I love that they're making Bertrand, and there is a pile of Werther's sitting next to Travis's tankard
@lordofillusions8 ай бұрын
Werther's originals are great!
@aqacefan8 ай бұрын
I love that the character art for the Warrior cards looks like Fjord 😏
@kyla27078 ай бұрын
@@aqacefan And the Daemon looks like a certain lilac coloured pirate.
@savingpyro8 ай бұрын
I guess the feud is over🤣🤣
@cocopete8 ай бұрын
I love that they do the little things like that.
@ravager2-6368 ай бұрын
Bertrand is just Travis in like 20-30yrs, he’s just building his future self.. 😂 Just like Fjord is him now.. and Grog is him during football season..
@michelheinrich93798 ай бұрын
When will he be Chetney... the phase after Bertrand?
@georgercop8 ай бұрын
@@michelheinrich9379 Bertrand is his public grandpa persona. Chetney/Chutney is his true grandpa self
@happyslapsgiving54218 ай бұрын
Jester is Laura when they met. Vex is Laura after they got married.
@ravager2-6368 ай бұрын
@@happyslapsgiving5421 this is true, though Jester and Vex are in a constant battle for control in Laura now.. 😂
@Ariescz8 ай бұрын
@@michelheinrich9379 Chetney is Travis after he finally learns the secret of immortality from the resident eldritch being, Taliesin
@karahtar8 ай бұрын
"The Warrior sits between Blade and Bone." I see why they invited Travis and not Laura to this
@shaymininfernape70886 ай бұрын
XD
@sinbycosvi98 ай бұрын
I love that Travis is the Daggerheart guinea pig - we're learning the game right along with him!
@joshuaherring17118 ай бұрын
he is always the guinea pig, we love him for it
@CScott-wh5yk8 ай бұрын
So are the developers 😅
@schorpio8 ай бұрын
Bertrand being slyborne but living his live pretending to be a noble is EXTREMELY in character.
@2nd_Vice8 ай бұрын
Props to the editors for the visual aids. The cards really help make this complex game system feel more fun and intuitive.
@anikaknudsen33798 ай бұрын
I love that Travis’ title is “Daggerheart Guinea Pig”, not anything CRAZY like CEO of a company. 😂
@obiwankenobi94398 ай бұрын
Creative Exploitation Object
@AKNeal816 ай бұрын
nice
@13gondolla378 ай бұрын
"I just want him to clank around like an old bastard" I love how Travis describes things
@faranior8 ай бұрын
Is he calling Pike an old bastard?
@arx56385 ай бұрын
@@faranior he calls Bertrand an old bastard
@faranior5 ай бұрын
@@arx5638 But Bertrand didn't "clank around". He didn't use heavy armour as far as I can remember.
@arx56385 ай бұрын
@@faranior In this one he dresses him up to do that
@dewtain13637 ай бұрын
All that's missing is an app for tablets that's basically a DND beyond copy but just for Daggerheart. What an awesome game, i love it. Well made Darrington Press
@pippastrelle8 ай бұрын
I love that idea of being able to replace abilities whenever you want at a cost. Really alieviates that stress of "ARGH I DIDN'T KNOW THIS WAS GOING TO HAPPEN" when selecting spells etc. while preserving the tension Also I need fanart of Cosmonaut Bertrand stat
@teqqqie89918 ай бұрын
That's why I love the "Flash Recall" feat from the TD:CSR 5e book. Great for my druid character when he suddenly needs to speak to plants or send an animal messenger.
@connorhamme11768 ай бұрын
Even this short peek is a lot of intrigue into the systems of Daggerheart. I like the Heritage system and the way damage is handled overall
@NerfThisBoardGames8 ай бұрын
The damage is brilliant, fun dice rolling without lots of math, very very smart
@Yattatt8 ай бұрын
@@NerfThisBoardGames Minimum math, maximum shiny rock rolling, perfect system
@mattball86228 ай бұрын
There's some really neat design decisions here, but one of my favourites is making a rapier's base stat Presence. Means martial classes have more reason to bump that stat and means you can have some fun with making the charming, Robin Hood-esque warrior of your dreams. As a wider point, I'm just a fan of using stats from across the board to power the weapon mechanics in general!
@davidskidmore34428 ай бұрын
I agree, it's great that there are weapons for every stat; and many of the stats have options for both a normal and magical/spellcaster weapon.
