"Death Action" is also a very fun way to give a character moment dripping with personality. when you fail your final death save you immediately gain 1 action (but you are immune to healing since you are already dead) make 1 more attack against something, cast one more spell, throw the important item to someone else who really needs it. what you do in your literal final moment.
@justnoob81412 жыл бұрын
And then that final action fail either fuck you dice or you counterspelling it like an asshole who want a power trip
@lorekeeper6852 жыл бұрын
3e book of vile darkness has death curse usuualy used by villians but good charecters can use it but it prevents raise death. ressurection and wish still work
@sweetyft4 жыл бұрын
At this point in the campaign, I think my DM is more worried about my character dying than I am 😂
@Diego_Winterborg Жыл бұрын
That is kind of a problem…
@sweetyft Жыл бұрын
@@Diego_Winterborg well that campaign ended so it’s now a mute point.
@michaelwolf86902 жыл бұрын
The most recent game we started a GM I never played before included a great question on the player questionnaire "Character Death is something I'd like to avoid, but sometimes it is a consequence of the game. If your character had to die what would be the most satisfying death you could give them?" It sets the expectation that you could die without specificity and does it in a friendly tone, which is just *Chef's Kiss* quality dread. It gave us some sense of agency in this unknown end and it was a great way of helping us articulate the mortality of our character in the event we don't get an opportunity to be destroyed by the GM. 10/10 will show up on my player questionnaires in the future.
@michaelangelomaimone31812 жыл бұрын
Do you have like… a Google drive link or something of the sort for it? I’ve always tried to handle that sort of thing in an in-person “session 0” but sometimes not everyone can make it so we split it up, but having it in writing might help me keep them all on the (metaphorical and physical, both) same page
@NEKOEVE3 жыл бұрын
NGL I clicked for the "Kill your players" Meme. Also loving the Trapped groundhog's day dungeon, and totally want to use clones for "You wake up in a room with none of your gear" Start of a session.
@tomc.57042 жыл бұрын
Oh man, what if they wake up in a room with none of their gear, only to run into their real selves later on. They were unknowingly playing as their clones.
@AnnoyingNewsletters Жыл бұрын
Sounds paranoid to me... [The game Paranoia, where each character has a handful of clones that will take the character's places as they die.] [I'd come to the comments section before the video 🤣 ]
@Hyena_Heckler3 жыл бұрын
I made a giant creature that lives in a lake that can revive players but he takes literally all your shit after reviving you. His names Besco and I fucking love him.
@HoRiOnS2 жыл бұрын
What if your players stash all their stuff somewhere before going to the creature?
@hahafunnyname2 жыл бұрын
@@HoRiOnS maybe he can read your memories and not revive you or smth, that would also be a way to punish murderhobos
@robot77592 жыл бұрын
💚 you and me both. Your world, your rules.
@AngelStickman2 жыл бұрын
I’ve never met Besco but I like him.
@groundbird74772 жыл бұрын
i imagine he has millennia of practice and hands that can reach past any plane gazed by even the outmost beings (aka, he takes the items in your sheet and/or your experience and/or spell slots)
@CAlonghair2 жыл бұрын
One thing that might be good to add to the "party respawns when one player dies" dungeon (as inspired by a specific space-faring timeloop game) is that the party must intentionally disable whatever mechanic keeps them spawning before being able to complete the dungeon for the final time. The dungeon would be difficult and punishing, but once the players know exactly what steps to take and which weaknesses to exploit, they would feel confident in being able to take on the dungeon for the final time. Having the respawn mechanic disabled would give this "final run" much more weight and feel like a huge payoff for all of the mistakes and knowledge gained on previous attempts.
@levelynn38532 жыл бұрын
Neat idea, reminds me of The Outer Wilds
@AnnoyingNewsletters Жыл бұрын
Reminds me of Groundhog Day, Happy Death Day, and that later season episode of Agents of Shield. 🙂
@tytoalba605 Жыл бұрын
Or don't make a note and if they die outside the dungeon they redrawn back in it lol
@YourFace6764 жыл бұрын
very interesting ideas! my go to is usually to present them with the chance to become a warlock, thus giving them a choice (with consequences) to continue. but the dream sequence also sounds like a fun way to casually blow their minds
@Krog_SquigGrinda2 жыл бұрын
In my campaign you can go up to death and ask him to revive you, he will if he thinks you deserve a second chance and you're able to pass a gauntlet he creates for you, the downside is that every time you revive you'll end up more and more undead, so you slowly become a zombie or a skeleton after enough resurrections so you might get a bit weaker or lose some cognitive function until you're just a shambling corpse.
@allfenom3 жыл бұрын
I once made a D&D campaign where players are dragged to a plane between live and dead once they died. They start with nothing, no weapons, no armor, no gold. Wake up in a random fortress in ruins. Players may find some random weapon around, but not enough for all players. Lot is really rare to find, monsters around lurking. Very hard to play, and, the best part. When players die, they respawn in a bonfire of blue fire. Where they link their souls. They'll lose part of they soul everytime they die. Along with all their equipments, so players need to save equipments in Chests just incase they die.
