How to Export Models From Blender to Unreal Engine + Troubleshooting (Blender 2.8)

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3D Tinkerer

3D Tinkerer

Күн бұрын

Пікірлер: 210
@3DTinkerer
@3DTinkerer 5 жыл бұрын
Have a problem exporting your object that I didn't cover in this video? Leave a comment below and I will try to help you out (don't reply to this stinky though).
@jdeckgaming3565
@jdeckgaming3565 4 жыл бұрын
How to make game characters for unreal would be a good video
@chandlerraines9972
@chandlerraines9972 4 жыл бұрын
exporting a single animation i can across an error whats the correct way to export?
@pootytangpooty1
@pootytangpooty1 4 жыл бұрын
If you have models that have other objects connected to it (like parented) will they stay in position?
@riddlz5949
@riddlz5949 4 жыл бұрын
what has me stuck is i can't find just the textures for my object. only the .fbx or .blend files
@Ruumablood
@Ruumablood 4 жыл бұрын
@@riddlz5949 same here but when i imported all, it created the mesh and material but they was both white and thats it,
@chrixinsecondlife7670
@chrixinsecondlife7670 3 жыл бұрын
Thanks for pointing out how to fix the normals, omg, I was trying to find a fix and an understanding of that behavior for such a long time, now it's crystal clear! SHIFT+N to fix the normal of a Mesh in Blender.
@Pkmnrocks08
@Pkmnrocks08 4 жыл бұрын
The way I have been doing that for Blender in specific during export to get rid of that warning and guaranteed embedded materials/textures is in the Export FBX options: 1) I check !Experimental! Apply Transform - This makes sure the pivot point is baked into the object you are exporting so snapping is easier in Unreal. 2) Under Path Mode: Switch it from Auto to "Copy" and check the tissue box (This embeds the textures onto the model) 3) Smoothing Groups warning goes away when you go into the Geometries Tab -> Smoothing. Then in the drop down, select Face instead of Normals Only. From my experience, this has worked on pretty much all version of Blender from 2.7 up. Have fun!
@williamkeener8906
@williamkeener8906 4 жыл бұрын
did i just hear a youtuber say "so i dont waste your time"... instantly subbed
@dancole3187
@dancole3187 5 жыл бұрын
Excellent and very thorough tutorial. People will be referring back to this one for years to come. Thank you so much!
@zamn4348
@zamn4348 2 жыл бұрын
I have been dealing with the same problem for 5 months you have just saved me hours of pain thank you
@GaryParkin
@GaryParkin 4 жыл бұрын
Thank you so much for the time it took to make this. I imported my first model into Unreal engine, and textured it. 2 more things off my bucket list.
@sidhedley
@sidhedley 4 жыл бұрын
I like the way you explain in a 3D environment. very helpful and precise.
@DaRealGoosebumps
@DaRealGoosebumps 5 жыл бұрын
Wow man...i just watched the video from last night...and i wanted to request an unreal video...and here you are! Thanks man!
@3DTinkerer
@3DTinkerer 5 жыл бұрын
I guess I read your mind 🤔
@DaRealGoosebumps
@DaRealGoosebumps 5 жыл бұрын
@@3DTinkerer Aliens! 🤜🤛 Im grabbing a beer and smoke for this one😎
@thewolfofbelgium
@thewolfofbelgium 2 жыл бұрын
My model was rotating as I moved in the scene. Turned out the normals were inside out. Didn't even think to check this. Thanks !
@AZmaybe9
@AZmaybe9 5 жыл бұрын
So I've been trying out glTF as a means of getting materials auto-assigned within the Export process from Blender to UE4. It works with some models and most static objects, (meanwhile other models don't export with textures at all. Currently figuring that out) but I kinda wanna hear your thoughts on it. Works great for static meshes and getting materials from one editor to the other, I think.
