How to play Deadzone: Third Edition - Shooting

  Рет қаралды 3,605

Mantic Games

Mantic Games

2 жыл бұрын

Learn how to shoot your enemies off the table with this beginner's guide to shooting in Deadzone: Third Edition.
Deadzone: Third Edition is in stores this week!
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Пікірлер: 16
@DoctorMobius
@DoctorMobius 2 жыл бұрын
6:31 The way height is incorporated into Deadzone is so much fun, makes everything feel more cinematic.
@kamilbaszczynski8649
@kamilbaszczynski8649 4 ай бұрын
So if i understood correctly, a soldier with R6 weapons covers almost most of the board in range, because those count the same verticly and diagonally like movement. If so why a soldier armed with sniper rifle has R10, thus 2 cubes more than the entire board. Is it just for range overkill or there is some more deepth to it?
@tpa3437
@tpa3437 2 жыл бұрын
Range is calculated including diagonals right? Did not see it in the rulebook or I missed it.
@harleystachel7225
@harleystachel7225 2 жыл бұрын
Could you explain how the range for weapons works. Do I count the number of blocks, which go through the LOS? We encountered an isue a few days ago, where counting range like that lead to "unrealistic" distances.
@BlackJackLegacy
@BlackJackLegacy 2 жыл бұрын
edit - see below
@ianc8325
@ianc8325 2 жыл бұрын
@@BlackJackLegacy Are you sure, in v2 it was which ever was longer between the horizontal distance to the target or the vertical difference between the shooter and target. I've not got my v3 rules yet to check if that has changed.
@BlackJackLegacy
@BlackJackLegacy 2 жыл бұрын
@@ianc8325 my mistake - I'm confusing games.. "When you need to work out distance between two models (such as how far a model can shoot) you always use the same method. Count the cubes to the target as if the distance was all on one level, then count the difference between the heights of the two models in levels. The higher of these two numbers is the range to the target. You never count the cube you are shooting from and always count the one the target model is positioned in."
@ianc8325
@ianc8325 2 жыл бұрын
@@BlackJackLegacy really easy to do, I often play games with a mixture of rules from other games I play :-) I put it down to old age.
@BlackJackLegacy
@BlackJackLegacy 2 жыл бұрын
@@ianc8325 it comes to the best of us matey! 😂
@VJMorph
@VJMorph 2 жыл бұрын
Pew pew!!
@idiotproofdalek
@idiotproofdalek 2 жыл бұрын
What if some unscrupulous person modelled a mini running forward to such an extreme degree that the head, body and limbs were all overhanging the base with just a foot or ankle within the imaginary cylinder?
@michaciemniewski9791
@michaciemniewski9791 2 жыл бұрын
This makes drawing LOS from that model rather hard too but You can still SHOOT his BASE.
@HeadHunterSix
@HeadHunterSix 2 жыл бұрын
Ah the old "modeling for advantage" cry... any perceived advantage will have an equivalent corresponding disadvantage, as Michal has demonstrated.
@MiSiOtH
@MiSiOtH 2 жыл бұрын
@@HeadHunterSix not to mention all those weapons thst target cube or thst need no LoS like flamers and GR launchers.
@manticgames
@manticgames 2 жыл бұрын
We do say in the book that players shouldn't model for advantage. However, doing those short of shenanigans will make it much harder to shoot with that particular unit!
@ianc8325
@ianc8325 2 жыл бұрын
just don't play that person again, they clearly aren't going to be a fun opponent.
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