I've uploaded an extended tutorial (start to finish style) of this that you can check out here: kzbin.info/www/bejne/ZoCsaYd8os-ErK8
@kevinjackandahuamamani47582 жыл бұрын
Es increíble el trabajo que haces, tengo que buscar videos en inglés para aprender más de este maravilloso programa por que en mi idioma no hay calidad como la tuya, espero que hagas un tutorial más explicado para hacer el agua por favor 🙏.
@hlaia8 Жыл бұрын
this vdeo looks great but definetaly not beginer friendly, I hope I can follow the extended one, thx
@b.p45233 ай бұрын
Very poorly explained
@matslarsson59882 жыл бұрын
I'm a huge horror movie addict. I've seen every shark movie there is. The number is in the hundreds. The budget of those movies are often minimal but even for those who had money to spend, I'd say you managed to make a more realistic underwater shot of a shark than 99% of them. I really wish you'd make more like this video. Some sort of a follow up. Great job, very inspiring and impressive!
@heveycreations41972 жыл бұрын
100% agree on this, he puts lots of moviemakers to shame with his talent.
@Regoliste2 жыл бұрын
@@heveycreations4197 Thanks man that means alot, I just like to attempt making good looking shots and see what I end up with.
@barryjones64792 жыл бұрын
@@Regoliste Have to agree with the above. Stunning example! Thanks for sharing your workflow with the community.
@SmugCrusader Жыл бұрын
But have you seen cruel jaws?
@matslarsson5988 Жыл бұрын
@@SmugCrusader Oooooh yeah, good old Bruno Mattei directed that one (under pseudonym) :-D
@LeStuff2XEWER2 жыл бұрын
I'm speechless, it's one of the best tutorials on Blender
@Regoliste2 жыл бұрын
Thanks!
@L-Andreas-20037 ай бұрын
Underwater graphics have big budget for every cinematic studios... And one men with huge blender experience doing this for free... Fantastic!
@Regoliste7 ай бұрын
Incredible isn't it? The progressing power of one person equipped with one computer allows for the creative compositions that strive closer to cinematic quality than ever before. I appreciate the comment! You can do things too.
@vattron9225 ай бұрын
Finally someone who explains the WHY !!! Most tutorials out there are just tells you straight up to add something without telling why and when to use that said thing. Thank you for this subbed!
@ippotsk Жыл бұрын
Strictly Eevee user here, I'm wondering how good this would look on it! Thanks for the tutorial!
@Regoliste Жыл бұрын
As of right now, Eevee isn't capable of accurately reproducing these effects. This ocean effect gimick in particular heavily relies on dense volumetrics and refractions, which is only possible by ray tracing within Cycles. How come you are strict on Eevee? I would encourage you to encoporate Cycles to your workflow if you desire realistic visualisations like this. Hardware shouldn't even be a limitation as Cycles today is incredibly efficient and powerful, I've done so much from just a laptop. Good luck out there!
@nypier4 ай бұрын
@@Regolistehey man, what are the best settings in cycles for more lower end computers.
@NimoClancy2 жыл бұрын
Once again im amazed by the quality of your blender work. Simple and yet effective. Amazing stuff man
@craigbaker63822 жыл бұрын
Really awesome. Looks fantastic without being overly complex and thank you for the "secret" detail of turning shadows off and the dark dome. I would never accidentally try these 2 specific things.
@3dmonkeybizz Жыл бұрын
Clean, Cool and Smooth................. Thanks for a super tutorial! I am now off to the extended version................
@MJBold_12 жыл бұрын
I was legit smiling all the way through this tutorial. Super cool! I feel this was almost more a tutorial on the methodology of how to create an underwater sequence, very neat dude!
@fortissimoX6 ай бұрын
You've achieved really impressive realism with this one. This effect could easily be applied to top movie production, and nobody would notice it. Well, maybe some CG freaks... Thank you very much for sharing all the steps in recreating the scene! 👍
@Regoliste6 ай бұрын
Hey thanks for the comments and you are most certainly welcome, I'll get back to making these kinds of videos again soon
@vfxeriksen8694 Жыл бұрын
Increasing the size of your volume cubes is a good way to get rid of seams in the background. Thanks for the tutorial!
@Regoliste Жыл бұрын
Glad you got something out of it!