@Ezullof7 ай бұрын
yeah except that in practice you really don't want to do that with martial classes. DnD4 tried to do that (classes relying on two main abilities) but it didn't work. What will happen is that martial classes simply won't use rapiers at all. In the end, every character in this kind of game is defined by one main offensive ability, and sometimes one main secondary/defensive ability. You don't build a martial character with points that are a bit everywhere just so they can use rapiers.
@NerfThisBoardGames8 ай бұрын
MINOR, MAJOR, and Severe, Brilliant way to do damage and let people roll big number dice, nicely done
@connorgrynol90218 ай бұрын
I can just imagine someone trying to do a build where they have no evasion and just tanks any incoming damage.
@davidbeppler30328 ай бұрын
@@connorgrynol9021 I feel like meat shield will be very much a common pick.
@meowpurpur8 ай бұрын
Edit: added a P.s. section It's just Fate Core with HP, which I like, but not as original as everyone thinks. P.s. not the entire system just damage, experiences (a lot like Fate's traits), and the live but at a cost option upon death.
@Achridian8 ай бұрын
I like that you can really pick and feel the difference between the two. The unstoppable tank who takes blows but shrugs them off versus the quick and nimble fighter who deftly evades every attack. In some other systems both of those just mean “AC”, but here there’s a distinct difference and you can build both of them.
@JamesBuggemo8 ай бұрын
I can’t blame anyone who makes a Ribbet. I’m sat here sculpting mine already, because I want it next to me at the table.
@kmaguire71618 ай бұрын
If Sam doesn't make a Ribbet I will die of shock.
@itsregal8 ай бұрын
I was interested before, but the second you showed the page of Magic-user weapons I was locked in. I LOVE THE CONCEPT of magic users not being stuck just using quarterstaff or their bare hands.
@LevTheLurker8 ай бұрын
It's cool that the CEO could take time out of his schedule to do a PR video
@Panoptes1008 ай бұрын
Yes! SO pumped for the pile of Werther's Originals next to Travis there! Oh, and Daggerheart, obviously.
@davidbeppler30328 ай бұрын
We came for the Werther's, we stayed for the Daggerheart.
@josephdifiore84718 ай бұрын
The stress number on the top of the cards is a REALLY good idea. Thanks for the video y'all. Hope to try the game soon
@davidbeppler30328 ай бұрын
Power gamers approve.
@therealsamtheman8 ай бұрын
I love the physical stat split, Dex is always a strong stat in 5e
@crimsoneclipse06188 ай бұрын
I love the domains because it essentially allows you to make your own classes considering each class is a mix of 2 domains. So you can adjust your class depending on what you want to play.
@popinjayishuman8 ай бұрын
Have you ever played Fabula ultima? It’s got one of my favourite class systems. It’s essentially jobs from the final fantasy tactics games. You have a max level of 50 but you can pull levels from any class but each class only maxes at 10 so if you have a fully end game character they would be a mix of a minimum of 5 classes.
@crashpeil98908 ай бұрын
Thats how divinity’s class system works as well
@lycanarachnid24358 ай бұрын
Bit late but I'll throw out old mmo Rift as although I never got that into it I ALWAYS adored how there were a few classes (I think just four with like mage,warrior,healer,rogue?) but each class had like 10-12 subclasses and you build your version of lets say a mage by combining three different subclasses (for mage I remember it was basically different magic types like frost, chronomancy, even some nature magic stuff).@@crashpeil9890
@gabriellemorrow3218 ай бұрын
I actually think full plate armor for Bertrand is great. Lol after the betrayal of Sandy, he goes a little overboard in protecting himself. 😂
@davidbeppler30328 ай бұрын
No amount of steel will protect your heart.
@rosywatkins87868 ай бұрын
I LOVE LOVE LOVE the Experiences mechanic. When leveling up, it can turn in-game moments into actual character stats. Such a potential for story to affect mechanics, which is extremely my jam. So excited to play!!
@ghomerhust4 ай бұрын
agreed. a true "it's a unix system.... i KNOW this...." moment. im good at this because:
@samholder75208 ай бұрын
I love how stormlighty this feels. From the 10 classes with 10 domains split between them to Travis calling his old group the heralds who betrayed him
@craiggumz8 ай бұрын
I was thinking the same thing!!!
