How to Make Tails in Moho/Anime Studio

  Рет қаралды 4,484

Square Bear Studio

Square Bear Studio

Күн бұрын

Пікірлер: 15
@ashb9254
@ashb9254 7 жыл бұрын
Just what I needed. Thanks Bear :)
@reneedoehrel3713
@reneedoehrel3713 6 жыл бұрын
Beautiful - thanks for sharing. There's no end to all the awesome things we can do with Moho. :-)
@JordansDen
@JordansDen 7 жыл бұрын
Great, and that its a lot easier than to fix each smart bone by itself
@ggongster
@ggongster 7 жыл бұрын
Erik, its wonderful. Thank you!
@troypicou
@troypicou 6 жыл бұрын
Thanks!
@hamidthephysicist6376
@hamidthephysicist6376 4 жыл бұрын
Ty
@newuser8125
@newuser8125 7 жыл бұрын
I have rig the hand with smart bone dial now i want this to parent with body's arm, some how i am not able to parent it
@SquareBearStudio
@SquareBearStudio 7 жыл бұрын
I'm not sure, unless the smart bone isn't on the same bone layer as the arm bones. You can't parent a bone to a bone on another layer, you'd need to bind the layer to the bone. Otherwise, I can'th think of a reason you couldn't parent a hand bone to the forearm bone.
@SquareBearStudio
@SquareBearStudio 7 жыл бұрын
think about joining our group, it's a great place to share your work and to ask questions. There are many people who can help, plus you can share videos and screenshots of any problems: facebook.com/groups/mohocharacteranimators/
@newuser8125
@newuser8125 7 жыл бұрын
Thank you for your replay yes unless the smart bone isn't on the same bone layer it is not working
@newuser8125
@newuser8125 7 жыл бұрын
and what about scaling bone layer in group is it possible?
@SquareBearStudio
@SquareBearStudio 7 жыл бұрын
You cannot parent a bone to a bone on a different layer. You would need to parent the the second bone layer to the arm bone, and that would mean setting the origin of the hand bone layer to where it should rotate (the wrist).
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