@3DTinkerer
@3DTinkerer 5 жыл бұрын
Honestly I haven't heard of the format before but looking at the features it offers I think it might deserve a video itself. The official development website claims it offers faster runtime processing + with the ability to export blender materials into one files sounds very nice for game development. Other thing I'm not sure about is how it interacts with programs like substance painter.
@3d4every1
@3d4every1 4 жыл бұрын
Excellent tutorial, thank you very much for your time and knowledge.
@ic.xc.
@ic.xc. 4 жыл бұрын
We had an issue where someone working in blender on an interior scene, exporting it to Unreal and the scene was completely offset, like 7000 units somewhere off in neverland. I don't what she did or how she managed, but is there perhaps something she could've done wrong when she exported the interior apartment?
@3DTinkerer
@3DTinkerer 4 жыл бұрын
For some reason bender ignores the origin point of your object and sets the origin point as 0,0,0. If your interior is not perfectly centered in your scene it will be offset.
@ZimCrusher
@ZimCrusher 3 жыл бұрын
So the problem I am having is that a crate I bought only has an outside surface, so I rebuild all the sides using cubes in Blender. If I bring them over, they arrive as 4 different objects, and I have to assemble them, but they have the texture I assigned them in Blender. If I combine them into one mesh in Blender (under Object>Join), they lose the texture, and just arrive in UE4 with a flat color, and no way of adding any texture. They don't even show that chess board texture on them. How do I fix/avoid this?
@wanze001
@wanze001 3 жыл бұрын
Thanks , Recalc the inner face solve the face missing problem.
@mrsirmatt
@mrsirmatt 3 жыл бұрын
Really good tutorial video!
@zyian9617
@zyian9617 4 жыл бұрын
Exactly what I was looging for. TY verry much ^^
@markecgazda3880
@markecgazda3880 2 жыл бұрын
You need to turn off backface culling before exporting to UE?!? I have spend long time to calculate outside normals and then I exported it to UE, and I had problems with outside normals like I didnt do it in blender
@nampham6483
@nampham6483 3 жыл бұрын
please make a part 2 video if there are more issues
@digitalx8460
@digitalx8460 4 жыл бұрын
When I select my shape, I do not get an option for Material Slots so i cannot apply textures. What have I done wrong? I'm only texturing it in a simple JPG for know, not sure how to make other "maps" texture wise.
@3DTinkerer
@3DTinkerer 4 жыл бұрын
Maybe you don't have your render engine set to cycles? Check the render tap on the right (it looks like a little camera 📷)
@digitalx8460
@digitalx8460 4 жыл бұрын
@@3DTinkerer Will do thanks.
@Dm2829
@Dm2829 3 жыл бұрын
Thanks a lot for the tips!
@manonthedollar
@manonthedollar 3 жыл бұрын
When I export FBX from blender, even though I have a good pivot point set on my model, when I import it into Unreal, Unreal sets the pivot point to the world origin. Is there sum'sum' I can do differently?
@venkateswararaopulagam7755
@venkateswararaopulagam7755 3 жыл бұрын
Thanks alot ❤.. and i subscribed.. I created a mesh and extruded the faces in blender. When i import the model in to unreal engine the extruded faces appears stretched. What i have to do for this? Please reply...???????
@3DTinkerer
@3DTinkerer 3 жыл бұрын
You might need to set the scale. Select your object in object mode and hit ctrl + A. Then select scale.
@venkateswararaopulagam7755
@venkateswararaopulagam7755 3 жыл бұрын
@@3DTinkerer Thank you so much bro
@hero654789
@hero654789 3 жыл бұрын
everytime i export to unreal, it shows up in unreal, however in the game im modding (days gone) it makes the object completely invisible
@Restart-Gaming
@Restart-Gaming 3 жыл бұрын
Nice but does not work on larger objects just tried a small city map and unless I am doing it wrong will not load in one peace
@Funatiq
@Funatiq 4 жыл бұрын
i try to make a door but i cant walk trough it how can I fix this?
