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How to Model a Road or Highway ALONG A PATH in Blender!

  Рет қаралды 127,080

The CG Essentials

The CG Essentials

Күн бұрын

Пікірлер: 149
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Hi everyone! Let me know how you're using the curve modifier in the comments below! :)
@KlauV
@KlauV 3 жыл бұрын
I haven’t been using it... 🤦🏻‍♂️I didn’t know what it did, now I do 😁 and I’ll be using it soon for something. Thank you 🙏🏼
@thegwolf
@thegwolf 3 жыл бұрын
Hey there First, thanks for the useful tutorial! Second: I think I'm doing something wrong because my road is banking in the turns, like a nascar track and I have no idea how to make it stop. :P
@loki_ytb895
@loki_ytb895 3 жыл бұрын
hey what's you change the scale of the plane i don't understand sorry
@strezz1560
@strezz1560 3 жыл бұрын
cool, but it's a pity you didn't show, how to apply textures on that then... I'm strugling with that for some hours already, trying different combinations of seams, but the results are not good... would be great to have some video on this
@macnavi
@macnavi 3 жыл бұрын
Didn't know I could move just the origin, manually placing it where ever I want. Even the small tips in each video, where I think I already know how to do it, are brilliant. This makes every video worth watching completely.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad it helped!
@anatolykondratiev2116
@anatolykondratiev2116 Жыл бұрын
Really! Just have got the same experience )))
@dementedsoul7805
@dementedsoul7805 Жыл бұрын
this is probably one of the best tutorial series on youtube. it's really important to understand basic modeling before getting into anything else
@ZacharyWhite25
@ZacharyWhite25 3 жыл бұрын
Holy cow, that would save tons of time. I model baseball stadiums. I could so use this modifier for the steel support systems in my ballparks. Thanks for the tip and tutorial!
@YYZ342
@YYZ342 Жыл бұрын
Thank you! Easy to follow, you are not going a hundred miles an hour, which is great! Clear explanations. Subscribed.
@NicoleHam
@NicoleHam 2 жыл бұрын
Did you just save my life???? I think you did. THANK YOU SO MUCH. I had NO IDEA how to do this.
@mohamedeljbel
@mohamedeljbel 2 жыл бұрын
im just starting and tNice tutorials video was perfect.Well explained and easy to follow for a beginner.I never understood soft soft till i watched tNice tutorials.
@DELottProductions
@DELottProductions 2 жыл бұрын
I used this to make tank tracks and it worked perfectly, great tutorial!
@JohnnySix
@JohnnySix 2 жыл бұрын
Very clever - the array + curve workflow also solves ( most ) of the issues when it comes to UV mapping too, which is the bane of all road builders :D
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
:)
@alizee3687
@alizee3687 Жыл бұрын
Thanks, great work I built my first road and Bridge ever in Blender, and I used a cube instead of a Plan and it still worked great.
@heyroots2082
@heyroots2082 3 жыл бұрын
Your tutorials are very helpful,please never stop...please
@kgaming7599
@kgaming7599 3 жыл бұрын
2:58 Easier to go into Object Mode > Right Click > Set Origin > Origin to Geometry :)
@kylegaijin
@kylegaijin 3 жыл бұрын
The problem is that "origin to geometry" would put the origin in the wrong location. "Origin to Geometry" would put the origin in a calculated center of the object mesh data where as you need the origin to be at a logical starting point of the geometry so that it works well with the curve. So the way that CG did it was not the most accurate method - but it *was* the easiest. I tend to go to edit mode, select some appropriate vetices or edges to set the 3D cursor- go back to object mode then set origin to 3D cursor for the most accurate placement.
@kgaming7599
@kgaming7599 3 жыл бұрын
@@kylegaijin Is it okay if I pretend I understood a word? lol
@kylegaijin
@kylegaijin 3 жыл бұрын
@@kgaming7599 Haha - ya - I wrote it a bit complex.
