How to Solve the 5E DM Crisis Once and For ALL (Ep 296)

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Dungeon Craft

Dungeon Craft

Күн бұрын

Professor DungeonMaster responds to Questing Beasts' video on the 5 DM Crisis and proposes a simple solution that will eliminate edition wars and rules lawyers once and for all!
Questing Beast: www.youtube.co...
Read the original article: hellgatenyc.co....
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@erc1971erc1971
@erc1971erc1971 Жыл бұрын
“ first level characters have already conquered, darkness, thirst, hunger, and gravity.” This sums up the problem quite nicely.
@tuomasronnberg5244
@tuomasronnberg5244 Жыл бұрын
It's not a problem but the system working as intended. 5e is for high powered heroic adventures, not OD&D style dungeon crawling. If you use a hammer when you needed a saw then blame your failure on yourself, not your tools.
@1techdave
@1techdave Жыл бұрын
So your saying that its the DMs fault because the game has been designed only to be played high level and epic story telling, that if it is difficult then you suck as a dm? Uh um I think you missed the point... By the way a side question for you if the game is meant for high level play, then why is there a level 1?
@digitaljanus
@digitaljanus Жыл бұрын
You know, there are people who started playing RPGs with games like Champions, Marvel Superheroes, Rifts, Shadowrun, etc. where those things never or rarely ever come up, and it was never an issue. Why is suddenly a problem in the sword-and-sorcery game if those things are irrelevant?
@Jay-bz6zs
@Jay-bz6zs Жыл бұрын
There are different types of stories to tell, different types of campaigns/games to run, but I sorely miss the dungeon exploration and survival aspect of DUNGEONS and Dragons, a pillar of D&D made moot by 5e character design (and perhaps some other editions). I recommend moving to Old School Essentials or similar. It allows you to run that kind of game without drastically changing/limiting 5e rules.
@mandisaw
@mandisaw Жыл бұрын
@@digitaljanus Because drama requires tension & challenge. Sci-fi & superhero games get their drama usually from interpersonal conflict, or PvE mechanics that lean more into using fantastic tech/powers to accomplish fantastic things. While fantasy settings certainly can also use both of those, D&D specifically tends to lean hard on more low- to mid-level PvE challenges, like stealing, spying, or surviving. It's possible - and fun! - to have a high-magic, high-stakes D&D adventure, but everyone would really need to be onboard with that, and possibly accept that you're starting near the peak of the drama-curve, not the bottom.
@leem2155
@leem2155 Жыл бұрын
never thought i’d hear the prof say “based”… i’m proud of you prof
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
My students taught that to me.
@ibeatcodin1day
@ibeatcodin1day Жыл бұрын
Based
@CausticCatastrophe
@CausticCatastrophe Жыл бұрын
@@DUNGEONCRAFT1 based prof
@EteraRPG
@EteraRPG Жыл бұрын
came down to the comments looking for this
@pergproductions
@pergproductions Жыл бұрын
It's like hearing my dad say "bussin". It feels wrong
@BobWorldBuilder
@BobWorldBuilder Жыл бұрын
This video builds so well on Ben’s. It’s great to hear the talk about solutions to this DM issue
@Dereliction2
@Dereliction2 Жыл бұрын
Isn't the solution just to move to editions within the space that aren't experiencing DM issues? It really is that simple. People who insist on only playing 5E (or the upcoming 6E) are disabling their prospects, all for a mindset that is not a virtue.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Hey Bob. Thanks!
@priestesslucy3299
@priestesslucy3299 Жыл бұрын
@@Dereliction2 I mean if it creates more of a market for Pro GMing that's not entirely a bad thing. Pick a game with a better GM ratio or pay to play lol
@ThreeFortyThree
@ThreeFortyThree Жыл бұрын
@@Dereliction2 I mean, my issue is finding players for my non-5E games. I thought there were more than enough DMs for it, so even though I really enjoy it, I usually post for other systems. If I'd known that 5E players were having this issue, I'd have written up the LFP posts a while ago!
@owenbloomfield1177
@owenbloomfield1177 Жыл бұрын
My daughter wants to DM (she's almost 18) but thinks she needs to create a world and big storyline. She also wants to do this. I told her to keep her first one really simple and just a dungeon crawl. She doesn't want to hear it and is intimidated by the process. I made my first dungeon at age 10 using the old red book and the Haunted Keep as an example.