@leviathan789
@leviathan789 4 жыл бұрын
Hey so my mesh in ue4 will sometimes have small triangle holes but in blender looks fine. It is just a simple wall nothing crazy. I use shading and to make it look realistic I use subdivision surface with a displace modifier and a height map with my texture just to get the mesh looking right but if I use it to much to make it look really good it ends up with holes only in ue4
@fidosarchive
@fidosarchive 2 жыл бұрын
I used multiples meshes in different layers and it separated all of it when i put it into unreal engine :(
@cloudpicturescgi
@cloudpicturescgi 3 жыл бұрын
Thank you very much sir.
@jesseg.3371
@jesseg.3371 3 жыл бұрын
Old video, so you may have already covered this. But after exporting from blender and importing to unreal and i apply a texture material, the material is super stretched. I can't find a fix for this, so if you know a fix, please do share!!
@3DTinkerer
@3DTinkerer 3 жыл бұрын
The only thing I can think of is maybe your UVs are stretched in Blender. Make sure none of your UVs are overlapping or stretched. You can also try making sure the scale of your object is 1,1,1. I think the hotkey might be alt-A?
@jesseg.3371
@jesseg.3371 3 жыл бұрын
@@3DTinkerer Thank you. I tried this, but after imported the base UE4 checkered material is super large and very low quality and grainy and, of course, very stretched. :( I really don't want to start over in blender it took me over a week for a basic bathroom and street scene. Lol making the damn sink urinals and toilet was ridiculously difficult lol lol
@zakyaya1620
@zakyaya1620 4 жыл бұрын
Damn! this is really helpful Thank you so much!
@calmchess2515
@calmchess2515 3 жыл бұрын
I have an object that isn't complicated but I can't get it into unreal....its a casino shoe that is used to hold blackjack cards. it is like a box with a slanted front. I tried ...mesh>>>>normal>>>recalculate outside but it didn't fix it. If you could help me then send me a message.
@kimkirby2615
@kimkirby2615 3 жыл бұрын
Thank you!
@antonschmid229
@antonschmid229 4 жыл бұрын
I do not have the mesh option in my blender ... got the new version yesterday
@alexboehm7171
@alexboehm7171 3 жыл бұрын
Hi there, can I also import (physics) constraints with all the meshes into UE?
@ugiksugianto4687
@ugiksugianto4687 5 жыл бұрын
You save My Day...........
@medvosa
@medvosa 4 жыл бұрын
When I export objects from blender they lose all materials, is there any way of creating all mateials in Blendr, but not in unresl? Thanks in advance)
@akshayiiitu9030
@akshayiiitu9030 4 жыл бұрын
which is the most optimised way.. which takes less time to load a game scene in unreal engine 1. creating a full landscape in blender and then rendering it in unreal engine 4 2. creating a landscape in unreal engine by using the components made in blender
@regal_7877
@regal_7877 4 жыл бұрын
For static meshes like the crate in the video, you can make the models in blender and export them to unreal engine. For the landscape itself, like the terrain, ground, mountains and the rest, it’s better to make it in blender, extract a height map from it in blender, and create a landscape in unreal engine by importing the height map
@devedee2393
@devedee2393 4 жыл бұрын
thanks! :D
@diamonesta3901
@diamonesta3901 2 жыл бұрын
Thanks so much
@ProGamer-ho7lz
@ProGamer-ho7lz 4 жыл бұрын
u are a legend
@randallcromer66
@randallcromer66 5 жыл бұрын
Can we export to Unity the same way? I'm working with Unity right now and have very limited knowledge of blender but would like to give it a try because I need assists that aren't available. Thank's for any help you can give.
@3DTinkerer
@3DTinkerer 5 жыл бұрын
Yep! The process is almost identical for unity. You can just drag and drop the fbx into your unity project. The"errors" section of the video also applies to exports to unity.
@Sway55
@Sway55 3 жыл бұрын
thank you
@deanfitri5219
@deanfitri5219 4 жыл бұрын
How do I get all the normal maps in the blender??
