it's funny how we have a high graphics technology yet we still choose low graphics lol😅, AND GREAT VIDEO MAN TYSM i love this art style so much
@CloudlessStudio5 ай бұрын
Thanks! I really like this old low poly art. I guess it’s nostalgia
@raskolnikov64434 ай бұрын
It’s not just nostalgia though that obviously plays a big part. It also gives more room to once own imagination, like a book. How the world and characters look is up to the imagination of the player. The game gives you a broad idea and then your mind fills out the rest. It’s why remasters/ remakes often don’t evoke the same feeling we have with the original.
@Sirdilophosaurusthethird2.04 ай бұрын
@otdreamer193IRONFIST-yx6gn Nerd
@Sirdilophosaurusthethird2.04 ай бұрын
@@raskolnikov6443 Nerd
@Razziel765Ай бұрын
You completely forgot to mention one of the best 3d modelling, animating, and texturing tutorial artists on youtube! MikeRoeGames
@StarkCraftsYT6 ай бұрын
What a great video! and 😅🙏 thanks for the shout-out man I really love how you approach your PS1 project, also your audio/voice I great.
@CloudlessStudio6 ай бұрын
Thank you :)
@CloudlessStudio6 ай бұрын
Do you think I should make more videos like this? You’re the second person to tell me I’ve got a good voice lol!
@StarkCraftsYT6 ай бұрын
@@CloudlessStudio for guys on KZbin it’s all about that good audio quality and voice! So please go ahead! If you need anything or wanna try a collab thing let me know 🙏
@CloudlessStudio6 ай бұрын
@@StarkCraftsYT Always down to collab =)
@CloudlessStudio6 ай бұрын
@@StarkCraftsYT Do you have discord?
@pavementlicker8 ай бұрын
i appreciate this rizzler
@CloudlessStudio8 ай бұрын
No problem
@claudiaromano40508 ай бұрын
You’re a rockstar! 🎉❤
@huseyinustem66678 ай бұрын
I didn't know you could use emission this way. Hope you keep these videos coming!
@CloudlessStudio8 ай бұрын
Yeah lots of trial and error with my process, but I find this a more modern take on ps1
@RyptimalGames27 күн бұрын
cool!!!!!!!!!
@alfredogodoy68548 ай бұрын
i would like to see the process of modelling that character. i really like that style
@LegendOfCalvas8 ай бұрын
Awesome!
@CloudlessStudio8 ай бұрын
Thank you!
@LegendOfCalvas8 ай бұрын
welcome! keep up the good work :) @@CloudlessStudio
@thatFain8 ай бұрын
Hey super nice video : ) thanks for sharing your approach on the PSX sytle
@CloudlessStudio8 ай бұрын
Thank you brother
@thatFain4 ай бұрын
@@Sirdilophosaurusthethird2.0 xD I have read that in homer simpsons voice xD
@ShinGidora19 күн бұрын
I am so stunned by that ps1 elden ring game play. What was that???
@gravekpr8 ай бұрын
I think you nailed it with PSX style and atmosphere! I really like use of the wobbling node shader, I thought that's some floating point vector position magic going on here, as it was originally on PSX (Kind of (If I remember correctly 😄))
@CloudlessStudio8 ай бұрын
It’s all smoke and mirrors :)
@Skaro118 ай бұрын
I always enjoy your videos and drawing inspirations from your aesthetic :) I will try your approach of adding shadows in blender instead of going back and forth 100x times. I also noticed you let your UV stay "curved"; I guess is the right word? What do you think about unwraping UV to square shapes (see RE2 textures). I found that this allows me to fit pixels perfectly into shapes and let the topology do some of the heavy work like bending a straight line around a curve. On the other hand, you also have to fight this sometimes to retain a pixel density to your liking so use with caution 🤷♂
@CloudlessStudio8 ай бұрын
Thank you for the kind words! You can look at the heat maps in terms of the curves to see how the textures will deform. I keep my uv wraps very basic just to save time, and tbh ps1 models usually don’t require the best unwraps. It also takes much less time and I usually have 1-2 hours a day to work on games. I think both approaches work! Also painting the shadows in blender is super easy. I recommend using a very low opacity on the brush and layering it, kinda like drawing dark shapes with a pencil :)
@MiuraUY2 ай бұрын
Nice the logic is very simple it's the modeling and texturing part that f's me up, how would one go about implementing this with a store asset character?
