No video

How to Make An Inspection System in Unreal Engine 5 | Resident Evil & Horror Game Mechanic

  Рет қаралды 8,394

Code Things

Code Things

Күн бұрын

Support Me & Get These Files Here: / codethings
CodeThings Community Discord: / discord
Ready to make your game even more realistic? In this tutorial, we remake a Resident Evil 7 staple in its inspect system. Get ready to take your game to a whole new level of immersion. Learn how to add a realistic horror game mechanic where you can get information about items when picking them up. This is utilized in many horror games like Resident Evil 7 and 8 and has since been adapted by the masses. Today, I will teach you also how to use the inspect system in unreal engine 5 for your fps project! Subscribe now and let's get started!

Пікірлер: 62
@codethings
@codethings Ай бұрын
Just to clarify for everyone, the Patreon is most beneficial for people that want one-on-one tutoring, exclusive benefits like the project files, very specific tutorial requests, shoutouts and things like that. I promise you are in no way obligated to pay or subscribe to the Patreon and I will not make a paywall for KZbin content. I am going to keep posting regular tutorials (like these) on KZbin for everyone for free :D CodeThings here on KZbin isn’t going anywhere anytime soon guys; enjoy the tutorial!
@kartikmarandi12
@kartikmarandi12 8 күн бұрын
I search thousands of tutorials but only you have managed to make it optimized way👏👏 Edited: I just got a tip for you, use get player character instead of player as a reference, in my case memory use is decreed by 97% [thank me later] : )
@codethings
@codethings 8 күн бұрын
Thank you :)
@AverseKO
@AverseKO Ай бұрын
Bro i love you, you make the exact things i need for my game lol
@codethings
@codethings Ай бұрын
I’m glad I could help! :D
@majdkatreeb2104
@majdkatreeb2104 Ай бұрын
Bro you are the best, you're just giving me the power to go on with learning game development, many thanks for that and please make a tutorial about inventory system like in RE7
@codethings
@codethings Ай бұрын
No problem at all! Thank you for all the kind words- also I plan on doing that very soon :D
@LenexTL
@LenexTL Ай бұрын
Genuinely one of the best UE5 content creators on KZbin. The amount of detail and work you put into these mechanics, even adding stuff like allowing us to customize it and all, which many would simply ignore (creators) is insane.
@codethings
@codethings Ай бұрын
@@LenexTL thank you so much ! I try my best to make it as good as it can be for you guys :D I really appreciate the kind words
@LenexTL
@LenexTL Ай бұрын
@@codethings With the banger videos you've made so far (especially the fps horror series) I am 99% sure I will join your Patreon just so I can support you more, keep up the work man!
@codethings
@codethings Ай бұрын
@@LenexTL Wow, I really appreciate that alot more than you know people like you make all the time it takes working on these things really worth it, thank you so much :)
@Alpha_GameDev-wq5cc
@Alpha_GameDev-wq5cc Ай бұрын
Your tutorials are great man! We are here for eeve
@codethings
@codethings Ай бұрын
Thank you :)
@MohamedbinSaud
@MohamedbinSaud Ай бұрын
Your tutorials are always the best, keep going bro.
@codethings
@codethings Ай бұрын
I appreciate that, thank you so much!
@muntasirdawlut
@muntasirdawlut Ай бұрын
that's an awesome tutorials, thanks man. combined this with the RE4 inventory work like a charm and look like a triple AAA game already. keep on the good works
@codethings
@codethings Ай бұрын
Will do :D
@kaiozuza1377
@kaiozuza1377 27 күн бұрын
Great tutorial man, thanks for sharing!! Cheers form Brazil!
@codethings
@codethings 26 күн бұрын
Glad it helped :)
@PinkDolphin343
@PinkDolphin343 Ай бұрын
THANK YOU I WAS WAITING FOR THIS ONE
@codethings
@codethings Ай бұрын
NO PROBLEM, GLAD I COULD HELP AHAH!
@VRDivision
@VRDivision Ай бұрын
Good stuff sir!
@codethings
@codethings Ай бұрын
Thank you very much, kind sir! Also, I've seen your channel before; very good work you do over there, and congrats on all your success! :D
@_TOTBB
@_TOTBB Ай бұрын
Absolutely loved this full of knowledge 100% subbed + notification right here. Thank you
@codethings
@codethings Ай бұрын
Thank you so much :D
@krzysztofpitek
@krzysztofpitek Ай бұрын
Thanks for another great tutorial! I really like that you create similar systems to RE7, because it's quite universal, and you can make a lot of different games from this foundation. Inventory system from RE would be great. ❤ Especially with ability to combine objects and puzzle system - when you rotate object and found something, like key or hidden note while inspect. Keep going 🙂
@codethings
@codethings Ай бұрын
Thank you so much! I do plan on one day creating an inventory system to extend on this and truly make it RE-like for the community :D
@academictakumi7406
@academictakumi7406 Ай бұрын
Awesome Tutorial videos, I immediately subscribe your channel!! In any future, could you do tutorials for interaction with an animation like sitting on a chair without changing the current camera setting?