@3DTinkerer
@3DTinkerer 4 жыл бұрын
If you have a normal map you can simply drag and drop it into unreal. After that place it in your material and drag the normal map node to the normal node on the material output.
@stephanzoes8010
@stephanzoes8010 4 жыл бұрын
For me, the project doesn't even export. It says KeyError: ((nan, nan), 61).
@Funatiq
@Funatiq 4 жыл бұрын
delete blender and download again
@Villosa64
@Villosa64 3 жыл бұрын
i think its those porn viruses that's causing you the problems
@vincegilligan942
@vincegilligan942 3 жыл бұрын
@@Villosa64 yea it was thanks for the tip
@carterapplegate3680
@carterapplegate3680 4 жыл бұрын
How do I import my materials as well?
@Vibhu_Kishan
@Vibhu_Kishan 3 жыл бұрын
how to model a object Unreal friendly?
@batmandoesntkill4744
@batmandoesntkill4744 4 жыл бұрын
I am exporting a house,but the problem is that it splits the components into multiple assets rather than exporting the house whole as a single asset
@nathanromeo8061
@nathanromeo8061 3 жыл бұрын
Anyone else not get a 3D object file when exporting?
@tonyd6853
@tonyd6853 4 жыл бұрын
Please use keybinds for tutorials. Carpel Tunnel is real. Thanks
@newtybot
@newtybot 3 жыл бұрын
This is going to be the exact reason I don't get into using Unreal Engine lmao
@3DTinkerer
@3DTinkerer 3 жыл бұрын
It has its pros and cons. Unity is pretty chill.
@newtybot
@newtybot 3 жыл бұрын
@@3DTinkerer don’t mind me, I was mad because I spent a good 40 minutes just trying to import a single pane with a JPG of grass into Unreal LMAO I used a cube instead and it just worked first try so.. yea!! A little mad!
@ikewilliams4399
@ikewilliams4399 Жыл бұрын
"shouldnt be too big of a deal if we get the order wrong, this is a tutorial" :(
@stefanbachrodt7072
@stefanbachrodt7072 4 жыл бұрын
7:49.... If people don't know what that is I don't thinking they should even be messing around in game engines =DDDDDDD
@wilfriedmontald8291
@wilfriedmontald8291 4 жыл бұрын
Thank you for this very useful video , clear with all tips en tricks to get from Blender to Unreal.
@Wilendar
@Wilendar 5 жыл бұрын
Nice video, hope there will be more pipeline videos for game asset models and environment using blender for UE4 soon ;)
@ChironLastBackup
@ChironLastBackup 5 жыл бұрын
And i hope there will be an automated importing option with live updates ... and no need to adjust scaling and orientation in blender. Nice video anyway, thank you!
@thomasjoelcarter3257
@thomasjoelcarter3257 4 жыл бұрын
Whenever i export into unreal, or convert to FBX, use the newly released addon etc, I find that my specular map is always plugged into roughness, and roughness is always plugged into metallic, is there any method to stop this, as its a very time consuming practice to do to all my textured meshes. Great vid btw, very informative.
@ilmir9606
@ilmir9606 3 жыл бұрын
I have the same problem. You decided problem?
@onemanteam1
@onemanteam1 5 жыл бұрын
Your video is more informative than the 1 hour long ones❤
@stevejones9044
@stevejones9044 5 жыл бұрын
You fixed my tank tread problem! Inverted normals.
@theionking4773
@theionking4773 3 жыл бұрын
Thank you so much for your help this help me alot thanks thanks thanks ❤️❤️❤️☺️☺️☺️
@bagsy4884
@bagsy4884 4 жыл бұрын
Hi sometimes when I import a mesh it will lose all colour and the material in makes for me is white
@3DTinkerer
@3DTinkerer 4 жыл бұрын
Hi, it's recommended that when you import your object you either create a new material or use the one that unreal creates for you. In that material you want to add your textures, the node setup is similar to blender's cycles.