@M_k-zi3tn2 жыл бұрын
Bro those acoustics are amazing
@tailscape Жыл бұрын
this is absolutely insane
@Wamanyafu4 ай бұрын
BEST ×10⁹⁹⁹⁹⁹ TUTORIAL EVER WATCHED
@AlexLupoz Жыл бұрын
A photorealistic tutorial and great technique (much better than some CGI movies these days) and all for FREE! Angels, bless this guy, please 🙏🙌
@adiiiiii12 жыл бұрын
So far, this is the best looking underwater tutorial in Blender I've seen. Thank you!
@Regoliste2 жыл бұрын
You're very welcome
@kuzoscity2 жыл бұрын
Just started trying to use Blender a few days ago. Can already make some basic stuff such as a sword. This is incredible work man, underrated as hell. Keep it up.
@Fil--fil10 ай бұрын
Thank you very much for the tutorial, i decided to make a 3d animation for a school project and this has helped a ton.
@solidsnake1449 Жыл бұрын
I was breaking my head about how to create such a scene.. Thank you so much, it looks very good! 🎉🎉
@Wuumaximoff Жыл бұрын
Saving for a future animation.
@yvonnenorahdance8568 Жыл бұрын
This is beautiful tutorial. I learnt so much with it about blender within those minutes than ever before. Looking forward to more of your content
@Regoliste Жыл бұрын
Glad you enjoyed and learnt something from it, more cool videos coming soon!
@BURNCASTLER9 ай бұрын
Tip: Type #frame/15 in Time at 1:08. For auto animation.
@nixorsnet Жыл бұрын
Great tutorial!
@Regoliste Жыл бұрын
Hey thanks!
@agamonal Жыл бұрын
It's just what I've been loking for a while !!!! great job !!!! Thaks for sharing
@Regoliste Жыл бұрын
Glad you found this video! Good luck out there.
@HubertKnoblauch3DContentOnline Жыл бұрын
Best underwater tut out there for sure
@umemakhan6506 Жыл бұрын
This was a really informative summary! thanks for this.
@ImSol3D2 жыл бұрын
This looks soooooo good, like this might be the best tutorial/ blender video I’ve watched. I’m 100% going to make a underwater shark scene following your steps!! Thankyou
@Regoliste2 жыл бұрын
Hey thanks! That means a lot coming from someone who has similar content. Didn't realise my little shark scene was this inspirational haha
@ImSol3D2 жыл бұрын
@@Regoliste yeah I know it’s weird but I think it’s because it’s a lot of different things coming together and making an insane looking underwater scene!!
@therealcaydonrascoe Жыл бұрын
@@ImSol3D sol watcha doin here?
@ailover7777 ай бұрын
Truly impressive.
@Regoliste7 ай бұрын
Thanks!
@aarshinkov Жыл бұрын
You deserved a new subscriber. Simple and effective tutorial and a beautiful result.
@AdamTomaszczyk2 жыл бұрын
You definitely deserve more attention in Blender community. Great tutorial! Thank you for sharing. The final shot looks VERY convincing. All the best from Southern Poland! And keep up the great work. Adam
@Regoliste2 жыл бұрын
Hey thanks for the kind comment!
@amubaesports16702 жыл бұрын
Wow ur style of explaining is very clear and entertaining to watch. 👍
@Regoliste2 жыл бұрын
Hey thanks for watching! That's the style of video I aim for
@dystopia-l4u8 күн бұрын
the best tut
@stylezmorales Жыл бұрын
thanks for the video bro, I did catch the caustics video from Polyfjord a while back, but never gave it a go. But now after seeing this I would like to create and underwater scene really soon. Good to know that I am starting to get a firm grasp of Blender. I tried to break down what the possible process of this was before watching the video, and got most of it right except for the refraction part, thanks for that! Liked and Subbed!
@speedy47672 жыл бұрын
bro u are soo good please keep up
@patriciomontoya2347 Жыл бұрын
SICK RESULTS ‼💯
@joelmulder Жыл бұрын
Great video, but two points of feedback. Lowering the focal length means increasing the FOV. Lower focal length = higher FOV = wide image. Also, to truly simulate an accurate underwater shot, you would have to simulate Shell’s window, which is the circular area of clarity seen when looking upwards from underwater, beyond which the surroundings reflect due to light refraction.
