How to create puddles in UE5 (Tutorial)

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LoneWolf Studio

LoneWolf Studio

Күн бұрын

Easy way to create puddles in unreal engine 5 #Puddles
✉: lonewolf.netmail@gmail.com

Пікірлер: 43
@melodyrosepalmer3381
@melodyrosepalmer3381 9 ай бұрын
EDIT: If you are watching this video now, since you can't create a blend material with 3 instances, just select one only, both in the content browser and in Quixel and generate a Blend Material. Once done, open it and substitute the textures you want one by one directly inside the material instance.
@devinbrasher6752
@devinbrasher6752 2 ай бұрын
Mesh painting no longer works either.
@Highcastle_of_Geek
@Highcastle_of_Geek 7 ай бұрын
Great tips, as others have noted START WITH JUST ONE MATERIAL or you will get the error "current material blending setup doesn't support more than 3 material instances". You can then make changes from the new blend material instance.
@peterallely5417
@peterallely5417 2 жыл бұрын
Mate, really like your tutorials. Please keep making them, subscribed.
@lonewolf_studio
@lonewolf_studio 2 жыл бұрын
Am really glad you did! Thank you so much!
@adnanhussain9349
@adnanhussain9349 2 ай бұрын
For those whose puddle isnt visible take some dark color as your blendmaterial and sometimes if isnt visible then see it from a distance it might work.
@alekscooltrede
@alekscooltrede 8 ай бұрын
Wow great tips ,thank you !
@bigtimmothy7795
@bigtimmothy7795 4 ай бұрын
Cool, How to do this on landscape mesh?
@snowyy9884
@snowyy9884 2 жыл бұрын
Amazing tutorial man thanks so much
@carlosaldape8906
@carlosaldape8906 2 жыл бұрын
very nice tutorial ty!!
@lonewolf_studio
@lonewolf_studio 2 жыл бұрын
Thank you Carlos!
@onixvideosoficial97
@onixvideosoficial97 Жыл бұрын
Great! thanks!
@lonewolf_studio
@lonewolf_studio Жыл бұрын
You're welcome!
@kimeproduction4326
@kimeproduction4326 2 жыл бұрын
So cool! Thank you for this! I have a question, how can i use displacement for mash painting now?
@IstyManame
@IstyManame 3 ай бұрын
And how do you do it on the landscape that can't be vertex-painted? Surely not just copy paste my 7 layers to make the wet version of each one
@he6e
@he6e Жыл бұрын
Is there anyway of displacing a blend material? This was a fantastic video, subscribed!
@lonewolf_studio
@lonewolf_studio Жыл бұрын
Not that I know off but hopefully I will find a solution for this!
@LeandroOliveira3D
@LeandroOliveira3D Жыл бұрын
Thank you, man! I have a question: in my case, the texture of the Blended material is in low quality. I downloaded them as highest quality. Do you know why?
@LeandroOliveira3D
@LeandroOliveira3D Жыл бұрын
I figured out why: textures can´t be setup as Virtual Texture.
@24vencedores11
@24vencedores11 Жыл бұрын
Congratulations! Can we use this tricks in a character or clothes as well?
@lonewolf_studio
@lonewolf_studio Жыл бұрын
I think so but am sure there is a better way for this.
@lenstobrush7266
@lenstobrush7266 2 жыл бұрын
Can you have nanite enabled for other meshes in the scene just not for the ground you are using to create the puddles or does nanite need to be turned off completely. If it’s the latter that’s quite a huge sacrifice just to have puddles in your scene. Great tutorial though.
@lonewolf_studio
@lonewolf_studio 2 жыл бұрын
I prefer to not use nanite in this method because Unreal Engine is still Early Access. There is a lot more to fix.
@sahyejrah8209
@sahyejrah8209 2 жыл бұрын
thanks bro
@elijahhertzog772
@elijahhertzog772 2 жыл бұрын
Nice tutorial! A way to fix that bug which works for me is to drag a cube into the scene and select it first, then select the meshes you want to paint after. The bug only affects the first mesh selected!
@lonewolf_studio
@lonewolf_studio 2 жыл бұрын
That is correct! This is what I did and thank you for the information :)
@silmusashi
@silmusashi Жыл бұрын
If you have a decal to project on a mesh that has puddle. How to make the decal under the puddle?
@TheCynicalNihilist
@TheCynicalNihilist Жыл бұрын
could this be used for blood? I was playing Dead Island 2 which was made in UE4 and it has some great saturation of pools of blood on surfaces like cloth that is reflective in some parts and others its more dried. Trying to find a way to emulate it.
@yashmunankarmy4408
@yashmunankarmy4408 2 жыл бұрын
Can you make rain fall tutorial... For archviz
@lonewolf_studio
@lonewolf_studio 2 жыл бұрын
I will be doing this in a new upcoming tutorial with free water, fog and god rays effect. 🙌
@iiiinsomniiiiac
@iiiinsomniiiiac Жыл бұрын
Hey, unfortunately it is not painting in my project.. Is there any fix for that? Nanite is disabled.
@GeoTravels03
@GeoTravels03 2 жыл бұрын
Is it possible to paint those puddle directly on the landscape? (Using 4.27 version)
@tylerscott3192
@tylerscott3192 Жыл бұрын
I keep getting the error, Current blending setup doesnt support more than 3 material instances. but I only have 3 selected ?
@MrMintiX
@MrMintiX Жыл бұрын
same :/
@AmitgamerOG
@AmitgamerOG Жыл бұрын
this UN 5.2 glitch bro i am also face this problem :(
@MrMintiX
@MrMintiX Жыл бұрын
apparently material blending is not part of UE5.2 anymore... no clue what an alternative for this could be :/@@AmitgamerOG
@JuyongJeon
@JuyongJeon Жыл бұрын
only without Displacement right?
@lonewolf_studio
@lonewolf_studio Жыл бұрын
Yes 🙌
@The9PointStar
@The9PointStar 2 жыл бұрын
I follow the tutorial step by step but i cant see the water, why? thanks
@pvpwm5703
@pvpwm5703 Жыл бұрын
bruh doesnt work for me
@ing_frantisek_mohykan
@ing_frantisek_mohykan Жыл бұрын
Current Material Blending setup doesn't support more than 3 material instances. - how to fix this rubbish?
@lonewolf_studio
@lonewolf_studio Жыл бұрын
Unfortunately you can’t like this. You have to start using blueprints and connecting different kinds of textures. But you still can do multiple blend materials.
@nokiaaingel
@nokiaaingel 11 ай бұрын
@@lonewolf_studio Im getting this message as well even though I only have 3 materials? any idea what is happening?
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