it, and then using a script that will save this texture as a file. It's a bit hacky but it worked for what I needed once:)
@villevarhala72002 ай бұрын
@@SetaLevelDesign yeah i did script to export that texture and i also created a script to make the terrain to mesh so i can add a custom material to it. Also ty for ur videos they are awesome!
@Ankit-Babu-v226 ай бұрын
After importing Stamp it!, when ever I click on the terrain for the first time after opening the project it takes 10+ mins to load. After selecting it for first time, if i deselect it and then select it no problems occur.
@SetaLevelDesign6 ай бұрын
Very strange, I've never had a problem with it. Have you checked if it's the same on other versions of Unity? Maybe write to the creator of StampIT, maybe he will know what the problem is:)
@arrowhuntergaming16944 ай бұрын
I love the video
@SetaLevelDesign4 ай бұрын
I'm glad the video was useful to you:)
@mr.cyber-squad24134 ай бұрын
Hy is this terrain is for AAA games😅. Plzz suggest me a better pc for unity unity is no working smoothly in my pc.
@SetaLevelDesign3 ай бұрын
It's hard for me to give advice on hardware spec, I have a GTX 1060, i7-7700K and 16 GB RAM and I can work with it easily, so I think a GTX 30XX/40XX and 32 RAM would be perfect for everything to work very well:)
@mr.cyber-squad24133 ай бұрын
@@SetaLevelDesign thanks
@hajjex_90863 ай бұрын
@@SetaLevelDesign Yeah, great advice from you sir. I'll just mention that there is nothing called "GTX 30/40 series" It's RTX 30/40 series. I'd suggest staying away from a 3050 right now. Nvidia is making shady moves around downgrading that card. 16 GBs of RAM is fine, but I'd prefer 32 if it was on hand. A processor from Intel 12th~ gen is great 13/14 gen Intel is currently having stability issues (unless you are looking to buy a laptop). Or you can check a Ryzen CPU. Ryzen 5/7/9 And ofcourse, enough storage!
@NotMesGames5 ай бұрын
hi seta i cant find the brush to stamp the terrain
@SetaLevelDesign5 ай бұрын
If you downloaded StampIt, check if they are in the Brushes folder and if they are not zipped:)
@marielgrant45908 ай бұрын
i bought the drag&drop volumes but don't know how to use it in my terrain :( would u be able to do a tutorial for it?
@SetaLevelDesign8 ай бұрын
Very simple, turn off directional light from the scene, then move any prefab from drag and drop to the scene, if you need turn on volumetic cloud in project settings and screen space GI, then just adjust the exposure to your scene and everything should work:) The Manual contains everything in detail, but if you have any questions or problems, feel free to write here:)
@HomeLondor3 ай бұрын
tank yuo amigo 😁
@SetaLevelDesign3 ай бұрын
You're welcome:) I'm glad the video was useful:)
@MiniAlisha3 ай бұрын
Where is Edit details button in paint details?
@SetaLevelDesign3 ай бұрын
If you are using Terrain Tool and want to edit an already assigned model, then click on the 3 dots next to its name and select Edit:) You can also click on the arrow next to Target Density and there you have all the editing options:)
@MiniAlisha3 ай бұрын
@@SetaLevelDesign Model is not available and I have only pngs for grass. I want to use Add details texture, but I do not know how without the edit details button.
@SetaLevelDesign3 ай бұрын
Unfortunately, so far HDRP only supports Detail Mesh:/
@fahadrahman89968 ай бұрын
Hi, i dont have a water option in my unity. Any help on how i can add it?
@SetaLevelDesign8 ай бұрын
What version of Unity do you have and what render pipeline are you using?
@TheMamasiyou2 ай бұрын
whats your asset for the water ?
@SetaLevelDesign2 ай бұрын
This is water built into Unity 2022+ :)
@crimsonvogel7 ай бұрын
How are you able to add so many different vegatation/tree models? I can only add 3 different trees, then my project starts lagging a lot. :(
@SetaLevelDesign7 ай бұрын
Weird. It's possible that the models you use are poorly optimized, because I've already seen one tree have 2M tris, so 10 of them on the scene and performance around 15FPS. And remember that it is best to add most models as terrain trees and not as objects, because then the performance is better:)
@crimsonvogel7 ай бұрын
@@SetaLevelDesign Hmm, I"m using low poly trees. The biggest one is 18k tris (L0D0). My whole scene has 12M tris total (and I have 0 saved from batching, so maybe I have to learn how to batch)
@SetaLevelDesign6 ай бұрын
Batching/GPU Instancing and occlusion culling can definitely help with this amount of tree:)
@HamasMahroof4 ай бұрын
what vegetation assets can i use, without hdrp enabled
@HamasMahroof4 ай бұрын
free preferably
@SetaLevelDesign4 ай бұрын
@@HamasMahroof When it comes to free assets work in URP or Build-in: - Unity Terrain - URP Demo Scene (lots of grass models and some trees, works in URP but you can replace some shaders with ones that work in Build-in) - Conifers [BOTD] (trees work in both URP and Build-in) - Book Of The Dead (stones and cliffs work in build-in, you just need to change the shader to Standard) I also recommend: - The Toby Foliage Engine / Light (grass, trees, bushes, and shaders can be used in other vegetation models that do not support build-in) :)
@HamasMahroof4 ай бұрын
@@SetaLevelDesign thank you for the help
@FC_Mobile99x6 ай бұрын
thanks bro
@SetaLevelDesign5 ай бұрын
You're welcome:)
@lukmantzxxx10113 ай бұрын
Halo im from Indonesia, minimum spek in laptop device?
