How to Make a Character in Daggerheart | Open Beta

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Critical Role

Critical Role

Күн бұрын

Пікірлер: 583
@stevemahan4212
@stevemahan4212 8 ай бұрын
I love that they're making Bertrand, and there is a pile of Werther's sitting next to Travis's tankard
@lordofillusions
@lordofillusions 8 ай бұрын
Werther's originals are great!
@aqacefan
@aqacefan 8 ай бұрын
I love that the character art for the Warrior cards looks like Fjord 😏
@kyla2707
@kyla2707 8 ай бұрын
​@@aqacefan And the Daemon looks like a certain lilac coloured pirate.
@savingpyro
@savingpyro 8 ай бұрын
I guess the feud is over🤣🤣
@cocopete
@cocopete 8 ай бұрын
I love that they do the little things like that.
@ravager2-636
@ravager2-636 8 ай бұрын
Bertrand is just Travis in like 20-30yrs, he’s just building his future self.. 😂 Just like Fjord is him now.. and Grog is him during football season..
@michelheinrich9379
@michelheinrich9379 8 ай бұрын
When will he be Chetney... the phase after Bertrand?
@georgercop
@georgercop 8 ай бұрын
@@michelheinrich9379 Bertrand is his public grandpa persona. Chetney/Chutney is his true grandpa self
@happyslapsgiving5421
@happyslapsgiving5421 8 ай бұрын
Jester is Laura when they met. Vex is Laura after they got married.
@ravager2-636
@ravager2-636 8 ай бұрын
@@happyslapsgiving5421 this is true, though Jester and Vex are in a constant battle for control in Laura now.. 😂
@Ariescz
@Ariescz 8 ай бұрын
@@michelheinrich9379 Chetney is Travis after he finally learns the secret of immortality from the resident eldritch being, Taliesin
@karahtar
@karahtar 8 ай бұрын
"The Warrior sits between Blade and Bone." I see why they invited Travis and not Laura to this
@shaymininfernape7088
@shaymininfernape7088 6 ай бұрын
XD
@sinbycosvi9
@sinbycosvi9 8 ай бұрын
I love that Travis is the Daggerheart guinea pig - we're learning the game right along with him!
@joshuaherring1711
@joshuaherring1711 8 ай бұрын
he is always the guinea pig, we love him for it
@CScott-wh5yk
@CScott-wh5yk 8 ай бұрын
So are the developers 😅
@schorpio
@schorpio 8 ай бұрын
Bertrand being slyborne but living his live pretending to be a noble is EXTREMELY in character.
@2nd_Vice
@2nd_Vice 8 ай бұрын
Props to the editors for the visual aids. The cards really help make this complex game system feel more fun and intuitive.
@anikaknudsen3379
@anikaknudsen3379 8 ай бұрын
I love that Travis’ title is “Daggerheart Guinea Pig”, not anything CRAZY like CEO of a company. 😂
@obiwankenobi9439
@obiwankenobi9439 8 ай бұрын
Creative Exploitation Object
@AKNeal81
@AKNeal81 6 ай бұрын
nice
@13gondolla37
@13gondolla37 8 ай бұрын
"I just want him to clank around like an old bastard" I love how Travis describes things
@faranior
@faranior 8 ай бұрын
Is he calling Pike an old bastard?
@arx5638
@arx5638 5 ай бұрын
@@faranior he calls Bertrand an old bastard
@faranior
@faranior 5 ай бұрын
@@arx5638 But Bertrand didn't "clank around". He didn't use heavy armour as far as I can remember.
@arx5638
@arx5638 5 ай бұрын
@@faranior In this one he dresses him up to do that
@dewtain1363
@dewtain1363 7 ай бұрын
All that's missing is an app for tablets that's basically a DND beyond copy but just for Daggerheart. What an awesome game, i love it. Well made Darrington Press
@pippastrelle
@pippastrelle 8 ай бұрын
I love that idea of being able to replace abilities whenever you want at a cost. Really alieviates that stress of "ARGH I DIDN'T KNOW THIS WAS GOING TO HAPPEN" when selecting spells etc. while preserving the tension Also I need fanart of Cosmonaut Bertrand stat
@teqqqie8991
@teqqqie8991 8 ай бұрын
That's why I love the "Flash Recall" feat from the TD:CSR 5e book. Great for my druid character when he suddenly needs to speak to plants or send an animal messenger.