@Regoliste Жыл бұрын
Great tips! Yeah I messed up the words of focal length with FOV so you got me there haha. And yeah I did briefly think about that 'area of clarity' that exists when looking near up, would have looked even better with it, but at the time it wasn't worth the effort to figure out how to apply such a tiny effect. And let's be honest here, this whole process is only a mockup and some cheap tricks to imitate the general stylization of real underwater footage, the effect can easily break but for the most part I think it works. If you want to get technical and explore true computational simulations of large scale water bodies I'd suggest looking into WetaFX and their impressive work on Avatar: The Way Of Water, which ofcourse in order to obtain truely accurate simulations, was generously backed up by an entire vfx house, millions in funding, thousands of industry setup GPUs and literally unprecendented simulation solving technology that accumulated up to 18.5 petabytes in data for the film, which sorta gives you an idea of the difficulty of recreating real life on our tiny computers hehe.
@avi_brand2 жыл бұрын
u really make everything easy n simple great vid man ur vid really help lazy editors like me❤
@nevillebossilo70882 жыл бұрын
2:22 😍😍😍 oooohhhhhh
@shitshow_12 жыл бұрын
You did keep this video Precise and Concise, Great work!
@mikebe14677 ай бұрын
what a perfect tutorial! Fastest Subscribe button
@Regoliste7 ай бұрын
Hey thanks!
@Rigiroony Жыл бұрын
Would really help to explain which nodes were used for everything. Definitely the Add and Difference. I'm a beginner and have now clue where to find those.
@Regoliste Жыл бұрын
Hey there. As mentioned at 2:56, The node you're looking for and can search in the bar is called Mix node and its responsible for providing a variety of color mixing options such as add and difference, hope this helps.
@lazycreator77942 жыл бұрын
This is amazing, subscribed right away. Your work is unbelievable man, hope you grow faster 😍
@RediarX Жыл бұрын
ahhh you make it look so easy... beautiful work!
@Regoliste Жыл бұрын
Thank you!
@abdullahalsayed6616 Жыл бұрын
@@Regoliste even after adding a dark dome (before adding a sun) the hdri lights up the model from below what do I do
@michaelsoto98692 жыл бұрын
Love this tutorial, concise and a very effective result.
@emithecreatoroficial3 ай бұрын
amazing
@DerekElliott2 жыл бұрын
Nice!
@Regoliste2 жыл бұрын
Big fan of you :)
@theG.P Жыл бұрын
It looks straight out of Discovery's under water Shark Documentry 😂 i think it's clickbait at start but you really done a Great job, keep making this Realistic CGI more.
@FilmSpook Жыл бұрын
Thanks again for all your great work!! You're a Great Teacher. Best Wishes
@Learn3Dart Жыл бұрын
Great !!! its very nice work you done because your video is short and meaningful. KEEP IT UP!!
@blank1412 жыл бұрын
straight to the point and Concise, Nice ❤
@aymanright95542 жыл бұрын
I love your videos bro , it's very helpful
@brobocops2 жыл бұрын
Awesome workflow and a great result!!
@muhammadfj37002 жыл бұрын
1:28 Could someone please explain why my refraction shader appears black when viewed from below?
@Regoliste2 жыл бұрын
When applying an ocean modifier on a plane, the face orientation or 'normals' are on the top side, where it looks right. To view from below, you either need to 'flip normals' of the plane or just rotate the entire ocean by 180 so the top side becomes the underside, maybe check out my extended tutorial on this linked in the description, hope this helps
@AfterHours-3D-vfx Жыл бұрын
@@Regoliste this answer should be pinned to the top. Thanks!
@ivanpergasiFreelance2 жыл бұрын
Impressive.... Respect bro
@ameshkavi11112 жыл бұрын
You're the best bro
@Mehdi0montahw Жыл бұрын
woow
@kenttimothy2 жыл бұрын
impressive content and very concise, i like it
@YTRINX2 жыл бұрын
nice tut can't wait to see what you do next
@philosophyfrog2653 Жыл бұрын
This is amazing, thanks for sharing!
@Aron224.2 жыл бұрын
You are just awesome.
@OneFromEasternFinland Жыл бұрын
I'm speechless
@oligos2 жыл бұрын
Awesome video man
@sumandatta12 жыл бұрын
awesome tutorial! Thanks!
@Regoliste2 жыл бұрын
You're very welcome
@matchdance2 жыл бұрын
Damn that is so fast and easy and smart
@mrbatit2 жыл бұрын
so cool!
@lukayz13632 жыл бұрын
Amazing trick
@adeo Жыл бұрын
You shouldn't use a transparent shader for the particle cube, it actually adds a bit of render overhead. You should instead just uncheck in the particles system settings "show emitter" under the "render" tab
@Regoliste Жыл бұрын
Very useful tip that I will keep in mind from now on, thanks.
