How to Create Landscape Materials in Unreal Engine Without Repeating Stuff

  Рет қаралды 31,290

Paul Gabriel

Paul Gabriel

Күн бұрын

Пікірлер: 80
@roberttaylor4696
@roberttaylor4696 Жыл бұрын
It's a lot less work if you simply put the sample layer node on the other instead of in the middle. Additionally, it really depends on the project. Sure, this has a great deal of potential. However, it has it's drawbacks and limitations just like anything else. I have no issues giving it another go but it was far more difficult to set up the physical material output node, which makes things MUCH easier when trying to do things such as different footsteps and particle effects depending on the layer. So, it's not a work smarter not harder scenario. It's a work for what's best in your project.
@coltonwiley359
@coltonwiley359 3 ай бұрын
elaborate brother whats up with the physical materials>?
@saimon1987
@saimon1987 Жыл бұрын
This is ghe first time I see someone succesfully using the Material Layers system for landscapes in a way you can still paint those layers. Thank you! Brilliant
@ChinyONE
@ChinyONE Жыл бұрын
never been before called out as whimp by a tutorial. The activate Windows adds to the flair. Im subbed
@gabrieldoublet8776
@gabrieldoublet8776 11 ай бұрын
Hey, thank you for this material works really well on my landscape! Could be cool to have an in depth tutorial of your landscape material. for example on how to use the triplanar projection, how to add puddles, displacement, how to use Virtual texture on quixel assets etc... Thank you !
@wilismatrix9847
@wilismatrix9847 Жыл бұрын
wooh I used layered materials on landscape to be able to use masks generated from world creator because it is the easiest way but I never found a way on how to add a the manual paint functionality. Bravo !!
@themoodoflk1
@themoodoflk1 5 ай бұрын
What a hidden gem! hopefully, your channel will explode!
@distructed1878
@distructed1878 9 ай бұрын
How would you go about addaing more Materials/Layers to the slope? so adding snow on mountain tops for example?
@_D3adB0y_
@_D3adB0y_ Жыл бұрын
I hope they can get Material Layers working with the new Substrate stuff...
@TheBrennan0123
@TheBrennan0123 Жыл бұрын
Yo great walkthrough, the info and how easy to understand made me subscribe, will try it out either today or tomorrow.
@Wandermonk844
@Wandermonk844 Жыл бұрын
My landscape displacement you mean this is for 5.3, correct? Definatly add that to the title if so, it's very useful! Great video, thanks for being generous with the download so we can get to making scenes faster.
@paulgabriel634
@paulgabriel634 Жыл бұрын
Yeah, for 5.3. Wasn't really the selling point for me because I always get weird noisy artifacts when using it. But the option is there in the material
@davidshapirofitnessmotivat8994
@davidshapirofitnessmotivat8994 11 ай бұрын
thanks friend, could you tell me how to add snow elements?
@bernhardhelbling3412
@bernhardhelbling3412 4 ай бұрын
Wow - GREAT Tutorial. Thank you! I am a beginner so I downloaded your porject. Under 5.3 the mountain looks beautiful - but in 5.4 the image is really not the same (less details and structure looks like "washed"). Even I migrate your 5.3-project to 5.4 ..... very unhappy. Do you have any idea what's the problem?
@ДмитрийЛещев-ы7н
@ДмитрийЛещев-ы7н Жыл бұрын
Your material is very exspensive.
@paulgabriel634
@paulgabriel634 Жыл бұрын
Quite. It has many features. Disable some things like cell bombing to reduce complexity. Also, each new layer adds a fair bit of complexity.
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 11 ай бұрын
How would you add or set one of these layers as a height adjustable layer for seabeds and beach's when making island please?
@GabNu29
@GabNu29 Жыл бұрын
good job mate, very informative and loved the dry humour!
@GhostPirateChuck
@GhostPirateChuck Жыл бұрын
Background audio is a little high, tnx for the useful tips
@paulgabriel634
@paulgabriel634 Жыл бұрын
Appreciate the feedback
@Ken-us3xf
@Ken-us3xf 23 күн бұрын
Could you do a video breaking down ho two use the Landscape material you shared? I've tried figuring it out my self but somethings missing and I'm getting mixed results.
