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How to Play Warhammer 40k 10th Edition | Part 2 - Stratagems, Leaders, Transports, Reserves and More

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TacticalTortoise 40k

TacticalTortoise 40k

Күн бұрын

Пікірлер: 36
@TacticalTortoise
@TacticalTortoise 9 ай бұрын
Thanks for watching! Big thanks to Vox Link for sponsoring this tutorial series ->voxlink.app/pages/download-now?KZbin&Video&Tactical_Tortoise
@austin58x
@austin58x 3 ай бұрын
This is really helping me to make sure that I have all the rules down for a tournament next month as well as remembering timings for some things I totally forgot about. Please keep making those. It's really appreciated!
@rteishe
@rteishe 9 ай бұрын
I was today years old when I learned (or remembered, rather) that a reserve unit can't come into an opponent's deployment zone until T3, lol. I've been playing for 2+ years, even somewhat competitively, and nobody's ever called me on that, lol. That's why these rules refreshers are so good. Everyone knows you (generally) can't come in off reserves until T2 and onwards (and are destroyed if they didn't come in by T3), but apparently a lot of players by me have forgotten the "can't do it in your opponents backline until T3" part.
@TacticalTortoise
@TacticalTortoise 9 ай бұрын
Keep in mind that restriction only applies to *Strategic Reserves* Other kinds of reserves are unaffected
@TheWiggleTuff
@TheWiggleTuff 9 ай бұрын
This is a relatively new thing, it was commonly unused in 9th edition, however deepstrike allows you to come effectively anywhere on the table t2 onwards
@rteishe
@rteishe 9 ай бұрын
@TheWiggleTuff yup. I've just been accidentally using some of the deepstrike rules when coming in from reserves, haha. Best move of all this edition tho is Rapid Ingress, if you have the CP for it
@cavedog1989
@cavedog1989 9 ай бұрын
Shulda probably use a rhino for the transport section, as a unit can charge after disembarking from a land raider that has moved due to the assault ramp ability.
@yveshermans1869
@yveshermans1869 9 ай бұрын
I'd love to see another one on terrain. It's crazy how much mistakes are made on that.
@TacticalTortoise
@TacticalTortoise 9 ай бұрын
kzbin.info/www/bejne/Z4DJop2FZ52IqdU :)
@Tyraxus777
@Tyraxus777 9 ай бұрын
Good stuff, man. I'm really looking forward to the next one!
@TacticalTortoise
@TacticalTortoise 9 ай бұрын
😉
@fernandozavaletabustos205
@fernandozavaletabustos205 9 ай бұрын
You deserve a lot more subs and views!!
@TMansboardgamechannel
@TMansboardgamechannel 5 ай бұрын
What, you cant arrive from Deep Strike turn 1?! This is huge, then we have played it wrong
@johnmartin6700
@johnmartin6700 7 ай бұрын
love the vids Trevvy
@chrisblahblah8583
@chrisblahblah8583 9 ай бұрын
If I have a firing deck on a transport, are those troops guns considered as the vehicles weapons for 'Big Guns Never Tire" rules?
@doincrimesjohnson
@doincrimesjohnson 9 ай бұрын
Firing Deck essentially puts the occupying troops guns on the transport's datasheet during your shooting phase so yeah, that works as long as you're not trying to Overwatch or doing some kind of return fire mechanic.
@logandooley4426
@logandooley4426 9 ай бұрын
I thought You can’t use command reroll on number of shots ? Was there an faq on the heroic intervention ? Why do you not get fights first like you would on a normal charge I would have got that wrong for sure. Does this charge trigger other “charge” rule like the brutalis dreads mortals on the charge rule? Can you overwatch models that get out of a transport is that a set up move?
@TacticalTortoise
@TacticalTortoise 9 ай бұрын
Number of attacks is specified as one of the types of rolls that can be targeted with Command reroll. Heroic Intervention specifies that you don't get the charge bonus that turn (which is Fights First per page 32). You can Overwatch units when they set up in their movement phase; so yep!
@logandooley4426
@logandooley4426 9 ай бұрын
@@TacticalTortoise awesome! Thank you for answering my myriad of questions I had due to my own misreading or just not understanding.
@logandooley4426
@logandooley4426 9 ай бұрын