@kamikeserpentail37782 жыл бұрын
I like magic heavy worlds. So it makes sense that death is often reversible. However, one does not always come back feeling their best. A player in a group I'm playing in commented that she rarely gets to experience the later levels in the game, because campaigns usually end before then. It gave me an idea that takes my above take on death to the extreme. The party is a set of adventurers that are already legendary heroes, they're starting like level 16 or so. So they're celebrating the most recent victory, giving them a chance to know some of the characters and feel how praised they are, when the big bad invades the castle. And just when they're about to save the day again, he casts a suicidal spell that kills everyone in the area. The party finds themselves resurrected 30 years in the future, under the control of an evil necromancer who is a minion of a minion of the big bad. Thanks to a good necromancer defeating the evil one, they start to regain control of themselves, but as zombies not only are their ability scores and proficiency in the negative (though retaining spell levels and class features), but they find that to keep themselves animated a constant rhythm must be played on a magical instrument...or stay within a few feet of the good necromancer at all times. So the quest is to bring themselves back up to their former strength by seeking magical artifacts and such, while some enemies are fully aware that killing the good necromancer if he is near, or stopping whomever is playing the instrument, will cause them to slowly stop being animated. And they may find that their interactions at the celebration 30 years ago had an impact, perhaps shaping a current group of adventurers.
@thedragonknight36002 жыл бұрын
Another important thing, and this is gonna run counter to most of the advice given at the end of the video, is to remember that not EVERY death has to be heroic. But they did have to be tragic if they aren’t heroic. My party recently lost our Kolbold Rouge who we honestly thought was going to be the only one who would survive most encounters if they went south. And it was heart breaking, and tragic. But at not point, from an outside perspective, did it feel cheap or like it was bullshit. It felt like we messed up. And when we couldn’t get to them in time, and we couldn’t revivify them due to special rules in place for the setting making the whole thing go sideways, it stung in a way that felt satisfying from a story perspective. The weight of the death is what sells its value. Not always what is achieved from it.
@Brass319Ай бұрын
They actually don't have to be either heroic or tragic, they just need to fit the character and conclude their story well. Recently I had a joke character that I made for a one-shot-inexplicably-turned-campaign die because they simply did not know how to swim and drowned, which was PERFECTLY in character for them. I proceeded to roll up a more serious character who is still alive to this day, but did have to deal with a few comic relief allegations on account of being a bard who was introduced alongside a comically french tiefling rogue, being played by the same person who was just playing a barbarian who gaslit himself into thinking he was a paladin.
@VisonsofFalseTruths2 жыл бұрын
Remember; for a lot of intelligent foes, it makes more sense to take a character alive if possible, either by knocking them unconscious when they reach 0HP or even by healing them after they drop. Guards or soldiers will want to take them for questioning, bandits may want to ransom them or hold them hostage, cultists may want to kill them in a ritual sacrifice instead of just in a brawl. Maybe none of them want it enough to pay the costs of a resurrection, but the BBEG or his lieutenants might if the party has been a thorn in his side or he thinks he can manipulate them; maybe he has magical bomb collars and is threatening them with dying permanently if they dont serve him; now they have to figure out a way to remove whatever leverage he has but they also have an opportunity to figure out his plans and see the inner workings of his organization, evil army, monster lair or whatever. The result of three fails need not actually be death, if you have something else that makes a better narrative.
@TrueLimeyhoney2 жыл бұрын
One of the characters in my game, I was about to start her backstory quest. She had a villain in her backstory, and the villain was trying to get revenge after becoming a warlock and gaining more power. He sent some goons to try and capture that player and bring her to him. The goon’s plan was, if she died, they could cast gentle repose where she could be revived and interrogated later. In the fight against the goons, she dropped to 0 and the goons tried to get away with her. The players focus fired on the one carrying her and managed to kill it before she failed all her death saving throws. Then the player on the turn before her, failed the médecine check to stabilize, and she rolled a nat 1 and died. The other goon tried to go in for the gentle repose but ended up getting telekinetically shoved off the roof they were on. I haven’t told the players that they accidentally secured the permanence of her death. Everyone had a good time though, so
@matthewquan90832 жыл бұрын
Ah yes, the Task Force X option
@michelles.38352 жыл бұрын
If we apply the nonlethal damage rules to NPC attacks as well as player attacks, nonlethal damage need not even require death saves. (See page 198 of the PHB)
@FrostSpike2 жыл бұрын
**Paranoia** is most definitely a game of GM vs. players which is why clone death is so common and that mechanic is needed. Very different to D&D!
@flibbernodgets70182 жыл бұрын
12:09 I feel like borrowing a mechanic from Blades in the Dark could work here. That game allows you to make a Devil's Bargain, where you can increase your chance of success or the effectiveness of your success in exchange for guaranteed bad consequences. For example, our group got attacked by a ghost. One character promised to get an NPC out to safety, but got paralyzed with fear and was stuck inside the building as the rest of us fled. They took a Devil's Bargain to increase their chance to escape, but in exchange the NPC would remember their cowardice and that player gained an enemy, who is bound to pop up later at an inconvenient time. If a player is caught with a save or die effect and they roll too low, consider offering them a Devil's Bargain. They can choose to survive the Slay Living spell, but their heart was overtaxed and they start taking periodic levels of exhaustion that they need to see a healer long-term to get removed. That lets them carry on when they should have died, puts pressure on the party to get the dungeon over with quickly, and if they do end up dying due to their penalties on other roads later then the player has time to prepare for it. Maybe there will be an opportunity for a heroic sacrifice later in the dungeon, and that player would be the obvious choice. Or maybe they can get through the dungeon just fine, but they have a curse on them like the Final Destination movies. Now they have disadvantage on saves vs traps and accidents, which seem magnetically attracted to them. Removing the curse might lead them to some powerful magic user that sends them on another quest, or at higher levels could send them to the outer planes to attempt to bargain with higher powers to right the character's karmic balance.
