I very much appreciate the BP already being done with a simple walk through/explanation. Thank you for being considerate of my time.
@crazedmonkey231 Жыл бұрын
Glad you enjoyed! That's what I am aiming for, short sweet to the point with a bit of commentary
@comebackguy8892 Жыл бұрын
I just realized that I forgot to thank you for answering my comment before. And this video is exactly what I've been looking for. Thank you so much, dude.
@crazedmonkey231 Жыл бұрын
Awesome! Thanks for checking out my content 🙂
@zane41037 ай бұрын
Great video, what is the variable type for the set grapple hook before the set attach end to component?
@zane41037 ай бұрын
also for some reason my player doesnt move when i do it
@choco59479 ай бұрын
i have no idea how you implemented that interface to get the character reference, the tutorial is good but there's some little details not here
@crazedmonkey2319 ай бұрын
The As function in the interface returns the character (or any actor really) and the implementation is just plugging in self
@JenisixR67 ай бұрын
@@crazedmonkey231 could you show how you made that?
@crazedmonkey2317 ай бұрын
@@JenisixR6 Some of the previous videos has it shown better, but basically, create an interface and name it something like BPI_Player_Character, add a function in the interface AsPlayerCharacter that returns your character, then add it to the character and in the implementation if the function, search for self and plug it into the return and that's basically it. You can use this way instead of casting to the actor since the return object will either be valid or not valid