@davidtalbot5514
@davidtalbot5514 10 ай бұрын
To move curve in the Z axis without twisting, for hills etc: 1. Click on the Curve Data button in Properties panel (2nd from bottom) 2. In the first panel called Shape , row 4 says 'twist method' 3. Change to Z-up
@bratpfanne8232
@bratpfanne8232 8 ай бұрын
Epic tip, thank you!
@mikehughesdesigns
@mikehughesdesigns Жыл бұрын
This is the first time I heard about subwindow stack setting the order of operation! thanks! (I need to read the manual more...)
@alejandrovallejo4330
@alejandrovallejo4330 3 жыл бұрын
This is SUPER useful to model cities, scifi cities specially. Thank you so much!
@rzayevz
@rzayevz 3 ай бұрын
im just happy when I search for tutorial and finding yours
@deadspirit6
@deadspirit6 2 жыл бұрын
Am working on a city concept and this tutorial has helped me a lot..will surely try this out
@RealGaryGibson
@RealGaryGibson 3 жыл бұрын
I found that I got a nicer line by editing the bezier curve itself rather than using the draw tool. I just extruded more points along the curve as I needed.
@sAriTtina
@sAriTtina 2 жыл бұрын
Hi! Great, fantastic tutorial :) I got an issue, creating a road climbing up the mountain. The road profile doesn't keep Z axis. It twists, as soon as I lower down the bezier points. Do you have any idea how to solve it?
@medafan53
@medafan53 3 жыл бұрын
The really useful thing here is that if you're animating a car driving along this road you can easily copy the path and align it for the car to follow the path of the road (it'd be nice if in a future update they improved the 'follow path' constraint to allow you to offset the object by XYZ, allowing you to animate from the road's base curve)
@Tropicaya
@Tropicaya 2 жыл бұрын
geometry nodes
@garioxstudios
@garioxstudios 3 жыл бұрын
I love your tutorial I was able to make a road for my car animation thank you and love you bro
@SamarthCat
@SamarthCat 3 жыл бұрын
Thank you so much, really helped me m my racing game!
@gijshabraken
@gijshabraken 2 жыл бұрын
Excellent tutorial, I wish I searched for it earlier!
@viernesjericjamesc.1818
@viernesjericjamesc.1818 3 жыл бұрын
Make a tutorial on how to create ruined building model. Love your vids man!!
@GiuTor73
@GiuTor73 3 жыл бұрын
Very very useful and easy to reproduce! Thank you!
@MoreLikeCappuccino
@MoreLikeCappuccino 3 жыл бұрын
Bro i just spent like an hour making a tunnel that curves slopes down, pipes signs ect along the way. I could of done this in 8 minutes?? Great tutorial!
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Thanks!
@hrd8580
@hrd8580 2 жыл бұрын
Nice Explanation. Thank You...👍👍
@MdZahidHassan-u8o
@MdZahidHassan-u8o Жыл бұрын
your teaching Quality Great. Sir
@faheemshaikh3461
@faheemshaikh3461 2 жыл бұрын
You are Amazing Brother !!
@mpjstuff
@mpjstuff 2 жыл бұрын
How would you bank the road while keeping the supports vertical? Thinking out loud, perhaps duplicate the spline path, and twist one while keeping the one for supports only changing it's arc in the Z and X plane. Or I guess use the nodes.
@KoastLikeWhoa
@KoastLikeWhoa 2 жыл бұрын
Lock the axis?
@bes5164
@bes5164 3 жыл бұрын
geez I was looking at the video as if it was some kind of miracle! :O :D
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
:)
@deimos2k6
@deimos2k6 3 жыл бұрын
Wonderful! I was just searching for this... Many Tnx!
@zurkio6179
@zurkio6179 2 жыл бұрын
I know I am late to this video but would it be possible to create a tutorial on how to actually make interchanges for bridges? All tutorials I've found just focus on one singular piece :'D
@tfyk5623
@tfyk5623 2 жыл бұрын
this really helped thank you,
@donmojo632
@donmojo632 3 жыл бұрын
You are amazing. Thank you for this magnificent tutorial 🙌🏾🙌🏾🙌🏾🙌🏾💎🎈
@ryanjstever
@ryanjstever Жыл бұрын
This is great thanks. How do I get the pillars to stay straight when I move the curve in z space?