@codethings
@codethings Ай бұрын
@@academictakumi7406 thank you :D and I have many tutorials lined up right now but something like that could be on the list in the future!
@x4loviGaming
@x4loviGaming Ай бұрын
This is the quality i am looking for the highest quality possible !! i do like other content creators about unreal engine BUT 99% of them dont care about small details and quality for example ( lets make FPS / They create an character that spawn with a weapon ) okay nice BUT how am i change the weapon ? how can i have different weapon type pistol rifle shotgun etc how to change the animations depending on the weapon am using ? how to fix the position depend on the weapon type ? each weapon has its own animation how will i change it depending on the weapon type ? automatic fire & single shot ? all these details are needed using one weapon is useless yes we get the idea of creating that but if you want to change and have primary and secondary weapon and animation for each etc etc then the video they made will NOT help at all its something advanced and high quality that i never find on youtube or Udemy it self . And the recoil system its also something you cant get AA - AAA quality Or ADS/Aiming with weapon using code something you will never find on youtube or udemy I will support you with all my best but please keep the high quality content and small details in them Thank you
@ted1358
@ted1358 Ай бұрын
Good tutorials, are you planning to make a tutorial on inventory system like resident evil, with item use,combine,destroy and the note that you can find on the map and read in your inventory menu it would be could to see that.
@ItsCinq
@ItsCinq Ай бұрын
Hello and thank you for the amazing tutorial! I Subscribed to your patreon with the Collaborator Tier and i was wondering how could i edit this blueprint to work with Third Person Characters? I just want to implement this inspect system with my Third Person Game mode
@codethings
@codethings Ай бұрын
I’m glad we could figure this out tg on discord :D
@S__CHAROS
@S__CHAROS Ай бұрын
Awesome
@codethings
@codethings Ай бұрын
Thank you!
@Lucidus_V
@Lucidus_V Ай бұрын
Can you explain why you included 'inspection' as an option in the base object blueprint? Does this improve performance, or can I separate the different types of interactions into different blueprints? Additionally, for some objects, I want to use box collision components instead of spherical ones. Should I create a selection function for this, or should I handle it with separate blueprints?
@Gokword
@Gokword Ай бұрын
Hello, thanks for your videos... Off topic but, how can I check if the player is in the dark. I will use "Line Trace by Channel" or something but how? There are no videos about this. Thank you again 👊
@codethings
@codethings Ай бұрын
There are multiple ways to check if the player is in the dark to be honest! I would recommend, you join the discord server and me as well as some of the helpers and community can help you come up with ways potentially :)
@Gokword
@Gokword Ай бұрын
@@codethings Ofc!
@sodanomore6506
@sodanomore6506 7 күн бұрын
Why interact in interact interface change to "On interact"? I cant use this interface, maybe did you do somethings about this interface ?
@Perradox
@Perradox 5 күн бұрын
I know you posted this video a bit ago but I have followed every detail of the video and went back to check everything three times, I cannot seem to get my character to stop moving/looking around when I inspect the item. I even did the fix you did at 53:56. Help, please.
@anthawnmcfarlane4567
@anthawnmcfarlane4567 8 күн бұрын
In what tutorial did he made the on interact event???
@_TOTBB
@_TOTBB Ай бұрын
Followed along but my render target does not alpha out the background. I have a sky and my item showing. I had added the minus one node from alpha to the alpha. Translucent and UI material. Any suggestions ? Cheers.
@hognozegames
@hognozegames 18 күн бұрын
for some reason, the inputs for moving the object around dont work, even if i change the values in the details tab whilst the game is running, it doesnt change the position of the item? any idea
@codethings
@codethings 15 күн бұрын
Hm it could be because you didn’t set the input to be enabled for the inspect bp, you have to disable it for the player bp and then enable it for the interact bp to control that blueprint
@Ellanix
@Ellanix 24 күн бұрын
When I hit my interact key on the item nothing happens, I think it might be the way my IA_Interact is setup, do you have a tutorial for this? I had a look through and couldn't find it :(
@codethings
@codethings 23 күн бұрын
I'm pretty sure I created that in my interact video on my channel. I hope that helps!
@R1CARDO.
@R1CARDO. 9 күн бұрын
@@codethings I have the same doubt, but I looked at all the videos you talk about interactions, and I couldn't find it, could you be more specific?
@codethings
@codethings 9 күн бұрын