@adeo Жыл бұрын
@@Regoliste You're welcome :)
@Yakusantek08 Жыл бұрын
thank you
@wildfighter Жыл бұрын
is it in evee or cycles ?please let me know
@Regoliste Жыл бұрын
Cycles!
@wildfighter Жыл бұрын
thank you. can i talk with you , i have some issue in this scene , 1st problem dark area under the ocean surface
@wildfighter Жыл бұрын
just now i have seen , there is a extend version , ok let me finish and try , if i cannot do , hope you will help me
@daunhidupwa8768 Жыл бұрын
1:40 how to import the Shark Model? i've downloaded from the same artist in your description but the file is .blend. but i'm confused how to import it to my underwater project
@Regoliste Жыл бұрын
Easy! Make sure you enable the 'Copy Attributes Menu' Addon that comes with Blender already. Then it's literally as easy as copy pasting any other file, open shark blend, select the shark bone and mesh, Ctrl+C, go to underwater blend, Ctrl V, that's it, basically like appending but faster, hope this helps!
@815-n8e9 ай бұрын
Hell yeah thank you
@principedelapaz35937 ай бұрын
thank you bro
@Regoliste7 ай бұрын
You're welcome bro! Thanks for commenting
@hiumanwu998710 ай бұрын
It is an amazing tutorial!For me, the most difficult part is lighting ,I can't make the lighting as beautiful as yours. When the light go through water, it became blur and diminished, especially the spot light. And I also can't make the beautiful sea wave texture under lighting.Could you give me some suggestion?
@imiy2 жыл бұрын
2:25 *INCREASE the FoV. By reducing the focal length you INCREASE the Field of View.
@Regoliste2 жыл бұрын
Thanks for the correction
@trekantsknold7292 жыл бұрын
oh. my.. GOD! I love u T_T thaaanks
@mahmoud_ali_9632 жыл бұрын
جمييييل جدا شكرا جزيلا لك😍🧡🧡🧡
@vlandarin6196 Жыл бұрын
3:10 i dont have [ ] use nodes, on spot light why? Oh i not turn on cycles sorry!
@Regoliste Жыл бұрын
Glad you figured it out!
@daunhidupwa8768 Жыл бұрын
3:27 how to add the keyframe for the value node?
@ZyloGG Жыл бұрын
The hdri he used in the vid is “kloofendal 48d partly cloudy (pure sky)” from poly haven he downloaded the 2k exr
@EdenMorningstar-EEEchannelАй бұрын
Helpful tip to creating large scale Ocean scenes: Click into the time Setting, then type: #frame/47 and it will animate it for a 250 frame ani automatically, Then you can duplicate and snap the edges together and the animation will be seamless.. :D your welcome :D
@balajidhamotharan65432 жыл бұрын
amazing content👍 can you recommend any compositing tutorial 🙃
@dmitryclaim99042 жыл бұрын
Really helpfull
@bananabus. Жыл бұрын
so when i put in the volumetric shader, it becomes pure black. no light
@edavidrowley Жыл бұрын
The underside of my plane is dark. Like from above it looks normal but from beneath its dark around the edges and only clear if you're looking straight up. Has anyone had a similar issue? Did I miss a step or something? I've spent a while trying a few different things with the lighting, the plane texture, and the world settings to try to resolve the issue but haven't had any luck yet. I also noticed that it only does this in cycles and not eevee. Is there something wrong with my render settings? I was hoping to do this render in cycles.
@Regoliste Жыл бұрын
What you want is to fix the normals. Basically with a plane, the only correctly facing normal is the 'top' side'. This means that the 'underside' of the plane has inverted normals. Normals determine many properties of a material's final outlook, including refraction and therefore create those black artifacts I heard dozens of people describing. To fix this, you can simply flip the ocean plane so the 'top' and correct normals side become the bottom underside. I explain this in my extended tutorial of this video here: kzbin.info/www/bejne/ZoCsaYd8os-ErK8
@edavidrowley Жыл бұрын
@@Regoliste Thanks!
@leecaste11 ай бұрын
@@Regoliste Thats not correct, normals should point up, from a light ray perspective, going from air to water is different than going from water to air. As long as the glass shader is correct, including the IOR the only thing you should see, as you said, is reflection or refraction. If you see black, it’s probably reflecting the black environment (which should not be pitch black anyways). Instead of a black half dome, it may be better to mix the bottom half of the hdr with a ramp going from very dark blue at the very bottom to light blue at the middle point of the hdr. Also to make shaders (shark skin) more realistic, you should substract 0.33 from there IOR as this is the difference between air and water IOR. For example, if you have a glass bottle with an IOR of 1.55, you should change it to 1.22 if you’re going to render it underwater. If you’re going to add air bubbles,use an IOR of 1.33 but the normals should point to the inside, you’re going from water to air, the same as the plane for the water surface.