@Dereliction2
@Dereliction2 Жыл бұрын
You're on the right track. If she can't run a dungeon, she'll never be able to run a world. However, you can introduce something even more atomic to her. Tell her, "As a 'test', just run a single room encounter." It sounds eminently digestible, and it is. Her confidence will soar after that little taste.
@GreenBlueWalkthrough
@GreenBlueWalkthrough Жыл бұрын
I mean I my first time playing a TTRPG was at age 25 and GMed my own pre-alpha of an Universal TT Wargame/RPG with the RPG part being like a week old and had next to no prep for the adventure but the seasoned DND players/DMs 3 times my age loved it and we had an epic sandbox adventure that lasted 3 month of 9 hours sessions every week with 6-8-12 players... So yeah no prep is best prep just get out there a roll some dice.
@braydenb1581
@braydenb1581 Жыл бұрын
My first DM campaign was basically every sit down was last minute based on the last cartoon show I watched. Like Avatar the last air bender finding a library sunken in the desert, boom that's what my players were coming across. If we were on the ocean or in a forest from last time, well a library was gonna be there, sunken into the ocean or buried among the roots of trees. And then I'd tailer the events of the show I liked to work within the current story. Some plot holes, sure. But most players, at least the ones I ran with, just wanted to have fun so weren't too obsessed over it. I think too many people see critical role and want these epic moments but that comes with time. You can't pick up a guitar and shred some Iron Maiden all a sudden.
@justinblocker730
@justinblocker730 Жыл бұрын
Keep It Simple Silly -KISS
@owenbloomfield1177
@owenbloomfield1177 Жыл бұрын
@@Dereliction2 nothing's going to help. This is dad giving advice, it's going to be ignored. 😀
@davidarmstrong1617
@davidarmstrong1617 Жыл бұрын
You earned my upvote with the note you posted at 11:45 ... "Judgment supersedes all the rules in this book. The DM decides which classes, species, feats, skills, and spells are permitted, which rules are used, and how they are interpreted - no exceptions. So if your DM does not allow ardlings, artificers, druids, dwarves, darkvision, death saves, or dual classed paladin/rogues - they don't exist. Deal with it." Man, that's just epic treasure right there!
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
When my wife laughed at that line, I knew I had a winner. Thanks for watching!
@SuperiorFanBase
@SuperiorFanBase Жыл бұрын
Looking forward to when WotC comes out with OneD&D and you get banned off the VTT for not being "inclusive to all styles of play"
@richardgale4827
@richardgale4827 Жыл бұрын
I feel like this becomes easier if the setting is home-brewed. The DM doesn't have to explicitly say 'my world, my rules', but if they're defining the regions, the cultures, and the powers-that-be, from guilds to gods, it's implicit that players can't assume subclasses, prestige classes, divine patronage, and spells are all in play just because they're in a published work.
@WestCooly
@WestCooly Жыл бұрын
I think Ginny Di had a great idea when she said that perhaps people in the group can take some responsibility, one player is the coordinator, one is a designated note taker and uploads them to a shared doc, and one helps with rules so the DM doesn’t have to go back and forth constantly.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Love Ginny D!
@richardmoreno5445
@richardmoreno5445 Жыл бұрын
Ginny Di is great! This is a nice suggestion. Although, these can be player tasks, I know I love note taking and DMs have to know the rules. And if a time comes when you don't know the rule or there isn't one, make it up!
@risusrules
@risusrules Жыл бұрын
Right, but Players don't want to do that or they would be DMs or wouldn't be paying $100s to have someone run a game for them. (shrug)
@andrewlustfield6079
@andrewlustfield6079 Жыл бұрын
Ginny D is a very important voice in the community. She has a lot of very good things to say, especially to newbies.
@Karajorma
@Karajorma Жыл бұрын
@@risusrules Then make it a requirement at your table. Literally say "I have too much to do running the game to take notes, so one of you has to do it and send me your notes"
@jesselarson1281
@jesselarson1281 Жыл бұрын
I ran a one-shot of Deathbringer for my 5e group, and one of them expressed surprise that all the rules (except spells, I think) fit on a two-sided piece of paper. "Is this really the whole game?" It is really wild how LITTLE you need to have a fun time running a game. For me, the fun is the world you all build together in your heads as you play: the ideas and characters you create, the choices you make, the stupid jokes, the dice dropped on the floor, and the snacks people bring (or forget to bring!). Comparatively, so little of the fun stuff is in a book somewhere. The fun is your group - it comes out of the people. It doesn't come out of my character build, my feats, my rules hacks, my fancy dice - they can help, but pursuing those things in a vacuum to find "more fun" doesn't work. The fun is in the people around the table.
