Hi Mark and thank you for inspirations considering workflows. I have little shortcut considering scaling keys. You could simply select keys in graph editor and in the value field on the status line type *=-1. So timing values with -1 is inversing values. In that way you could also offset keys in the time field such as +=10, -=10 etc.
@LFA_GM10 ай бұрын
Straight to the point. Worked for me. I added the root motion to a new anim layer, so I can toggle on/off. Keep up the good work!
@ekapratama28944 ай бұрын
So you can make the character stop at a specific spot ?? If so how do I do this ?
@LFA_GM3 ай бұрын
@@ekapratama2894No, I can't. I mentioned animation layer as a technique to modify an existing animation ("base layer") in a non-destructive way, so you can enable/disable the modifications if you want. I hope that clarifies.
@ekapratama28943 ай бұрын
@@LFA_GM I see. Do you happen to know how I can make my character stop at a specific spot ?? Because my character kept going forward without stopping
@LFA_GM3 ай бұрын
@@ekapratama2894 you want to create transition animations ("Idle to Walk" and "Walk to Idle"). Mark has two videos in this channel. Check them out.
@paolaabril292223 күн бұрын
woow! thanks a lot!! I will try it definetely now! as what i tend to do is the first option or starting a new walk instead
@lewisnorden3744 Жыл бұрын
Needed help with this and this wonderfully and super easy to follow and understand. Thankyou!
@Malakaiser Жыл бұрын
Thanks for this! I was wondering if the same tactic would work in blender, so I tried it, and it does! I'm no tutorial maker mind you, but here is how I made mine work. In blender's case, instead of Z being forward and backwards, its Y, so that's the keyframe range you would select on the graph editor for the foot control. Also, in order to copy it to the root bone, the root bone seems to need at least 1 keyframe active before you can paste the Y graph from the foot control. And in order to have the root bone keep moving forward into infinity, instead of using "Make Cyclic" on the root bone, you have to use "Linear Extrapolation" instead!
@mangakeyyorivaldy911711 күн бұрын
I've used your method, but my object only moves back in place without moving forward
@otodaxter Жыл бұрын
your method is so insane, you save me a lot of time thank you, i hope watch another video like that :D
@kittyface27 Жыл бұрын
thank you so much this is a game changer for me
@danpym3D11 ай бұрын
life time saver!! 👏
@vikaskunwar Жыл бұрын
this same thing i am doing nowadays the walkcycle looks ok but as soon as i converted it into prograceive walk its start looking bit off. Thanks for this knowledge, really going to helps me alot.
@gercektaskala2275 Жыл бұрын
Thank you very much for this very helpful video.
@JoshPurple Жыл бұрын
Excellent, Thank You 🏆👍!
@moharramzarenosale Жыл бұрын
Hi.thank you mark for your attempting💖
@Axiasart Жыл бұрын
Thanks for the video 🙏
@LorryUz9 ай бұрын
Hi, can you tell us how to stop it at a specific time, please?
@TheBacktohellКүн бұрын
Hello Mark, thanks for the tutorial, so i have animated a progressive cycle, and now i want global control to move with character any help.!
@atthariqinsanulhaq7 ай бұрын
This is helpful 💯💯
@michipeka9973 Жыл бұрын
I do the same thing to check if my walk cycle is not weird when developed in world space, as a matter of fact I even wrote a script which does the whole operation - back and forth - for me.
@Machi_ADL Жыл бұрын
nice!thanks bro!
@TopsonNoble11 ай бұрын
This is very neat
@Aditya90sKZ Жыл бұрын
This works as it said in the title for walk cycle. But what to do when the character is somewhere else and he has to move from pos x to pos y?
@javohirparpiyev Жыл бұрын
Thanks a lot
@wlkrboi Жыл бұрын
is it exactly the same for a run cycle?
@melt503626 күн бұрын
Hi how do i get it to continue moving forward? It cuts off after 50 frames since that's how long my walk cycle is.
@forzamaya4087 Жыл бұрын
Thanks
@Lucky-lo2wc Жыл бұрын
can we apply this method to run cycle ???
@hotsauce7124 Жыл бұрын
Very cool
@adamwaters9833 Жыл бұрын
Do you have a tutorial of a treadmill walk cycle translating forward without having to use the all curve?
@_KiMoN_ Жыл бұрын
it will be great if you do full body walk cycle tutorial
@ImHendro Жыл бұрын
He did
@_KiMoN_ Жыл бұрын
@@ImHendro not step by step like run tutorial one
@awat328 ай бұрын
Does the master control translation need to be zero at the start? Because I move my character around my environment and the translation is not zero.
