How to Create Ghibli inspired Foliage bushes - File project DOWNLOAD - UE5 and blender tutorial

  Рет қаралды 24,465

GraphicLine Games

GraphicLine Games

Күн бұрын

Пікірлер: 82
@jeremyyuen4453
@jeremyyuen4453 Ай бұрын
Amazing tutorial! One thing I ran into is that if you want to use Unreal Engine's foliage tool to populate the bush around your landscape (instead of hand placing them in a scene), the quad panels in the billboard stop facing towards the camera. A workaround is to change some of the nodes in the setup that leads into World Position Offset. I replaced the nodes (Camera space to Local space -> Normalize -> Multiply with BillboardSize parameter -> Local Space to World Space) with (Camera space to World space -> Multiply with BillboardSize parameter) It seems to fix the problem and still works the same way as before where you can control the size of each of the quad panels.
@graphiclinegames4843
@graphiclinegames4843 Ай бұрын
Wow that's helpful!
@ws6nick
@ws6nick 8 күн бұрын
Seriously thanks for posting this!
@azrad
@azrad 4 ай бұрын
Great Tutorial, let me also help you speed things up a bit You can press LMB + S = Create Parameter LMB + A = Create Add LMB + E = Create Power LMB + T = Create Texture Sample LMB + U = Create Texture Coordinate LMB + O = Create 1-x LMB + P = Create Panner LMB + D = Create Divide LMB + V = Create Vector 3 Param LMB + N = Create Normalize Those are some of the more frequently used shortcuts
@AllesLatte
@AllesLatte 4 ай бұрын
dunno, but i have other shortcuts by default in the material editor. for example, create a vector 3 is LMB+3 is on UE5.3
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
thank you very much, I will definitely use them in future videos :)
@azrad
@azrad 4 ай бұрын
@@AllesLatte I mean if you want to create constants you can go with LMB + 1, 2, 3 but to create a V3 parameter in on go you need to press LMB + V
@jacewarren6542
@jacewarren6542 4 ай бұрын
Thank you for sharing! Best Ghibli-style foliage tutorial I've come across so far!
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
thank you :)
@surajprakash3181
@surajprakash3181 4 ай бұрын
Finally! You promised a tutorial and here is it, Thank you very much! Hoping for more tutorials from you! You are awesome>
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
Thank you so much, these comments are a huge inspiration. More tutorials will arrive slowly :P I think I have some very interesting content in the coming months.
@gabrielbarros6008
@gabrielbarros6008 4 күн бұрын
Man, you have no idea how much this video helped me with my project, thank you very much, incredible video.
@saimonforward8413
@saimonforward8413 3 ай бұрын
Buddy, this is unbelievable. What you have shown, this style will perfectly suit our project. Thanks for the tip.
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
Thanks, I'm glad the video was helpful, I can't wait to see your project
@LilayM
@LilayM Ай бұрын
Gorgeous! Thank you for taking the time to teach us! ❤
@graphiclinegames4843
@graphiclinegames4843 Ай бұрын
thx! stay tuned for more tutorial in the next few months :P
@CAlbeluhn
@CAlbeluhn 3 ай бұрын
This was very helpful! I just did 1 change. I had to remove the 'normalize' for the geometry deformation. It was causing cards to not render correctly at certain angles. Works great after removing it though. Other than that, fantastic tutorial! Thank you kindly!
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
Thank you so much for sharing this information. I'm very happy that the tutorial was useful for your projects.
@tanver3d982
@tanver3d982 3 ай бұрын
Looks insane without tweaking the normals of the mesh, perhaps using a 3 color node with the values 0,0,1 plugged into the normal of the material would give it that upward facing anime shading? Or maybe blending the normals with landscape using rvt, your video has made opportunity for many more ideas, great job!
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
thanks :)
@Raneaa
@Raneaa 3 ай бұрын
Thank you so much for the video! its straight forward and right to the point, great job! btw I love all the water shaders in your devlog videos and would love to see how you were able to create something like that!
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
Thanks for the comment, the water is a plug in that I purchased on the marketplace, I was thinking in the future of doing a tutorial on how I implemented everything in my scene.
@Raneaa
@Raneaa 3 ай бұрын
@@graphiclinegames4843 thank you so much for the reply! would you mind sharing the name of the plugin from the Marketplace?
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
@@Raneaa Sure, marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/cartoon-water-shader
@sgt.handsome2362
@sgt.handsome2362 4 ай бұрын
Someone needs to start selling Ghibli Style - assets on the Marketplace its like an OPEN market that is yet to be claimed. I would instant buy.
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
thanks for the advice :P
@manuelcarrascogarcia5665
@manuelcarrascogarcia5665 3 ай бұрын
This is absolutely amazing!!! thank u so so much for this
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
thx :)
@badashphilosophy9533
@badashphilosophy9533 3 ай бұрын
Your bushes look great, a lot of bluprint work goes into them. Do you have to manually scale and rotate each one when you put them in your world so they dont look all the same after a while?
