I SWEAR, every time I open up UE5 and realize I have no idea what I'm doing, you upload a video that shows me exactly what I need to do for the project I'm working on. Thanks again, Gorka!
@GorkaGames10 ай бұрын
my pleasure!!
@jfd47064 ай бұрын
How to make those trees and grass react to wind in PCG ? Do we need ot activate any node ?
@MowGohhldRequired6 ай бұрын
If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case.
@anikapt87285 ай бұрын
Life saver ❤
@HuyTrịnh-n7i4 ай бұрын
Love
@ZeedlessMC4 ай бұрын
im confused
@BoburmirzoAbdugafforov-x7k4 ай бұрын
you saved my life 😁
@Phoenix-ln2tj3 ай бұрын
Thanks
@xanderstevenson742810 ай бұрын
I love your videos man. They help in so many ways for me.
@GorkaGames10 ай бұрын
thank you so much!!
@GamerzEye9 ай бұрын
the happiness at 5:44
@shoxaa_PUBGM14 күн бұрын
Finally, i found this video 😫
@gamesandstuff47629 ай бұрын
What was the shortcut key you used when you adjusted the sun at 02:41? (Sorry, I'm really new!) EDIT: Found it! Hold CONTROL + L while moving the mouse around or up and down.
@saulwa2625 ай бұрын
Thanks Life-saver :) I was asking myself the exact same question. @GorkaGames Thank you this video is awesome, maybe you could use a "Input-Display/Key Press Display" this would help even more the newbies in here :)
@StrangerInTheDarknes10 ай бұрын
Thank you very much, man! You were a great help!
@KADstudioArchitect8 ай бұрын
I have IE 5.4.1 why when I open Input in PCG it has no items such as actor, Landscape ...
@itsthedude31387 ай бұрын
Me too
@Fafmagic7 ай бұрын
It has changed in 5.4 you now need a get landscape data node.
@KADstudioArchitect7 ай бұрын
@@Fafmagic Thanks you
@jfd47064 ай бұрын
How to make those trees and grass react to wind in PCG ? Do we need ot activate any node ?
@ngl_just_leoFN6 ай бұрын
what forest pack is that?
@devilsplague66669 ай бұрын
this is ace bud nice one
@LIMBICNATIONARTIST9 ай бұрын
Incredible!! 🌟
@ibrahimrezaee53429 ай бұрын
Very Nice, Thank you for sharing
@IndianCitizen049 ай бұрын
Make a tutorial on spline path within the PCG. Thank you.
@ProducerSteve114 ай бұрын
Where can i get your forest floor auto landscape material from? looks great
@ProducerSteve113 ай бұрын
Hello?
@mbappeeeee10 ай бұрын
next gta 6 tutorial when
@axisstargazer8918 ай бұрын
the PCG inputs don't show when expand. has it changed in new version? Just has IN pin only.
@elbaraouichni7 ай бұрын
me too
@UrBroJoe6 ай бұрын
Same Issue
@DaveliciousVFX5 ай бұрын
see first comment quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
@MarktheRude4 ай бұрын
huh, funny that messing around in UE 5 editor is more fun and rewarding than good amount of the recently released games.
@JawadAnzour10 ай бұрын
great tutorial thank you !
@GorkaGames10 ай бұрын
thank you!!
@Anon-8 ай бұрын
Watching this after 5.4 update. There are no nodes for Landscape and Landscape Height. The tooltip on your screen it says deprecated, but I'm a noob, so I'm not sure what other blueprints I should use to get the same options. I tried making a custom node on the Input box, but I don't know what I'm doing. Any help would be appreciated.
@hehe1234OP6 ай бұрын
The landscape height is not showing up in my input node
@DaveliciousVFX5 ай бұрын
see first comment quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
@hehe1234OP5 ай бұрын
Thx
@IceConquerorTTV5 ай бұрын
can u make a tutorial that u make those trees interactive? i mean if someone wants to chop this tree what the process would be
@ileflottantebeats10 ай бұрын
Would the trees and stuff have collision if you did it like this?
@LAGsupremeАй бұрын
Why do I only get the in input for the input node instead all those that u have?
