How to Make the MAGNESIS RUNE in UE4 | Legend of Zelda in UE4 #15

  Рет қаралды 2,428

Cobb Dev

Cobb Dev

Күн бұрын

Пікірлер: 17
@Will_Forge
@Will_Forge 2 ай бұрын
Finished it all up. At the very end you had divided the mass of the hit component by 2500. Just wanted to say for anyone following this that this initially felt like a bug but turned out to just be too high of a value because it always resulted in a value over 1, which was then clamped down to a max of 1. So the mass wasn't doing anything to the mouse movement as "Sensitivity" was always just being set to 1. I did some tuning and trials and came to find that dividing it by just 75 yielded a "Sensitivity" of just over 0.42 which felt just right and happens to be the answer to life the universe and everything as a bonus. Worked great! Final thoughts: You can't move the object closer to you or farther away. I'll probably get the vector of the camera object and just move it along that vector forward or back with some recycled inputs. I'm in UE5 so I'm using the newer IA input system and have been having to translate the UE4 input stuff to that the whole time. As an added bonus I'm already controller enabled immediately with each section. Fantastic stuff. Anyway, this is my last comment on this one before moving on. Excelsior, as they say. 😁
@zephantong90
@zephantong90 7 ай бұрын
Maybe this video is not so popular but it really helped me with my portofolio for job hunting, thanks to your channel.
@blankstare7435
@blankstare7435 Жыл бұрын
I wish I seen your videos when I started school. Great Work!
@Will_Forge
@Will_Forge 2 ай бұрын
I'm at 12:00 and making it in UE5 and mine won't update the materials to the glow. I'm wracking my brain and going over everything multiple times and mine just won't do it. I guess I'll keep exploring for where the bug lies, but while everything else is great and functioning that just won't. Oh, I guess I should also mention that the Phys Material from the material applied to my cubes also doesn't seem to apply to the cube. I have to assign a Phys Material Override on the object itself instead to get the Magnesis to target and manipulate the cubes. I don't know if maybe this is related, but now as I type this I'm realizing it almost certainly is. The "Magnetic" surface type in my case is just not registering when I try to "Get Physical Material" out of any static mesh. Hmm... Google may be in order, but if anyone has an answer for me I'd love to see it.
@Will_Forge
@Will_Forge 2 ай бұрын
Okay, I finally figured out how to fix the issue where the material wasn't applying its Phys Material to the object, and it did in fact start changing the appearance of the object like I suspected. So that was the cause. I think I failed to click "apply" on the material in the editor after adding the PM_Magnesis as its Phys Material. Glad that's sorted. But now that it's trying to change the material to highlight objects that are magnetic as it's meant to, they're just turning duller and lighter, so I still did something else wrong because it's not applying the glowing yellow material. Maybe I need to make sure I hit "apply" on all of them to be sure they're not just applying a white overlay or something dumb like that. The weird thing is that the material is just getting lighter. I had chosen a base object "M_Metal_Burnished_Steel" as my metal material, and the texture of the metal is still there, like the mottled rough look of it, but it seems to be getting a white overlay and the reflectiveness is going away, so maybe the Metallic or Roughness values are going haywire. Hard to say yet. Jonna go click "apply" and report back. Tracking all of this in case some other student comes through here having the same issue, by the way. Even if I do find the solution I like to record the bugs and how I found to solve them.
@Will_Forge
@Will_Forge 2 ай бұрын
OH MY GOD! So fucking stupid... Solved, though. I had accidentally selected "M_Metal_Burnished_Nickel" in my "Select" node at the end of the line, emphasis on the "Nickel" since I was actually meant to use the "Steel" option as I had chosen for my magnetic metal objects (like I said in the last comment). Such a facepalm moment when I saw that. That Nickel material wasn't magnetic, which I suppose somehow lead to the blueprint settling on it and not trying to change it again since Magnetic =/= true anymore for the mesh meaning it ignored the object in one of the branches as it's meant to, but only because it's not meant to be that material in the first place! 😅 Edit: yeah, so I realized how it happened. I had liked the brushed steel, so I went with that, but I just realized while listening again that you had chosen the brushed nickel. So I just did it as you said it rather than switching to steel like I had in the other cases. Silly me. Didn't even need to make the change to the steel one, but I added an hour or so of debugging just for the fun of it I suppose. 😂
@CobbDev
@CobbDev 3 жыл бұрын
First person to mention that I accidentally switched the magnesis colors is getting blocked
@Adventure_Man
@Adventure_Man 3 жыл бұрын
Hey you know those colours. They’re not supposed to be that
@CobbDev
@CobbDev 3 жыл бұрын
@@Adventure_Man u can kiss ur discord moderation priveleges goodbye
@Adventure_Man
@Adventure_Man 3 жыл бұрын
@@CobbDev worth it
@WaK3UpBoY
@WaK3UpBoY Жыл бұрын
Thanks man!
@quilldev6280
@quilldev6280 3 жыл бұрын
LETS GO!
@Illijah02
@Illijah02 3 жыл бұрын
Half-Life Gravity Gun be like
@CobbDev
@CobbDev 3 жыл бұрын
Wow robert de niro im such a big fan
@Illijah02
@Illijah02 3 жыл бұрын
Lmao, thanks.
@bernardosardinha
@bernardosardinha 3 жыл бұрын
yay!
@ahmadsaifalden5444
@ahmadsaifalden5444 3 жыл бұрын
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