How to Make Traditional Levels in Mario Maker 2 (Updated Guide/Tutorial)

  Рет қаралды 6,684

Loup&Snoop

Loup&Snoop

Күн бұрын

Пікірлер: 24
@LPBvgc
@LPBvgc 9 ай бұрын
"People are interested in making traditional styled levels. However, they are very challenging to make." As someone who primarly makes Traditional levels (and has made a SEQUEL and is working on a THREEQUEL to his Super World), that line is really relatable. Update: Finished the Threequel
@Hyoukasou
@Hyoukasou 5 ай бұрын
Yo same I’m on my threequel as well
@pickletickle8407
@pickletickle8407 4 ай бұрын
Yeah I haven't even finished one but I struggle with ideas
@coleminer5104
@coleminer5104 4 ай бұрын
seriously amazing advice. i'm so glad i was recommended this video after searching for first level references and tutorials. it's so hard to balance a level's mechanics without it being too generic or too repetitive, especially because of the SMM engine's lack of SPACE.
@BeanKally
@BeanKally Жыл бұрын
As someone who LOVES traditional levels, this was very helpful
@LennyTheSniper
@LennyTheSniper 2 жыл бұрын
It somehow felt like an eternity since you last uploaded, glad you're ok! (Also screw those annoying spam comments)
@loupandsnoop
@loupandsnoop 2 жыл бұрын
Thanks. My new job and daily commute really take a lot of my energy away from making videos. But I'm doing ok.
@Tingletonttu
@Tingletonttu 2 жыл бұрын
My favourite SMM2 youtuber is back in action!
@retro3188
@retro3188 2 жыл бұрын
Awesome. I’m making a Super World based on classic “Super Mario” gameplay!
@Mysda_
@Mysda_ 2 жыл бұрын
Damn I'm happy to see you back on it
@LordBowser9913
@LordBowser9913 2 жыл бұрын
Understandable. I have makin my levels like that for the past almost 5 worlds. Guess it time to change that for the remaining 3 worlds.
@blixten635real
@blixten635real Жыл бұрын
Awesome tips man! I’m starting to make traditional levels, I’ve made 1 so far. It focused on a gimmick, but I think the enemy placements weren’t so good.
@zirbz8815
@zirbz8815 2 жыл бұрын
Banger vid
@arcaniaheart3570
@arcaniaheart3570 2 жыл бұрын
Nice. Another spicy video. Thank you! 😁
@SixtyFourest
@SixtyFourest 2 жыл бұрын
Great video Loup! I liked the spike example for the use of 'empty' ? boxes: that is something I could utilize more often. P.S.: At 13:41 it just says 'Title.' Not sure if that is an editing mistake or just a bit of humor.
@loupandsnoop
@loupandsnoop 2 жыл бұрын
Thanks. I'll leave it to the viewer to determine if that was intentional. 😜
@Jar_Jar_Twinks
@Jar_Jar_Twinks 9 ай бұрын
I'm an smbx2 level maker not an smm2 maker, but this is still a very applicable video!
@czarleafs
@czarleafs 2 жыл бұрын
Balancing Paths has no title in the vid. Lol But really the vid is really good!
@GarFarVR
@GarFarVR Жыл бұрын
Traditional levels mean you’re playing like a real Mario game
@SkySpiral7_Lets_play
@SkySpiral7_Lets_play Жыл бұрын
7:05 unless they're decoration or an optional path. 8:40 and the risk of the koopa waking up after a time. 9:46 with how close they are there's an extra option of jumping off the koopa over the pokey. 10:24 yeah that doesn't look possible. 12:08 it's nice to start with a power up though so that's fine right after the start or checkpoint. That way the first mistake is free. 13:43 lol you forgot to type the text in. 16:01 using a bomb is shorter but looks slower and the reward is the same (seems like there shouldn't be an upper left $30).
@SkySpiral7_Lets_play
@SkySpiral7_Lets_play 8 ай бұрын
@@LemmySMM2 who does that? Nintendo does: in SMW2 Yoshi's Island there's some enemies trapped in walls to make the large walls less boring. In SMM2 I've also seen a (good) user level with a ghost too high above to matter but still sets the mood in an otherwise empty hall
@evo_clan
@evo_clan 2 жыл бұрын
Hey your cool
@catsdogswoof3968
@catsdogswoof3968 Жыл бұрын
Wiw
@JNB0723
@JNB0723 2 жыл бұрын
Overall, good intro to traditional level making, but some of his advice and tricks are a bit more complex and in-depth than he elaborates on. And there was still alot that he missed- especially regarding asthetic and secrets. If you want a better video, check out Odyssey Central's video. Also, I do plan on putting a video up on my channel sometime next year after my superworld is completed. The trailer for that is up as well! Also, his example for a traditional level was quite poor and had MANY flaws; it felt more like a gimmick level with the bombs than a traditional levels. Some of the best levels I know only have 1 path and that is okay, as long as you understand traditional balance. (again, I will try to have a video up on that when I start my traditional level mini-series).
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