@mrorange1599 ай бұрын
Thanks mate! great tutorial! Here I am coding it all manually, then I find out theres just a plugin that does it all for you!! WOW
@skully366110 ай бұрын
7 days old and this appears to be already outdated? When I expand the input only In shows up.
@seanmccabe46538 ай бұрын
Same here
@Llakar8 ай бұрын
Use World Ray Hit Query and connect is to Surface Sampler.
@peterallely541710 ай бұрын
The input node in the PCG graph is being deprecated, think were meant to use a dedicated node to sample the landscape now.
@TheLazyFinn10 ай бұрын
What node is that called?
@darthravyn5729 ай бұрын
When I create the pcg graph and then extend the Input menu, it shows nothing. How can I fix that ?
@seanmccabe46538 ай бұрын
kzbin.info/www/bejne/ooqxnIOPmtaNjLM This one shows the more current version
@darthravyn5728 ай бұрын
@@seanmccabe4653 thanks
@cobra687914 күн бұрын
how can i make it so that the hole floor is full of grass and how can i make point where it cant spawn ?
@CarlMahnke10 ай бұрын
But how would I move one individual tree around? Cound I bake the scattered objects?
@arkemal10 ай бұрын
exactly what I'm working on right now! thanks
@GorkaGames10 ай бұрын
my pleasure!!
@bro12758 ай бұрын
When I expand the In I dont see all those settings. Can someone help me (im using UE 5.4)?
@thelittleinvestor55956 ай бұрын
found any solution ??
@bro12756 ай бұрын
@@thelittleinvestor5595it is a seperate node called get landscape points I think
@UrBroJoe6 ай бұрын
Same issue
@thelittleinvestor55956 ай бұрын
@@UrBroJoe after the new update now you have to add a node called GET LANDSCAPE DATA.
see first comment quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
@timeriksson602010 ай бұрын
Hello gorka. Great video! Would this work for making a maze?
@megamult229010 ай бұрын
The video is very good, is this method "optimized" to apply in a game or is it overloaded?
@bezik71248 ай бұрын
Once the meshes are generated the runtime cost is the same as with other static meshes - so just play around with nanite LOD and shadow settings (I've tripled my FPS rate by changing "Shadow cache invalidation strategy" from "Auto" to "Rigid" on trees - because unreal was recalculating the shadows of each leaf every frame because of the wind)
@TylerDel10 ай бұрын
Is this Forest pack included in your Patreon?
@Burkhaniddin4 ай бұрын
Thanks for this tutorial but i have question if i want to a lots of grass how to creat this one? Should i do Copy paste, copy paste nods or have you easy way?
@youngmerk8810 ай бұрын
Thank you for being here for us bro!!
@GES19854 ай бұрын
Does this work the same with a voxel world?
@kassugameplay73028 ай бұрын
I don't have any options other than IN in INPUT 1:20
@kassugameplay73028 ай бұрын
If anyone have this issue: Select input node, on right you have settings and under it "pins" clcik plus to make new pin, then select it, set allowed types to landscape and pin status to ?advanced? (I'm not sure if you need it as advanced but it works for me
@DaveliciousVFX5 ай бұрын
see first comment quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
@kassugameplay73025 ай бұрын
@@DaveliciousVFX ty, I figured that out after few hours forgot I left that comment
@6SecondSilence3 күн бұрын
@@DaveliciousVFX This doesn't work at all.
@JoelFerris3D10 ай бұрын
If you're like me and used a static mesh actor as a base instead of an actual landscape actor, then you need to set your static mesh actor to a static object mobility, under the transforms, otherwise the PCG wont be able to spawn on static actors correctly.
@glenn36469 ай бұрын
Cool I wanna do a forest like a house in the forest and some walkway way
@emanuelpiza6 ай бұрын
Thank you. That worked
@galberger393710 ай бұрын
Hi. Can you make a part 2 for this video and show how to add a free asset house that we can open its door and make a gamplay in that house?
@davidquee87289 ай бұрын
@GorkaGames We need to find a node to prevent spawning a mesh where a mesh has already spawned.