@anneott77962 жыл бұрын
If you're killing your players, the cops are going to want a word... If you're killing their characters, then carry on.
@weston84002 жыл бұрын
My Paladin character in the longest-running campaign I've been in died awhile back. I loved him a lot, but it was kind of the perfect death. He had taken on a large chunk of the monsters in a magical forge so his faithful friend (an artificer) could get the opportunity of a lifetime and craft a legendary item. He had gone into a frenzy due to his wereshark lycanthropy, and dropped due to the backsplash fire damage from slaying the last fire elemental in front of him. My DM flavored this as him letting out an audible roar of fury as he slew his last foe and hit the floor. I critically failed my first death save, and normally failed the second, meaning the other characters couldn't get to him. He died doing something meaningful that he believed in, and that's what he cared about. I wrote him a last will and testimate, and the start of the next session was divvying up his stuff and doing the funeral scene. He was cremated in a sacred ritual by his religious order, his image appeared in the ashes as they fluttered through the air, and gave a smile, and with that the tale of Dareth Stormwind was over.
@tiph38022 жыл бұрын
A wereshark?!? That's so cool!
@plasmawolf79602 жыл бұрын
I’m playing a custom system where death is...easy to incur and hard to avoid for combat brevity’s sake, so thanks, this was VERY helpful
@flibbernodgets70182 жыл бұрын
9:38 I'm playing in a high-level evil campaign, and the GM has admitted that he doesn't know how to balance stuff for us anymore. We've survived things we definitely should not have, and the next encounter might be something that takes us by surprise and ends it all. Honestly, the world would probably be better without our characters in it, so I won't be too shook up about it. But then again, I didn't mind the series finale of Seinfeld either...
@the_arcanum2 жыл бұрын
What about the 6 Feet Under finale, eh ? ^^
@frankrobinsjr.17192 жыл бұрын
Back in the long ago days of "Chainmail," I lost three characters in my first campaign because I couldn't roll above a 7 when we got into the game. More recently, as a fourth level cleric, I rolled five twos in the middle of combat.
@tiph38022 жыл бұрын
Are you Will Wheaton's slightly luckier twin?
@frankrobinsjr.17192 жыл бұрын
@@tiph3802 not that I'm aware of. But. we've been in America for a long time. Maybe we were related once and I just wasn't told about the curse that might pop up.
@DavidZMediaisAwesome2 жыл бұрын
We play with a house rule that you can only be resurrected once. This makes death a lot closer to death in real life, but not so devastating as to always be permanent.
@tslfrontman Жыл бұрын
"+1 to all Skills, per clone-level" might help with the players' deathophobia, from multiple angles of mechanics (represents clones getting wiser in a ludonarrative sense, every time a player dies they can say "at least I'm better now", etc)
@Nico_M. Жыл бұрын
One option I saw in the comments of another video, is the (IIRC) "Last Stand". If the player is down, they are allowed to decide if they want to do a Last Stand, in which they are given 1 HP (thus regain consciousness) and have their turn immediately. But, after their turn, they are dead permanently, without saving rolls and without being able to be revived. This way, killing a character is a decision made by the player, they may choose to do it if they think the situation is appropriate, and to die being the hero.
@chasegallagher44443 жыл бұрын
Disappointed in this video, came here to learn how to kill players, not their characters.
@masterthedungeon3 жыл бұрын
You got us in the first half, not gonna lie.
@collinutley46922 жыл бұрын
My dragonborn bard once wanted to adopt this kobold as a side kick, because he was being abused. When we had wiped out all the enemies in the mountain, I wanted to check on him. As I enter his camp, a very powerful wizard cast power word kill on me.
@tiph38022 жыл бұрын
Your DM sounds like a dick.
@FrostSpike2 жыл бұрын
Read a rather old book, Rogue Moon (Algis Budrys, 1960), for a good example of the "dungeon restarts with a new clone" mechanic.
@dumbghost31092 жыл бұрын
i think the reason players see death as a permanent punishment, is bc thats what it is. a better way to handle it is "you're not dead so kong as you can be resurrected. just incapacitated."
@destinpatterson16442 жыл бұрын
The thing that I think might have been forgotten is that a lot of the ideas only work in a TPK, because unless you force the whole party to restart because it's a dream or a time loop, it would get rather bothersome if the same character keeps dying and we would have to completely restart
@Syenthros2 жыл бұрын
As a counter-point to not using Save or Die spells on players: I tend to agree *unless* the players have a way to counter such spells. For instance, in one game I ran the party was about to face off against the lich Azalin Rex. They had foreknowledge of the encounter, knew the lich's approximate power level and had memorized the Death Ward spell to protect themselves from instant death effects. All of this was very smart, since Azalin had a few Finger of Death spells memorized. They still lost the wizard to a FoD though since they decided *not* to cast their Death Ward spells before rocking into the lair of the lich, but hey. You can lead adventurers to water but you can't make them pre-buff.