@@TacticalTortoise I had one other question that came up in a game and wasn’t sure were to find the answer since I wasn’t able to find it quick enough for my opponent I just let it go. If I charge a transport with two things and then go to my combat phase and the first thing kills the transport and my other unit has not fought yet can I still pile in and make attacks on the models that got out as long and I can make it into engagement range of said models with my pile in move? They told me no because you have to declare on the attacks but I thought you did that with each unit one at at time and since my second unit had not done anything I figured I could just pile in to the new thing and fight that? If you are allowed to do this who fights first is it me cause I charged or them cause that unit that disembarked wasn’t my charge target ? Sorry for the long winded question thanks again for the clarifications
@Comicboy-kb4jd
@Comicboy-kb4jd 9 ай бұрын
Please can someone help me, I’m new to the game I wanna know the difference and how it works between lethal hits and devastating wounds So lethal hits im guessing for the number of hits you get on a +6 you automatically wound And devastating wounds you have to do your hit rolls first then whatever you have left for wound rolls you then roll and for every +6 you roll you do the damage of your weapon automatically on your opponent However am I wrong that if you have a character that has FEEL NO PAIN can they still use that against these Also on the lethal hits when it automatically wounds does it just course 1 wound or does it still course the damage on the weapon like devastating wounds does Also if I have this completely wrong I’d really really appreciate if someone can help me understand thanks
@chaosclg
@chaosclg 9 ай бұрын
Lethal hits are crits on the hit roll so normally 6 and the opponent gets a save it causes the same damage as normal it just skips the wound roll for that hit. Devastating wounds are unmodified critical wounds nornally 6 but anti x gives you a critical wound on the 'x' number so devastating wounds apply. The opponent doesnt get a save but normal feel no pain applies to dev wounds theres feel no pain on psychic where this doesnt apply to mortals
@BamXx07
@BamXx07 9 ай бұрын
i a model is surrounded in cc and can revive, but has to do so outside of cc, can it revive normally at the closed point that is not in cc? pheonix gem, protocol of the eternal guardian... etc
@beans6001
@beans6001 9 ай бұрын
Yes, it says as close to that as possible so just put it as close as the enemy allows
@MiixedMiinds
@MiixedMiinds 9 ай бұрын
If a character can use a strat that has already been used for 0cp, can they start also be overwatch?
@TacticalTortoise
@TacticalTortoise 9 ай бұрын
No as of the Autumn dataslate; Overwatch isn't eligible for free-strat effects since it is a Strategic Ploy. Only Battle Tactics can be used for free (unless overwatch is specified by the ability).
@Baadaaz
@Baadaaz 9 ай бұрын
Voxlink ... "not available in your country" :( But anyhow thanks for great guide!
@vought19
@vought19 9 ай бұрын
If that Tyranifeks, while engaged, is shooting the Land Raider while being engaged the penalty of hit roll accumulate or stays at -1 to hit?
@doincrimesjohnson
@doincrimesjohnson 9 ай бұрын
Matching bonus/maluses don't stack, if it was -1 to hit and -1BS it would but in this case it's just -1 to hit.
@midnightflare9879
@midnightflare9879 9 ай бұрын
VoxLink is not availale in my country 😢
@TacticalTortoise
@TacticalTortoise 9 ай бұрын
I'm sorry 🥲 Which country?
@jacobburnside4874
@jacobburnside4874 9 ай бұрын
So to clarify besides the exception. You can only earn, in a 2 player game, 3 CP a battle round
@doincrimesjohnson
@doincrimesjohnson 9 ай бұрын
With the exception of the Votann Ruthless Efficiency detachment rule and the Imperial Knight Code Chivalric army rule that's correct, I'm not sure why GW insists on writing it so weirdly but yeah that's what it means.
@TacticalTortoise
@TacticalTortoise 9 ай бұрын
Yep
@Damnedlegion40k
@Damnedlegion40k 9 ай бұрын
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