@ioandragulescu606310 ай бұрын
there's also using animbot to flip the curve :)
@animationtool1115 Жыл бұрын
Cool
@ramoshka667 Жыл бұрын
hi Mark, i'm using blender and can you show how to do it in blender with basic walk cycle
@luten4824 Жыл бұрын
it is also the method i use in blender with mine 😅
@mehulsoni8220 Жыл бұрын
Hey Mark can you do a video on world space locators. Like with a quadruped anim where the creature is running/walking and doing some behaviour stuff. Thanks.
@ekapratama28944 ай бұрын
How do i stop the cycle at a specific keyframe ? Because my character keeps moving forward without everstoping
@DigitalCreativeWorksАй бұрын
Bake Animation from start to specific point where you want to stop it. By using Curves>Bake Channel
@sureshvallinayagam1491 Жыл бұрын
can you please make the treadmill walk cycle tutorial for beginners.
@Cadence24 Жыл бұрын
If you work on a game, and the game designer or someone else doesn't matter, tells you that the speed of the walk cycle should be 200cm per second, how do you plan it before going into a lot of details in the walk cycle?
@MarkMastersAnim Жыл бұрын
Great question! That might be a good tutorial topic. But, that is a scenario that happens quite often, even sometimes late in the process. Once we start playing it, and seeing it in-game, adjustments usually need to be made. The designers will usually speed up the walk in game, which means lot's of feet sliding. I use a free script to figure out speed inside of Maya, so I usually use that to setup the new speed design has given, then try to adjust my walk cycle to fit. Speeding up/slowing down the animation overall, adjusting the gate, etc. It's great if that happens very early on when the walk is like first pass, but having to adjust the speed of a polished walk happens a lot too.
@Cadence24 Жыл бұрын
I tested some fake scenarios on some locomotions that I did, and its really tough to adjust locomotions to a specific speed, I really think it could be an amazing idea for an in-depth tutorial because I have never seen a tutorial or something close to it anywhere and Im pretty sure its something that you do a lot as a game animator. Adjusting a walking speed is especially tough, because your feet are always on the ground, so from what I tested you can only adjust the speed of a walk cycle by shrinking or expanding how many frames your walk is. Jogging and running are a bit easier because you have in-air poses, so if you increase your in-air poses and decrease the time the feet are on the ground the cycles are faster, and the opposite is slower. but maybe there is an easier method to do those stuff that I don't know about. @MarkMastersAnim
@bacleedon5670 Жыл бұрын
Cooool
@mdoumdou4085 Жыл бұрын
Hello Mark, you did very well! I want to ask how to make a character walking follow a curve. I saw others can easily do it, but I need to learn how to put an animated character on the turn. Should I export an animated character go first?
@mikemcgill5324 Жыл бұрын
Constrain>Motion Path is the answer. Draw the curve with the CV Curve tool first, of course. Bonus Tip: Create a Motion clip with the Time Editor for a looping cycle and then you can use Scale Mode and Loop Mode to speed up or slow down the clip.
@frinziT6864 Жыл бұрын
Hi Mark, I'm trying to use your second method, but my foot is still sliding. I made sure the foot control for translate z is linear from frame 1 to frame 16. I copied the translate z and pasted it on the main controller of the whole body. I then scale it exactly like yours but it's still sliding.
@midniteyt7005 Жыл бұрын
yes this is what happening to me too
@Sampadagurung Жыл бұрын
same here
@Prathamanimator6563 Жыл бұрын
i need this character . where i can download this character
@MrMars53 Жыл бұрын
Does this method some how also work if I wanted the rig to follow a path curve
@MarkMastersAnim Жыл бұрын
Yeah in theory this would work having it follow along a path as well.
@aritraa-p2v Жыл бұрын
is anyone can tell me how to do this with 4 leg animal?
@ExtileFuze Жыл бұрын
Just curious does this apply to a run cycle cause damm I tried with a run and it still slides 💀
@ShadavionGrant Жыл бұрын
Yes same principles apply to the run cycle. But I’m trying to figure out how to get the translation to end at a certain frame. You know how to do that?
@straycatsanimations11 ай бұрын
Where is the walk cycle tutorial
@MarkMastersAnim11 ай бұрын
On my channel. Was uploaded a few weeks ago.
@piyushsoni379710 ай бұрын
Hi everyone! I really need some help translating a creature run cycle forward and couldnt find any video for the same. Can Anyone help. Quadruped. cat.