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@biaxthepanda Жыл бұрын
You should be uploading more replication and multiplayer videos bro. You have the most clearly understandable ones i've ever seen before.
@Kekdot Жыл бұрын
Uploading one every day now
@biaxthepanda Жыл бұрын
@@Kekdot youre the best! You can be sure they'll help a lot
@lukebetterton Жыл бұрын
Holy shit, don't burn out!@@Kekdot
@Kekdot Жыл бұрын
Hahaha no worries I love making them, finally got some more time now to work on my KZbin channel again@@lukebetterton
@Max-bi9nf Жыл бұрын
Without a doubt the best tutorials for UE Multiplayer! Keep it up man!
@LinuxPhantom9 ай бұрын
Works amazing, thank you! I only have one issue, I made it so I can collapse it in game by pressing "T", When I open and close the chat box it doesnt save chats.
@rem3072 Жыл бұрын
Great video as usual, thanks for sharing your knowledge.
@NortandoGames Жыл бұрын
Really nice stuff. Please finish this! I know you are still in the process of making these (last upload 3 days ago). But there seems to be a trend that the best and most information unreal tutorials get cut off at some point
@Test-xt3ys Жыл бұрын
awesome tutorial man, you got a subs! I tried "Auto Wrap Text" for the ChatMessage, but when the message is too long, it still doesn't work properly, do you have any idea about how to properly set this ? too bad you didn't mention that, great tutorial anyway
@vicen-te Жыл бұрын
Is it better to define chat logic on the player controller or in game mode so that other player controllers can send messages?
@Hamad_S8 ай бұрын
Great tutorial, thank you very much. At 24:35, do we need to loop through each player? Will it work if we directly call the event using multicast replication since it will call the event on all the clients? I can't wait to get back home to try it out, so I wanted to confirm if it works. Thanks again!
@dakotayocom77648 ай бұрын
What was the outcome of your experiment? did multicast work on the message sender?
@Hamad_S8 ай бұрын
@@dakotayocom7764 Apologies for any confusion in my previous comment 🤣. Let me clarify the concept. Consider a scenario with four players, each having their own PlayerController. Let's say you multicast from (PlayerController 1) to change its clothes color to red, this will affect only PlayerController1 across all clients since the event was called inside that specific controller. So multicasting insures that all clients see the changes that happened to PlayerController1. However, if you loop through all PlayerControllers, it will change the clothes color for all players in the game (PlayerController1, Player Controller2, etc..). Hope this clears things up!
@RubaDev Жыл бұрын
Hey great tutorial you've helped me alot but im little bit stuck on two things so if you could help me figure it I would be very thankful! 1. After I enter chat message I need to click on screen once again to continue moving my character since chat is inside of my gameplay level so basically i can look around but I can't move unless I click. Maybe its due to keyboard being focused to widget but I dont know how to clear the focus. 2. How would I make text transfer in second line after being too long for only single line.. Tried wrapping it in Chat text message designer but didnt help. Thank you in advance you are the best.
@seba045610 ай бұрын
1. Set input mode game only will fix that. You have to call that node after clearing text.
@nobIeseis7 ай бұрын
if i press enter in the player controller it doesnt focus :/ i have to click on it to send a message every time
@StudioVacant7 ай бұрын
Love your videos man
@caseyridestv5 ай бұрын
Would love to see a Tut on Proximity Text Chat (Ex: /Say /Shout /Whisper /Guild /Party)
@migueldoprado275 ай бұрын
Thank youuuu!
@dakotayocom77647 ай бұрын
Took me a week to figure out that widgets cant do server logic because the server cannot posses a widget. But hey its working!!
@marcooasan166810 ай бұрын
can you sdd t he open source emoticons on chat? also how can i support unicode or other languages chats
@freedomofspeech21009 ай бұрын
please help me, I can't find the session after packaging my game
@antlermind Жыл бұрын
Running into a small problem. When running the game single player, the chat input box automatically clears the hint text, and returns to it after submitting your chat message, but when playing with multiple players as listen server, the chat input hint message stays visible, and the input is very hard to see. Any idea where I may have gone wrong?