@mandisaw
@mandisaw Жыл бұрын
That's just it - according to surveys, forum posts, etc a lot of folks these days lack some combo of friends and/or imagination. Both are manageable, but it certainly makes it harder. There's also a tendency for people now to obsess over "getting it right", for whatever definition of "right" they happen to have. Being a DM requires a certain amount of "let's try it, and let the dice fall where they may" 😅
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Thank you for purchasing Deathbringer. I'm glad you're players enjoy it.
@jesselarson1281
@jesselarson1281 Жыл бұрын
@@DUNGEONCRAFT1 Thank you for making it! Got my first TPK in that session as well. (Well, one of them died and the other two were ensorcelled by a flesh-eating mermaid. 😄)
@ScottBaker_
@ScottBaker_ Жыл бұрын
Back in the 80s I made a series of "micro" games. I took large board games and distilled them down into 2 pages: page 1 rules, page 2 FAQ explaining the logic (humor) of how and why. All of the games were playable and I think (IMNSHO) captured the essence of those games they replicated. My point being that you can do an awful lot with a little, no matter what the game.
@priestesslucy3299
@priestesslucy3299 Жыл бұрын
Really all you need is your imagination and a conflict resolution mechanic. When I was trying to teach my grandma that roleplaying isn't evil I whipped up a resolution mechanic based on a deck of cards. The entire rules is below. When there is conflict, the player and GM both draw one card each round. High card wins, tie means draw again and a Joker is a Miracle. That's it. With those rules we played out a session where her Widowed Itinerant Preacher and said Preacher's wilderness escort got through an assault by a small squad of bandits on the road to the next town.
@TonyCrenshawsLatte
@TonyCrenshawsLatte Жыл бұрын
I once saw a Kickstarter campaign for a brand-new TRPG rule where it proudly touted "over 400 pages!!!!" And I was like, "how the hell is that a selling point??" 😂😂😂
@izegrimcreations
@izegrimcreations Жыл бұрын
I think the expectations of rules knowledge/adherence is part of it, but only part. When that article came out, I said I think part of it is the elimination of the social contract between players and DMs that have been around for a while. What I mean by social contract is that we all know the DM does a lot more work than any of the players. Often more than the players combined. The social contract held that we all agreed that by playing in a DM's world, it was their game and their system and their houserules; they did most of the work and thus they got the final say. Nowadays there is a frequent expression that players are entitled to have whatever they want in the game, regardless of how the DM feels. If the DM doesn't have dragonborn in their campaign? Then they are a bad DM and should be forced to have them do appease the player. Of course a good DM should communicate all of these ground rules in session 0 so there are no surprises and should do their best to facilitate fun for everyone, but should we be shocked to learn that less people want to DM when they are being forced to include things in their games they don't want? No one forces a player to play in a game. By agreeing to play in a DM's game, we are agreeing to play by their rules. Otherwise we are free to DM a game ourselves or find another group.
@CausticCatastrophe
@CausticCatastrophe Жыл бұрын
Exactly. Im seeing this even with my old group that already knew this, but somehow "forgot". Im not into being an asshole dm that always says no, but obviously thats not what we are talking about. If we are playing dnd, thats a game with one referee so that ref should understandably be in charge of the rules. Not a committee. There are other frameworks for GM-less play, but this half measure crap just kills me. And yeah, obviously this goes without saying that a GM shouldnt cross the line with content they show etc. OBVIOUSLY.
@johnmickey5017
@johnmickey5017 Жыл бұрын
Have you had players reject world fundamentals, house rules, or other restrictions? I keep hearing this complaint but most communities I visit are 100% on board with restrictions.
@izegrimcreations
@izegrimcreations Жыл бұрын
Ah, the problem of making a comment before I was done watching the video, because you address this right at the end lol
@Lycaon1765
@Lycaon1765 Жыл бұрын
Yes, this is an especially annoying sentiment I see regurgitated by DnDtubers. They make DM advice videos and it's just "you shouldn't ban classes, you shouldn't ban races, you should make sure the players are always catered to. If you don't do this you're a problem DM" and the like. It sets up new DMs for failure and anxiety, it's just harmful.