@xandermcdonald85438 ай бұрын
Though there is a lot of space for new classes with opposing domains, like shadow/protection for something like a bodyguard, or arcane/bone for the classic hyper agile mage
@literallyjustgrass8 ай бұрын
@@xandermcdonald8543taking a page from MTG's book having "ally" and "enemy" 2 and 3 colour combinations. It opens up a lot of creative room, while still maintaining a relatively restrictive "color identity". For example 2 wildly different colors, Green being the domain of life & nature and Black being the domain of undeath, can work together fantastically to create a theme of fungal spores infecting & raising the dead
@Quotenwagnerianer8 ай бұрын
What I would like to see in the future is a little deep dive into developing the math behind the system. It's always interesting to learn how game design works in the aspect of figuring out how the mechanics should be structured to get the results you are looking for.
@kl-14478 ай бұрын
I would love to see them do a chat with Spenser and Ronan (I believe that's the other person who helped develop Candela?) and Matt about how they created their game systems.
@devinspencer16788 ай бұрын
A lot of it is trial and error. I would say most of it, in fact.
@henrysoules85008 ай бұрын
Im just imagining that Bertrands calendar is just different pictures of Lieve'tel for each month, with December being a picture of Bertrand and Lieve'tel.
@dragonicdoom37728 ай бұрын
I like how the Heritage options seem to be less combat focussed (mostly, the Orc is still very combat-centric) and instead provide minor upgrades for utility and social encounters. The Daemon being able to resist Fear and intimidate people is really appealing. Also, seems like there were two that we didn't get a clear look at: the Halfling and the Tortle. There's also likely more unless the Fawn from a previous version got scrapped
@TANSamuraiSmurf8 ай бұрын
I am so so excited to play!! Thank you to all of the developers!
@ramsfan5158 ай бұрын
Ohhhh. This was a shot across the bow of WoC. Showing how to translate an existing DnD character into Daggerheart. I am here for it.
@birdscritters8 ай бұрын
Now we need a Battle Royale of the Daggerheart versions of several existing characters from across Tal'Dorei!
@Menhtrol8 ай бұрын
I just realized how much i actually miss Sir. Bertrand Bell. 😔
@cour08468 ай бұрын
I like the DEX split. I can see areas in which armor could be pointless based on build potentially... I'm interested to see combat in action with this.
@stevenphilpott42948 ай бұрын
I love how Travis calls Mat Matt Mercer, whenever he is trying to have banter or wind him up lol
@mkang87828 ай бұрын
I really appreciate Travis' trademark joy and hype while going through character creation.
@SavanniDGerinel8 ай бұрын
I love that the ability cards are a callback to Dagen Underthorn. :)
@IgthornOfDrekmore8 ай бұрын
It's kinda fun to soo just how many inspirations this took from the AGE system, which is fantastic btw. So really looking forward to this!
@leebannister37598 ай бұрын
This video was the best of the daggerheart videos to drop. Travis asked some good questions (and I wish he would have asked more).
@FablesD208 ай бұрын
For the last year, we've been playing ancestry and community (highborn, forestborn, desertborn, underborn etc) for 5e backgrounds to better fit our custom worldbuilding, it's really cool to see someone else use something similar!
@lazyauthoress8 ай бұрын
i feel like there should be a base list of possible experiences for people who have a a hard time imagining scenarios/uses for this, but it should still be encoraged to make your own. i'm definetly thinking about some of my players and if i didn't give them at least some options on this they would definitely get stuck on it
@StefanEnslin8 ай бұрын
This clarified the process and rules so well. I can't wait to start playing
@henkmalan138 ай бұрын
I love that Travis has the "How do you want to do this?" tankard and Matt has the "I would like to rage" one... 😊
@Kortecs1258 ай бұрын
i love the damage threshold system, it really simplifies the numbers but makes it very fluid
@Gibbons34578 ай бұрын
I am 100% down for this so far. Really interesting character creation mechanics.
@Jaysil28 ай бұрын
Some of the stuff that gets simplified is great but holy moly those abilities are ridiculously wordy and complex
@terraelaweonao8 ай бұрын
Very hyped to play Daggerheart eventually! (if schedule allows...)
@MemphiStig8 ай бұрын
This is a great look at the inner workings of the game, something which hasn't been clear to me with the little hints I've seen so far. This looks much more interesting and detailed. I'm liking it. And I really want to see this Bertrand in full Boost mode!
@EarlSwigert8 ай бұрын
The two domain overlap reminds me of the Stormlight Archive for Radiants.
@conactionsirjohn11978 ай бұрын
Holy shit, if D&D allowed you to spend a resource to prepare an un-prepared spell, it would be incredible! I am geeking out over that situational cost for swapping your domain cards on the fly. Awesome design!
