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In this video, I show how to implement Save Slots to manage multiple saved games by expanding on the Save & Load System created through two previous tutorials.
In this tutorial we'll cover how to organize multiple saved games, how to create a save slots menu, and also how to continue directly from the most recently played saved game.
Thank you for watching and I hope the video was helpful! 🙂
► SAVE & LOAD SYSTEM TUTORIAL PLAYLIST
The full Save & Load System tutorial playlist that this video is part of can be found here.
• How to make a Save & L...
► TIMESTAMPS
0:00 Intro
0:57 How it's going to work
3:23 Project Overview
4:19 Persisting Multiple Save Files
6:20 Getting all Profile Data at once
9:19 Creating the Save Slots Menu
11:44 Displaying Data for a Save Slot
16:51 Setting up Menu Navigation
18:49 Setting the First Selected Button
20:42 Starting a New Game through the Save Slot
23:32 Turning the Save Slot into a Prefab
24:03 Creating Multiple Save Slots
24:46 Loading from a Save Slot
27:12 Selecting the correct Save Slot when Loading
28:06 Disabling the Load Game Button
28:28 Defaulting to the most recently saved game
32:39 Debugging Options
34:20 Outro
► GITHUB PROJECT
The '3-load-across-scenes-implemented' branch is the starting point of the project for this tutorial and the '4-save-slots-implemented' branch is the end result.
github.com/shapedbyrainstudio...
► MUSIC
The backing music is custom made by @themaykit.
/ themaykit
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🎮 Steam (The Path of Ren) ➔ store.steampowered.com/app/16...
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🛍️ Unity Asset Store Affiliate Link ➔ assetstore.unity.com/?aid=110...
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