Hi everyone! Let me know how you're using the curve modifier in the comments below! :)
@KlauV3 жыл бұрын
I haven’t been using it... 🤦🏻♂️I didn’t know what it did, now I do 😁 and I’ll be using it soon for something. Thank you 🙏🏼
@thegwolf3 жыл бұрын
Hey there First, thanks for the useful tutorial! Second: I think I'm doing something wrong because my road is banking in the turns, like a nascar track and I have no idea how to make it stop. :P
@loki_ytb8953 жыл бұрын
hey what's you change the scale of the plane i don't understand sorry
@strezz15603 жыл бұрын
cool, but it's a pity you didn't show, how to apply textures on that then... I'm strugling with that for some hours already, trying different combinations of seams, but the results are not good... would be great to have some video on this
@macnavi3 жыл бұрын
Didn't know I could move just the origin, manually placing it where ever I want. Even the small tips in each video, where I think I already know how to do it, are brilliant. This makes every video worth watching completely.
@TheCGEssentials3 жыл бұрын
Glad it helped!
@anatolykondratiev2116 Жыл бұрын
Really! Just have got the same experience )))
@dementedsoul7805 Жыл бұрын
this is probably one of the best tutorial series on youtube. it's really important to understand basic modeling before getting into anything else
@ZacharyWhite253 жыл бұрын
Holy cow, that would save tons of time. I model baseball stadiums. I could so use this modifier for the steel support systems in my ballparks. Thanks for the tip and tutorial!
@YYZ342 Жыл бұрын
Thank you! Easy to follow, you are not going a hundred miles an hour, which is great! Clear explanations. Subscribed.
@NicoleHam2 жыл бұрын
Did you just save my life???? I think you did. THANK YOU SO MUCH. I had NO IDEA how to do this.
@mohamedeljbel2 жыл бұрын
im just starting and tNice tutorials video was perfect.Well explained and easy to follow for a beginner.I never understood soft soft till i watched tNice tutorials.
@DELottProductions2 жыл бұрын
I used this to make tank tracks and it worked perfectly, great tutorial!
@JohnnySix2 жыл бұрын
Very clever - the array + curve workflow also solves ( most ) of the issues when it comes to UV mapping too, which is the bane of all road builders :D
@TheCGEssentials2 жыл бұрын
:)
@alizee3687 Жыл бұрын
Thanks, great work I built my first road and Bridge ever in Blender, and I used a cube instead of a Plan and it still worked great.
@heyroots20823 жыл бұрын
Your tutorials are very helpful,please never stop...please
@kgaming75993 жыл бұрын
2:58 Easier to go into Object Mode > Right Click > Set Origin > Origin to Geometry :)
@kylegaijin3 жыл бұрын
The problem is that "origin to geometry" would put the origin in the wrong location. "Origin to Geometry" would put the origin in a calculated center of the object mesh data where as you need the origin to be at a logical starting point of the geometry so that it works well with the curve. So the way that CG did it was not the most accurate method - but it *was* the easiest. I tend to go to edit mode, select some appropriate vetices or edges to set the 3D cursor- go back to object mode then set origin to 3D cursor for the most accurate placement.
@kgaming75993 жыл бұрын
@@kylegaijin Is it okay if I pretend I understood a word? lol
@kylegaijin3 жыл бұрын
@@kgaming7599 Haha - ya - I wrote it a bit complex.
@davidtalbot551410 ай бұрын
To move curve in the Z axis without twisting, for hills etc: 1. Click on the Curve Data button in Properties panel (2nd from bottom) 2. In the first panel called Shape , row 4 says 'twist method' 3. Change to Z-up
@bratpfanne82328 ай бұрын
Epic tip, thank you!
@mikehughesdesigns Жыл бұрын
This is the first time I heard about subwindow stack setting the order of operation! thanks! (I need to read the manual more...)
@alejandrovallejo43303 жыл бұрын
This is SUPER useful to model cities, scifi cities specially. Thank you so much!
@rzayevz3 ай бұрын
im just happy when I search for tutorial and finding yours
@deadspirit62 жыл бұрын
Am working on a city concept and this tutorial has helped me a lot..will surely try this out
@RealGaryGibson3 жыл бұрын
I found that I got a nicer line by editing the bezier curve itself rather than using the draw tool. I just extruded more points along the curve as I needed.
