How to Make a Simple Flying AI in Unreal Engine 5

  Рет қаралды 12,251

Gorka Games

Gorka Games

Күн бұрын

Пікірлер: 49
@brianleightoniii5501
@brianleightoniii5501 5 ай бұрын
Would've been nice to see an actual flying AI, since I don't event think an AI controller would work with something like this
@Achillez098
@Achillez098 6 ай бұрын
OMG, I needed a flying enemy for the game I am working on, your timing is perfect! Cheers bro!
@ArazStudio-op4cg
@ArazStudio-op4cg 4 ай бұрын
you dont need to cast to player bp, since you already are using get player character, just get any component from it, directly.
@VividVibes299
@VividVibes299 Ай бұрын
Yeah I just connected to get player character. didn't have to use cast to node.
@WrathOfAl
@WrathOfAl Ай бұрын
@@VividVibes299 I was just thinking the same thing. No need to Cast for this scenario. the problem now becomes what if you want that flying actor to "attack" and do things indicative of a traditional AI character ?
@VividVibes299
@VividVibes299 Ай бұрын
@WrathOfAl yeah that's what I did and worked fine with attacking. I have an attack helicopter using a line trace node to shoot my charecter.
@elpi25pes83
@elpi25pes83 6 ай бұрын
Hi! Removing the cast, how would you do it with a BP interface?
@FireFox64000000
@FireFox64000000 6 ай бұрын
Why would you need to? You're just casting to the player. The player is already loaded in the memory so it's not going to have any hit to performance.
@WrathOfAl
@WrathOfAl Ай бұрын
Cool trick ! Question though. I want the flyer to stop/react/ do something once it gets close enough to the player character. I am able to get a distance inside a variable so that when its less than lets say 200, the flyer stops. Then once the character keeps moving greater than 200 flyer continues to move. Tried setting the Initial Speed on the Projective Movement to zero and it keeps moving.
@PackMax-w3h
@PackMax-w3h Ай бұрын
May I ask, how to set up flying enemies?
@palomasentadaestoysentado9096
@palomasentadaestoysentado9096 Ай бұрын
i have been looking for this the whole week 😭
@jayvincenttenedero5900
@jayvincenttenedero5900 Ай бұрын
can you alo make a tutorial to make it as your default character that you control?
@HiraethGame
@HiraethGame 2 ай бұрын
This looks very promising and solution I like - simple and brilliant!
@theJellerShow
@theJellerShow 4 ай бұрын
Can I spawn a nav mesh around a generated room during runtime?
@FireFox64000000
@FireFox64000000 6 ай бұрын
Then I could just use the built-in AI system to set the homming target. Make different patrol paths, or set it to empty space near the player for flying ranged enemies. Even better it simplifies how I was going to spawn allies for the player using their gun.
@phoenixgold9735
@phoenixgold9735 6 ай бұрын
What if i dont want him homming towards the player? Like i want it to dip up and down three the clouds 2:53
@SamuTheFrog
@SamuTheFrog 10 күн бұрын
I'd not quite call this flying ai but I did learn some things.
@zachwise476
@zachwise476 5 ай бұрын
Dude you are psychic. I was just considering bat enemies and a fairy follow companion Navi OOT style.
@dmitrib
@dmitrib 6 ай бұрын
Thank you for your tutorials, including this one! I was just researching this subject yesterday!
@1.1st
@1.1st 6 ай бұрын
Nice work bro ❤
@GorkaGames
@GorkaGames 6 ай бұрын
thank you man!!
@Silentiumfilms007
@Silentiumfilms007 6 ай бұрын
Bro how to use 500 motion capture in animation sequence
@Renaiuss
@Renaiuss 6 ай бұрын
do u know how to make it work EQS system to Flying AI? whenever ai strafes around the EQS in the walking mode there is no problem, however it doesnt work when ai is flying, it immediately falls.
@comebackguy8892
@comebackguy8892 6 ай бұрын
It's still flying through the objects...
@GorkaGames
@GorkaGames 6 ай бұрын
make sure to senable collision sweeping
@comebackguy8892
@comebackguy8892 6 ай бұрын
@@GorkaGames It's that simple? Oh, my God, I made everything from scratch (and worse) for no reason 😳
@FireFox64000000
@FireFox64000000 6 ай бұрын
​@@comebackguy8892 I resemble that remark 😂. On an unrelated note Did you know unreal has a health system to go with the damage system and you don't need to build any of that shit from scratch?
@vegitoblue2187
@vegitoblue2187 6 ай бұрын
​@@FireFox64000000 any docs?
@FireFox64000000
@FireFox64000000 6 ай бұрын
@@vegitoblue2187 I don't know what you're asking for. I do know I found it as a component when I typed in the word health looking for the health system I made. The outputs it has in blueprints are current health Delta health and I think damage causer and damage type. Can't give you much more than that. I just discovered it last night and I've been working at my day job today.
@moeburhanimeez7354
@moeburhanimeez7354 6 ай бұрын
This is awesome! I am learning alot from these videos!
@LazyDev27
@LazyDev27 3 ай бұрын
I want it just to fly around in the sky EDIT I ended up using ai moveto and random roam form that other NPC tutorial where the NPCs roam around, and did like you did here and make the character up super high on the Z axis. Works the same essentially.
@imfaox7216
@imfaox7216 6 ай бұрын
Let’s gooo bro
@GorkaGames
@GorkaGames 6 ай бұрын
🔥🔥💪💪
@iggyMarley
@iggyMarley 5 ай бұрын
Thank you bro.
@muneebhero1159
@muneebhero1159 5 ай бұрын
Do you know unity
@joachimgustafsson5352
@joachimgustafsson5352 5 ай бұрын
Doesnt work
@thecontaminatedone6094
@thecontaminatedone6094 5 ай бұрын
i wish i had this like 3 months ago 😭😭😭😭
@legenderry25
@legenderry25 6 ай бұрын
That’s no AI lol
@Saiper1990
@Saiper1990 6 ай бұрын
a comment for the ai overlords
@GorkaGames
@GorkaGames 6 ай бұрын
hahhahahaa nice
@Cloroqx
@Cloroqx 6 ай бұрын
Try adding some walls and see how poorly this works 😂
@GorkaGames
@GorkaGames 6 ай бұрын
this system works best for non obstacle environments
@Cloroqx
@Cloroqx 6 ай бұрын
@@GorkaGames this system is a projectile.
@kirithikvaibhavv1849
@kirithikvaibhavv1849 6 ай бұрын
Can you make a video on how to use motion matching in the gta vi tutorial
@speedy853glass5
@speedy853glass5 6 ай бұрын
First, love your vids
@GorkaGames
@GorkaGames 6 ай бұрын
thank you man!!
@3DJunar
@3DJunar Ай бұрын
Thanks - kzbin.info/www/bejne/e4OcdXd5g5yKe9k
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