@connorhamme1176
@connorhamme1176 8 ай бұрын
Even this short peek is a lot of intrigue into the systems of Daggerheart. I like the Heritage system and the way damage is handled overall
@NerfThisBoardGames
@NerfThisBoardGames 8 ай бұрын
The damage is brilliant, fun dice rolling without lots of math, very very smart
@Yattatt
@Yattatt 8 ай бұрын
​@@NerfThisBoardGames Minimum math, maximum shiny rock rolling, perfect system
@mattball8622
@mattball8622 8 ай бұрын
There's some really neat design decisions here, but one of my favourites is making a rapier's base stat Presence. Means martial classes have more reason to bump that stat and means you can have some fun with making the charming, Robin Hood-esque warrior of your dreams. As a wider point, I'm just a fan of using stats from across the board to power the weapon mechanics in general!
@davidskidmore3442
@davidskidmore3442 8 ай бұрын
I agree, it's great that there are weapons for every stat; and many of the stats have options for both a normal and magical/spellcaster weapon.
@Ezullof
@Ezullof 7 ай бұрын
yeah except that in practice you really don't want to do that with martial classes. DnD4 tried to do that (classes relying on two main abilities) but it didn't work. What will happen is that martial classes simply won't use rapiers at all. In the end, every character in this kind of game is defined by one main offensive ability, and sometimes one main secondary/defensive ability. You don't build a martial character with points that are a bit everywhere just so they can use rapiers.
@NerfThisBoardGames
@NerfThisBoardGames 8 ай бұрын
MINOR, MAJOR, and Severe, Brilliant way to do damage and let people roll big number dice, nicely done
@connorgrynol9021
@connorgrynol9021 8 ай бұрын
I can just imagine someone trying to do a build where they have no evasion and just tanks any incoming damage.
@davidbeppler3032
@davidbeppler3032 8 ай бұрын
@@connorgrynol9021 I feel like meat shield will be very much a common pick.
@meowpurpur
@meowpurpur 8 ай бұрын
Edit: added a P.s. section It's just Fate Core with HP, which I like, but not as original as everyone thinks. P.s. not the entire system just damage, experiences (a lot like Fate's traits), and the live but at a cost option upon death.
@Achridian
@Achridian 8 ай бұрын
I like that you can really pick and feel the difference between the two. The unstoppable tank who takes blows but shrugs them off versus the quick and nimble fighter who deftly evades every attack. In some other systems both of those just mean “AC”, but here there’s a distinct difference and you can build both of them.
@JamesBuggemo
@JamesBuggemo 8 ай бұрын
I can’t blame anyone who makes a Ribbet. I’m sat here sculpting mine already, because I want it next to me at the table.
@kmaguire7161
@kmaguire7161 8 ай бұрын
If Sam doesn't make a Ribbet I will die of shock.
@itsregal
@itsregal 8 ай бұрын
I was interested before, but the second you showed the page of Magic-user weapons I was locked in. I LOVE THE CONCEPT of magic users not being stuck just using quarterstaff or their bare hands.
@LevTheLurker
@LevTheLurker 8 ай бұрын
It's cool that the CEO could take time out of his schedule to do a PR video
@Panoptes100
@Panoptes100 8 ай бұрын
Yes! SO pumped for the pile of Werther's Originals next to Travis there! Oh, and Daggerheart, obviously.
@davidbeppler3032
@davidbeppler3032 8 ай бұрын
We came for the Werther's, we stayed for the Daggerheart.
@josephdifiore8471
@josephdifiore8471 8 ай бұрын
The stress number on the top of the cards is a REALLY good idea. Thanks for the video y'all. Hope to try the game soon
@davidbeppler3032
@davidbeppler3032 8 ай бұрын
Power gamers approve.
@therealsamtheman
@therealsamtheman 8 ай бұрын
I love the physical stat split, Dex is always a strong stat in 5e
@crimsoneclipse0618
@crimsoneclipse0618 8 ай бұрын
I love the domains because it essentially allows you to make your own classes considering each class is a mix of 2 domains. So you can adjust your class depending on what you want to play.
@popinjayishuman
@popinjayishuman 8 ай бұрын
Have you ever played Fabula ultima? It’s got one of my favourite class systems. It’s essentially jobs from the final fantasy tactics games. You have a max level of 50 but you can pull levels from any class but each class only maxes at 10 so if you have a fully end game character they would be a mix of a minimum of 5 classes.
