Your videos are helping me a lot! You always try to find a more simple way to code and you explain it very thoroughly. Keep up the amazing tutorials! (i subscribed btw).
@tommyyodergamecreator4 жыл бұрын
This actually helped me to redo how my enemie's colliders were functioning in the 2D game I am making. Thank you!
@updown9485 жыл бұрын
Hey man, great works on the videos. I'll be viewing as much as I can since I'm learning how to make my own game. If I can't find anything from your videos, can I make requests for tutorials? Some of the things I want to know the most is how to create your characters to unlock ability (through a pick up of some item or object), how to set up title screen and menus before going into the game and how to make a game over screen that goes back to title screen. It would be cool if you can make a tutorial for those.
@firemind22655 жыл бұрын
thanks mate :) I'm pretty busy lately so I'm not doing any tutorials for the next two weeks, but I will be getting back to it soon, and some of the ones you mentioned are on my list
@updown9485 жыл бұрын
Nice, I'll be looking forward to those videos.
@Stinger-rq4gy3 жыл бұрын
How would you write the C# in visual studio, for my character though? There is different code in Visual Studio for my zombie than in yours.
@gmangman1232 жыл бұрын
Thx for tutorial my friend!
@itgaming1365 жыл бұрын
Very Nice i love this tutorial 😀😀😀
@apppro10515 жыл бұрын
Weid thing: enemy (I just use standard Ethan) randomly punches the air near him upon game start once. He also (randomly?) crouches.
@caitano5553 жыл бұрын
hmm. You have to adjust the agent.remainingDistance for me it worked well when I wrote agent.remainingDistance
@Stinger-rq4gy3 жыл бұрын
Ace, Thanks.
@andreranulfo-dev86075 жыл бұрын
Thank you!
@Stinger-rq4gy3 жыл бұрын
Dear Firemind, I have a boss character made in Make Human. Org, and I added a idle (already done) animation from Mixamo to my boss character, and a walk animation, and a attack animation. Then I imported my boss character to Unity, and in the Animator I made my character transition from the idle animation, to the walk animation, to the attack animation. I then made a script for my boss character to follow the FPS Character Controller (the player) in my scene. now all I need to do is get the boss character to attack the FPS Character Controller(the player) when the boss character walks up, and gets close to him say Stopping Distance 2.9. Can you help me write the script for this in C# or Bolt Visual Scripting, or make a tutorial on it? it would really help me a lot I am stuck right now. Can you help Firemind, I am trying to make my own game😓😓😓😓😓😓😓😓😓😓😓😓😓😓🤕🤕🤕🤕🤕🤕🤕😔😔😔😔
@teekuang10013 жыл бұрын
Can you make a tutorial on enemy follow?
@animatorsstudio15114 жыл бұрын
Please add link from where you downloaded this punch animation.
@caitano5553 жыл бұрын
assetstore.unity.com/packages/3d/animations/fighter-pack-bundle-free-36286 It has the punch animation and many more.
@teekuang10013 жыл бұрын
@@caitano555 exactly. you just need to see the link at the bottom. 2:17
@caitano5553 жыл бұрын
@@teekuang1001 Right Bro.
@humanwelcomemat95324 жыл бұрын
witch asset did u use?
@caitano5553 жыл бұрын
Standard Asset : assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2018-4-32351 Cyber Soldier : assetstore.unity.com/packages/3d/characters/robots/cyber-soldier-52064 For Punch you can use any animation tbh from the asset store there are too many or use mixamo.
@haoduong40953 жыл бұрын
@@caitano555 Hi, thank you for this information. I don't understand this code in video but, when I download Standard Asset, I will find code in that and I can see it.