@alexeypraprin9 ай бұрын
Thanx for the tut, bro) But it seems not to work in UE5.4... the input node has only 1 slot, and Debug features doesnt appear...and so on) Did anybody find out how to make it in 5.4? I switched back to 5.3 for now...
@DRockafella9 ай бұрын
Expand the Input Node, this guy figured it out: @UnrealAnderson 3 days ago (edited) When i expand the Input note, nothing shows up? At 1.20 @UnrealAnderson 3 days ago Figured it out: In the newest 5.4 PCG, you need to use the "get landscape data"-node and create a new pin and choose landscape :)
@fernandofsfroes10388 ай бұрын
I really liked this top map
@K6arts7 күн бұрын
after i add meshes to the spawner nothing happens
@AbdellahChouaf-q6o3 ай бұрын
where is he get the landscape material
@BestTechnical-nw3gs10 ай бұрын
Is it possible to control baked light color in unreal engine 5
@fernandofsfroes10388 ай бұрын
I'm creating an mmorpg. and I really liked it
@williamminnaar63119 ай бұрын
Hey bud, do you have any tutorials on making a massive crowd of people... with Animations!?
@xfdsaxrt5addadasdАй бұрын
where did he got the forest pack???
@Ivangarmash88Ай бұрын
i have it
@dmitrydagaev27508 ай бұрын
Thanks!
@jishnuks30387 ай бұрын
Bro, when I drag the pcg graph to the landscape it just spreads to the whole landscape not just inside the bounding box....why is it like that?
@SmugBaldy8 ай бұрын
Trying to follow along with this video in UE 5.4, but when I expand the input node in the PCG graph, there is only the "In" connector. Is there a setting that I need in order to show landscape and the other options? Maybe this part of the editor changed in 5.4?
@sashadeblock8 ай бұрын
You can add a node separately for that by pressing right click and adding surface sampler. I have not figured out how to get the debug to work though. Best of luck
@UrBroJoe6 ай бұрын
Same Issue
@silentwindstudio7 ай бұрын
Why use PCG over the Foliage mode? It seems pointless, am I missing something?
@DakotaGeorge3D7 ай бұрын
It's more efficient. You can iterate faster and work non destructively.
@sinfever26455 ай бұрын
My input node has no additional nodes , just input?
@DaveliciousVFX5 ай бұрын
see first comment quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
@milax89milax897 ай бұрын
THX!
@-nash-15875 ай бұрын
when i put a static mesh in the graph, my mesh is all grey i have no textures on it, someone has the answer ?
@xyehstream8 ай бұрын
I was following this tutorial but 5.4 dropped and the expand nodes are now extint, how can i do the first steps on 5.4?
@xyehstream8 ай бұрын
Already found it, you have to add a node called "get landscape", since "In" node does not have the landscape anymore.
@GennaiosFX6 ай бұрын
when i expand the input out none of these options is showing
@SociopathSinged6 ай бұрын
Probably you are working on version 5.4.3, try to switch back to 5.3.2. I tried it and now it works. Had the same issue as you, hope it works for you too :)
@DaveliciousVFX5 ай бұрын
see first comment quote "If you use UE 5.4 just replace "Input"-Node with "Get Landscape Data"-Node. Input node can be skipped in this case."
@devinegamingtv342723 күн бұрын
When I use the transform points, no matter the value I'm using the boxes stay the same. EDIT: The fix was to go inside the menu of Transform Point and enable Debug.
@camerontraer31368 ай бұрын
My FPS is low af on an RTX 3080 ti, following this tutorial. HOW?! I'm using quixel megascan assets
@janimusicshorts77079 ай бұрын
My inputs look different compared to yours. mine just has a array
@AnjaliKumari-wn2cq10 ай бұрын
Sir how to replicate currency system that you made 8 months ago
@suryakamalnd988810 ай бұрын
Nice..
@GorkaGames10 ай бұрын
thank you!!
@suryakamalnd988810 ай бұрын
@@GorkaGames welcome 😀
@qvo26898 ай бұрын
Hi the input doesn't open up in my version, Is anyone else having this issue?