@uhhhzane9985
@uhhhzane9985 3 ай бұрын
When I open the project you provided there is nothing showing in the content window. The files are all there though in the content folder. I have looked and I do not have any search view settings on. Any idea why that is?
@IgorPikalov
@IgorPikalov Жыл бұрын
Very good tutorial! And also good material!
@RUSOBPK
@RUSOBPK 4 ай бұрын
Hey! I found an error while trying to apply this to materials with displacement/tessellation. Any idea how to bypass the engine preventing me from doing the slope layer?
@TorQueMoD
@TorQueMoD 4 ай бұрын
Great video! Thanks for sharing the asset too!
@caseynarrates1796
@caseynarrates1796 Жыл бұрын
Good stuff! Thank you for the great content! This is so helpful to me. Subbed.
@Dmitry_3DVIZ
@Dmitry_3DVIZ Жыл бұрын
Your material is truly stunning and comprehensive. I've never seen anything like this before! The only thing I can’t overcome is the lack of Brush Falloff and Tool Strength in paintblend mode (with any settings of these parameters, the brush draws with a strength of 100 and Brush Falloff 0; all lines are hard and the layers have no transparency). I just can't find where I made a mistake
@paulgabriel634
@paulgabriel634 Жыл бұрын
It seems to be working fine for me. Make sure you create weight blended layer infos and also make sure that only one paint layer is selected under "A - Landscape Layer" in the blend asset parameters
@Dmitry_3DVIZ
@Dmitry_3DVIZ Жыл бұрын
@@paulgabriel634 My bad, create weight blended layer info for heightblendedBase solved the problem, thanks!
@gibsongonzales1061
@gibsongonzales1061 11 ай бұрын
How can you blend a smart material like you just did using slope, and blend it with painted materials. So you have smart materials and you can paint areas you want to change
@lesprimaris4784
@lesprimaris4784 9 ай бұрын
I'm sorry but it doesn't work for me... I have errors inside the blue prints and unexpected functions as well... I can't use the material...
@williammccranie6525
@williammccranie6525 Жыл бұрын
Excellent work, it will be very helpful. Thanks.
@raduteo9265
@raduteo9265 8 күн бұрын
Hello Paul, are you available for q quick freelance project regarding editing this landscape material? Thanks!
@paulgabriel634
@paulgabriel634 7 күн бұрын
Send me an email at paulogabe1@gmail.com
@Johnyazell-r2f
@Johnyazell-r2f 9 ай бұрын
@Paul Gabriel or Anyone have time to help explain how to use this and how to add texture/layers to auto fill and paint with ..? Im at a loss still ..?
@sithmaster
@sithmaster Жыл бұрын
Liked and subscribed - Great work.
@theobai8986
@theobai8986 9 ай бұрын
is that possible to work with RVT?
@windu_archive
@windu_archive 5 ай бұрын
This help me a lot, Thanks
@soravisnawbhanich
@soravisnawbhanich Жыл бұрын
hi how do you achieve that runtime virtual support like what you did on 10:30? please help explain. Im still new to this. Many thanks
@paulgabriel634
@paulgabriel634 Жыл бұрын
It's too a long process to explain here. There are tons of videos about it on youtube. Just search "how to blend using runtime virtual texturing"
@blackdevilcreations
@blackdevilcreations Жыл бұрын
This is awesome!! Great work and i learned good stuff here.❤
@beachmobjellies
@beachmobjellies 8 ай бұрын
Material layer system doesn't work with Path Tracer unfortunately - and that is not documented.
@Alocha18
@Alocha18 Жыл бұрын
nice thanks dude
@cosmosunited
@cosmosunited 9 ай бұрын
how do you fix texture tiling? i'm a newbie
@PabloYaos
@PabloYaos 5 ай бұрын
in the distance blend category, there's a "tiling near" float
@zachvoaden2720
@zachvoaden2720 Жыл бұрын
Great shader! What is the use for the RTX safe switch? (I am using RTX enabled in my project) I can see a complexity difference...
@paulgabriel634
@paulgabriel634 Жыл бұрын
In all honesty, I just copied it from one of quixel's materials. My guess is that it maybe fixes artifacts that may appear when using raytracing. I think they left a comment on it in the reference I used. Search for all material functions in the megascans presets folder with displacement in their names and you'll should find it.
@peter486
@peter486 Ай бұрын
i dont get this material the splatter just destryo´s the entire world paint with some strange cell pattern
