Amazing tutorial! One thing I ran into is that if you want to use Unreal Engine's foliage tool to populate the bush around your landscape (instead of hand placing them in a scene), the quad panels in the billboard stop facing towards the camera. A workaround is to change some of the nodes in the setup that leads into World Position Offset. I replaced the nodes (Camera space to Local space -> Normalize -> Multiply with BillboardSize parameter -> Local Space to World Space) with (Camera space to World space -> Multiply with BillboardSize parameter) It seems to fix the problem and still works the same way as before where you can control the size of each of the quad panels.
@graphiclinegames4843Ай бұрын
Wow that's helpful!
@ws6nick8 күн бұрын
Seriously thanks for posting this!
@azrad4 ай бұрын
Great Tutorial, let me also help you speed things up a bit You can press LMB + S = Create Parameter LMB + A = Create Add LMB + E = Create Power LMB + T = Create Texture Sample LMB + U = Create Texture Coordinate LMB + O = Create 1-x LMB + P = Create Panner LMB + D = Create Divide LMB + V = Create Vector 3 Param LMB + N = Create Normalize Those are some of the more frequently used shortcuts
@AllesLatte4 ай бұрын
dunno, but i have other shortcuts by default in the material editor. for example, create a vector 3 is LMB+3 is on UE5.3
@graphiclinegames48434 ай бұрын
thank you very much, I will definitely use them in future videos :)
@azrad4 ай бұрын
@@AllesLatte I mean if you want to create constants you can go with LMB + 1, 2, 3 but to create a V3 parameter in on go you need to press LMB + V
@jacewarren65424 ай бұрын
Thank you for sharing! Best Ghibli-style foliage tutorial I've come across so far!
@graphiclinegames48434 ай бұрын
thank you :)
@surajprakash31814 ай бұрын
Finally! You promised a tutorial and here is it, Thank you very much! Hoping for more tutorials from you! You are awesome>
@graphiclinegames48434 ай бұрын
Thank you so much, these comments are a huge inspiration. More tutorials will arrive slowly :P I think I have some very interesting content in the coming months.
@gabrielbarros60084 күн бұрын
Man, you have no idea how much this video helped me with my project, thank you very much, incredible video.
@saimonforward84133 ай бұрын
Buddy, this is unbelievable. What you have shown, this style will perfectly suit our project. Thanks for the tip.
@graphiclinegames48433 ай бұрын
Thanks, I'm glad the video was helpful, I can't wait to see your project
@LilayMАй бұрын
Gorgeous! Thank you for taking the time to teach us! ❤
@graphiclinegames4843Ай бұрын
thx! stay tuned for more tutorial in the next few months :P
@CAlbeluhn3 ай бұрын
This was very helpful! I just did 1 change. I had to remove the 'normalize' for the geometry deformation. It was causing cards to not render correctly at certain angles. Works great after removing it though. Other than that, fantastic tutorial! Thank you kindly!
@graphiclinegames48433 ай бұрын
Thank you so much for sharing this information. I'm very happy that the tutorial was useful for your projects.
@tanver3d9823 ай бұрын
Looks insane without tweaking the normals of the mesh, perhaps using a 3 color node with the values 0,0,1 plugged into the normal of the material would give it that upward facing anime shading? Or maybe blending the normals with landscape using rvt, your video has made opportunity for many more ideas, great job!
@graphiclinegames48433 ай бұрын
thanks :)
@Raneaa3 ай бұрын
Thank you so much for the video! its straight forward and right to the point, great job! btw I love all the water shaders in your devlog videos and would love to see how you were able to create something like that!
@graphiclinegames48433 ай бұрын
Thanks for the comment, the water is a plug in that I purchased on the marketplace, I was thinking in the future of doing a tutorial on how I implemented everything in my scene.
@Raneaa3 ай бұрын
@@graphiclinegames4843 thank you so much for the reply! would you mind sharing the name of the plugin from the Marketplace?
Someone needs to start selling Ghibli Style - assets on the Marketplace its like an OPEN market that is yet to be claimed. I would instant buy.
