Thank you so much ! This was a huge help. A quick tip. If you want to make it so you can only wall jump when you jump at the wall instead of being able to walk up to a wall and wall jump off it from the ground. Run the branch out Started process and leave the normal jump running out of the triggered process. make the condition on the branch the "Is Falling" node. Then the wall jump can only occur when you click on the jump button in the air rather then when you just walk up to it and jump.
@zammas3782Ай бұрын
it would be really helpful but i dont understand at all ur process, help pls
@hoosiersam77669 ай бұрын
This was one of the few truly helpful tutorials I have seen on KZbin. Thanks!
@Ohbowz6 ай бұрын
This is always what I hope for when I look for tutorials. Great video!
@MrPangahas Жыл бұрын
Can you make like a sliding mehanic, where the player slides on slopes whens its at a certain steep angle as you walk upwards or when you're moving downhill over steep terrain.
@mech_wolf Жыл бұрын
+1 on this. Need to get some apex sliding in my demos!
@UnrealUniversity Жыл бұрын
Ok, I will make this a video
@1Cr0w9 ай бұрын
Very nice tutorial! Great work!
@NileMcKenna15 күн бұрын
How do I make the hit box for the wall jump smaller? it sticks out too far infront of my character (Line by Trace)
@aquaticchicken11 ай бұрын
Very nice! How would I go about line tracing to the left and right of character? I used this with first person camera and as we used foward vector, i can only wall jump when facing wall, id like to do from the side I tried adding right vector but it does not work Any help would be very appreciated.
@HidinginPublic10 ай бұрын
I also need help with this and tried the same
@bowsrrking24610 ай бұрын
Replace Forward Vector with Last Input Vector. That's what worked for me. Only difference is that you have to be holding the direction you want to stick to the wall, if you let go you drop.
@newlandworld893011 ай бұрын
Once I walljump once my character can keep walljumping in midair as fast as i can press the jump button. Am I missing something?
@newlandworld893011 ай бұрын
Its a 2d endless runner game
@UnrealUniversity11 ай бұрын
It could be because the linetrace you do to detect whether the player is on a wall is to high
@vitreousphantasm10 ай бұрын
Great video I learned a lot. Had same problem but my mistake was not connecting line trace by channel's return value to the branch's condition
@vinayakverma2 Жыл бұрын
thnks for this looking similar thing for my parkour game
@Gorelovfest1 Жыл бұрын
Thanks for the video! I tried it on my 2d project and it works! But the character does not turn around when pushing off from the wall, he jumps backwards. What am I missing? UPD: Oh, I discovered that it turns normally, if when jumping from the wall, I release the direction button.
@UnrealUniversity Жыл бұрын
nice right now I am away so I don't have access to my pc, but I think you can do it like that or you need to change the axis that the player is launched in when they wall jump
@skraett7 ай бұрын
Amazing video man!
@shinykyogre71977 ай бұрын
hey, im using a mixamo model for your animation and i am using the mixamo converter to conver it to work, however it is not. do you have any advice to make my model be able to be used with the animation? (mixamo, model: Y bot)
@UnrealUniversity7 ай бұрын
If your using 5.4 you can now easily retarget animations in unreal engine kzbin.info/www/bejne/aInIiIKmfq-Wh8k
@shinykyogre71977 ай бұрын
@@UnrealUniversity life saver, I can't thank you enough.
@bl4ckeyesstreaming18 Жыл бұрын
nice tutorial but question if you want to not wall jump 180 degree but wall jump following the direction you was going little bit like apex legend how you can do it ?
@UnrealUniversity Жыл бұрын
Apologies I am not familiar with that wall jump system
@clarksellary9002 Жыл бұрын
How to manage animations via flipbooks in blueprint. I am working on a 2D project so i use flipbooks
@UnrealUniversity Жыл бұрын
I cover that in this video kzbin.info/www/bejne/lZPOkJeoZtqsgrc
@fluidexpressions685611 ай бұрын
im using get forward vector. my character is only clinging to the left side of my tile set. if i try to cling to the right side of tiles ie, my direction coming from the right to the left, he does not cling to the wall tile. is there a different vector i should get using 2D?
@louisota70282 ай бұрын
also wondering about this did you find a fix?
@louisota70282 ай бұрын
Hey man, I hooked the line trace up to the sprite and not the capsule component bc it wasn’t rotating and it works hope that helps
@The_liter11 күн бұрын
Did you ever figure it out? I'm having the same problem and hooking it up to the sprite didn't work.
@The_liter11 күн бұрын
@@louisota7028 .
@LuckyLook315Ай бұрын
I've done everything like on this vid but my character doesn't jumping. Any ideas? :/
@udsonnn8 ай бұрын
if i’m making a 2D game does this work?
@ariiqwicaksana5944 Жыл бұрын
I love your tutorial videos, but can you make tutorial how to make "press any key to start"? New subscriber from indonesia🇮🇩
@UnrealUniversity Жыл бұрын
Maybe in the future, no plans for the moment
@lonneansekishoku8288 Жыл бұрын
very interesting.
@ezelominish37678 ай бұрын
can you make an Enemy opponent who crawls on walls and ceilings Like a Spider ? Such a Tutorial would be Nice !
@salkaverplus83209 ай бұрын
I'm using this for a first person game everything works just fine, But the actor won't rotate and I think its because I need to use the camera and when I stick to walls its only the forward directions if anyone has any know how on how I can make the "stick to walls" 360 degrees and "camera rotation" I would greatly appreciate it
@oriyostudios Жыл бұрын
Nice bro
@ishavedoffallmyhair2 ай бұрын
How would i attatch this to an object you can pick up? I would like for a character to pick up an object and be able to do this.
@mantisshinobi26936 ай бұрын
How to make multiple Event Ticks in one BP?
@UnrealUniversity6 ай бұрын
You can use the sequence node
@mantisshinobi26936 ай бұрын
@@UnrealUniversity Haha, thank you! I was searching for the anwser through so many forums and tutorials and never knew there is such simple way!
@Krasontvr9 ай бұрын
no matter how small of a number I make the line detection and I connected line trace by channel's return value to the branch's condition my character can just jump forever
@manashieldmedia11 ай бұрын
My character doesn't slow down on the wall. Trace seems to be working fine and the blueprint looks exactly the same, but no slowing down happens.
@UnrealUniversity11 ай бұрын
increase the value at 4:32 in the video
@manashieldmedia11 ай бұрын
@@UnrealUniversity I increased to 3000 and eventually 10000 and nothing seemed to change.
@bowsrrking24610 ай бұрын
@@manashieldmedia Bit late but I figured out the solution. Increase the default value of your Wall Check Distance