@sAriTtina2 жыл бұрын
Hi! Great, fantastic tutorial :) I got an issue, creating a road climbing up the mountain. The road profile doesn't keep Z axis. It twists, as soon as I lower down the bezier points. Do you have any idea how to solve it?
@medafan533 жыл бұрын
The really useful thing here is that if you're animating a car driving along this road you can easily copy the path and align it for the car to follow the path of the road (it'd be nice if in a future update they improved the 'follow path' constraint to allow you to offset the object by XYZ, allowing you to animate from the road's base curve)
@Tropicaya2 жыл бұрын
geometry nodes
@garioxstudios3 жыл бұрын
I love your tutorial I was able to make a road for my car animation thank you and love you bro
@SamarthCat3 жыл бұрын
Thank you so much, really helped me m my racing game!
@gijshabraken2 жыл бұрын
Excellent tutorial, I wish I searched for it earlier!
@viernesjericjamesc.18183 жыл бұрын
Make a tutorial on how to create ruined building model. Love your vids man!!
@GiuTor733 жыл бұрын
Very very useful and easy to reproduce! Thank you!
@MoreLikeCappuccino3 жыл бұрын
Bro i just spent like an hour making a tunnel that curves slopes down, pipes signs ect along the way. I could of done this in 8 minutes?? Great tutorial!
@TheCGEssentials3 жыл бұрын
Thanks!
@hrd85802 жыл бұрын
Nice Explanation. Thank You...👍👍
@MdZahidHassan-u8o Жыл бұрын
your teaching Quality Great. Sir
@faheemshaikh34612 жыл бұрын
You are Amazing Brother !!
@mpjstuff2 жыл бұрын
How would you bank the road while keeping the supports vertical? Thinking out loud, perhaps duplicate the spline path, and twist one while keeping the one for supports only changing it's arc in the Z and X plane. Or I guess use the nodes.
@KoastLikeWhoa2 жыл бұрын
Lock the axis?
@bes51643 жыл бұрын
geez I was looking at the video as if it was some kind of miracle! :O :D
@TheCGEssentials3 жыл бұрын
:)
@deimos2k63 жыл бұрын
Wonderful! I was just searching for this... Many Tnx!
@zurkio61792 жыл бұрын
I know I am late to this video but would it be possible to create a tutorial on how to actually make interchanges for bridges? All tutorials I've found just focus on one singular piece :'D
@tfyk56232 жыл бұрын
this really helped thank you,
@donmojo6323 жыл бұрын
You are amazing. Thank you for this magnificent tutorial 🙌🏾🙌🏾🙌🏾🙌🏾💎🎈
@ryanjstever Жыл бұрын
This is great thanks. How do I get the pillars to stay straight when I move the curve in z space?
@Lync11117 ай бұрын
Hello The CG Essentials - I wish this tutorial had the full track. I am all over youtube searching for ways to create a complete track from someone explaining how to go from nothing or a drawing of a track, bring into Blender and complete a full racing track. Most people explain it do not explain it in a way that makes sense. I found you and like how you explain things just with this could have been a full from start to finish tutorial.
@jettmgoss Жыл бұрын
@TheCGEssentials is there anyway you can make a tutorial using the path modifier to make a road along the shape of a terrain? I would watch that in a heartbeat
@LeonardoGalotera3 жыл бұрын
Thank you very much for this tutorial. One question: if the terrain is not flat, what is the best modifier to use such that the road follows the contour of the terrain? Thanks!
@UHStudio3 жыл бұрын
You can use a shrinkwrap modifier
@immortalwound91723 жыл бұрын
very helpful, thank you
@TheCGEssentials3 жыл бұрын
Glad it was helpful!
@ramanrafiq78882 жыл бұрын
thanks alot man u have helped me so much
@OliverBevan232 жыл бұрын
Super helpful! thanks for the tutorial
@dreamy978363 жыл бұрын
Great tutorial, thanks! Would you know of a way to bank the road on corners using this method?
@CertifiedDoc2 жыл бұрын
Each point along a Bezier curve has a Tilt parameter. You can set it from the menu on the right-hand side of the 3D view. It's under Item > Transform > Tilt. There's also a Radius parameter that allows you to scale the width of the road at each point.