@akinthezer0818
@akinthezer0818 2 жыл бұрын
Огомное спасибо! Hello from Russia!
@jeffspinner6579
@jeffspinner6579 4 жыл бұрын
The smoothing group error is easy to fix within the export options in the fbx function of Blender: in Geometry/ Smoothing /[dropdown] Face. No more errors on import. With checing face orientation, in Viewport Overlays, (right top corner of 3Dview right before the render selection view type) there's a check box for Face Orientation in the Geometry section right under Wireframe. Ctrl N after selecting all faces will flip them the right way, and you can check seeing all the faces are then blue. I like seeing the blue (right way almost always for me) and red would be inverted. In UE4, all you need to do with pain in the butt constant build lighting prompt you switch the directional light to movable and that goes away. With the lightmap issue, you can have TWO (at least two) different UV Maps on an object, Map0 and Map1, UE4 takes the second UV Map as the lightmap, which cannot have any overlapping islands. The first of the two maps CAN be overlapping. It's usually named: UVmap_0; and LightMapUV. The Lightmap has the render icon OFF, in the Object Data Properties tab. In Substance Painter, the packed textures as you said AO/Metallic/Rough (AMR), but other pipelines use RMA and RHA (height maps) idk y, so you have to check what the heck they are actually using. Enjoy.
@caseTopG
@caseTopG 3 жыл бұрын
Thank u so much its lookin so smooth and beutiful quality Thanks !
@fahood9242
@fahood9242 5 жыл бұрын
THANK YOO I've been trying to fix the normal problem for so damn long
@3DTinkerer
@3DTinkerer 5 жыл бұрын
Glad I could help 😁
@unpocoloco5809
@unpocoloco5809 3 жыл бұрын
I tried to import a wooden plank but depending from where I looked on it, the surface was just invisible so that you could look inside the mesh
@mmed4508
@mmed4508 3 жыл бұрын
5:00
@TheMoneyflies
@TheMoneyflies 3 жыл бұрын
Awesome video!
@ZimCrusher
@ZimCrusher 3 жыл бұрын
QUESTION: I found several free models on cgtrader but I can't get them to work properly. I can bring them into blender, and I can see there are different parts, to some guns (slide, body, mag, trigger), but when I bring them into UE4, they show up as one solid mesh. This is even if I import to blender, then export to FBX. Should I be exporting each part separately? That seems extremely tedious if there are lots of parts to a model.
@TheiLame
@TheiLame 3 жыл бұрын
Hi, i have a problem not covered here! I exported my object from Blender to Unreal, but the location of the object in Blender was not in the center (0,0,0) but somewhere else. So when i imported it to unreal, it also came with the offset location. Is this unreal side issue or blender side issue? And how do i reset the location to (0,0,0) on export or import? I tried setting object's origin point to 0,0,0 and setting origin to geometry, but since it is in offset in the project it still imports with the offset from the origin in Unreal.. Do i really need to manually set every objects (i have many of them!) location in Blender to 0,0,0 or is there a better way?
@darthbane7548
@darthbane7548 3 жыл бұрын
Good God this is incredible. I didn’t know blender was a thing until two days ago. Just imagine where were going to be in 100 years. We up in a simulation yall 😂
@mileshodge3477
@mileshodge3477 2 жыл бұрын
The axis for unreal is not the same as blender so you should export models with Z up and I believe Y- from blender and it has to be centered on the cursor in from any 3d program or it will throw your pivot off.
@etopsirhc
@etopsirhc 4 жыл бұрын
so a bit late, but how do you get a multi-piece object to show up as such in unreal? think like a robotic arm that is separate meshes but parented at each joint of the arm. all i get when exporting is a solid combined mesh.
