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The Super Nintendo was the first console I ever had growing up. It was how I fell in love with video games and chiptune. The methods for making music for the console are very specific so i decided to make this the second episode in my "How to Chiptune" series.
Table of Contents:
Part 1:
0:00 Introduction
1:01 The Musical Capabilities of the Super Nintendo
Method 1: Chipsynth SFC
4:33 Chipsynth SFC Overview
5:15 The Sample Tab
6:20 Making Super Nintendo Samples with Chipsynth SFC
6:39 The Player Tab (How to get SNES samples from Games)
8:14 The Channels Tab
8:54 Echo Controls for Chipsynth SFC
10:56 Pitch Modulation in Chipsynth SFC
12:05 Noise mode in Chipsynth SFC
12:16 Chipsynth SFC Conclusion
Method 2: C700 VST (writing a hardware playable song from start to finish)
12:54 C700 Overview
13:29 C700 Midi setup
14:36 Managing Samples in C700
15:36 Where to get Super Nintendo Samples
16:29 Adding Super Nintendo Samples to C700
16:54 Accessing samples and Changing Patches with C700
17:54 Making a Drum Kit in C700
20:09 Using Effects in C700 with Midi CCs
21:11 Using Echo in C700
22:00 Using Pitch Modulation in C700
23:00 Using Noise Mode in C700
24:00 Button Masher Writes 16 bars of music
24:58 Button Mashers SPC Demo Song
25:58 Exporting a song in a cartridge playable format with C700
27:57 SPC Player Test
28:26 Super Nintendo Cartridge Test
Method 3 Furnace Tracker
29:19 Furnace Tracker Intro
29:58 Starting a SNES tune in Furnace
30:13 How to upload samples to furnace
30:52 How to make your own SNES Samples in Furnace
31:38 How to make instruments with snes samples in furnace
32:11 How to edit instruments in furnace
32:19 Making a drumkit in Furnace
33:02 How to Use SNES Echo in Furnace
33:59 Pitch Modulation in Furnace
34:42 Noise Mode in Furnace
35:06 Furnace Conclusion
Method 4 Super Midi Pak
35:29 Super Midi Pak Overview
36:14 Things you will need to use super midi pak
36:47 Super Midi Pak Web App overview
37:36 Setting up Samples for super midi pak
38:42 Editing Samples for super midi pak
39:08 Making a drum kit for super midi pak
39:58 Super Midi Pak Echo Controls
40:55 Getting Echo Settings from SNES games
41:43 Uploading a Super Midi Pak Session to Super Midi Pak
42:10 Setting up your Music Sequencer for Super Midi Pak
42:44 Accessing and Changing Patches with Super midi pak
43:45 Using your Drum Kit
44:04 Using Midi CCs for Effects with Super Midi Pak
45:14 Pitch Modulation with Super Midi Pak
46:45 Noise Mode with Super Midi Pak
48:04 Super Midi Pak Conclusion
48:16 3 More ways to make Super Nintendo Music
48:39 Ending
A huge thank you goes out to @damifortune whos guide for making Super Nintendo Music was the inspiration for this video. Please Support them on band camp.
Dami Fortunes Guide: docs.google.com/document/d/1b...
Dami Fortunes Band Camp: h-v-b.bandcamp.com/
Thumbnail by @longestsoloever
Links to the 4 Tools:
Chipsynth SFC: www.plogue.com/products/chips...
C700 VST: github.com/osoumen/C700/relea...
Furnace Tracker: github.com/tildearrow/furnace...
Super Midi Pak: www.supermidipak.com/
Playercode.bin for C700: picopicose.com/files/playercod...
SPC Player github.com/dgrfactory/spcplay
Where to Get Super nintendo Samples:
Dami fortunes Repository: docs.google.com/document/d/1b...
Super Mario World Central: www.smwcentral.net/?p=section...
Where to get SPC files: www.zophar.net/music/nintendo...
Relevant Videos:
How to Make SNES music in 1995 by @GSTChannelVEVO • How to Make SNES Music...
Sampling in video game music by @ToffeeBun
• SAMPLING in Video Game...
SNES Audio System Overview - SPC700 Series pt. 1 by @RGMechEx
• SNES Audio System Over...
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My Patreon: / _buttonmasher