@sumdude4281
@sumdude4281 Жыл бұрын
@@johnmickey5017 I have.
@RockbainePG
@RockbainePG Жыл бұрын
This is making me want to begin a “DM Bootcamp” where it is meant to help a new DM get comfortable with being a DM
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Do it. Cool idea.
@MarkMcMillen2112
@MarkMcMillen2112 Жыл бұрын
Great idea! I'd love to come just to enjoy the experience, and I started DM'ing when I was 12. Never too late to learn new things.
@HowardAltEisen
@HowardAltEisen Жыл бұрын
If you end up actually doing that, please pop back here and let us know! I'd be interested in seeing that!
@jvin248
@jvin248 Жыл бұрын
Perhaps create a series of videos that Prof DC can host on this channel or cross-post to your channel.
@KahvinMinisaurus
@KahvinMinisaurus Жыл бұрын
In my college DnD club I've recently started holding monthly DM workshops where the goal is to make potential DM:s more comfortable in running the game. We're also planning to start a co-DM system where new DM:s can ask an experienced one to run a few sessions with them and help with the prep to get things going.
@geoffdewitt6845
@geoffdewitt6845 Жыл бұрын
I actually think Ben's half-right. I think the other half, though, is that D&D 5E likes to tell us there are three pillars: combat, exploration, and social interaction. Unfortunately, it only has a procedure for running combat, and leaves everything else up to a binary pass/fail ability check system. That makes it really hard to design fun and engaging scenarios for players based around anything but combat.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
I can see that.
@pst5345
@pst5345 Жыл бұрын
this has been the issue with dnd ever since. Combat related stuff is easier to produce than everything else. Shallow fluff and increasing powercreep with each additional sourcebook.
@irishthump73
@irishthump73 Жыл бұрын
Excellent video, one of your best. From what I've seen of 5E myself I think another problem is that the game (and far too many players) seems to see the DM as a facilitator for whatever the players want to do rather than as another player at the table.
@mandisaw
@mandisaw Жыл бұрын
Hence the idea of hiring DMs, like you'd get a caterer. Outside of tournaments, or some store-hosted events, I'd never even heard of paid DMs before these sorts of articles started popping up. The DM is your friend, or just somebody you know from "around", but there's still supposed to be a sense that they're doing a solid, taking one for the team, and all that.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Thanks. I agree with you. My BEST are the Reviled Society videos. Supercut drops in two weeks.
@thomashenderson3326
@thomashenderson3326 Жыл бұрын
I'm one of those DMs that actually enjoys building a world with rich stories to be found. But it works because I get players that are collaborative in creating that story with me instead of expecting it to be spoon-fed to them. And with my group I share the workload. At session 0 we deal with getting a volunteer for: -A designated note-taker - They're responsible for recaps and for keeping track of what's going on, their notes become canon for the stories that happen. -A designated lawyer - if something comes up that I don't recall the specific rule, and it's not something I want to hand-wave mid-session, they look it up while the game continues so it doesn't freeze the game. -A quartermaster - they keep track of party inventory I also just throw out a doodle poll on days I can run for a month and whatever days everyone is available for we schedule that day (We always play at the same time of day because of 6 to 9 hour time zone difference). To anyone that things I give too much power to the note-taker and the lawyer, and worry about them abusing their power... I also let everyone roll real dice if they want, and trust the players to call it as it lands. I know a lot of people have a heart attack thinking about how easy it would be for someone to 'cheat' but my response to that fear simple: I don't play D&D With ***holes.
@meatguyf1375
@meatguyf1375 Жыл бұрын
Great video, man. I have to say that even as an experienced DM (going on 20+ years now) that 5E's options can be annoying to keep track of at times. I've never just stopped running a game because of them, but it can be a pain when a player comes to you wanting to build a character built on options from six different books and you only own two or three of them. So, I have to borrow their books (or their PDFs) read through them, see what's kosher and what isn't, and then make a ruling on it. It's no wonder 5E has problems bringing in new DMs.
@mandisaw
@mandisaw Жыл бұрын
This is usually where I pop in with effusive praise for 4e's Character & Monster Builders, and their database/Compendium. For PCs, I was able to just check-off the books/sources/rules that were in or out for a given campaign, and players could run wild within those constraints. The original, offline version had homebrew support - I gave players a mod file with extra classes, races, & abilities - and allowed players to send me their new sheets as they leveled up. And having a database of every monster & module, with lots of levers to mix/match & adjust abilities meant I could go from idea to encounter in a couple hours. Best D&D-family system I've ever run. People have even more support (KZbin, forums, FLGS, etc) at their disposal now, but I think the culture & expansive VTT toolset around 5e puts a high expectation barrier around DMing, which just was not there in any earlier edition.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Yup.