@crashpeil9890
@crashpeil9890 8 ай бұрын
Thats how divinity’s class system works as well
@lycanarachnid2435
@lycanarachnid2435 8 ай бұрын
Bit late but I'll throw out old mmo Rift as although I never got that into it I ALWAYS adored how there were a few classes (I think just four with like mage,warrior,healer,rogue?) but each class had like 10-12 subclasses and you build your version of lets say a mage by combining three different subclasses (for mage I remember it was basically different magic types like frost, chronomancy, even some nature magic stuff).@@crashpeil9890
@gabriellemorrow321
@gabriellemorrow321 8 ай бұрын
I actually think full plate armor for Bertrand is great. Lol after the betrayal of Sandy, he goes a little overboard in protecting himself. 😂
@davidbeppler3032
@davidbeppler3032 8 ай бұрын
No amount of steel will protect your heart.
@rosywatkins8786
@rosywatkins8786 8 ай бұрын
I LOVE LOVE LOVE the Experiences mechanic. When leveling up, it can turn in-game moments into actual character stats. Such a potential for story to affect mechanics, which is extremely my jam. So excited to play!!
@ghomerhust
@ghomerhust 4 ай бұрын
agreed. a true "it's a unix system.... i KNOW this...." moment. im good at this because:
@samholder7520
@samholder7520 8 ай бұрын
I love how stormlighty this feels. From the 10 classes with 10 domains split between them to Travis calling his old group the heralds who betrayed him
@craiggumz
@craiggumz 8 ай бұрын
I was thinking the same thing!!!
@xandermcdonald8543
@xandermcdonald8543 8 ай бұрын
Though there is a lot of space for new classes with opposing domains, like shadow/protection for something like a bodyguard, or arcane/bone for the classic hyper agile mage
@literallyjustgrass
@literallyjustgrass 8 ай бұрын
@@xandermcdonald8543taking a page from MTG's book having "ally" and "enemy" 2 and 3 colour combinations. It opens up a lot of creative room, while still maintaining a relatively restrictive "color identity". For example 2 wildly different colors, Green being the domain of life & nature and Black being the domain of undeath, can work together fantastically to create a theme of fungal spores infecting & raising the dead
@Quotenwagnerianer
@Quotenwagnerianer 8 ай бұрын
What I would like to see in the future is a little deep dive into developing the math behind the system. It's always interesting to learn how game design works in the aspect of figuring out how the mechanics should be structured to get the results you are looking for.
@kl-1447
@kl-1447 8 ай бұрын
I would love to see them do a chat with Spenser and Ronan (I believe that's the other person who helped develop Candela?) and Matt about how they created their game systems.
@devinspencer1678
@devinspencer1678 8 ай бұрын
A lot of it is trial and error. I would say most of it, in fact.
@henrysoules8500
@henrysoules8500 8 ай бұрын
Im just imagining that Bertrands calendar is just different pictures of Lieve'tel for each month, with December being a picture of Bertrand and Lieve'tel.
@dragonicdoom3772
@dragonicdoom3772 8 ай бұрын
I like how the Heritage options seem to be less combat focussed (mostly, the Orc is still very combat-centric) and instead provide minor upgrades for utility and social encounters. The Daemon being able to resist Fear and intimidate people is really appealing. Also, seems like there were two that we didn't get a clear look at: the Halfling and the Tortle. There's also likely more unless the Fawn from a previous version got scrapped
@TANSamuraiSmurf
@TANSamuraiSmurf 8 ай бұрын
I am so so excited to play!! Thank you to all of the developers!
@ramsfan515
@ramsfan515 8 ай бұрын
Ohhhh. This was a shot across the bow of WoC. Showing how to translate an existing DnD character into Daggerheart. I am here for it.
@birdscritters
@birdscritters 8 ай бұрын
Now we need a Battle Royale of the Daggerheart versions of several existing characters from across Tal'Dorei!
@Menhtrol
@Menhtrol 8 ай бұрын
I just realized how much i actually miss Sir. Bertrand Bell. 😔
@cour0846
@cour0846 8 ай бұрын
I like the DEX split. I can see areas in which armor could be pointless based on build potentially... I'm interested to see combat in action with this.
@stevenphilpott4294
@stevenphilpott4294 8 ай бұрын
I love how Travis calls Mat Matt Mercer, whenever he is trying to have banter or wind him up lol
@mkang8782
@mkang8782 8 ай бұрын
I really appreciate Travis' trademark joy and hype while going through character creation.