@gharib64582 жыл бұрын
I actually keep death totally solid. I don't really allow for resurrection except by spells, and even then there's almost always a caveat. My players are terrified of death in dnd - but I never let them die unless it fits the time, or they do something absolutely stupid. But they don't know this. They *feel* as if the world keeps moving without their characters, and every time one of them dies, it's an absolute tragedy. I prefer this style.
@Hitchclif2 жыл бұрын
Believe me, they do NOT avoid dying at all cost. I've seen Wizards charge head first into combat and Clerics using all their slots in combat rather than healing a dying teammate (with the soon-to-be-corpse encouraging the bloodshed)
@billyv.23294 жыл бұрын
1:05 , "Johnny we hardly knew ya"... I literally listen to this song all the time lately. XD hahahahahah
@hulms2 жыл бұрын
I'm pretty new to DM'ing but I think I found a nice solution for death, it's a homebrew rule called "Silk Thread" I probably came across it online while searching for all kinds of stuff. my rule goes as follows: "Can only be revived X amount of time(s) based on X stat." So if your player chooses Dex as their stat, and their modifier is 4, they can be revived 4 times, after that you're done for. This does not always apply depending on what killed the player. I don't actively try and kill my players, but this gives them a reason to not charge in without a plan.
@unicornslayerslayeroftheun71284 жыл бұрын
nice video! Love the art and the narrator's voice! :D
@johntheherbalistg87562 жыл бұрын
I saw that "RNJesus" you tucked in there. I love that Also, I have a perfect way to surprise my players with the "clone" escape hatch. My favorite neutral NPC in this specific campaign is Nana, the night hag. She's kind of a quest giver/exposition source, rather than an enemy (as one would expect from a night hag). The players more or less trust her (which, tbh, is more than I expected), so she could get their bits pretty easily. If they die, they can wake up naked in Nana's hut with no idea what is going on. This is gonna be funny
@williamnield71333 жыл бұрын
I love the art in this video but i disagree with what's being said, I'm running an extremely hard game were PC's die every few session and everyone loves it. If you have ever been really really stuck at something whether its a video game level or a skill you understand how extremely satisfying it is when you're finally able to complete it. When my players finally avenge lost characters and defeat a villain they feel an amazing sense of accomplishment.
@pooppoop63372 жыл бұрын
It's just old school vs new playerbase desires. Us OG's like the challenge and brutality, playing like it's a wargame, newer crowds want their games to be carbon copies of Critical Role where every scene is straight out of a movie. Neither is wrong, different folks enjoy different kinds of games. Just don't mix the types of people in the groups or you're all going to have a bad time.
@nuclearattackwombat83902 жыл бұрын
It depends on the group. I strongly recommend having a "session zero" where you talk with your players about what they expect from the campaign, including how lethal the campaign will be. I've seen groups fall apart because the DM forced a hardcore, high lethality campaign on a group that wasn't interested in that. I seen groups fall apart because there was no sense of threat or danger and they felt like the GM would just deus ex them whenever anything went wrong.
@andrewolson54712 жыл бұрын
As long as this has been established with the group in "Session 0" it can definitely work quite well.
@theuncalledfor2 жыл бұрын
The only way I could enjoy a campaign where my characters frequently die, is by playing characters I don't actually like. Just, total jerks that are more villain than anything even resembling a hero. But then the problem is that I'm constantly playing characters I don't like.
@tytoalba605 Жыл бұрын
An easy way to prep new players for game over is to have them initially make 3 charecters you can use the other two as untouchable npcs the player gets to role play they get to rotate the characters and learn other classes in the process and if one dies they simply create a new character to rotate having the others as guild mates makes it so the players have connections and friends outside the pary to come home to and lets the unplayed backups level up canonically in a natural way thus if you get board of Boris the barbarian one week you can say Selby the cleric is standing in whilst Boris is off training etc. You can have these alts level up automatic or have them need to be rotated in to gain required exp to catch up that way death isn't as hard but the game can go on and tackle the problem diffrently. This also incurages current races and classes etc so the players can explore the game differently. This could extend the game or just have a bigger cast to celebrate ounce the game comes to a close\ when milestones get accomplished.
@AnotherDM2 жыл бұрын
The clones idea is fun, especially if you opt for an aftermath situation. If the players clear the dungeon without expending all of their "clones" completing the dungeon releases the clones into the world. Possible stories of doppelgangers, imitators, etc can be wonderfully used and explored. A storyline where you end up hunting down identical copies of yourself and your companions, and a different amount depending on who died how often in the dungeon. Tie this to a cursed item your party took from the dungeon which manifests new clones every so often and you get a cool story where the focus is understanding the reason why something was put in a dungeon rather than just looting said dungeon.
@Gatic-N2 жыл бұрын
I only been watching your channel for short time but I've already grown to love it and may want my main list channels
@paocut90183 жыл бұрын
The very first dnd campaign I did was tomb of annihilation... I got used to dying and losing my characters rather quickly
@th3d3liv3ryman62 жыл бұрын
Also a good idea for when characters die with a lot of redirections , is much like the stormcast Eternals in Warhammer, AOS. Where the more you die the more of your self you loose , slowly getting dementia then eventually you go crazy . Only works if your players would try to RP it
@rcschmidt6682 жыл бұрын
I created an adventure that was crazy hard and inside someone’s mind. Progress was like Groundhog Day, with death or critical fails resetting, but time moved forward outside. And events were fun and unusual.
