How to easily get 3D models in EFPSE

  Рет қаралды 833

PixelwolfOG

PixelwolfOG

Күн бұрын

Пікірлер: 22
@RequiemForRavenholm
@RequiemForRavenholm 3 күн бұрын
I'd like to see a video tutorial on 3D model based enemies and viewmodels at some point in the future as I don't feel like its elaborated on enough.
@PixelwolfOG
@PixelwolfOG 3 күн бұрын
This video was simply for the absolute basics of getting models in to your scenes. There are still many things to cover like the ones you mentioned as well as what applications to use to get them game ready, texture changing with FSM, placing them with scripts and moving them with scripts and more. These videos will come at a later date when I have some time to make them :)
@zaukr
@zaukr Күн бұрын
rise and shine mr freeman rise and shine not that i wish to imply you have been sleeping on the job no one is more deserving of a rest and all the effort in the world would have gone to waste until well lets just say your hour has come again the right man in the wrong place can make all the differen
@mikulusaurus
@mikulusaurus Күн бұрын
Thanks for making this video so fast, appreciate it and I look forward to more 3D tutorials from you 😎 Maybe 3D enemies or weapons next?
@misanthropomorphic
@misanthropomorphic 4 күн бұрын
Great stuff! Thank you!
@pmhsgamingnonsense2438
@pmhsgamingnonsense2438 4 күн бұрын
fantastic job!
@Creationkitnz
@Creationkitnz 4 күн бұрын
That was quick! 😂🔥
@PixelwolfOG
@PixelwolfOG 4 күн бұрын
Easy when you know how lol
@EMANVlogs-ix3bi
@EMANVlogs-ix3bi 2 күн бұрын
Please make a video on animated 3d model weapons
@PixelwolfOG
@PixelwolfOG Күн бұрын
Added to the to do list
@EMANVlogs-ix3bi
@EMANVlogs-ix3bi 23 сағат бұрын
@@PixelwolfOG sweet
@KARGOBOBBY
@KARGOBOBBY 4 күн бұрын
Hi, is there any way to create a snowfall effect on the level? it is not necessary that snow actually falls... The effect of flickering snowflakes in front of the camera is enough... I noticed a noise filter on your video and thought about how it could be repeated, but with snow :)
@PixelwolfOG
@PixelwolfOG 3 күн бұрын
Hey, the noise filter is just part of the shader I wrote for the psx effect but I have also now got an animated HUD effect so it would be possible through that but I also have custom particles that fall for water droplets in certain areas, this could be used to mimic a snow fall as well.
@francescogerlin8006
@francescogerlin8006 3 күн бұрын
Hi, I don't have the option to import extensions other than m3d why?
@PixelwolfOG
@PixelwolfOG 2 күн бұрын
Most likely you are on an older build. Download the latex ce dev build and you will have them
@francescogerlin8006
@francescogerlin8006 2 күн бұрын
@@PixelwolfOG thanks!
@AudioMayhem100
@AudioMayhem100 4 күн бұрын
Do you know of any software new or old that can use MD3?
@PixelwolfOG
@PixelwolfOG 4 күн бұрын
This is Noesis. I use this to convert files to MD3 richwhitehouse.com/index.php?content=inc_projects.php&showproject=91
@LAG-Family-Gaming
@LAG-Family-Gaming 10 сағат бұрын
Thank you for sharing these videos. It has really helped me learn the engine quickly. I just shared a video of a lighting test I did in EFPSE. Love to get your feedback: kzbin.info/www/bejne/jpiTnmile7-DgK8
@PixelwolfOG
@PixelwolfOG 10 сағат бұрын
Looks like a good balance between light and dark but do remember the most recent dev build has a few lighting bugs in it so may not always work as intended!
@LAG-Family-Gaming
@LAG-Family-Gaming 24 минут бұрын
@@PixelwolfOG I found that the models I created only make a box around it for collision (bummer). But that gave me an idea, I combined creating invisible walls and modifiers to match a 3D model. I pre-lit and textured a model that is the room you see in the video. The invisible walls are placed to match the room so it looks like the walls are still getting impacts. The results look neat, but are much more time intensive to create.
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