@joeabstractjoe3 жыл бұрын
Thanks for another goodie, Justin. 👏👏👍👏👏
@EliteInExile Жыл бұрын
This is great, but what do I do for intersections? I'm trying to make junctions that I can place at ends of roads and then tack another curved road on the exits/ entryways for said intersection. I can't find anything on this, and all other methods involve using the skin modifier on a basic line
@2fingacriminal2 жыл бұрын
hey good stuff man, really helpful
@ashleyteece42372 жыл бұрын
Super helpful, thanks
@yurixion13 жыл бұрын
Thank you, very, very much!!!
@qielanzhizi86223 жыл бұрын
Thanks for your useful tutorial. For the beginners ,don't forget to adjust the object coordination after ratate.新手们要注意在旋转物体后,执行object-apply-rotation & scale,否则横断面和样条曲线很难按照同一个轴变形。
@bubbybumble616 Жыл бұрын
IDK if you still reply to this video but how would I make banking parts? Like I want the angle of the road to change during turns.
@maloro51892 жыл бұрын
Thanks for this.
@lumko97193 жыл бұрын
A great Tutorial, thanks man
@cz4rplays4243 жыл бұрын
Great tutorial man.. Keep up the good work.
@TheCGEssentials3 жыл бұрын
Thanks, will do!
@natepelham90282 жыл бұрын
thanks for the info! how would you get the road to conform to terrain?
@chrisharvey7461 Жыл бұрын
how do you get the editable version identicle over the aray so you can model the entire array in real time, mine are two differnt sizes and rotations
@hijackedmusic1258 Жыл бұрын
Hey thanks for the tutorial!, how ever i wanted to ask you, is there way to do it the other way around ? Create path along roads ? i'm asking that because i created a track for a little game and i need to create path/spline along the roads for adding AI Traffic. Would be awesome if you had a fast way to do that
@kenmorris28583 жыл бұрын
Awesome tutorial...
@aytankhalafova54622 жыл бұрын
Please, can someone tell me how to connect 2 crossing roads so that the bezier connects and get the letter X and the side ledges do not interfere with movement?
@zanderpander77793 жыл бұрын
This is very helpful. 👍
@TheCGEssentials3 жыл бұрын
Glad it was helpful!
@tshepomofokeng85582 жыл бұрын
Nice, very nice.
@raitttu2 жыл бұрын
how I can use this with height variation? There is a simple modifier to ajust the mesh height + array along the curve?
@chrisharvey7461 Жыл бұрын
its very frustrating (not your video), but getting it aligned, when you want to edit the object its completely deformed, even with scale rot applied
@antoonsorg2 жыл бұрын
Good tutorial nice work !
@Kshitij-Yadav3 жыл бұрын
hey i did try using it but for some reaoson when i select the curve it only appears in -X axis and that way my road is perpendicular to what i actually need, pls help
@ethankoh68513 жыл бұрын
I'm late but you should change the X factor to the Y factor
@SnailSpaceWTF2 жыл бұрын
Not at my terminal right now, so I can't experiment: but what is the point of the second Curve Modifier, does the Array NOT do all this?
@egbora11 ай бұрын
Thanks
@TheRojo3872 жыл бұрын
This is good for fences and walls too.
@bandaidboy78063 жыл бұрын
Thanks man this is a great tutorial 👍
@TheCGEssentials3 жыл бұрын
No problem 👍
@Jeremy-hx7zj2 жыл бұрын
@2:10 you do something and I can't figure out what you're doing. and then after that I can't get the results you're getting. Can you please explain what happens in this section? I watched it 10x, you don't seem to click on anything and nothing seems to change, but you say you are "cleaning it up". Its extremely confusing.
@Habibandpati19 күн бұрын
I think you need to, create with the concept of the road for the intersection, if it is only one line, I think I will make it less than 5 minutes with SketchUp
@55woo882 жыл бұрын
hi thanks for the tutorial. i'm having trouble add textures to the road since they are separated by small plane sections and as I added road materials onto it it'll have some obvious lines between each section even after I applied the modifiers. how should i fix this?thx!
@eclairesrhapsodos54962 жыл бұрын
Great! Be nice if you make tutorial on how to procedurally place decals/masks and scatter rocks/leaves etc in one tutorial.
@Numerosity2 жыл бұрын
In the array modifier, when I select fit to curve, I can't seem to get any more than 1 duplicate of the object. Any reason why it might be doing this?
