these guides are a life saver. nobody else explains so thoroughly and this organised. thank you
@speeddy_guy4 ай бұрын
ye true i looked for another person and i was like wth is this bs so i quit but this guy oh i can make a game now i think idk thx avercile
@peanutegg94544 ай бұрын
how tf you give these godsend ass tutorials and my guy doesn't even have 40 likes. This is a crime of the highest order, i have nothing but respect for you Aver! Tons of love, my fascination for roblox studio coding will probably not go anywhere but if it does ill make sure to credit ya!
@Boruebork4 ай бұрын
He has 40 likes I gave him the 40th
@Hollownugget2 ай бұрын
@@Boruebork 🤓 👆
@forsurenathan5 ай бұрын
print(“Thank you bro my group project game is doing so well!”)
@Sliptic99289 ай бұрын
thanks man this series really helped me learn how to script at the age of 13!
@Taswellwastaken8 ай бұрын
thank you
@bowsercatloading91936 ай бұрын
Thanls a lot!
@DJMadara.7 ай бұрын
Hey I need help over a script I tried to do. local explo Instance.new("Explosion") explo.Parent = workspace local function explo() while true do task.wait(1) Instance.new("Explosion") repeat until 6 end end local function explo() while true do task.wait(1) Instance.new("Explosion") repeat until 6 end end So this is the script but it doesnt explode when I run the script and it has to repeat It didnt really turn out like how I wanted, could you tell me why?
@ankurjnr25666 ай бұрын
what exactly do you want the script to do
@Mani433346 ай бұрын
Hey, the reason that your script is not working is because you forgot to put an equal sign between "explo" and Instance.new("Explosion") on line one. Here's how the code on line one should look like. local explo = Instance.new("Explosion") Once you do this, the part should explode on pressing "run." I hope this helps!
@RugyDaBear.4 ай бұрын
you can do what your trying to do way easier with while true do task.wait(1) local newpart = Instance.new("Explosion") newpart.Parent = workspace end or for i = 1, 10 do task.wait(1) local newpart = Instance.new("Explosion") newpart.Parent = workspace end
@thessuperrooster50063 ай бұрын
what are you trying to do lol
@qiNNok2 ай бұрын
i dont really understand how that will help me in a game..
@emerald87842 ай бұрын
for a tycoon you can loop a part to spawn with a touched event in a connect function to add money or something
@not4sin5 ай бұрын
acc make video 15 :(
@rodose3456 ай бұрын
:)
@reecetilley5854 ай бұрын
Heck yeah, I can finally start doing cool stuff now. Here is a ball spawner I made that spawns balls from the sky forever, and the speed at which it spawns balls can be configured manually within the script by changing timeToSpawn in the function parameters. There are also a few errors, but the error messages it gave me didn't make sense and it worked anyways so yeah. local function ballSpawner(timeToSpawn) local spawnArea = Instance.new("Part") spawnArea.Parent = workspace spawnArea.Anchored = true spawnArea.Position = Vector3.new(0, 50, 0) spawnArea.Shape = Enum.PartType.Ball spawnArea.Size = Vector3.new(5, 5, 5) spawnArea.Transparency = .7 spawnArea.CanCollide = false local function initBall() newPart.Parent = workspace newPart.Anchored = false newPart.Position = Vector3.new(math.random(-1, 1), 50, math.random(-1, 1)) newPart.Shape = Enum.PartType.Ball newPart.Size = Vector3.new(5, 5, 5) end while wait(timeToSpawn) do newPart = Instance.new("Part") initBall() end end ballSpawner(.1) -- .1 means it spawns one ball every tenth of a second. Configure this as you wish Edit: Oh yeah, I forgot to mention I did a bit of research on my own on the documentation for Roblox Lua, and figured out how to use Vector3's, and vaguely how to use Enum's. Btw the documentation is REALLY helpful guys, you can find it by right-clicking on anything in your code, and clicking "Go to declaration". It will tell you everything that you need to know about whatever you right-clicked on and its all just organized so dang well compared to other docs I've seen for other coding languages. Edit 2: I managed to figure out what the errors meant and fixed them. It was a pretty simple fix, just a syntax thing, though I don't really understand why it had to be done the way it wanted it to be done, but ill figure that part out later. I also applied the script to a pre-made part in the workspace so that I could remove that first part of my function, and I also did this in the hopes that I would be able to actively move around the ball spawner as it spawned balls, but I haven't figured out how to do that yet. Edit 3: I FIGURED IT OUT, turns out it was never an issue with my code and it worked perfectly fine, I just had to click run and switch it from client to server. I am assuming that when I was using the move tool while I was playing on the client-side, it wasn't actually updating the new position I moved the ball spawner to, to the server, or something like that, idk man.