@graphiclinegames48434 ай бұрын
thanks for the advice :P
@manuelcarrascogarcia56653 ай бұрын
This is absolutely amazing!!! thank u so so much for this
@graphiclinegames48433 ай бұрын
thx :)
@badashphilosophy95333 ай бұрын
Your bushes look great, a lot of bluprint work goes into them. Do you have to manually scale and rotate each one when you put them in your world so they dont look all the same after a while?
@graphiclinegames48433 ай бұрын
yes, clearly rotation and scales are important for good composition quality, as well having multiple different meshes, for example even the cuts in the mesh seen at the beginning of the video help to make everything more cohesive.
@badashphilosophy95333 ай бұрын
@@graphiclinegames4843 thanks. the aesthetics looks 100percent awesome. random question from a beginner that has never actually used unreal engine before, those alpha maps at 14:25, if you were smart at this kind of stuff, could you use the same method on a character to make them look like they have fur that waves in the wind, the maps would be a curved triangles instead of leaf shape maybe with some strands? if probable would this be a cheap or very expensive way to create a furry character compared to other methods in your estimation? also i think it could be a sneaky way to not have to spend time applying detailed textures on the model and just have a couple of simple base colours and cover them up with the alpha maps, especially for maybe a cell shaded style game
@graphiclinegames48433 ай бұрын
Interesting question, technically I think it could work but I've never tried, consider that I'm also not very familiar with unreal, in fact I'm developing the character now and I'm having more than a few difficulties, so maybe I'm wrong, we should try :P
@badashphilosophy95333 ай бұрын
@@graphiclinegames4843 we should try!! It might be perfect for some people's workflow and game design. I'm not sure if I mentioned but I have never used any of these programs I'm just watching tutorial at this point but once I'm familiar I could give it a go
@graphiclinegames48433 ай бұрын
@@badashphilosophy9533 yes, I can say from experience that practice is the fastest way to learn :) I also started from 0 in unreal engine just a few years ago. I personally use tutorials when I get stuck in some particularly difficult process or when I have to do something and I don't have the slightest idea how to do it. Best wishes for your future projects :D
@real2late4 ай бұрын
Awesome tutorial! Would you mind making a tutorial about your waters and rivers? Not just the materials, but also how you create the meshes. Are you using the ue5 river plugin?
@graphiclinegames48434 ай бұрын
thanks! I am trying to create content that explains step by step how I implement the various graphic aspects, such as water, grass, interactions, trees,... and then perhaps in the future create entire scenes step by step. With a little patience everything will come, because I don't have much time available between a little girl who turned one yesterday, a full-time job and the development of my indie game project :D
@AllesLatte4 ай бұрын
great stuff! i think this tutorial could be even better if you explained your reasoning behind some shader operations, because otherwise its more like copy+paste instead of learning how to build billboard systems for your needs yourself. thanks anyway!
@graphiclinegames48434 ай бұрын
Thanks for the comment, as said in the video I don't know much about shaders, it's the result of various trials and errors taken from other tutorials. Here I explain my method where I found a solution that works for my needs. I will try to improve in this aspect, thanks for the advice.
@graphiclinegames48434 ай бұрын
thanks for the comment, as said in the video I'm not super skilled about shaders, it's the result of various trials and errors taken from other tutorials and tests i did. Here I explain my method where I found a solution that works for my needs. but I will try to improve in this aspect, thanks for the advice
@TheFlyingEpergne4 ай бұрын
If you hold S and left click you can create a scalar parameter instead of 1 + left click then right clicking to convert (:
@graphiclinegames48434 ай бұрын
thanks, this would actually buy me time :D hahaha
@zfabvi3867Ай бұрын
Hi, you're a legend! I have only one problem, and is the Material Function you use for the Alpha Texture of the foliage. What function is that, how can i replicate it? I even downloaded the file on gumroad but the MF is missing in the project. Congrats! Your work is amazing and inspiring.
@graphiclinegames4843Ай бұрын
thanks for the compliments, I checked again and that material funtion is not necessary to generate the alpha of the leaves. sorry for the confusion. Just apply to the opacity mask channel the alpha images that you can create in illustrator or ps, maybe I'll make a video where he explains the process, but it's very simple. here I prepared various tests that you can download: graphicline.gumroad.com/l/mjelk
@zfabvi3867Ай бұрын
@@graphiclinegames4843 Thank you so much
@Iridium.Ай бұрын
Did this thing in unity but these technique / shader is expensive .