@SavanniDGerinel
@SavanniDGerinel 8 ай бұрын
I love that the ability cards are a callback to Dagen Underthorn. :)
@IgthornOfDrekmore
@IgthornOfDrekmore 8 ай бұрын
It's kinda fun to soo just how many inspirations this took from the AGE system, which is fantastic btw. So really looking forward to this!
@leebannister3759
@leebannister3759 8 ай бұрын
This video was the best of the daggerheart videos to drop. Travis asked some good questions (and I wish he would have asked more).
@FablesD20
@FablesD20 8 ай бұрын
For the last year, we've been playing ancestry and community (highborn, forestborn, desertborn, underborn etc) for 5e backgrounds to better fit our custom worldbuilding, it's really cool to see someone else use something similar!
@lazyauthoress
@lazyauthoress 8 ай бұрын
i feel like there should be a base list of possible experiences for people who have a a hard time imagining scenarios/uses for this, but it should still be encoraged to make your own. i'm definetly thinking about some of my players and if i didn't give them at least some options on this they would definitely get stuck on it
@StefanEnslin
@StefanEnslin 8 ай бұрын
This clarified the process and rules so well. I can't wait to start playing
@henkmalan13
@henkmalan13 8 ай бұрын
I love that Travis has the "How do you want to do this?" tankard and Matt has the "I would like to rage" one... 😊
@Kortecs125
@Kortecs125 8 ай бұрын
i love the damage threshold system, it really simplifies the numbers but makes it very fluid
@Gibbons3457
@Gibbons3457 8 ай бұрын
I am 100% down for this so far. Really interesting character creation mechanics.
@Jaysil2
@Jaysil2 8 ай бұрын
Some of the stuff that gets simplified is great but holy moly those abilities are ridiculously wordy and complex
@terraelaweonao
@terraelaweonao 8 ай бұрын
Very hyped to play Daggerheart eventually! (if schedule allows...)
@MemphiStig
@MemphiStig 8 ай бұрын
This is a great look at the inner workings of the game, something which hasn't been clear to me with the little hints I've seen so far. This looks much more interesting and detailed. I'm liking it. And I really want to see this Bertrand in full Boost mode!
@EarlSwigert
@EarlSwigert 8 ай бұрын
The two domain overlap reminds me of the Stormlight Archive for Radiants.
@conactionsirjohn1197
@conactionsirjohn1197 8 ай бұрын
Holy shit, if D&D allowed you to spend a resource to prepare an un-prepared spell, it would be incredible! I am geeking out over that situational cost for swapping your domain cards on the fly. Awesome design!
@dr4g0nplaysvr93
@dr4g0nplaysvr93 8 ай бұрын
Imma say it, the chemistry betewen Matt And Travis is amazing! I've never NOT seen these two have fun 😂
@FenrirYT13
@FenrirYT13 8 ай бұрын
Would love to see you guys play this. I downloaded it and working on a quest! SO excited
@tagvolatile
@tagvolatile 8 ай бұрын
Its great to see it differentiating ac and evasion! Love to see it. Def wanna try this!
@Kasino80
@Kasino80 8 ай бұрын
I like that there are cards for the different things. It makes building a character much more tangible.
@LABJOC_Games
@LABJOC_Games 8 ай бұрын
love travis just saying Bertrand in full plate - my mind jumped to Sven lead director for BG3
@Wyrmshield
@Wyrmshield 8 ай бұрын
same here lol
@astralluna
@astralluna 8 ай бұрын
i adore the variety in weapon mechanics with this system! it’s so cool!
@stumbling_
@stumbling_ 8 ай бұрын
Character creation is so fun and unique. The level up system being so customizable even between the same class feels more like a video game and I love it.
@joshuaherring1711
@joshuaherring1711 8 ай бұрын
I love the idea of the cards, waaaay easier to do player creation at the table if each section has cards to choose from
@Wyrmshield
@Wyrmshield 8 ай бұрын
Except for when people want to play things that overlap, like the same ancestry, heritage, or choosing from the same domains. Then you need to cash out to buy multiple packs of cards
@David_Blake91
@David_Blake91 8 ай бұрын
@@Wyrmshield Im pretty sure that they wlll be freely available resources that you could just download and print out for yourself. There are other games that have similar systems and they also have free resources and if we want to go Darrington Press-specific, then you can find all the Candela-playbooks freely available in their site along with other game aids.