@skree27211 ай бұрын
Had a idea for a ressurection mechanic for a horror dnd game, they can use a amulet to ressurect thier friend, however the amulet makes them eat the dead pcs flesh, then the next morning they are back, with full memories of how it felt to be eaten so its more a curse than anything
@abelsampaio3892 жыл бұрын
Right when players are near a TPK, stop the session. Next session, tell your players to create new characters, down some levels and with no magic stuff. These new PCs are gonna arrive at the combat scene right where you stopped last session, now have them pilot both characters, or you pilot the main ones, whatever seems right. The battle now should be an easy win for your players, you have avoided a TPK and the players now have backup characters. Now I have no problem in killing characters, and my players don't have as well, but sometimes a campaign can lose a lot of momentum when a TPK ruins the current story arc. If the table was really invested in the plot, but creating new characters seem wrong, you can do this: time skip some years ahead. Your BBEG got what he wanted, and the city/region/world was changed for it. But then a group of NPCs knew of the group of adventurers that were never seen again somehow found a way to revive them (a wish from a genie or a deck of many things, anything cool enough goes). Your PCs will awake without their gear, in a setting changed by the villain's actions, having once again to gather the strength to defeat him, but now (hopefully) using what they learned from last time.
@crazysapling29332 жыл бұрын
Me and my friends were doing a very improv based campaign once and we had this one character who was a 'golem' sort of thing made out of spaghetti which kept dying Over and over only for the group to take their heart and find a way to revive them, usually just making new pasta but once they were put inside a dog's body so they were a dog for a while It was really fun watching them mess up in weird ways and die only for them to come back later
@Toesucc Жыл бұрын
I like the dream part, VGtR's mist realms (i forgor what that were called) guidelines are basically how to write "it was just a dream" horror stories
@maxpowers91292 жыл бұрын
For things like saving roles, I love the idea of having them roll 2D6 and adding 6, over having them roll a single D20. It feels less random, because the character stats that added to the saving rolls has a more reasonable chance of determining whether they succeed. Getting unlucky and rolling on one, feels like the character was powerless. There was virtually no way any low level character can be built to withstand that. However with 2D6 +6, the lowest you can role is an 8, so it makes it far more reasonable that the character stats have a chance to survive, if the character has been designed well.
@samuels11232 жыл бұрын
One fun idea if you really want a safety net is 'extended hp' when player is in condition to die and should not instantly be disintegrated, hp is restored by x% but player is unable to do anything or is very limited until continued to be restored to y% but is still recommended to maximize the time before removing control as once the conditions occur they are probably gonna be feeling excluded
@MakenaForest2 жыл бұрын
my character, el, recently died to save his boyfriend from a surprise attack from a dragon, and it was an amazing moment.
@Lakthul4 жыл бұрын
Oh my god, you need so much more attention!
@Carlos-ud2ij2 жыл бұрын
Really perfect. My fantasy players are being transported to a high tech world to battle a powerful AI in 2 weeks. This video just filled most of the gaps in in the grid dungeon.
@mentalrebllion1270 Жыл бұрын
This, was weirdly comforting. Context another player’s character just died in our campaign. It was an instant kill. We double checked the dice and the math several times and even the dm was shocked. Even showed us the monster stats. So…yeah…this was devastating. We are a roleplay heavy group, especially for this campaign. For us to suddenly lose his character is absolutely the worst. There are two main reasons why. One, the other two characters have only met him for 2-3 days in game (their players have been with us a while though). This means they don’t really have a strong connection to his character. Which both players are sad about because they genuinely wanted to see how the story would play out for each of their characters’ future relationship. That path is gone now. As for the second reason, that’s my character. See, I…gave my character a tragic backstory for once. And the character who died? That’s been his best friend for a while now. Just in the last week, in game, the two barely escaped their hometown with their lives. They have watched each other nearly die already in that time. And now one of them is dead dead. And for my character? This is getting to him. See, for added context, the hometown these two share? It isn’t my character’s birth place. He is a refugee already and lost his birth family to warring forces in three royal faction of the empire he is actually from. So he has lost two homes and his best friend. At this point? My character feels he can’t protect anything he cares about. It’s getting to him. But as I said, this video was weirdly comforting for that as I try to figure out what we, as a party, plan to do from here. Oh and as a player, this is my first serious death of a player character. The first player character death was from a stupid action of that player (not the same group as this one). The second was this group and the situation I mentioned at first. So I’m still wrapping my head around how to proceed because this is genuinely break down material for my character and I don’t know why it never occurred to me to prep for that.
@Metal-Spark3 жыл бұрын
I like the ideas you've put forward but I have a big of a problem with the bonfire example. Mainly because it's inexplicable but also because why would it suddenly turn off for a dramatic death? It did give me an alternative idea though - a magic item that reverses time by a day, or perhaps 6 hours. I haven't fully baked it out but imagine if your players had an exit button that could only be used once a week, 3 times total or perhaps using it comes at a huge cost. You'd essentially be giving your players an in-universe reason for having multiple lives, where you get full control of the costs and usability because you can flavour it however you want.
