Would've been nice to see an actual flying AI, since I don't event think an AI controller would work with something like this
@Achillez0986 ай бұрын
OMG, I needed a flying enemy for the game I am working on, your timing is perfect! Cheers bro!
@ArazStudio-op4cg4 ай бұрын
you dont need to cast to player bp, since you already are using get player character, just get any component from it, directly.
@VividVibes299Ай бұрын
Yeah I just connected to get player character. didn't have to use cast to node.
@WrathOfAlАй бұрын
@@VividVibes299 I was just thinking the same thing. No need to Cast for this scenario. the problem now becomes what if you want that flying actor to "attack" and do things indicative of a traditional AI character ?
@VividVibes299Ай бұрын
@WrathOfAl yeah that's what I did and worked fine with attacking. I have an attack helicopter using a line trace node to shoot my charecter.
@elpi25pes836 ай бұрын
Hi! Removing the cast, how would you do it with a BP interface?
@FireFox640000006 ай бұрын
Why would you need to? You're just casting to the player. The player is already loaded in the memory so it's not going to have any hit to performance.
@WrathOfAlАй бұрын
Cool trick ! Question though. I want the flyer to stop/react/ do something once it gets close enough to the player character. I am able to get a distance inside a variable so that when its less than lets say 200, the flyer stops. Then once the character keeps moving greater than 200 flyer continues to move. Tried setting the Initial Speed on the Projective Movement to zero and it keeps moving.
@PackMax-w3hАй бұрын
May I ask, how to set up flying enemies?
@palomasentadaestoysentado9096Ай бұрын
i have been looking for this the whole week 😭
@jayvincenttenedero5900Ай бұрын
can you alo make a tutorial to make it as your default character that you control?
@HiraethGame2 ай бұрын
This looks very promising and solution I like - simple and brilliant!
@theJellerShow4 ай бұрын
Can I spawn a nav mesh around a generated room during runtime?
@FireFox640000006 ай бұрын
Then I could just use the built-in AI system to set the homming target. Make different patrol paths, or set it to empty space near the player for flying ranged enemies. Even better it simplifies how I was going to spawn allies for the player using their gun.
@phoenixgold97356 ай бұрын
What if i dont want him homming towards the player? Like i want it to dip up and down three the clouds 2:53
@SamuTheFrog10 күн бұрын
I'd not quite call this flying ai but I did learn some things.
@zachwise4765 ай бұрын
Dude you are psychic. I was just considering bat enemies and a fairy follow companion Navi OOT style.
@dmitrib6 ай бұрын
Thank you for your tutorials, including this one! I was just researching this subject yesterday!
@1.1st6 ай бұрын
Nice work bro ❤
@GorkaGames6 ай бұрын
thank you man!!
@Silentiumfilms0076 ай бұрын
Bro how to use 500 motion capture in animation sequence
@Renaiuss6 ай бұрын
do u know how to make it work EQS system to Flying AI? whenever ai strafes around the EQS in the walking mode there is no problem, however it doesnt work when ai is flying, it immediately falls.
@comebackguy88926 ай бұрын
It's still flying through the objects...
@GorkaGames6 ай бұрын
make sure to senable collision sweeping
@comebackguy88926 ай бұрын
@@GorkaGames It's that simple? Oh, my God, I made everything from scratch (and worse) for no reason 😳
@FireFox640000006 ай бұрын
@@comebackguy8892 I resemble that remark 😂. On an unrelated note Did you know unreal has a health system to go with the damage system and you don't need to build any of that shit from scratch?
@vegitoblue21876 ай бұрын
@@FireFox64000000 any docs?
@FireFox640000006 ай бұрын
@@vegitoblue2187 I don't know what you're asking for. I do know I found it as a component when I typed in the word health looking for the health system I made. The outputs it has in blueprints are current health Delta health and I think damage causer and damage type. Can't give you much more than that. I just discovered it last night and I've been working at my day job today.
@moeburhanimeez73546 ай бұрын
This is awesome! I am learning alot from these videos!
@LazyDev273 ай бұрын
I want it just to fly around in the sky EDIT I ended up using ai moveto and random roam form that other NPC tutorial where the NPCs roam around, and did like you did here and make the character up super high on the Z axis. Works the same essentially.
@imfaox72166 ай бұрын
Let’s gooo bro
@GorkaGames6 ай бұрын
🔥🔥💪💪
@iggyMarley5 ай бұрын
Thank you bro.
@muneebhero11595 ай бұрын
Do you know unity
@joachimgustafsson53525 ай бұрын
Doesnt work
@thecontaminatedone60945 ай бұрын
i wish i had this like 3 months ago 😭😭😭😭
@legenderry256 ай бұрын
That’s no AI lol
@Saiper19906 ай бұрын
a comment for the ai overlords
@GorkaGames6 ай бұрын
hahhahahaa nice
@Cloroqx6 ай бұрын
Try adding some walls and see how poorly this works 😂
@GorkaGames6 ай бұрын
this system works best for non obstacle environments
@Cloroqx6 ай бұрын
@@GorkaGames this system is a projectile.
@kirithikvaibhavv18496 ай бұрын
Can you make a video on how to use motion matching in the gta vi tutorial