@dr4g0nplaysvr938 ай бұрын
Imma say it, the chemistry betewen Matt And Travis is amazing! I've never NOT seen these two have fun 😂
@FenrirYT138 ай бұрын
Would love to see you guys play this. I downloaded it and working on a quest! SO excited
@tagvolatile8 ай бұрын
Its great to see it differentiating ac and evasion! Love to see it. Def wanna try this!
@Kasino808 ай бұрын
I like that there are cards for the different things. It makes building a character much more tangible.
@LABJOC_Games8 ай бұрын
love travis just saying Bertrand in full plate - my mind jumped to Sven lead director for BG3
@Wyrmshield8 ай бұрын
same here lol
@astralluna8 ай бұрын
i adore the variety in weapon mechanics with this system! it’s so cool!
@stumbling_8 ай бұрын
Character creation is so fun and unique. The level up system being so customizable even between the same class feels more like a video game and I love it.
@joshuaherring17118 ай бұрын
I love the idea of the cards, waaaay easier to do player creation at the table if each section has cards to choose from
@Wyrmshield8 ай бұрын
Except for when people want to play things that overlap, like the same ancestry, heritage, or choosing from the same domains. Then you need to cash out to buy multiple packs of cards
@David_Blake918 ай бұрын
@@Wyrmshield Im pretty sure that they wlll be freely available resources that you could just download and print out for yourself. There are other games that have similar systems and they also have free resources and if we want to go Darrington Press-specific, then you can find all the Candela-playbooks freely available in their site along with other game aids.
@sailorknightwing8 ай бұрын
@@Wyrmshield I'd imagine you could probably download the cards to print yourself like most games allow you to do for player sheets.
@longdayinrehab8 ай бұрын
So far the mechanics seem to be an interesting blend of PbtA games, Savage Worlds, and D&D. I'm excited to dive deeper and see how it plays.
@matthewmorgan51088 ай бұрын
I think it sounds amazing. Easy to understand and Bert sounded well built as how he was in game.
@C33Fernandez8 ай бұрын
I can say, without a doubt in my mind, that Bertrand Bell is the best Daggerheart character I've ever seen (he's the only Daggerheart character I've ever seen)
@FablesD208 ай бұрын
Damage threshold converted to Hit Points, is a really cool way of lowering the resolution of Hit Points to keep the stakes understandable in combat, but at the same time not taking away the fun for damage dealers who love big numbers.
@ChristyOFaghan6 ай бұрын
i love how Matt brings the infectious passion which Travis can't help but be affected by as he rebuilds Bertrand and visibly gets excited to play
@buddybleeyes8 ай бұрын
Very interesting, looking forward to see how it plays!
@magpie14667 ай бұрын
Making a whole TTRPG is the ideal direction for the CR story line to go imo
@nelsonacess9448 ай бұрын
This sounds interesting, could be a little confusing for new players. At least the health is more understandable then the d20 sw ttrpg
@EoinW9748 ай бұрын
I look forward to seeing this system in action
@MatsGarage8 ай бұрын
Cant wait to see you all play this for us soon !
@MrJackolicious8 ай бұрын
This looks seriously fun and awesome. Can't wait to play it. I would think versatile fighter would be a first level ability, so you could build your character around it? Perhaps without the secondary ability, or a less powerful version of the secondary ability.
@magni_multika8 ай бұрын
Seems very intriguing. Definitely want some DM guide
@eyflfla8 ай бұрын
The free materials is like half GM advice. They are leaning super heavy into that.
@ghomerhust4 ай бұрын
i really like the simplicity and explanation of the character creation on this. people interested in a TTRPG but are intimidated by the depth of D&D or Pathfinder, this is a fantastic simplistic way to get in. im liking the design
@kerimullane2988 ай бұрын
My favorite feature of this is you can switch out the domain at any time, even with a cost. I feel like that's going to open up so many opportunities. Also a few of these seem to encourage and open up opportunities to work together, which I feel is a little bit harder in some TTRPGs.
@JohnnyG8608 ай бұрын
Can't wait for more, the game is loaded and ready i am making another campaign TONIGHT !! Seriously amazing job guys i really love the approach you have taken with this game, flexible and grounded and adds a more collaborative way of doing things between GM and players, I'm so excited to try it out :D
@kerimullane2988 ай бұрын
And this isn't necessarily with the game mechanics, but I do love the picture used for the bone cards is someone using the battle wheelchair. That's badass.