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
yes, clearly rotation and scales are important for good composition quality, as well having multiple different meshes, for example even the cuts in the mesh seen at the beginning of the video help to make everything more cohesive.
@badashphilosophy9533
@badashphilosophy9533 3 ай бұрын
@@graphiclinegames4843 thanks. the aesthetics looks 100percent awesome. random question from a beginner that has never actually used unreal engine before, those alpha maps at 14:25, if you were smart at this kind of stuff, could you use the same method on a character to make them look like they have fur that waves in the wind, the maps would be a curved triangles instead of leaf shape maybe with some strands? if probable would this be a cheap or very expensive way to create a furry character compared to other methods in your estimation? also i think it could be a sneaky way to not have to spend time applying detailed textures on the model and just have a couple of simple base colours and cover them up with the alpha maps, especially for maybe a cell shaded style game
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
Interesting question, technically I think it could work but I've never tried, consider that I'm also not very familiar with unreal, in fact I'm developing the character now and I'm having more than a few difficulties, so maybe I'm wrong, we should try :P
@badashphilosophy9533
@badashphilosophy9533 3 ай бұрын
@@graphiclinegames4843 we should try!! It might be perfect for some people's workflow and game design. I'm not sure if I mentioned but I have never used any of these programs I'm just watching tutorial at this point but once I'm familiar I could give it a go
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
@@badashphilosophy9533 yes, I can say from experience that practice is the fastest way to learn :) I also started from 0 in unreal engine just a few years ago. I personally use tutorials when I get stuck in some particularly difficult process or when I have to do something and I don't have the slightest idea how to do it. Best wishes for your future projects :D
@real2late
@real2late 4 ай бұрын
Awesome tutorial! Would you mind making a tutorial about your waters and rivers? Not just the materials, but also how you create the meshes. Are you using the ue5 river plugin?
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
thanks! I am trying to create content that explains step by step how I implement the various graphic aspects, such as water, grass, interactions, trees,... and then perhaps in the future create entire scenes step by step. With a little patience everything will come, because I don't have much time available between a little girl who turned one yesterday, a full-time job and the development of my indie game project :D
@AllesLatte
@AllesLatte 4 ай бұрын
great stuff! i think this tutorial could be even better if you explained your reasoning behind some shader operations, because otherwise its more like copy+paste instead of learning how to build billboard systems for your needs yourself. thanks anyway!
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
Thanks for the comment, as said in the video I don't know much about shaders, it's the result of various trials and errors taken from other tutorials. Here I explain my method where I found a solution that works for my needs. I will try to improve in this aspect, thanks for the advice.
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
thanks for the comment, as said in the video I'm not super skilled about shaders, it's the result of various trials and errors taken from other tutorials and tests i did. Here I explain my method where I found a solution that works for my needs. but I will try to improve in this aspect, thanks for the advice
@TheFlyingEpergne
@TheFlyingEpergne 4 ай бұрын
If you hold S and left click you can create a scalar parameter instead of 1 + left click then right clicking to convert (:
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
thanks, this would actually buy me time :D hahaha
@zfabvi3867
@zfabvi3867 Ай бұрын
Hi, you're a legend! I have only one problem, and is the Material Function you use for the Alpha Texture of the foliage. What function is that, how can i replicate it? I even downloaded the file on gumroad but the MF is missing in the project. Congrats! Your work is amazing and inspiring.
@graphiclinegames4843
@graphiclinegames4843 Ай бұрын
thanks for the compliments, I checked again and that material funtion is not necessary to generate the alpha of the leaves. sorry for the confusion. Just apply to the opacity mask channel the alpha images that you can create in illustrator or ps, maybe I'll make a video where he explains the process, but it's very simple. here I prepared various tests that you can download: graphicline.gumroad.com/l/mjelk
@zfabvi3867
@zfabvi3867 Ай бұрын
@@graphiclinegames4843 Thank you so much
@Iridium.
@Iridium. Ай бұрын
Did this thing in unity but these technique / shader is expensive .
@haroldfrancoG36CMW4
@haroldfrancoG36CMW4 4 ай бұрын
Amazing!! muy bueno
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
thx
@GamerFollower
@GamerFollower 3 ай бұрын
I tried this but my billboards will only stretch in one direction getting really wide but not changing in height, and I can't see anything missing in my nodes. I checked several times :/ I'm on 5.4.2