@anna-flora9992 жыл бұрын
The bonfire thing is based on dark souls where you, and the entire population of the world basically, are literally cursed with undeath. You can't die permanently. Ever. Until you defeat the BBEG. Dying forever is the win condition.
@tarvoc7462 жыл бұрын
How to kill your players. Your... players. Your PLAYERS. ...Uuuh, don't? You'll go to jail. =)
@prophetofbeans67812 жыл бұрын
After finishing the video, I thought of two more options for the DM to give the player an immediate boost: 1. Bring along a friendly NPC with no given background that the dead PC can take over playing (unless this idea was said and I just missed it.) or 2. Let the dead PC become a wraith or ghost who can still vaguely interact with the party, either in general, or through dreams, or to haunt the shit out of the bad guys if any survived.
@vitorlinhares7822 Жыл бұрын
In the show The Magicians, there's an episode where they try out a probability spell to show them all the outcomes of fighting the BBEG, and they would wake up in the ritual chamber whenever they died.
@devonsmith95192 жыл бұрын
Do you know how absurdly difficult it is to find people with your views on Character Death? The second video I've seen of your content, and frankly, it's better than the majority of others. This view that Character Death is not an evil thing is something that needs to be resurrected from old school DnD. I've met so many players that are afraid of Character Death, and GM's afraid to commit to it. It is a tool, and like any tool, it can be used to significant effect or misused and abused. If I were to be honest, I was always hesitant to use the Clone concept or even Dark Souls style Checkpointing. It always felt dangerously close to the revolving door that is Death in 5E.
@Ashi8No8Yubi2 жыл бұрын
If you play the clone spell RAW it's not exactly a cheap spell timewise, materialwise or spellslot/level wise. And it does specifically mention that the soul has to inhabit the body so you couldn't revive a cloned body if the soul has already transfered to the clone body.
@Nickle_King2 жыл бұрын
Personally, I disagree with these "Death Fakeout" ideas. The INSTANT players think death has no consequence, death won't be something they fear. There are ways in D&D to reverse or deny death, but a narrative reason of a Time Loop or it being a Dream...No. Those are copouts. Failure is a thing that makes D&D SHINE. No other game lets you fail on the level D&D does. And that's a great thing. Embrace it. Mourn it. Start again. Maybe with another party that got hired for the same job a month later because no one ever heard back from the previous party. Then, the new party can come across pieces of the old party, and have to deal with that, while also getting some of the old loot back. Maybe all of it if they finish the dungeon. Another thing, if death is a reversible state and a member dies, then the party may have to get creative on how to get them back. Maybe they wrap the dead member in a cloak and use ice magic to preserve him. Maybe they try to stick them in the Bag of Holding. Maybe they pray to the gods for help, but instead catch the attention of a devil. That last one would be great if the player wanted to change classes, as you could say their body has to be reconfigured and empowered in a different way by their patron for the resurrection to work. Long and short of it though. Where death can be cheated, it should NEVER be cheapened. Death should always be Death.
@kamikeserpentail37782 жыл бұрын
I'm fond of the idea of resurrection being pretty common. But as battle scars stick with a character, maybe they have an impact. You now have to make a will save when confronting any spiders, or anything that can even remind you of a spider. You now have a limp and movement speed is reduced by 10. Maybe the whole party wiped. Better hope whatever "good Samaritans" brought your corpses to the priests didn't take your precious items as payment. Hope you don't come back 2 years too late to save the city. Of course there may be ways to reverse any of these consequences, but that just makes them additional side quest hooks. It makes things personal.
@Nickle_King2 жыл бұрын
@@kamikeserpentail3778 Here's the thing though. If you make Resurrection too common with minimal residual effects, it makes the same problem. Death being meaningless. And if this was a Video Game, scars would be an interesting way to show how many times you've died, but in a Tabletop game, visual changes don't mean much. If your party dies, unless there is a logical, narrative reason why they should be saved (whatever killing them taking them away for some reason, a devil or demon catching their souls and making them a deal, a psychopomp being in a bind and needing the party's help), then they shouldn't be saved. Those characters are dead. Maybe that means the villain wins. Maybe that means the helpless orphans get sacrificed. Maybe that means all the magical items and political status gets flushed down the drain. Ya. That's what it means to fail and to die. Let those characters live on as legends in the memories of those they've affected and bring in new characters to make their own legends. The only time I could see using Deus Ex Machina to fix the party's problems is if the death was unfair. If the DM made a mistake that cost the party too much, or the dice were just being horrible little demons, then ya, maybe they get resurrected by a traveling priest or whatever. But, all things being equal, Death should mean Death.