@sailorknightwing
@sailorknightwing 8 ай бұрын
@@Wyrmshield I'd imagine you could probably download the cards to print yourself like most games allow you to do for player sheets.
@longdayinrehab
@longdayinrehab 8 ай бұрын
So far the mechanics seem to be an interesting blend of PbtA games, Savage Worlds, and D&D. I'm excited to dive deeper and see how it plays.
@matthewmorgan5108
@matthewmorgan5108 8 ай бұрын
I think it sounds amazing. Easy to understand and Bert sounded well built as how he was in game.
@C33Fernandez
@C33Fernandez 8 ай бұрын
I can say, without a doubt in my mind, that Bertrand Bell is the best Daggerheart character I've ever seen (he's the only Daggerheart character I've ever seen)
@FablesD20
@FablesD20 8 ай бұрын
Damage threshold converted to Hit Points, is a really cool way of lowering the resolution of Hit Points to keep the stakes understandable in combat, but at the same time not taking away the fun for damage dealers who love big numbers.
@ChristyOFaghan
@ChristyOFaghan 6 ай бұрын
i love how Matt brings the infectious passion which Travis can't help but be affected by as he rebuilds Bertrand and visibly gets excited to play
@buddybleeyes
@buddybleeyes 8 ай бұрын
Very interesting, looking forward to see how it plays!
@magpie1466
@magpie1466 7 ай бұрын
Making a whole TTRPG is the ideal direction for the CR story line to go imo
@nelsonacess944
@nelsonacess944 8 ай бұрын
This sounds interesting, could be a little confusing for new players. At least the health is more understandable then the d20 sw ttrpg
@EoinW974
@EoinW974 8 ай бұрын
I look forward to seeing this system in action
@MatsGarage
@MatsGarage 8 ай бұрын
Cant wait to see you all play this for us soon !
@MrJackolicious
@MrJackolicious 8 ай бұрын
This looks seriously fun and awesome. Can't wait to play it. I would think versatile fighter would be a first level ability, so you could build your character around it? Perhaps without the secondary ability, or a less powerful version of the secondary ability.
@magni_multika
@magni_multika 8 ай бұрын
Seems very intriguing. Definitely want some DM guide
@eyflfla
@eyflfla 8 ай бұрын
The free materials is like half GM advice. They are leaning super heavy into that.
@ghomerhust
@ghomerhust 4 ай бұрын
i really like the simplicity and explanation of the character creation on this. people interested in a TTRPG but are intimidated by the depth of D&D or Pathfinder, this is a fantastic simplistic way to get in. im liking the design
@kerimullane298
@kerimullane298 8 ай бұрын
My favorite feature of this is you can switch out the domain at any time, even with a cost. I feel like that's going to open up so many opportunities. Also a few of these seem to encourage and open up opportunities to work together, which I feel is a little bit harder in some TTRPGs.
@JohnnyG860
@JohnnyG860 8 ай бұрын
Can't wait for more, the game is loaded and ready i am making another campaign TONIGHT !! Seriously amazing job guys i really love the approach you have taken with this game, flexible and grounded and adds a more collaborative way of doing things between GM and players, I'm so excited to try it out :D
@kerimullane298
@kerimullane298 8 ай бұрын
And this isn't necessarily with the game mechanics, but I do love the picture used for the bone cards is someone using the battle wheelchair. That's badass.
@patrikg.6320
@patrikg.6320 8 ай бұрын
Yknow, I gotta say despite this being a major budget production I do really appriciate how this still has some of those classic things you see in indie and homebrew TTRPGs, the renaming of mechanical concepts and splitting off stats, its a classic and I love it. Also there is a lot of good game design here, the hp mechanics especially remind me of WoD in a very good way.
@EcthelionOTF
@EcthelionOTF 8 ай бұрын
Wow, WOW. I am in love with this game ❤fantastic job on every step of the creative process. I already backed the new MCDM RPG but now I think I will buy this when it is released, and join open beta right now. You’ve surpassed my expectations 🎉
@joshpreston7147
@joshpreston7147 8 ай бұрын
Really hoping someone comes out with a thorough list of ideas for starting experiences, whether it's RAW or homebrew, because there are so many directions players can go with this mechanic it can be hard to narrow in on one before the game has started. I'm sure that some would come up more than others. Other than that, the flexibility with this part of the system is aspirational! Reminiscent of AGON and possibly other TTRPGS as well.