@Lync1111
@Lync1111 7 ай бұрын
Hello The CG Essentials - I wish this tutorial had the full track. I am all over youtube searching for ways to create a complete track from someone explaining how to go from nothing or a drawing of a track, bring into Blender and complete a full racing track. Most people explain it do not explain it in a way that makes sense. I found you and like how you explain things just with this could have been a full from start to finish tutorial.
@jettmgoss
@jettmgoss Жыл бұрын
@TheCGEssentials is there anyway you can make a tutorial using the path modifier to make a road along the shape of a terrain? I would watch that in a heartbeat
@LeonardoGalotera
@LeonardoGalotera 3 жыл бұрын
Thank you very much for this tutorial. One question: if the terrain is not flat, what is the best modifier to use such that the road follows the contour of the terrain? Thanks!
@UHStudio
@UHStudio 3 жыл бұрын
You can use a shrinkwrap modifier
@immortalwound9172
@immortalwound9172 3 жыл бұрын
very helpful, thank you
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad it was helpful!
@ramanrafiq7888
@ramanrafiq7888 2 жыл бұрын
thanks alot man u have helped me so much
@OliverBevan23
@OliverBevan23 2 жыл бұрын
Super helpful! thanks for the tutorial
@dreamy97836
@dreamy97836 3 жыл бұрын
Great tutorial, thanks! Would you know of a way to bank the road on corners using this method?
@CertifiedDoc
@CertifiedDoc 2 жыл бұрын
Each point along a Bezier curve has a Tilt parameter. You can set it from the menu on the right-hand side of the 3D view. It's under Item > Transform > Tilt. There's also a Radius parameter that allows you to scale the width of the road at each point.
@joeabstractjoe
@joeabstractjoe 3 жыл бұрын
Thanks for another goodie, Justin. 👏👏👍👏👏
@EliteInExile
@EliteInExile Жыл бұрын
This is great, but what do I do for intersections? I'm trying to make junctions that I can place at ends of roads and then tack another curved road on the exits/ entryways for said intersection. I can't find anything on this, and all other methods involve using the skin modifier on a basic line
@2fingacriminal
@2fingacriminal 2 жыл бұрын
hey good stuff man, really helpful
@ashleyteece4237
@ashleyteece4237 2 жыл бұрын
Super helpful, thanks
@yurixion1
@yurixion1 3 жыл бұрын
Thank you, very, very much!!!
@qielanzhizi8622
@qielanzhizi8622 3 жыл бұрын
Thanks for your useful tutorial. For the beginners ,don't forget to adjust the object coordination after ratate.新手们要注意在旋转物体后,执行object-apply-rotation & scale,否则横断面和样条曲线很难按照同一个轴变形。
@bubbybumble616
@bubbybumble616 Жыл бұрын
IDK if you still reply to this video but how would I make banking parts? Like I want the angle of the road to change during turns.
@maloro5189
@maloro5189 2 жыл бұрын
Thanks for this.
@lumko9719
@lumko9719 3 жыл бұрын
A great Tutorial, thanks man
@cz4rplays424
@cz4rplays424 3 жыл бұрын
Great tutorial man.. Keep up the good work.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Thanks, will do!
@natepelham9028
@natepelham9028 2 жыл бұрын
thanks for the info! how would you get the road to conform to terrain?
@chrisharvey7461
@chrisharvey7461 Жыл бұрын
how do you get the editable version identicle over the aray so you can model the entire array in real time, mine are two differnt sizes and rotations
@hijackedmusic1258
@hijackedmusic1258 Жыл бұрын
Hey thanks for the tutorial!, how ever i wanted to ask you, is there way to do it the other way around ? Create path along roads ? i'm asking that because i created a track for a little game and i need to create path/spline along the roads for adding AI Traffic. Would be awesome if you had a fast way to do that
@kenmorris2858
@kenmorris2858 3 жыл бұрын
Awesome tutorial...