@resilientfarmsanddesignstu170210 ай бұрын
I have a few ideas for you. What I do is have the characters write up how they want to be treated if and when they die and give me that information. If then change their mind, they can give me a written update. If they die, I read this written statement to the remaining players. Perhaps they find this statement in a container in the pack or pocket of their dead friend. The other thing I do is to consider the ramifications of their death to the party and to the world. So that their death actually moves the plot forward or creates a setback that has to be overcome. So if they die, I immediately begin to implement these consequences. Another thing that I do is to do is to offer them a choice of some NPC characters that they can play and transform into a PC. This NPC is not a major NPC, monster or villain but rather a minor one that has never been fleshed out. Together we work out the PCs backstory. I make sure that the PC has something useful to add to the party. This can be skills and abilities, inside knowledge, cultural connections, etc. I then arrange a series of encounters between the NPC turned PC and the existing surviving PCs. The new PC thus joins the old PCs. This way of doing things is highly beneficial as characters can die, die permanently, die with meaning and be reborn as new characters all in a way that moves the story forward. This process also helps to involve PCs in the creation of the world without revealing villains schemes or monsters secrets etc. The world becomes their world as much as it is my world. It has a tremendous benefit to me as well because, by killing off their PCs (which are often somewhat antithetical to the my world, the new PCs that replace them are just the opposite, they are an excellent fit to the world as they are derived from it.) This is not to say that the characters are playing my NPCs. They are not, they are creating their PCs out of my old NPCs. So we are cocreating the world together. I highly recommend that you try this.
@tomc.57042 жыл бұрын
You've inspired a spin on the time loop mechanic. You could set up a situation where disaster upon disaster befalls a town they're attached to over the course of a couple days. Assassinations, monster attacks, poison in the water supply, cult unleashing a demonic invasion. The party is unprepared and unable to handle it, ending in a TPK They wake up three days prior, and the warlock's patron is standing in the room. He has shown them a future and offered them a chance to change things
@tiph38022 жыл бұрын
Is Heat of the Moment playing? Godamnit Gabriel.
@seymourfields3613 Жыл бұрын
The TPK I DMd was due to bad balancing (CR..), the party splitting, and people that gave played for over a year making dumb mistakes like the barbarian thinking, "I've only got two rages. I'll save them for later."
@zorienisha52872 жыл бұрын
I like the idea of the "resurrection item" so that if a player is causing issues the party can make the choice to bring that party member back. It gives the players a chance to oust annoying party members if need be.
@akyumulo3 жыл бұрын
This was really helpful! Thank you!
@masterthedungeon3 жыл бұрын
Glad we could help!
@swampcastle8142 Жыл бұрын
Back in the day our DM spent most of his time killing our weapons and gear ( sometimes us too). The weapons and gears destruction would give big incentive to be more creative and aggressive during fights.
@lasonris89342 жыл бұрын
Recently I had this happen; the group was betrayed by an NPC and the empires guard ambushed them with 20 crossbow men and 3 griffons (the group consisted about 5 people all lvl 8) and they were to surrender, I made it clear that they couldn’t win, so they could surrender or Try to escape The Paladin had another idea, he used a spell slot to charge a wrathful smite and charged the line, the guards were about 60 feet away from the building they were in, I was told that I should not pull punches from other DMs, and frankly I really couldn’t bullshit my way out, so the Paladin was riddled with 11 crossbow bolts (9 of them missed his 21 AC, yes they rolled pretty high) the Paladin was already singed by a fire spell beforehand, and before he even got 20 feet he was instantly dead from the amount of bolt shot into him Sometimes DMs can’t decide what happens in the game just as much as the players
@blitheringape53212 жыл бұрын
players being upset about their character dying makes me lose my fucking mind it's like they thought HP and death saves were never supposed to be part of the game, it's so dumb and narrowminded make a new character ffs
@BionicleFreek992 жыл бұрын
I will somewhat disagree on the no death vs chance idea (assuming you can pull it right, although i will agree death vs save is definitely BS unless you're playing an easy revive setting) The reason i say this is an example from one of my own games, a player died from taking 4x max health damage from a bombardment of basically artillery from a boss monster during a huge scene where they and the whole village was fending off mechanical monsters sent to destroy the village, the player was caught in the fire and was basically dead in 1 shot as the random positioning put 3 of the hit markers right on him, in contrast to how i figured this would go all of the players though it was really memorable exactly becaseu of how pointless his death was and it gave them something to really fight for.
@solalabell96742 жыл бұрын
It’s bugging me that the death saves are 3 1’s but you’d die after 2 1’s or 3 rolls of less than 9 and more than 1
@jeremyduke7152 жыл бұрын
death makes the game interesting
@michaelmcalpine5432 жыл бұрын
The whole time loop section is basically your explanation for a rouge-lite/rouge-like
@Agamemnonoverhead2 жыл бұрын
"How do I kill my players in D&D?" This video: "That's the thing. You don't."
@lukaspollard10482 жыл бұрын
I clicked on a video about killing players. I got a video about killing characters.
@olegorfond4312 жыл бұрын
What i did was "you are a Government Workers (Chaotic evil paladin and an edgy rouge) in the world where Artificial Life and reviving is a thing. As long as your friend /Ally have Accessto your body and id they can revive you. Exept for a rouge... He has a fake id... Edgy rouge... (also the can have side Kicks from time to time. Artificial Life)
@ElektronikArzt Жыл бұрын
Warhammer Fantasy Roleplay 2e (dunno about other editions) has fate points. If a PC is about to die (or be maimed, like losing arm or leg) they can expend fate points to avoid that eg. dodge at last second, a limited plot armor kind of.