@llll-qz9kr
@llll-qz9kr 3 жыл бұрын
I am looking around and derusting. I remember there was an issue with the objects turning pitch black due to lighting/lightmap something.. Something, something, you need 1 uv map for the stuff, and 1 uv map for lighting/shadow things..? -along with overlapping uvs; but you covered that. If I could remember the specifics I'd be more clear heh, but perhaps you recognize the problem, and if so my thought was to add it to video perhaps? :) tldr, you/I bake lighting since red text bugs you, then objects turn black :/
@rna0.2
@rna0.2 4 жыл бұрын
thanks alot i wish i could repay the favour
@Ruumablood
@Ruumablood 3 жыл бұрын
So hey... nice video thanks. Basically what im trying to do is use some higher quality cubes vs the unreal basic cubes for tess multiplier but my material from unreal didnt apply to it like the basic cube, Didnt know about the 90 degree rotation trying that next. Thank you again. Tried few different things and its not really working, my material looks off... Basically made a minecraft cube for experimental purposes and the grass is suppose to be on top and a little on the edge of the sides, but 3 sides have zero grass and one side has full grass and top has grass so not sure how to fix this....
@tabby842
@tabby842 3 жыл бұрын
What about import axis orientations? I'm trying to get the X+ vector to line up with the X+ vector in UE4 but no matter how many import option tweaks I do in blender or ue4, only the orientation of the object changes, but not the actual axis. Rotating the object in ue4 along z to make X+ face towards me is not an option since I need for all rotation values to be 0. I feel like this should be simple, any ideas?
@alexchazavi8244
@alexchazavi8244 5 жыл бұрын
Nice video!! Can you make a tutorial about how to export a rigged and animated character from blender 2.8 to unreal?? PLSSSS I have so much trouble with that. Sometimes i have a wrong scale when I import the character or Unreal is asking for a root bone that i already have. I will apreciate a lot
@3DTinkerer
@3DTinkerer 5 жыл бұрын
I should be able to. The animations I make are pretty rough though lol.
@faker3033
@faker3033 3 жыл бұрын
Please I need help, I have an object in blender, but once i get it into UE4 even though it has same material slme parts are just darker, in blender i duplicated certain parts since i had to use then twice and some of these diplicated parta are darker in UE4 even though they have all the same material and look fine in rendered mode in blender.... pls help
@snowleopard694
@snowleopard694 4 жыл бұрын
How did you made those textures which you imported? Can you make a video on it? Otherwise thanks for this video.
@ollicron7397
@ollicron7397 4 жыл бұрын
So for the textures it's really difficult regardless of your method. Way 1(Extra hard): use Photoshop to make the maps, and map the UVs on blender. Way 2(a lot less harder but still hard): use substance painter because it has a feature built into it to produce those three kinds of maps when you put an fbx into it. I just learned this, so I'm not too sure how to go about objects that require animations and aren't static, but I would go with way 2 for whatever static mesh you use.
@snowleopard694
@snowleopard694 4 жыл бұрын
@@ollicron7397 thanks
@3DTinkerer
@3DTinkerer 4 жыл бұрын
I used a software called substance painter. But you can use Blender to do texture painting for free! You can either google "blender texture painting" or watch Blender gurus video where he shows you how to make an anvil. Its a great tutorial series that includes how to texture paint.
@snowleopard694
@snowleopard694 4 жыл бұрын
@@3DTinkerer thanks
@ManifoldWasHere
@ManifoldWasHere 4 жыл бұрын
when i upload it to unreal the material doesn't appear and that material button you clicked on blender isn't on mine.
@Funatiq
@Funatiq 4 жыл бұрын
try a new blender version
@matthiasz2338
@matthiasz2338 3 жыл бұрын
Great explanation and very helpful details. Thanks.
@spirytzer5035
@spirytzer5035 4 жыл бұрын
i don t know why but when i exported my building in ue4 ,everythings were separately exported
@3DTinkerer
@3DTinkerer 4 жыл бұрын
If you don't join your objects before exporting they will still export separately into unreal. If don't want all the objects to share one material give them each a unique material before exporting to unreal.