@frisbeeproduction80303 жыл бұрын
awesome.... thank you
@breadop672 жыл бұрын
Can this work for OSM data? For the cities I mean.
@LucasEduardoRibas3 жыл бұрын
Very useful!
@stupiddiary2 жыл бұрын
Urgent Question: how can i make the arrayed object at a certain point wider than normally? Lets say i want to build a racetrack and some curves are wider on the outside then other. At some points at the path the race-track is wider. But the racetracks sides should be the same height.
@3dartistguy3 жыл бұрын
Hi I guess Im using an older version of Blender becuase when i go under the curve Modifier i doesnt give me that option to apply my shape to array along a path.
@robinschwarz95523 жыл бұрын
Hi! For my studies I need to model a racetrack for a car. But it says that I need to model it with NURBS. Is this possible in Blender? Originally i thought that Blender is a poly-based programm...
@emironurlular2 жыл бұрын
Hello. Is there a way to make the road go down without bending the curves inward?
@CertifiedDoc2 жыл бұрын
That depends on what you mean by "inward." If you mean that the road banks automatically when you adjust the height of a point, then yes. You can fix the bank of the road by adjusting the tilt of the control point. You do that from the right-hand side menu in the 3D view. It's under Item > Transform > Tilt in Blender 3.3.
@0GRANATE03 жыл бұрын
When I grab just the plane, everything is now connected somehow? how can I modify only 1 object?
@ArdaSkc3 жыл бұрын
thanks for this tutorial
@TheCGEssentials3 жыл бұрын
Thanks for watching!
@coffeeshrubsest.90743 жыл бұрын
Your the Best.
@lllllllllllllIIIII3 жыл бұрын
there is 1 problem: the array will deform supports, for them it is better to use a dupl
@sulphurous26563 жыл бұрын
even with a helper mesh?
@Mr.MuhammadAli2 жыл бұрын
Wow thanks
@stuartdoyle993 жыл бұрын
Great tutorial, but I am having issues with applying the material on the road and making the array without it looking like each tile is repeating (and not seamless) . Can anyone help? Thanks! :)
@Drisico3 жыл бұрын
You did apply all the modificeren?
@Drisico3 жыл бұрын
*Modifiers
@eucloismeta372310 ай бұрын
ok, so a highway is not flat, it goes up and down too, and this method ONLY works for flat roads. once you give the road some slope it will start deforming and bending sideways like it's a nascar racetrack. how do we avoid this??
@zenyfilmsrambo3 жыл бұрын
teacher i never find my Draw tool in my blender 2.9 please let me know how do i find the draw tool
@XavierKX663 жыл бұрын
Fantastique!
@레민-g4d3 жыл бұрын
awesome👍 tnx
@philipneumann92782 жыл бұрын
I have a problem tho. Whever I go back to edit mode on a another mesh in the scene. The arrayed mesh wont follow the curve again but just goes straight again. But only in edit on another mesh. And the arrayed objects wont recognized as a mesh itself. I cant connect it like to make an intersection. Anyone with a little help maybe?
@TheCGEssentials2 жыл бұрын
Modifier results don’t display in edit mode, so it’s actually working as you should expect
@brandoncpt99823 жыл бұрын
lol I was watching, and I kept screaming "ARRAY FIRST!!!!"
@junjunyu3 жыл бұрын
Is it possible to export the paths and modifier to game engines like ue4 or unity?
@dreamy978363 жыл бұрын
go to the modifier tab and click apply if you want to use it in a game engine
@Osamah0012 жыл бұрын
Shouldn't you apply Scale and rotation first?
@TheCGEssentials2 жыл бұрын
Yes?
@waltage3 жыл бұрын
vertical curve movement?
@Huffy11013 жыл бұрын
I'm having an issuer with the origin point process, it throws the mesh across the map
@TheCGEssentials3 жыл бұрын
Sounds like you might not have applied rotation and scale?
@blender_padavan42252 жыл бұрын
🔥🔥🔥
@itseveary57562 жыл бұрын
u helped m,e thx
@TheCGEssentials2 жыл бұрын
Awesome!
@gracebyseven Жыл бұрын
ZoooowhaTS up guys 😂
@石间杂谈3 жыл бұрын
The hardest part is actually mapping the road intersections
@themehmeh3 жыл бұрын
could you make an intersection model and just connect the curves to it?