@h20delorian Жыл бұрын
Great tutorial, although when I go into cycles or rendered view, it doesn't look like water and rather a flowing color, and when I render or go into the camera, I can't see the water at all
@vikaskumar-lr4cn2 жыл бұрын
That's very helpfull
@Aurora-eo2ef5 ай бұрын
Can someone help me? Why even if I add the principled volume in the shader the cube remains trasparent
@Oliver_oliverland6 ай бұрын
What version is this
@sgasolacewolf4930 Жыл бұрын
For some reason the cube with the principle Volume didn't work for me its just a black cube it's not turning blue or anything
@Regoliste Жыл бұрын
Check out the extended tutorial linked in the description for a step-by-step walkthrough, the volume needs a lot of settings to be played with like the density. You also need a strong sunlight to compensate and make sure your ocean plane shadow visibility is disabled.
@sgasolacewolf4930 Жыл бұрын
@@Regoliste alright thank you
@Zero-im1se2 күн бұрын
maaan im stuck on the caustics, im using the same exact values and all but instead, when i shine the light onto the plane, it looks like a bunch of static instead of caustics.
@unstoppablek9755 Жыл бұрын
I have a problem with the caustics on the spotlight, on a plane they work but as soon as I add the nodes to the spotlight plus the mapping and texture coordinate it doesn't show
@RipRecords Жыл бұрын
Can I pay you to create a scary deep ocean underwater background plate (with possibly lightning above) for a video project I'm working on??
@Regoliste Жыл бұрын
Sure man, just get in touch with me by sending a DM on my instagram so we can talk more! instagram.com/regoliste/
@RipRecords Жыл бұрын
@@Regoliste Followed and DM'd you (@WhoisRip)
@Mastershifu7072 жыл бұрын
I've been learning blender since 1 month and your tutorials are very simple and informative. You earned a Sub. Btw I couldn't understand nodes it's like a nightmare for me. So how can I get better at this ? any suggestion will be appreciated 😊
@Regoliste2 жыл бұрын
Yeah nodes are tricky! But once you understand how they work it will be immediately easy. Node based systems are similar to layer based systems you might be familiar to in photoshop for example. Except instead of multiple effects layers stacked on top of another, the layers are linked as a pipeline through different stages, from input to output. Shader Nodes control how a model looks and are basically combined operations of different effects and color inputs linked together to form one final material output. These inputs and effects can be transformed, mixed, mapped out and repurposed in any way we want. I found a good beginner tutorial by Brandon that's dedicated to explaining everything and should help you out: kzbin.info/www/bejne/jZiVZWevZ8tsfNk
@Mastershifu7072 жыл бұрын
@@Regoliste thank you so much
@rmr299928 күн бұрын
why is mine not displaying the colors in realtime, and also when I go to timeline and animate it, I followed the steps you did, but mine doesn't animate realtime.
@deep86732 жыл бұрын
Thank You !
@GenuineHeals Жыл бұрын
thanks so much
@Shattered3582 Жыл бұрын
where the hell is the visibility settings in the render tab 1:31. is it an add on cue i have never seen that setting in the two years i have had blender
@Regoliste Жыл бұрын
It's purely from Blender. For context, the visibility settings is only possible in cycles and when selecting an object.
@Shattered3582 Жыл бұрын
@@Regoliste it still isn't showing, i have tried it in two different versions
@Regoliste Жыл бұрын
@@Shattered3582 I don't know what to tell you dude, you can look up the official blender document yourself here: docs.blender.org/manual/en/latest/scene_layout/object/properties/visibility.html
@Shattered3582 Жыл бұрын
@@Regoliste its fine, i have done a different scene and i would probably find out what is wrong by accident, but thanks for the help this tutorial did help with the water texture
@issawade2075 Жыл бұрын
hey i was wondering wich blender version did you use for this tutorial. That's beatiful ty for sharing this
@Regoliste Жыл бұрын
Blender 3.3.1 but this effect is achievable in any version
@CameronKiesser2 жыл бұрын
How do I judge how fast a creature should go in proportion with the movement animation? I don't want a slow moving creature go too fast from point A to point B.
@Edits.of_lown8 ай бұрын
How to make animation like lights are off with no experience