@lanefunai47142 жыл бұрын
To avoid magical abuse, PCs in our current campaign roll a hit die when brought back to life. That is subtracted from their Max HP with no way to get it back. Also, everytime they are at 0 HP, they gain a level of exhaustion.
@Ushiokoroni Жыл бұрын
Instructions unclear, the police arrested me for some reason
@MrThewooter2 жыл бұрын
I appreciate this video. I thought most players where like me. By that i mean taking inspiration from real life goals and therefore trying as hard as they can ro die whilse skirting slightly under what would be considered suicidal.
@NoLoveSouth1st2 жыл бұрын
This is great fodder for ideas! I’ve been grappling with this recently and this definitely lowers the DC for me
@Your1Nightmare2 жыл бұрын
This is just the inspiration I needed for an adventure I've been wanting to run.
@godofzombi2 жыл бұрын
Our DM when we pressured him into running a game when he wasn't really in the mood: "You all meet in a tavern. Rocks fall. Everyone dies!" Luckily he was only kidding.
@shovel6629 ай бұрын
The all guardsman party handles death pretty good. As in the PCs dying frequently and horribly is part of the story since they’re cannon fodder.
@fiachhoffman9590 Жыл бұрын
the issue with the PARANOIA reference-that system is explicitly designed for almost slapstick play. GMs are encouraged to have PCs drop dead for merely questioning their authority, even. The whole mechanic is meant to reinforce the absurdity of the setting (albeit, Alpha Complex is one that is near and dear to my heart)
@CantusTropus2 жыл бұрын
Eh. While I understand not wanting to casually kill off a beloved character to random tragedy, you kind of also need to maintain the integrity of the game. If you constantly fudge things to save players from the consequences of their own actions, it cheapens everything. And sure, it sucks to die to a bunch of 1s, but at the same time, if the players know the DM will save them from bad rolls, all the tension in the game's gonna get sucked out real fast.
@tiph38022 жыл бұрын
I had a DM that would routinely warn about having back up sheets before an adventure but I never took it seriously. The number of times a character realistically would have died but he didn't commit was too high. I ended up getting worried about being overconfident because I was playing a cleric and honestly I'm damn good at it. My resource management skills for the game are great too. Coupled with his clear unwillingness to follow through and I was worried this would bite me with future DMs. I was worried I'd get cocky and arrogant.
@wastelanderstark85552 жыл бұрын
you're actually just a temporal paradox that resulted from your death *party member dies* "Noooo, Johny!" *phoop* Johny: "Hey guy-AAAHHH" "AAAAAHHHHHH"
@griss2952 жыл бұрын
I make it so demons bet on your soul after revival, and if it ever gets to the hands of a collector (like a rare stamp collector, but demon) you're pretty much done for, since it's nigh impossible to get it back
@griss2952 жыл бұрын
and you need the soul to revive, obviously
@blazewagon56772 жыл бұрын
The ever returning bonfire is peak comedy
@Bardigrade2 жыл бұрын
important advice by Brennan Lee Mulligan, Don't kill your players, kill their characters
@th3d3liv3ryman62 жыл бұрын
The cyebrpunk red rulebook is funny because it basically just says "kill em lol"
@Calebgoblin2 жыл бұрын
They had guns and drums, and drums and guns, hurrah D; Johnny we hardly knew ya
@hag87522 жыл бұрын
Oh a mosoleum with a lich inside that catches them in a time loop every time they die they wake up at the entrance with the memories of what happened, milestone level up system, and as they go through redoing it they find hidden passages and traps to kill the things that killed them till they find the item the lunch has that’s doing it, or maybe a spell or smthn… I just got to that point in the video shit… I didn’t know
@Cheesemonkey2317 ай бұрын
1st DnD campaign. Me and another character were trapped in a cave, with potent explosives, a nearly indestructible evil entity, and a tight tunnel. Other character decides he is going to sacrifice himself by shoving my character out the tunnel, and lighting off the explosives. We say our farewells, after fighting alongside each other for so long... Then, I remember that his character killed my character's brother, stab him in the gut, and leave him there. He bleeds out unceremoniously. The End.
@Ethan-Jeremiah Жыл бұрын
My character died last week after accidentally drinking poisonous wine at the very end of a session. I don’t think there was a roll to it I remember just near instant death. I wanna see what kind of character my new one will be but I gotta admit it did feel pretty crappy and like it didn’t matter in the grand scheme of things 😕
@KelbPanthera2 жыл бұрын
~Laughs in 3e~ ... ~looks nervously at AD&D players~
@nicobuehne9489 Жыл бұрын
A monk is a duel machine. If a monk tells you he's gonna 1v1 a lich, you better ready those legendary saves or the lich is gonna get stunlocked.
@JO-uy6zs Жыл бұрын
Great vid! Thanks for the ideas
@kodiakthebear44222 жыл бұрын
For the algorithm. Happy to have found this channel
@Zero-47932 жыл бұрын
i like how for the timeloop you say darksouls. but i was thinking outer wilds
@snoman18x2 жыл бұрын
Im working on a campaign where players start with a character that died in another campaign and were resurrected into this new world for another purpose. Sorta a 2nd chance for dead PCs.
@gabrieldufour19452 жыл бұрын
OMG !!! She knows PARANOIA !!! Awesome !! Haven't heard about that game since my debut in role play gaming. 🙂