@liubomyr5050
@liubomyr5050 4 жыл бұрын
@@3DTinkerer Hey, have the same problem. How to join objects in Blender? Could you help me, please?
@liubomyr5050
@liubomyr5050 4 жыл бұрын
@@3DTinkerer i dont need any more, watched a video about joining objects. Thanks for info)
@wcyee26
@wcyee26 4 жыл бұрын
thank u very much, pretty useful methods.
@r.a.h.company9469
@r.a.h.company9469 3 жыл бұрын
hello i made a castle in blender and exported it, but when i try to import it to UE4 it imports it all with separate pieces, can you help me?
@exc3lmazing931
@exc3lmazing931 4 жыл бұрын
How do i import multiple colors for a very complex object like a landscape (thats my problem)
@nicholasumsted2731
@nicholasumsted2731 4 жыл бұрын
Thanks for the help! Very much appreciated👍
@MoviesSummary2
@MoviesSummary2 3 жыл бұрын
What about smoothing options ? and tangent Space ?
@crazyelf1
@crazyelf1 4 жыл бұрын
Is there a way to export directly from Blender to PSK? The Import/Export Unreal seems to export to FBX and the "Import Skeleton Mesh" can only import PSK files.
@3DTinkerer
@3DTinkerer 4 жыл бұрын
In blender you should be a able to specify skeletal mesh when exporting as FBX. There should also be an option for animations.
@OneDayataTime-
@OneDayataTime- 3 жыл бұрын
Dam This Helped my allot, Thank you
@Lutian_Legendary_Hero_Official
@Lutian_Legendary_Hero_Official 4 жыл бұрын
ok... this can be solve my problem...
@stevengelinas6952
@stevengelinas6952 3 жыл бұрын
Never forget to do this : kzbin.info/www/bejne/iYPRl2qLj7eNl6M
@LogLauncher
@LogLauncher 4 жыл бұрын
Nice video, clear and understandable.
@koulikdas8133
@koulikdas8133 2 жыл бұрын
object starts flickering when you go too close to the object
@WolfieDesigns
@WolfieDesigns 3 жыл бұрын
I'm Having issues while Exporting. First of all, cant drag and drop objects into ue4 to import, and if I import manually it gives me 3-4 errors and the object is only shown as a (sphere + Object), cant move/rotate/scale object if I try to do so, the sphere gets scaled/rotated, etc.
@spazzypotato8325
@spazzypotato8325 4 жыл бұрын
You, sir, have far too little subs. Consider me your newest one.
@jonathanjamesfiddle6616
@jonathanjamesfiddle6616 4 жыл бұрын
Very helpful, thank you.
@lacai527
@lacai527 3 жыл бұрын
Tonks too much! Had so much issue whit faces!
@jasoncorganbrown
@jasoncorganbrown Жыл бұрын
What if you need the faces to be separated in UE?
@alexandru2882
@alexandru2882 3 жыл бұрын
Excellent tutorial! What I feel that was missing from it was how to export the object with collisions from Blebder to Unreal. All the rest of the trouble shooting was life saving.
@3DTinkerer
@3DTinkerer 3 жыл бұрын
True. I have learned better steps for exporting models since this was posted. Thanks for the feedback!
@CapsVODS
@CapsVODS 3 жыл бұрын
@@3DTinkerer i've been experiencing issues where when i use 'embed textures' with 'path copy'. The textures i have on my objects in Blender dont transfer over. Perhaps only the diffuse if i have no other nodes? Is there a way to get all texture maps to pack into fbx?
@CapsVODS
@CapsVODS 3 жыл бұрын
@@3DTinkerer Also I created an fbx recently and it a massive landscape object with a lot of vertices. But for some reason I cant use the foliage brush on it. This has also stumped me, and I've been looking everywhere for answer. I did apply scale, and my normals are good.
@tedats
@tedats 4 жыл бұрын
Awesome thanks man!
@CrizizUnderLord
@CrizizUnderLord 4 жыл бұрын
Can you link the texture or object?
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