Super cool. Good idea showing playing the game at the beginning. It looks fun to play. Another fun thing might be a multi-speedup button. For example, the forward (right) arrow. Holding Forward causes player to move at given speed. However, tapping does something different. Tapping once gives player a very small propulsion forward. Tapping twice adds an accumulative forward force, and so on. ie tapping a bunch makes him move really fast. (options a developer might want: 1 speed does not decrease ever, but instead when you press left (back) he stops or near stops; or 2 each press of forward propels a given force which all add onto each other but do diminish too and if you stop pressing forward eventually (depending how fast hes going would decide how long it takes him to stop) he will stop.
@lycanrising5 жыл бұрын
That's a fun idea! I'll give that some thought 😊
@buttonsplaymusic48965 жыл бұрын
Youre right, those same 2 things would be cool for a rope grapple. What you made here is just as cool, i think, although a different thing. looks really fun to play and i can already think of a lot of applications developers could use it for Possible solutions: the rope animation i dont know but ill come back if i think of something. the velocity problem. maybe the condition could check for current speed and direction, then the action could repeat (or amplify) that same velocity. so if hes going 35deg at 84pixels, when he lets go he could receive a force of the same (or same x 2 or something).
@lycanrising5 жыл бұрын
That's interesting. I'll write that down and try it sometime!
@Jay.C5 жыл бұрын
Great tutorial! Thank you
@buttonsplaymusic48965 жыл бұрын
I thought about it a bit, and a sprite method is all I could think of, which might be the same as you mentioned. Where when grapple is launched, and animated sprite (with no behaviors) is created between the player and the hook. One method could be creating the "rope" sprite object centered between the two other objects, and as actions set its size as the same width as this measurement, and orientation similar. (Theres no way to make raycasts visible, is there?)
@lycanrising5 жыл бұрын
That's pretty interesting. I was thinking about using a tiled sprite because that would expand better. Could be worth a play with. Thanks for messaging your ideas! 😁
@RTBRuhan5 жыл бұрын
can you make some tutorial about how to use position/camera position command and using of function /behaviours
@lycanrising5 жыл бұрын
Good question! I'll give it some thought 😊
@lycanrising5 жыл бұрын
I made a tutorial here, hope this helps! kzbin.info/www/bejne/kH7LiaSji9mJgtE
@Akshat21314 жыл бұрын
can you please explain how to change controls from arrow keys to w,a,s,d keys in player_animation ???
@lycanrising4 жыл бұрын
I believe I was using the build-in character controller in GDevelop, you may need to look at setting non-default controls: wiki.compilgames.net/doku.php/gdevelop5/behaviors/platformer
@RTBRuhan5 жыл бұрын
there is some bug...grappling hook stuck in floating floor sometime
@lycanrising5 жыл бұрын
That might be because the distance number under 'player is close enough to reload' is too high. If you make that smaller does it still happen?
@RTBRuhan5 жыл бұрын
@@lycanrising no it happen some times only
@lycanrising5 жыл бұрын
@@RTBRuhan how odd. If you could share a screenshot on imgur of something I could get looking at it. Thanks for commenting and telling me!
@RTBRuhan5 жыл бұрын
@@lycanrising gph.is/g/ZxPWV2P
@lycanrising5 жыл бұрын
milad shahdadi can you give me a bit more detail, do you just want the platform to move in a line or are you looking for something specific?
@erkling58654 жыл бұрын
hi sir. great tutorial! can you please make a platformer character be able to fly up on/off with a button pressed? i was able to do it, except the inertia from flying when key is released, it looks unnatural to instantly stop movement when key is released. and i can't make it move left/right when flying, too. hope you can help me. thanks in advance!
@lycanrising4 жыл бұрын
I'll give this some thought!
@erkling58654 жыл бұрын
@@lycanrising i successfully did it...saw the answer i needed in the gdevelop forum from a user named ”cat”. anyways, still do make a tutorial, it would be a big help for aspiring game developers, showing them more options to do in a platformer gdevelop game! thanks to that, and your camera follow uncentered tutorial, my game's core mechanics are all set and done. i can finally move on to making a level. :)