@haroldfrancoG36CMW44 ай бұрын
Amazing!! muy bueno
@graphiclinegames48434 ай бұрын
thx
@GamerFollower3 ай бұрын
I tried this but my billboards will only stretch in one direction getting really wide but not changing in height, and I can't see anything missing in my nodes. I checked several times :/ I'm on 5.4.2
@graphiclinegames48433 ай бұрын
this is strange, are you sure the mesh model has quad polygons? I can advise you to download the files I put on gumroad and see if that works and then understand what causes the problem ;)
@GamerFollower3 ай бұрын
@@graphiclinegames4843 It should be, they are all quad squares hmmm
@Atem.3 ай бұрын
good video looks so nice
@graphiclinegames48433 ай бұрын
thx
@Birdscolony2112 ай бұрын
Wow❤
@graphiclinegames4843Ай бұрын
thx
@coratoraYT2 ай бұрын
Thank you for not going at mach2 with your mouse as you set things up.
@graphiclinegames48432 ай бұрын
you are welcome :D
@ferdinandkasangati50894 ай бұрын
thank you so much GLG but i got a small problem i love so much anime and i love realistic as well but in some way i'm not satisfied with all my stylized results, when i dont want to do a realistic project, and want it stylized, it all tend to look bad, trees, rocks, characters can't even be placed together in the same scene, since i'm a solo dev and i dont want to use external assets, how can my art style match the whole scene?
@graphiclinegames48434 ай бұрын
it's a problem that I sometimes have too, especially in rocks, you have to work a lot on the textures and the model, smoothing it sometimes makes everything more stylized, even a black outline could be interesting. I still have to experiment with this too ;)
@Feoryc3 ай бұрын
How could you put this banger of a song and not mention its name 😭
@graphiclinegames48433 ай бұрын
The artist name is in the description ;)
@Feoryc3 ай бұрын
I can't find his music still
@utura31414 ай бұрын
do you think this could be implemented in a mobile game? Or it is to heavy?
@graphiclinegames48434 ай бұрын
I'm not sure but I think so, clearly with limitations regarding map size and polygonal complexity. It would be worth trying.
@SebiArchive4 ай бұрын
wdym about press F on kristoff? he gone or something?
@graphiclinegames48434 ай бұрын
oh man! that's really bad English :P
@shannenmr4 ай бұрын
Show overdraw view ?
@graphiclinegames48434 ай бұрын
sorry, I do not understand what you mean
@dracofells53904 ай бұрын
He means to show the quad overdraw. Its a way of measuring performance especially with foliage and transparent objects. @graphiclinegames4843
@GamerFollower3 ай бұрын
@@dracofells5390 I checked the box for "Dither Opacity Mask" and it removed almost all overdraw.
@eligijuspranskunas35094 ай бұрын
soundtrack name? :)
@graphiclinegames48434 ай бұрын
it is a song composed by a friend, Davide Joerg ch.linkedin.com/in/davide-joerg-43083b2a2
@Sunnny8513 ай бұрын
If are sharing its already done... if you are doing so.. than please explain well.. otherwise.. your regular viewer will get only the 1% of that knowledge....
@graphiclinegames48433 ай бұрын
sorry, I don't understand what you mean, can you explain better?
@terryflopycow22313 ай бұрын
@@graphiclinegames4843 I think they mean if you already have the file for download, you should explain what you do more for the people who want to learn? I'm not bothered by it but each to their own
@NewBie3DArt4 ай бұрын
Please make tutorial how to make asset and texturing gibli style
@graphiclinegames48434 ай бұрын
In addition to proposing videos related to the development of my indie game project, I am trying to create content that explains step by step how I implement the various graphic aspects, such as water, grass, interactions, trees,... and then perhaps in the future create entire scenes step by step.
@TheTylerCathey4 ай бұрын
omg graphic line video dropped
@graphiclinegames48434 ай бұрын
:D I have some very interesting things coming out in the next few months ;) we'll see :P
@nomadcrow53372 ай бұрын
Mmm ghibli food looks so good
@graphiclinegames4843Ай бұрын
I think the same thing :)
@EvanGames-ns2ps4 ай бұрын
man I've really been looking to make something like this and you really nailed it, it looks amazing great job!!