@digitalbraincreativegames10 ай бұрын
Great job!
@endtasid7 ай бұрын
Its somehow frustrating that UE changes so quickly and even a new tutorial becomes obsolete in no time.
@Paul126510 ай бұрын
Cool
@spectronaut4205 ай бұрын
ez on the keyboard, man.
@anastasiapi709910 ай бұрын
Can you please make a simple village npc system that adjusts routine depending on day/night cycle? Love you videos, thank you! ❤
@YeepGuyyt8 ай бұрын
daniel give me coffee
@UnrealAnderson9 ай бұрын
When i expand the Input note, nothing shows up? At 1.20
@UnrealAnderson9 ай бұрын
Figured it out: In the newest 5.4 PCG, you need to use the "get landscape data"-node and create a new pin and choose landscape :)
@EngOdairRibeiro8 ай бұрын
@@UnrealAndersonsou iniciante, como faço para criar um novo pin ?
@Rayz026810 ай бұрын
My 1660 is crying rn😭
@shaheen069 ай бұрын
Dude i have 3060. And im crying like crazy💀💀😭😭😭😭
@eserersek10179 ай бұрын
@@shaheen06 Cancel the world position offset node in the material setup where the trees are located.
@mikeykay55176 күн бұрын
anyone got a vid that works?
@raintown10006 ай бұрын
it would be great if you can explain it like a person like me has no idea half the stuff you're saying and where its at. i have to go back over and over, ill have to find another tutorial that explains the steps better.
@BenedictDylan-e8g4 ай бұрын
Braun Mission
@CorineAitkin-d3x3 ай бұрын
Jermain Valleys
@GalbraithOlga-e1y4 ай бұрын
Winston Run
@pacificnoble45138 ай бұрын
damn is it already outdated ......
@LiamMjolhus10 ай бұрын
my fps dies when i run this
@eserersek10179 ай бұрын
Cancel the world position offset node in the material setup where the trees are located.
@LiamMjolhus8 ай бұрын
@@eserersek1017and how do i do that?
@moiramaher-d2p4 ай бұрын
Marty Flat
@RainbowDevil-8973 ай бұрын
bro this just doesn't work dude
@rontaylor34034 сағат бұрын
5.5.1 is frickin useless for beginners that use youtube tutorials.
@AurynGaming10 ай бұрын
Good effort but Sad to see you making a tutorial on a subject you clearly know little about, maybe play with PCG more and remake the tutorial after :P
@heavenseek10 ай бұрын
It looks like a pretty successful forest to me...
@MarioCola10 ай бұрын
As One that struggled a lot with PCG i must agree, that's not how I'd start a simple forest with PCG now
@beilog748910 ай бұрын
@@MarioColainstead of being a smartass, show how'd you do it
@MarioCola10 ай бұрын
@@beilog7489 instead of insulting, try to ask nicely.. for example I would use LGT in the landscape material layers to spawn small meshes like grass instead of PCG, and everything that shouldn't collide with the player in general I leave the rest for you to figure out, not because I'm smart, but because you have been an asshole I guess
@MarioCola10 ай бұрын
@@azhawking my videos are low quality, still my procedural landscape is more optimized with little effort Following tutorials like this I lost a lot of time thinking it should have been so easy and straight forward, but I'm not making pretty KZbin videos.. I'm making a game with 10 more people so it should be game ready and not just a pretty tutorial.. there's way more you can do with PCG alone like working with blueprints and subgraphs.. also you have PFG and LGT too which here are not even mentioned (c'mon guys, open any unreal documentation and it's like in the first paragraph as it should be) I'm not saying come watch my videos, I'm just agreeing with the comment above as you clearly understand the low level of content from this video once you had your first hours working on your PCG Maybe try learning Unreal, it's hard but I'm liking the challenge so far, stay frisky (and post content before bullying others, this is a safe platform)
@mikeykay55176 күн бұрын
delete this vid youre only c ausing headache !
@Ajaxx-27 ай бұрын
Very nice tutorial overall, but you don't need to tap like crazy on your keyboard in your videos. That's fu**** irritating !