@patrikg.63208 ай бұрын
Yknow, I gotta say despite this being a major budget production I do really appriciate how this still has some of those classic things you see in indie and homebrew TTRPGs, the renaming of mechanical concepts and splitting off stats, its a classic and I love it. Also there is a lot of good game design here, the hp mechanics especially remind me of WoD in a very good way.
@EcthelionOTF8 ай бұрын
Wow, WOW. I am in love with this game ❤fantastic job on every step of the creative process. I already backed the new MCDM RPG but now I think I will buy this when it is released, and join open beta right now. You’ve surpassed my expectations 🎉
@joshpreston71478 ай бұрын
Really hoping someone comes out with a thorough list of ideas for starting experiences, whether it's RAW or homebrew, because there are so many directions players can go with this mechanic it can be hard to narrow in on one before the game has started. I'm sure that some would come up more than others. Other than that, the flexibility with this part of the system is aspirational! Reminiscent of AGON and possibly other TTRPGS as well.
@britbillly8 ай бұрын
24:24 I LOVE that there are RP-related features. What a great way to encourage healthy RP at a table.
@michaelhoward48378 ай бұрын
Looks pretty cool. I like that is feels like the design has an eye toward streamlining some of the more mundane accounting aspects of the game and to allow for more cinematic decisions to be made by players and GMs.
@SoulsNThings7 ай бұрын
I really like the idea of swapping out the cards during combat.
@dexterity14748 ай бұрын
I can't wait to see the test 🥳
@greystorm99748 ай бұрын
The physical stats are amazingly named and relatable
@renmage23118 ай бұрын
I imagine full-plate open-helm Bertrand looking like Swen Vincke at the game awards
@emerynoel5678 ай бұрын
Looks fun! I like that "experiences" are similar to FATE's aspects. Can't wait to try it out!
@itsregal8 ай бұрын
PLEASE run a combat, i'd love to see one.
@bleedlifedry8 ай бұрын
They are streaming a live ganme tonight
@LostWhits8 ай бұрын
Making a character, based on a character (bells hell's), based on a character (one shot) based on a character (Gilderoy Lockhart). Loving it.
@JanterCyrano8 ай бұрын
Cosmonaut Bertrand sounds like a movie that I would absolutely Go to the Cinema on premiere to enjoy, thanks for this introductions to character building and the level up!
@xWellJustMex8 ай бұрын
At first this sounds really complicated but then so did 5e. I believe the main problem will be to stop using 5e lingo. I love how Daggerheart uses "Presence" instead of charisma because many bosses aren't charismatic but they still have a really opressive presence.
@k1tkat-kate8 ай бұрын
The way Travis' face lights up when Matt pulls out the weapons page 🤣🤣
@smithmccx_media28 күн бұрын
The card system looks so cool, I can't wait to try it out for myself.
@chriskarn13058 ай бұрын
That was really insightful. I love what I’m seeing especially the swapping out domains using stress. The stress/hope management so find really fun and neat.
@nat1knights8 ай бұрын
This looks very user friendly! Excited to see more about combat!
@LydiaTereK8 ай бұрын
I love Shaun Milmore already
@kenzieduckmoo8 ай бұрын
I really hope those cards and sheets and such are available when the retail version comes out, and not something youre expected to print out yourself
@palexanderrice8 ай бұрын
I will say this, just like when I teach 5e, background should be first, because it helps players pick the other factors
@cliveklg77398 ай бұрын
This seems a lot like 4th edition with the cards... thought most didn't like 4th, but here everyone keeps singing praises.
@MrKhanage8 ай бұрын
This feels super crunchy, keen to see how it plays
@FabioMontelatici7 ай бұрын
As a player of both "dice based" games like D&D or The Witcher, and also of PBTA games like City of Mist, I feel like this game is the successful marriage of both. It's really impressive!
@LiamSuarez8 ай бұрын
This system makes for a more advanced dnd but a simpler pathfinder kinda, and I love it
@JJinVenice8 ай бұрын
Bertrand! To glory! Clank,clank,clank,clank,YEET!
@grandadmiralthrawn47278 ай бұрын
Wow! Daggerheart looks amazing 😍 Best character creation system I have seen in a TTRPG...
@dhwright988 ай бұрын
One of the main things I hope gets added is Size mechanics. Specifically for the Seraph's Winged Sentinel ability where you can pick up someone your size or smaller
@wanderergrim8 ай бұрын
Looking at the information for longsword and Daggerheart does it far more justice than DnD. This great as its not quite a strength weapon (like in DnD) but it's not really a finesse weapon so classing it as agility seems perfect.