Hello, Unity relased the ECS 1.0 experimental version. The core concepts discussed in this video are still relevant but some changes need to be taken into account. You can still use systembase and Entities.Foreach even if they are no longer the recommended solution for 1.0. The translation and rotation componeents have beed replaced by a single TransformAspect "component". The RenderMesh component is no longer set on hte cube you can set the RenderBounds insted. Happy learning !
@DaveWelsh79 Жыл бұрын
I don't see any "ConvertToEntity" checkbox using 1.0.0-pre15. Do we need to use a Baker instead?
@WAYNGames Жыл бұрын
Yes you need to use subscenes and baker. Check out episode 5 of the series.
@AtmosMr2 ай бұрын
@@WAYNGames Hi. I tried using Unity 6 but it seems a lot has changed. I like your presentation style though and maybe you would consider updating the videos to follow along.
@WAYNGames2 ай бұрын
@@AtmosMr looks like you found the updates series. kzbin.info/aero/PL6ubahbodJ3OMKeICEIfVE268GGzGLkoU&si=SKMtD8LSQq6nHSl0 This one should be closer to the latest versions. If you have any trouble come ask on stream every Monday Wednesday and Friday, or on discord any time;)
@kilikopela832 жыл бұрын
Excited for further episodes!
@WAYNGames2 жыл бұрын
Thank you for your comment. It's great to know you apreciate it ! If you have any feedback on the video (pace, audio quality,...) let me know here or on discord ;).
@MarekNijaki2 жыл бұрын
Awesome video! Will share some of my thoughts about it on the discord later
@WAYNGames2 жыл бұрын
Thank you so much! I look forward to hearing your feedback!
@mrbinggrae59542 жыл бұрын
This is a clean tutorial video.
@WAYNGames2 жыл бұрын
Thank you for the compliment.
@bierkules26082 жыл бұрын
Hope we will see many more.
@WAYNGames2 жыл бұрын
That's the plan 😀 !
@Steve-ni5mg10 ай бұрын
using Entites 1.0.0-pre.65 remove mouse right click menu -> ECS -> System Script but, create basic C# script. and it inherits SystemBase. Also, it appears that "Translation struct" and "Rotation struct" have been removed in the latest version. I looked at the official documentation and handled it with LocalTransform. It seems that Time.DeltaTime has also been changed to World.Time.DeltaTime. Additionally, since the "Entities.WithAll" classification seemed to be subdivided, I changed the code to WithAll() and tested it.
@WAYNGames10 ай бұрын
Thanks for sharing your feedback on what changed in the API since the video. A more up to date series will start this week so stay tuned ;)
@lemuelapperson8532 жыл бұрын
I get the following error, "error DC0223: Entities.ForEach uses ISharedComponentData type RenderMesh. This is only supported when using .WithoutBurst() and .Run()." . I switch the Schedule() to Run() and I get the same error.
@lemuelapperson8532 жыл бұрын
"Entities.WithAll().ForEach((ref Translation translation, in Rotation rotation) => { " Worked for me. I dropped the 'in RenderMesh mesh' .