@SetaLevelDesign3 ай бұрын
It's hard for me to give you any advice, but I think that AMD Ryzen 7/9 (5000+), 16 GB RAM and some RTX 2060/RTX 3060/Radeon RX 6600 would ensure relatively comfortable work:)
@lukmantzxxx10113 ай бұрын
@@SetaLevelDesign thanks, my device ryzen 7 5800H. 16gb 3050
@SetaLevelDesign3 ай бұрын
@@lukmantzxxx1011 So I think it should work for you without any problems:)
@jakeanderson-kr5mu6 ай бұрын
hey can you make this with the newest version please
@SetaLevelDesign6 ай бұрын
Are you talking about the new version, i.e. Unity 6, or more about a new version of one of the assets used in the video?
@howar316 ай бұрын
which asset should I buy for the river?
@SetaLevelDesign6 ай бұрын
You can use the water built into Unity HDRP or wait for the new version of R.A.M from Nature Manufacture. It will be released soon:)
@fiverrgenc591610 ай бұрын
after activating the terrain tool the place to add grass is still the same. Why?
@SetaLevelDesign10 ай бұрын
what version of Unity are you using?
@fiverrgenc591610 ай бұрын
@@SetaLevelDesign 2021
@SetaLevelDesign10 ай бұрын
@@fiverrgenc5916 in 2021, terrain tool is in version 4 and these options are in version 5, so the minimum is unity 2022
@rgx-aviation2 ай бұрын
I'm not getting "add water "option
@SetaLevelDesign2 ай бұрын
What version of Unity are you using?
@rgx-aviation2 ай бұрын
@@SetaLevelDesign It's latest version
@rgx-aviation2 ай бұрын
@@SetaLevelDesign btw i have 1 more question , are these specs enough to run the map : Intel core i5 GTX 1650 16 GB DDR4 ram. I tried unreal engine and it's glitching too much and crashing.
@SetaLevelDesign2 ай бұрын
@@rgx-aviation I have a 1060 which is, let's say, 20% better than yours, so I think you should be able to cope with this specification. The Unreal engine itself has higher system requirements than Unity
@SetaLevelDesign2 ай бұрын
Check if you have water turned on in your HDRP settings:)
@ApexAssassin-cy5kd8 ай бұрын
yo i cant see the water body option, can anyone help me out here please.
@SetaLevelDesign8 ай бұрын
Check if you have turned on the water in Project Settings>Quality>HDRP ?
@miquelsunyerroda96387 ай бұрын
Also, add "water rendering" to the global volume of the scene!
@notanot6 ай бұрын
What version of unity is this?
@SetaLevelDesign6 ай бұрын
This tutorial was made in Unity 2022.3.14 with HDRP:)
@Cyb1189310 ай бұрын
Thanks
@SetaLevelDesign10 ай бұрын
You're welcome:)
@markos16748 ай бұрын
My river isn't rendering and I have activated everything, I have Unity Version 2022.3.7f1, HDRP
@SetaLevelDesign8 ай бұрын
Strange thing. How do you add it to the scene? Is it added in the hierarchy window and you have access to its settings in the inspector? and check if you don't have it in position 0,0,0 because it starts rendering there and you need to move it to the target place.
@markos16748 ай бұрын
@@SetaLevelDesign I have tried everything but at the moment nothing works, I will look at other methods, thanks anyway, 10/10 tutorial
@Superjamppa7 ай бұрын
I have same problem. My river also not rendering. EDIT: I fixed it adding Water Rendering to my global volume
@HamadAKSUMS2 ай бұрын
@@Superjamppa WHERE IS GLOBAL VOLUME OPTION i am having same isssues help.. Resolved by adding Water rendering to my global volume by using add overrid..
@rgx-aviation2 ай бұрын
These same things were used to make the android game " TFS"
@SetaLevelDesign2 ай бұрын
These are definitely very useful tools:)
@kaszana969810 ай бұрын
we need this project download!!!
@SetaLevelDesign10 ай бұрын
Unfortunately, I cannot share this project because it contains paid assets
@ANDROIDGAME177 ай бұрын
Need more content bro'
@SetaLevelDesign7 ай бұрын
I'm constantly trying to add new tutorials:)
@Mindmywebcom3 ай бұрын
bro the water surface option does not exist in my object creator I am missing some package i guess
@SetaLevelDesign3 ай бұрын
Check if you have HDRP installed correctly because unfortunately the water is only in this render pipeline:/