@britbillly
@britbillly 8 ай бұрын
24:24 I LOVE that there are RP-related features. What a great way to encourage healthy RP at a table.
@michaelhoward4837
@michaelhoward4837 8 ай бұрын
Looks pretty cool. I like that is feels like the design has an eye toward streamlining some of the more mundane accounting aspects of the game and to allow for more cinematic decisions to be made by players and GMs.
@SoulsNThings
@SoulsNThings 7 ай бұрын
I really like the idea of swapping out the cards during combat.
@dexterity1474
@dexterity1474 8 ай бұрын
I can't wait to see the test 🥳
@greystorm9974
@greystorm9974 8 ай бұрын
The physical stats are amazingly named and relatable
@renmage2311
@renmage2311 8 ай бұрын
I imagine full-plate open-helm Bertrand looking like Swen Vincke at the game awards
@emerynoel567
@emerynoel567 8 ай бұрын
Looks fun! I like that "experiences" are similar to FATE's aspects. Can't wait to try it out!
@itsregal
@itsregal 8 ай бұрын
PLEASE run a combat, i'd love to see one.
@bleedlifedry
@bleedlifedry 8 ай бұрын
They are streaming a live ganme tonight
@LostWhits
@LostWhits 8 ай бұрын
Making a character, based on a character (bells hell's), based on a character (one shot) based on a character (Gilderoy Lockhart). Loving it.
@JanterCyrano
@JanterCyrano 8 ай бұрын
Cosmonaut Bertrand sounds like a movie that I would absolutely Go to the Cinema on premiere to enjoy, thanks for this introductions to character building and the level up!
@xWellJustMex
@xWellJustMex 8 ай бұрын
At first this sounds really complicated but then so did 5e. I believe the main problem will be to stop using 5e lingo. I love how Daggerheart uses "Presence" instead of charisma because many bosses aren't charismatic but they still have a really opressive presence.
@k1tkat-kate
@k1tkat-kate 8 ай бұрын
The way Travis' face lights up when Matt pulls out the weapons page 🤣🤣
@smithmccx_media
@smithmccx_media 28 күн бұрын
The card system looks so cool, I can't wait to try it out for myself.
@chriskarn1305
@chriskarn1305 8 ай бұрын
That was really insightful. I love what I’m seeing especially the swapping out domains using stress. The stress/hope management so find really fun and neat.
@nat1knights
@nat1knights 8 ай бұрын
This looks very user friendly! Excited to see more about combat!
@LydiaTereK
@LydiaTereK 8 ай бұрын
I love Shaun Milmore already
@kenzieduckmoo
@kenzieduckmoo 8 ай бұрын
I really hope those cards and sheets and such are available when the retail version comes out, and not something youre expected to print out yourself
@palexanderrice
@palexanderrice 8 ай бұрын
I will say this, just like when I teach 5e, background should be first, because it helps players pick the other factors
@cliveklg7739
@cliveklg7739 8 ай бұрын
This seems a lot like 4th edition with the cards... thought most didn't like 4th, but here everyone keeps singing praises.
@MrKhanage
@MrKhanage 8 ай бұрын
This feels super crunchy, keen to see how it plays
@FabioMontelatici
@FabioMontelatici 7 ай бұрын
As a player of both "dice based" games like D&D or The Witcher, and also of PBTA games like City of Mist, I feel like this game is the successful marriage of both. It's really impressive!
@LiamSuarez
@LiamSuarez 8 ай бұрын
This system makes for a more advanced dnd but a simpler pathfinder kinda, and I love it
@JJinVenice
@JJinVenice 8 ай бұрын
Bertrand! To glory! Clank,clank,clank,clank,YEET!
@grandadmiralthrawn4727
@grandadmiralthrawn4727 8 ай бұрын
Wow! Daggerheart looks amazing 😍 Best character creation system I have seen in a TTRPG...
@dhwright98
@dhwright98 8 ай бұрын
One of the main things I hope gets added is Size mechanics. Specifically for the Seraph's Winged Sentinel ability where you can pick up someone your size or smaller
@wanderergrim
@wanderergrim 8 ай бұрын
Looking at the information for longsword and Daggerheart does it far more justice than DnD. This great as its not quite a strength weapon (like in DnD) but it's not really a finesse weapon so classing it as agility seems perfect.
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