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
this is strange, are you sure the mesh model has quad polygons? I can advise you to download the files I put on gumroad and see if that works and then understand what causes the problem ;)
@GamerFollower
@GamerFollower 3 ай бұрын
@@graphiclinegames4843 It should be, they are all quad squares hmmm
@Atem.
@Atem. 3 ай бұрын
good video looks so nice
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
thx
@Birdscolony211
@Birdscolony211 2 ай бұрын
Wow❤
@graphiclinegames4843
@graphiclinegames4843 Ай бұрын
thx
@coratoraYT
@coratoraYT 2 ай бұрын
Thank you for not going at mach2 with your mouse as you set things up.
@graphiclinegames4843
@graphiclinegames4843 2 ай бұрын
you are welcome :D
@ferdinandkasangati5089
@ferdinandkasangati5089 4 ай бұрын
thank you so much GLG but i got a small problem i love so much anime and i love realistic as well but in some way i'm not satisfied with all my stylized results, when i dont want to do a realistic project, and want it stylized, it all tend to look bad, trees, rocks, characters can't even be placed together in the same scene, since i'm a solo dev and i dont want to use external assets, how can my art style match the whole scene?
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
it's a problem that I sometimes have too, especially in rocks, you have to work a lot on the textures and the model, smoothing it sometimes makes everything more stylized, even a black outline could be interesting. I still have to experiment with this too ;)
@Feoryc
@Feoryc 3 ай бұрын
How could you put this banger of a song and not mention its name 😭
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
The artist name is in the description ;)
@Feoryc
@Feoryc 3 ай бұрын
I can't find his music still
@utura3141
@utura3141 4 ай бұрын
do you think this could be implemented in a mobile game? Or it is to heavy?
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
I'm not sure but I think so, clearly with limitations regarding map size and polygonal complexity. It would be worth trying.
@SebiArchive
@SebiArchive 4 ай бұрын
wdym about press F on kristoff? he gone or something?
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
oh man! that's really bad English :P
@shannenmr
@shannenmr 4 ай бұрын
Show overdraw view ?
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
sorry, I do not understand what you mean
@dracofells5390
@dracofells5390 4 ай бұрын
He means to show the quad overdraw. Its a way of measuring performance especially with foliage and transparent objects. ​@graphiclinegames4843
@GamerFollower
@GamerFollower 3 ай бұрын
@@dracofells5390 I checked the box for "Dither Opacity Mask" and it removed almost all overdraw.
@eligijuspranskunas3509
@eligijuspranskunas3509 4 ай бұрын
soundtrack name? :)
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
it is a song composed by a friend, Davide Joerg ch.linkedin.com/in/davide-joerg-43083b2a2
@Sunnny851
@Sunnny851 3 ай бұрын
If are sharing its already done... if you are doing so.. than please explain well.. otherwise.. your regular viewer will get only the 1% of that knowledge....
@graphiclinegames4843
@graphiclinegames4843 3 ай бұрын
sorry, I don't understand what you mean, can you explain better?
@terryflopycow2231
@terryflopycow2231 3 ай бұрын
@@graphiclinegames4843 I think they mean if you already have the file for download, you should explain what you do more for the people who want to learn? I'm not bothered by it but each to their own
@NewBie3DArt
@NewBie3DArt 4 ай бұрын
Please make tutorial how to make asset and texturing gibli style
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
In addition to proposing videos related to the development of my indie game project, I am trying to create content that explains step by step how I implement the various graphic aspects, such as water, grass, interactions, trees,... and then perhaps in the future create entire scenes step by step.
@TheTylerCathey
@TheTylerCathey 4 ай бұрын
omg graphic line video dropped
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
:D I have some very interesting things coming out in the next few months ;) we'll see :P
@nomadcrow5337
@nomadcrow5337 2 ай бұрын
Mmm ghibli food looks so good
@graphiclinegames4843
@graphiclinegames4843 Ай бұрын
I think the same thing :)
@EvanGames-ns2ps
@EvanGames-ns2ps 4 ай бұрын
man I've really been looking to make something like this and you really nailed it, it looks amazing great job!!
@graphiclinegames4843
@graphiclinegames4843 4 ай бұрын
thank you :)
Making an OPEN WORLD for my INDIE GAME - Resttore Devlog
7:56
Epic's Unreal Optimization Disaster | Why Nanite Tanks Performance!
13:07
Threat Interactive
Рет қаралды 166 М.
Which One Is The Best - From Small To Giant #katebrush #shorts
00:17
🍉😋 #shorts
00:24
Денис Кукояка
Рет қаралды 3,3 МЛН
iPhone or Chocolate??
00:16
Hungry FAM
Рет қаралды 36 МЛН
Why you Draw Bad Assets || 2D Game Art
13:00
Nonsensical 2D
Рет қаралды 54 М.
Intro to Flow Maps [UE5]
35:17
PrismaticaDev
Рет қаралды 17 М.
When Your Game Is Bad But Your Optimisation Is Genius
8:52
Vercidium
Рет қаралды 1,5 МЛН
I remade Spirited Away... but in Blender
12:31
Noggi
Рет қаралды 802 М.
20 Unreal Engine Tips You NEED to know | UE5
8:38
Ali Elzoheiry
Рет қаралды 25 М.
Upgrade Your Graphics With Gradients!
7:05
Marpy
Рет қаралды 33 М.
Which One Is The Best - From Small To Giant #katebrush #shorts
00:17