@aytankhalafova5462
@aytankhalafova5462 2 жыл бұрын
Please, can someone tell me how to connect 2 crossing roads so that the bezier connects and get the letter X and the side ledges do not interfere with movement?
@zanderpander7779
@zanderpander7779 3 жыл бұрын
This is very helpful. 👍
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad it was helpful!
@tshepomofokeng8558
@tshepomofokeng8558 2 жыл бұрын
Nice, very nice.
@raitttu
@raitttu 2 жыл бұрын
how I can use this with height variation? There is a simple modifier to ajust the mesh height + array along the curve?
@chrisharvey7461
@chrisharvey7461 Жыл бұрын
its very frustrating (not your video), but getting it aligned, when you want to edit the object its completely deformed, even with scale rot applied
@antoonsorg
@antoonsorg 2 жыл бұрын
Good tutorial nice work !
@Kshitij-Yadav
@Kshitij-Yadav 3 жыл бұрын
hey i did try using it but for some reaoson when i select the curve it only appears in -X axis and that way my road is perpendicular to what i actually need, pls help
@ethankoh6851
@ethankoh6851 3 жыл бұрын
I'm late but you should change the X factor to the Y factor
@SnailSpaceWTF
@SnailSpaceWTF 2 жыл бұрын
Not at my terminal right now, so I can't experiment: but what is the point of the second Curve Modifier, does the Array NOT do all this?
@egbora
@egbora 11 ай бұрын
Thanks
@TheRojo387
@TheRojo387 2 жыл бұрын
This is good for fences and walls too.
@bandaidboy7806
@bandaidboy7806 3 жыл бұрын
Thanks man this is a great tutorial 👍
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
No problem 👍
@Jeremy-hx7zj
@Jeremy-hx7zj 2 жыл бұрын
@2:10 you do something and I can't figure out what you're doing. and then after that I can't get the results you're getting. Can you please explain what happens in this section? I watched it 10x, you don't seem to click on anything and nothing seems to change, but you say you are "cleaning it up". Its extremely confusing.
@Habibandpati
@Habibandpati 19 күн бұрын
I think you need to, create with the concept of the road for the intersection, if it is only one line, I think I will make it less than 5 minutes with SketchUp
@55woo88
@55woo88 2 жыл бұрын
hi thanks for the tutorial. i'm having trouble add textures to the road since they are separated by small plane sections and as I added road materials onto it it'll have some obvious lines between each section even after I applied the modifiers. how should i fix this?thx!
@eclairesrhapsodos5496
@eclairesrhapsodos5496 2 жыл бұрын
Great! Be nice if you make tutorial on how to procedurally place decals/masks and scatter rocks/leaves etc in one tutorial.
@Numerosity
@Numerosity 2 жыл бұрын
In the array modifier, when I select fit to curve, I can't seem to get any more than 1 duplicate of the object. Any reason why it might be doing this?
@frisbeeproduction8030
@frisbeeproduction8030 3 жыл бұрын
awesome.... thank you
@breadop67
@breadop67 2 жыл бұрын
Can this work for OSM data? For the cities I mean.
@LucasEduardoRibas
@LucasEduardoRibas 3 жыл бұрын
Very useful!
@stupiddiary
@stupiddiary 2 жыл бұрын
Urgent Question: how can i make the arrayed object at a certain point wider than normally? Lets say i want to build a racetrack and some curves are wider on the outside then other. At some points at the path the race-track is wider. But the racetracks sides should be the same height.
@3dartistguy
@3dartistguy 3 жыл бұрын
Hi I guess Im using an older version of Blender becuase when i go under the curve Modifier i doesnt give me that option to apply my shape to array along a path.
@robinschwarz9552
@robinschwarz9552 3 жыл бұрын
Hi! For my studies I need to model a racetrack for a car. But it says that I need to model it with NURBS. Is this possible in Blender? Originally i thought that Blender is a poly-based programm...