@amerboss99
@amerboss99 Жыл бұрын
Is there anyway to go about this for mobile devices without costing so much performance?
@paulgabriel634
@paulgabriel634 Жыл бұрын
That's the downside to using this. Nanite landscapes seem to mitigate the shader cost but it can't beat the normal setup
@CrepsDelic
@CrepsDelic Жыл бұрын
I am unable to get the "Displacement" for the step in ~ minute: 2:17-2:19 (Can someone give me some advise?)
@CrepsDelic
@CrepsDelic Жыл бұрын
I am using unreal engine 5.2
@paulgabriel634
@paulgabriel634 Жыл бұрын
Displacement is hidden by default you have to enable it for your project using the ini file. Lots of tutorials on that: just search 'landscape displacement ue 5.3'
@mariomagdi3250
@mariomagdi3250 Жыл бұрын
Brilliant , thank you man
@plaguedocphd
@plaguedocphd 10 ай бұрын
Hey mate, the download page seems to be down!
@paulgabriel634
@paulgabriel634 10 ай бұрын
Sorry about that. Fixed!
@oddacood
@oddacood 9 ай бұрын
Liked and subbed, More info on youtube, More knowleadge to be obtained.
@duke3d
@duke3d Жыл бұрын
Awesome work!!!
@MATVOFFICIAL_Allah_is_the_best
@MATVOFFICIAL_Allah_is_the_best 10 ай бұрын
some reason even normal material failed on me and miraculasly this auto material works
@theicechick2763
@theicechick2763 Жыл бұрын
hey is there a way i can give you a heightmap and and I want to show you something in my material I'm trying to understand the blueprint ? lol
@paulgabriel634
@paulgabriel634 Жыл бұрын
Not sure I understand you.
@theicechick2763
@theicechick2763 Жыл бұрын
@@paulgabriel634 I want to send you a material is there a way to merge yours with my own and how do you make the portal nodes
@paulgabriel634
@paulgabriel634 Жыл бұрын
To get the "portal nodes", right click and search for "add named reroute declaration node". You could merge your material with mine. I don't really have time to do it for you though and I'm not an expert in materials.
@FishMan1nsk
@FishMan1nsk Жыл бұрын
Yeah great. Work smart. Use stupid unoptimized unreal layers that killing your perfomance. Great advise man.
@FPChris
@FPChris Жыл бұрын
Lose the music. It's always a distraction.
@murphy1934
@murphy1934 11 ай бұрын
Then, unfortunately, my friend game development is not for you if you can’t focus
@FPChris
@FPChris 8 ай бұрын
@@murphy1934like a boss
@wolf_li
@wolf_li 7 ай бұрын
85% of the video: "it's easy, don't be a whimp". 💪🥺 The last 15% of it: "oh, also you could do this"; 85 wild notes appear. 🖐️😭
@Dmitry_3DVIZ
@Dmitry_3DVIZ Жыл бұрын
Cool content, materials are attached, like and subscribe, you're doing a great job!
@evolutionaer2161
@evolutionaer2161 4 ай бұрын
THXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
@samwichprinting2160
@samwichprinting2160 8 ай бұрын
i am the 1000th like :)
@mikopanzer1368
@mikopanzer1368 Жыл бұрын
damn if only he activated his windows...
@paulgabriel634
@paulgabriel634 Жыл бұрын
Haha. I'll get on it
@gusto_3Ds
@gusto_3Ds 9 ай бұрын
this shi is some high quality material
@abdullahalsefat8036
@abdullahalsefat8036 3 ай бұрын
nice thumbnail 🤣
@Rehd66
@Rehd66 Жыл бұрын
Why are people still putting loud ass music in tutorial videos? Why?
@GMTechArt
@GMTechArt Жыл бұрын
bad idea, too expensive.
@paulgabriel634
@paulgabriel634 Жыл бұрын
Still a good idea for cinematics and prototyping
Why Solo Developers Should Use Unreal
9:51
Thomas Brush
Рет қаралды 424 М.
Real-Time Path Tracing in Unreal Engine 5 | Unreal Fest 2024
36:26
Unreal Engine
Рет қаралды 152 М.
Amazing remote control#devil  #lilith #funny #shorts
00:30
Devil Lilith
Рет қаралды 15 МЛН
МЕНЯ УКУСИЛ ПАУК #shorts
00:23
Паша Осадчий
Рет қаралды 4,2 МЛН
3Vial OS - Version 0.8
2:12
3Vial Technologies
Рет қаралды 34
Unreal Engine 5 - Landscape Material Paint with Displacement
10:35
How to use Modular Character with MetaHuman in UE5
15:18
Oleksandr Korostylov
Рет қаралды 6 М.
How to Use Sequencer in Unreal Engine 5 | Create a Cutscene Tutorial
40:24
Unreal Engine Materials in 6 Levels of Complexity
44:12
pwnisher
Рет қаралды 294 М.
The REAL Reason Unreal Engine VFX Looks FAKE
6:58
Joshua M Kerr
Рет қаралды 507 М.
Amazing remote control#devil  #lilith #funny #shorts
00:30
Devil Lilith
Рет қаралды 15 МЛН