@CloudlessStudio2 ай бұрын
import said character into blender and edit the texture/UV
@NosiahSwimАй бұрын
“HE ENDURED BLISTERING WINDS AND SCORCHING DESERTS” 0:21
@CloudlessStudioАй бұрын
@@NosiahSwim is that a shrek reference haha
@NosiahSwimАй бұрын
@@CloudlessStudio 😂yes you made a psx rendition of Prince Charming!
@CloudlessStudioАй бұрын
@@NosiahSwim haha I do love that character
@NosiahSwimАй бұрын
@@CloudlessStudio any plans to make a multiplayer option? Like allowing players to create servers and such?
@CloudlessStudioАй бұрын
@@NosiahSwim Im sorry add multiplayer to what?
@Sub5_772 ай бұрын
Also, for the faces, you can just use "this person does not exist" AI generator. It's really simple, just one button, and u get free HD face, no copyrights, no lawsuits, cos like the name suggest, this person indeed, does not exist irl!
@marianovicencio90077 ай бұрын
Great Video man, please show the shader process!
@CloudlessStudio7 ай бұрын
Which shader would you like to see?
@benmcreynolds858125 күн бұрын
I really like the look of your game and movement of your character and your characters hair. I hope I can get myself to try and make a retro style game. I've always wanted to create some small game project. To at least attempt to make something BUT there's something about the actual process of making a game that it's just NOT Intuitive. I wish making a game uses the same processes as making art projects or sculptures. Like a hands on building, crafting processes. Instead game creation is behind this wall of unintuitive programming and code and that's the most frustrating part to me. I wish we could build new ways of making games
@CloudlessStudio25 күн бұрын
@@benmcreynolds8581 well there’s a lot of resources that help you on your journey. Look at my first video of the Witcher. It took me many years to come to where I am now
@Sub5_772 ай бұрын
Why would u limit yourself with the tools? it wasn't the point. If u can achieve similar to PS1 style, but 100x faster. JUST DO IT! Time is worth more than money.
@orca13617 ай бұрын
Got any tips on making models that look like old school runescape?
@Sub5_772 ай бұрын
Study the topology of RS. Don't just look at it.
@orca13612 ай бұрын
@@Sub5_77 ok cool. I want to make a retro shooter but with low poly old school RuneScape models. Just wasn’t sure on the tris and poly count
@Sub5_772 ай бұрын
@@orca1361 No worries, good luck. The best idea would be to port/download the official models and just import them to your 3D software of your choice (like Blender) then check stats.
@viniciusantonio22536 ай бұрын
how easy it is to create a responsive TPS controller in UE4? I always see smooth and crispy animations and blend spaces on Unreal games. This is from a godot dev that have been thinking of trying unreal
@CloudlessStudio6 ай бұрын
In blueprint it will take you about 5 minutes in C++ about 10. It’s actually very easy, a lot of the components come with the engine.
@viniciusantonio22536 ай бұрын
@CloudlessStudio nice, do you remember where you learned those things and how much time it took? Since I already have experience with an engine, I think it might not be that hard to convert the knowledge but I can't find any good source
@CloudlessStudio6 ай бұрын
@@viniciusantonio2253 you can just google it tbh but the unreal docs show you how to setup both c++ and blueprints
@hpbecraft4 ай бұрын
Why are you giving away your game?
@CloudlessStudio4 ай бұрын
What do you mean?
@hpbecraft4 ай бұрын
@@CloudlessStudioYour game is free on Steam right?
@CloudlessStudio4 ай бұрын
@@hpbecraft oh yeah. I just didn’t think it was all too good to charge money for it!
@hpbecraft4 ай бұрын
@@CloudlessStudioGood lord, it totally could be or is today.