@emironurlular
@emironurlular 2 жыл бұрын
Hello. Is there a way to make the road go down without bending the curves inward?
@CertifiedDoc
@CertifiedDoc 2 жыл бұрын
That depends on what you mean by "inward." If you mean that the road banks automatically when you adjust the height of a point, then yes. You can fix the bank of the road by adjusting the tilt of the control point. You do that from the right-hand side menu in the 3D view. It's under Item > Transform > Tilt in Blender 3.3.
@0GRANATE0
@0GRANATE0 3 жыл бұрын
When I grab just the plane, everything is now connected somehow? how can I modify only 1 object?
@ArdaSkc
@ArdaSkc 3 жыл бұрын
thanks for this tutorial
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Thanks for watching!
@coffeeshrubsest.9074
@coffeeshrubsest.9074 3 жыл бұрын
Your the Best.
@lllllllllllllIIIII
@lllllllllllllIIIII 3 жыл бұрын
there is 1 problem: the array will deform supports, for them it is better to use a dupl
@sulphurous2656
@sulphurous2656 3 жыл бұрын
even with a helper mesh?
@Mr.MuhammadAli
@Mr.MuhammadAli 2 жыл бұрын
Wow thanks
@stuartdoyle99
@stuartdoyle99 3 жыл бұрын
Great tutorial, but I am having issues with applying the material on the road and making the array without it looking like each tile is repeating (and not seamless) . Can anyone help? Thanks! :)
@Drisico
@Drisico 3 жыл бұрын
You did apply all the modificeren?
@Drisico
@Drisico 3 жыл бұрын
*Modifiers
@eucloismeta3723
@eucloismeta3723 10 ай бұрын
ok, so a highway is not flat, it goes up and down too, and this method ONLY works for flat roads. once you give the road some slope it will start deforming and bending sideways like it's a nascar racetrack. how do we avoid this??
@zenyfilmsrambo
@zenyfilmsrambo 3 жыл бұрын
teacher i never find my Draw tool in my blender 2.9 please let me know how do i find the draw tool
@XavierKX66
@XavierKX66 3 жыл бұрын
Fantastique!
@레민-g4d
@레민-g4d 3 жыл бұрын
awesome👍 tnx
@philipneumann9278
@philipneumann9278 2 жыл бұрын
I have a problem tho. Whever I go back to edit mode on a another mesh in the scene. The arrayed mesh wont follow the curve again but just goes straight again. But only in edit on another mesh. And the arrayed objects wont recognized as a mesh itself. I cant connect it like to make an intersection. Anyone with a little help maybe?
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Modifier results don’t display in edit mode, so it’s actually working as you should expect
@brandoncpt9982
@brandoncpt9982 3 жыл бұрын
lol I was watching, and I kept screaming "ARRAY FIRST!!!!"
@junjunyu
@junjunyu 3 жыл бұрын
Is it possible to export the paths and modifier to game engines like ue4 or unity?
@dreamy97836
@dreamy97836 3 жыл бұрын
go to the modifier tab and click apply if you want to use it in a game engine
@Osamah001
@Osamah001 2 жыл бұрын
Shouldn't you apply Scale and rotation first?
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Yes?
@waltage
@waltage 3 жыл бұрын
vertical curve movement?
@Huffy1101
@Huffy1101 3 жыл бұрын
I'm having an issuer with the origin point process, it throws the mesh across the map
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Sounds like you might not have applied rotation and scale?
@blender_padavan4225
@blender_padavan4225 2 жыл бұрын
🔥🔥🔥
@itseveary5756
@itseveary5756 2 жыл бұрын
u helped m,e thx
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Awesome!
@gracebyseven
@gracebyseven Жыл бұрын
ZoooowhaTS up guys 😂
@石间杂谈
@石间杂谈 3 жыл бұрын
The hardest part is actually mapping the road intersections
@themehmeh
@themehmeh 3 жыл бұрын
could you make an intersection model and just connect the curves to it?
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