How to set up a curved LED wall for nDisplay in Unreal Engine

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OFF WORLD LIVE

OFF WORLD LIVE

Күн бұрын

Here's a Quick overview of how to get up and running in nDisplay using the UE supplied curved LED wall mesh and the starter project from Unreal Engine.
Watch the full playlist here: • nDisplay: How to strea...
𝘽𝙊𝙒𝙏𝙄: (𝘽𝙀𝘾𝙊𝙈𝙀.𝙊𝙉𝙀.𝙒𝙄𝙏𝙃.𝙏𝙃𝙀.𝙄𝙉𝙏𝙀𝙍𝙉𝙀𝙏)
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Watch the rest of this playlist: • nDisplay: How to strea...
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Пікірлер: 20
@christiantapia-y1g
@christiantapia-y1g Жыл бұрын
could you please share the led ceiling fbx please?
@AndronCollider
@AndronCollider 2 ай бұрын
works in editor, and black screen in in build. on any mesh except default ndisplayscreen
@AndronCollider
@AndronCollider 2 ай бұрын
solution: allow cpu access in mesh editor
@gunyoungyoon5093
@gunyoungyoon5093 Жыл бұрын
thank you for making this video. I have a question though, Im trying to make a 3d billboard video from this. Can i make a custom curved wall for the setup?
@CalebHoernschemeyer
@CalebHoernschemeyer Ай бұрын
Is there a way to output what gets projected to the mesh with NDI?
@offworldlive
@offworldlive Ай бұрын
yes: kzbin.info/www/bejne/d4u0lpWibtN3kNksi=rw4LhPDHoyx74YkG
@CalebHoernschemeyer
@CalebHoernschemeyer Ай бұрын
@@offworldlive I tried that yesterday, and it outputs what is going to the inner frustum, but doesn’t include the geometry warping of the entire viewport. I was wondering if a viewport render would do what I needed to do.
@offworldlive
@offworldlive Ай бұрын
@@CalebHoernschemeyer yes - there is owl viewport capture
@CalebHoernschemeyer
@CalebHoernschemeyer Ай бұрын
@@offworldlive so I would launch ndisplay, either locally or through switchboard, and then by clicking on that viewport, can pass the contents and resolution of that viewport through NDI?
@Irbinski
@Irbinski Жыл бұрын
What can keep the frustum from bending so much going into a curve, the group I work for has a J Wall
@xuesenli5968
@xuesenli5968 Жыл бұрын
Sir, How to use linetracebychannel with ndisplay correctly?Please help...
@hardcorerick8514
@hardcorerick8514 Жыл бұрын
Hey, depends on what you are using it for, but assuming you are looking to use it to get the Ndisplay config's camera and find the distance to nearest cg element I would try diving in to the nDisplay config's blueprint itself and inserting the linetrace by channel with reference to the config's camera in there.
@xuesenli5968
@xuesenli5968 Жыл бұрын
@@hardcorerick8514 I want to implement screen to select actor function. I use linetracebychannel but failed. Thank you very much
@hardcorerick8514
@hardcorerick8514 Жыл бұрын
@@xuesenli5968 Does this work for you outside the nDiplsay config when you just launch the game? Any game logic that works in the UE game at runtime should carry through to switchboard
@xuesenli5968
@xuesenli5968 Жыл бұрын
@@hardcorerick8514 I have changed the method. I use screen position directly and I config those position in json. Thank you very much
@AquaDynamics
@AquaDynamics Жыл бұрын
Great content, do you have an email I can reach out to?
@offworldlive
@offworldlive Жыл бұрын
you can contact us via the website: offworld.live
@thedevo01
@thedevo01 Жыл бұрын
😍
@offworldlive
@offworldlive Жыл бұрын
🙏
@AidaAbdirakhman
@AidaAbdirakhman Жыл бұрын
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