@@R1CARDO. here in the link below at about 3:30 in, you can see i made IA_Sprint, it is the same concept for IA_Interact :) kzbin.info/www/bejne/aF6vo4yDeZ6JZpo
@R1CARDO.
@R1CARDO. 7 күн бұрын
@@codethings Thank you very much man, and congratulations on the videos, they are all very educational and easy to watch
@FearForgeStudio
@FearForgeStudio Ай бұрын
One advice i'd give you is to do stuff that aren't already implemented in the horror engine asset first, because i think lots of people including me are just adding all the stuff on top of horror engine i don't know if i'm right tho, so stuff like, the gap hole system, the semi open door and other stuff are imo more usefull for now
@codethings
@codethings Ай бұрын
I appreciate the advice but this was actually very highly requested on my discord server where I interact with gamedevs in the community. They all asked for this one as well as a few more concepts that were very similar to resident evil so I wanted to help them out with this! But, I will also be continuing with those other more obscure horror tutorials as well soon :D
@FearForgeStudio
@FearForgeStudio Ай бұрын
@@codethings ooh ok makes sense, can you drop the server link
@codethings
@codethings Ай бұрын
Yea, of course, here it is: discord.gg/ngVv7JQJMT
@krzysztofpitek
@krzysztofpitek Ай бұрын
​@@codethings I would definitely prefer more tutorials like this one - with more basic stuff from games like RE 🙂
@fabriciobenitezxd1207
@fabriciobenitezxd1207 29 күн бұрын
Where do I get the "ia_interact" function from?helppp
@codethings
@codethings 29 күн бұрын
@@fabriciobenitezxd1207 it’s an input action, you just have to create it in the content browser and then set a key to your input action in the mapping context :)
@fabriciobenitezxd1207
@fabriciobenitezxd1207 29 күн бұрын
@@codethings Did you explain that function in any video?
@codethings
@codethings 29 күн бұрын
@fabriciobenitezxd1207 yea I think in my interact video
@fabriciobenitezxd1207
@fabriciobenitezxd1207 28 күн бұрын
@@codethings thankssss
@Midnight_Coffin
@Midnight_Coffin Ай бұрын
If you start locking your content behind a paywall once you reach your subscriber milestone, like I've seen other KZbinrs do, I will definitely unsubscribe. We subscribe and support you because you're offering tutorials that no one else is doing or explaining them as well as you do. Once these tutorials are behind a paywall, they lose their appeal. For example, Yao used to be an amazing VR KZbinr specializing in Unreal Engine 5, and his channel was growing quickly. But then he started a Patreon, locked all his content behind it, and even deleted his older videos. A lot of people are now boycotting him as a result. This kind of approach can alienate your audience. People appreciate your free tutorials because they’re accessible and helpful. Putting them behind a paywall not only restricts access but also makes people feel like their initial support was taken for granted. We value your content and the effort you put into making these tutorials. Keeping them free and accessible is what sets you apart and helps build a loyal community. This is just feedback. nothing against you. I just am very weary when I hear patreon announcements.
@codethings
@codethings Ай бұрын
Hi, just to clarify, none of the tutorials are going anywhere. Unlike the person you mentioned, All of the tutorials will still be free and available here on the channel! The Patreon is a way to support me while also automatically getting the project files (so u don’t particularly have to follow the longer tutorials). Additionally, there are many benefits that I just could not do for every single person in the community, so I like to provide that service for people that support me as a way to also support them :D hope this clears it up- all the tutorials you have seen will continue to be free and I promise I am not locking anything behind a paywall.
The Most Common Mistake Beginners Make in Unreal Engine | UE5
12:17
Ali Elzoheiry
Рет қаралды 106 М.
天使救了路飞!#天使#小丑#路飞#家庭
00:35
家庭搞笑日记
Рет қаралды 86 МЛН
الذرة أنقذت حياتي🌽😱
00:27
Cool Tool SHORTS Arabic
Рет қаралды 14 МЛН
Вы чего бл….🤣🤣🙏🏽🙏🏽🙏🏽
00:18
Kind Waiter's Gesture to Homeless Boy #shorts
00:32
I migliori trucchetti di Fabiosa
Рет қаралды 12 МЛН
Why Do Video Game Studios Avoid Blender?
6:49
The Cantina
Рет қаралды 512 М.
The Matrix Awakens: An Unreal Engine 5 Experience
10:57
Unreal Engine
Рет қаралды 9 МЛН
Adding an AI Monster to my Horror Game - Devlog #2
7:43
LenexTL
Рет қаралды 14 М.
How I Remade MW2 with Unreal Engine 5
12:37
reubs
Рет қаралды 3,1 МЛН
My 2 Year Game Development Journey
10:59
Veras Studios
Рет қаралды 19 М.
JPEG is Dying - And that's a bad thing
8:09
2kliksphilip
Рет қаралды 563 М.
7 DEVS Make a GAME without COMMUNICATING! (centipede edition)
17:16
Blackthornprod
Рет қаралды 1,1 МЛН
Can You Beat Hitman 3 Without Breaking ANY Laws?
22:37
windowledge
Рет қаралды 1,7 МЛН
I solved Unreal Engine's Package Size Problem...
14:35
Cobra Code
Рет қаралды 68 М.
I made a horror game in one day
13:33
shawcat
Рет қаралды 6 МЛН
天使救了路飞!#天使#小丑#路飞#家庭
00:35
家庭搞笑日记
Рет қаралды 86 МЛН