@SamuelHale-fk9ij Жыл бұрын
Hi KEKDOT, please could you do a video showing the correct way for a multiplayer player to die(where it goes in the framework), with an animation and sound etc. Then respawn back to a player start after a respawn timer countdown widget. Pretty please. :-) I have the 'death' running from a custom event on the BP of my player character at the moment and then calling the spawn player(from one of your previous videos) after a death animation and sound have played, the respawn works fine but I get weird results with the widget and shortly after the character has respawned. When either the server listen player or client player die, they respawn back in OK at the player start, but then the screen completely fades to black. Also my 'blood background image' widget seems to show on both client and server instead of on the correct player.
@WebsTrolling Жыл бұрын
Question works great but how would i make it so lets say 15 sec if no one type it goes off the screen till they press enter again? thanks!
@dakotayocom77648 ай бұрын
hey, not a super pro here but I have a solution for you. You could run timer by even and on finish remove the widget. My better judgment though would say instead of a timer, run a loop that changes an integer variable and add a delay so it doesn't run every tick. I'd love to get some expert advice on this theory!
@Mygamesworldiq10 ай бұрын
Thank you my friend you have help me
@Spamkromite10 ай бұрын
Does the text wrap when it gets to the border of the box? Can we add a character limit to the text box? 🤔
@napstablook97665 ай бұрын
same question :(
@turritom Жыл бұрын
Very cool ..thank you ..i have it allright in my project ..one question :) how about longer text ..is there a function that breaks the lines?
@Kekdot Жыл бұрын
Heya, Yeah to fix that simply select the chat message text and then scroll down a bit in the widget designer and look for the option called 'Wrap text'. You can then either auto wrap or set your own wrapping width.
@turritom Жыл бұрын
@@Kekdot thanks got it :) i have also add a random color for each player :)
@Test-xt3ys Жыл бұрын
@@turritom what did you add as text wrap width value ? because whatever I put on, it wrap every 4 characters - thanks bro
@turritom Жыл бұрын
@@Test-xt3ys 220,0 and not auto wrap text
@Test-xt3ys Жыл бұрын
@@turritom ok I put 220 and unchecked auto wrap text, but if you type so that it goes beyond the width of the chatpanel, it doesn't wrap, did u notice that bro?
@thehungrymonk17 Жыл бұрын
Thanks!
@waw4428 Жыл бұрын
Kekdot three questions: 1. Could you please check the functionality of the healthbar from you video in a server that players join after the server is created (ie. listen server is created, then players join). The widget doesn't work unless two players appear at the same time when the server is created, or is the widget is activated when the second player joins. 2. Do you have any best practices when setting up in-game time/clock, syncing it among clients and having event occur based on that in-game time? 3. Do you have any suggestions for making a dedicated server and it's UI? Anyway, thanks a lot for your videos, they are very well done and useful :D
@dakotayocom77648 ай бұрын
Dedicated server is really easy once you get to know the ins and outs. basically slap together a silly Widget that lets you load level by name. instead of a name place an IP address. You can tinker with the function of keeping the IP's hidden by using server names if you want. but to an expert hacker you can always see the IP obviously.
@ANUBIS_game_dev Жыл бұрын
Hi Thanks , Can you make mobile multiplayer and give me the basic?
@Kekdot Жыл бұрын
I’m not a mobile game developer
@PixelHR20249 ай бұрын
it didnt work even if i did every step :(
@dakotayocom77648 ай бұрын
Don't be discouraged. This is the nature of game development. We all make small mistakes sometimes. I've rewatched videos 4 or 5 times before and not had success until I waited a day or two and came back to the problem. Furthermore these multiplayer implementation videos are very complex and I would say only a little bit harder than creating save files LOL.