@priestesslucy3299
@priestesslucy3299 Жыл бұрын
Think that's a lot? 3.P.3p (3rd edition plus Pathfinder plus 3rd Party) takes that concept up to 11, I've had plenty of players' characters with content from over 20 sources (books, magazines, PDFs) by level 10. Races and Templates and Traits and Feats and items and spells and maneuvers and Veils/Soulmelds and Bindings and Psionics.... I wouldn't want to run a game any other way tbh lol. It's so much fun seeing what they come up with and how it plays at the table.
@gcvrsa
@gcvrsa Жыл бұрын
Well just ignore, I guess, the actual publishing history of the RPG community. Even 30-40 years ago, there was a sizeable market of supplementary materials available for D&D that DMs didn't commonly own.
@waffleworshiper
@waffleworshiper Жыл бұрын
If not having all the relevant books is the primary issue you face then I recommend relying on a site like 5eTools or dnd5e.wikidot.com. It’s pretty sad that the free, community made 5eTools is a better reference tool than the paid, official D&D Beyond.
@HouseDM
@HouseDM Жыл бұрын
Hahahah had me at "deal with it." I truly believe the future of D&D lies with the OSR movement and games like Knave and Deathbringer. Really solid points here, Professor. Thanks for shedding more light on this topic.
@-o-dq7nd
@-o-dq7nd Жыл бұрын
I agree 👍💯
@Skare75
@Skare75 Жыл бұрын
I started DMing in 5e - I didn't know anyone that played, but convinced some friends to join me for their first game. I was self-taught, but the combination of youtube channels and live play streams were fantastically useful. KZbinrs helped me understand some more complex parts, and streams showed me some actual play so I could see how things would flow. My first campaign was 100% homebrewed and ran for around 2 years. One of my players, who learned from playing with me, now has his own group that he DMs for and he is still playing in my current campaign. That said, without the streams or the youtube channels, I think it would have been much more challenging to get started as there is no base mark and such a quantity of content to learn.
@cameronmaas2644
@cameronmaas2644 Жыл бұрын
My start to dnd is almost this exact same story! I don’t think i would have known that dnd was even fun without the internet. My first campaign was about 1 1/2 years and we made pretty much everything up. I remember I watched Runehammer’s video on encounters to start your campaign, but after that we were free wheelin’. It was amazing! I wouldn’t have it any other way :)
@Skare75
@Skare75 Жыл бұрын
@@cameronmaas2644 I'd heard of it before (my parents played many years ago) and I had seen some funny shaped dice in an old dusty box, but that's about it. Seeing it actually played online was the introduction that made it so much easer to dip my feet (and invest in the DMG etc). And it was a great decision ;)
@Bluecho4
@Bluecho4 Жыл бұрын
I think a lot of DMing knowledge isn't found in the books. Or at least people don't tend to learn it from there. It comes from being taught by more experienced DMs, who have had decades to accumulate wisdom. This can happen as an interpersonal process, or (as it often is now) conveyed through blog posts and KZbin videos. I started DMing because I watched a bunch of Matt Colville videos. His Running The Game series dispelled the mystique of DMing, and showed you can just do it with minimal prep work. Just put the players in front of the dungeon and let them have at it.
@Skare75
@Skare75 Жыл бұрын
@@Bluecho4 "D&D isn't in your books and maps, it's out there"
@neilhenderson6602
@neilhenderson6602 Жыл бұрын
I agree, KZbin is a massively helpful resource for new DMs to the point that I couldn’t have handled my return to the game without it.
@QuestingBeast
@QuestingBeast Жыл бұрын
Thanks for the response video, Professor! I'm very interested to see what Perkins does with the new DMG.
@TheK5K
@TheK5K Жыл бұрын
Your original, and the Prof's response video are excellent summaries of the issue. The crux of the matter to me is the Prof's DM statement - players are no longer told, nor would they likely to be willing to accept, that the DM is the final arbiter on the rules. Which ones are in, which are out etc. As a 1E DM who never left AD&D I find the array of character species/classes/subclasses that I hear of in later editions to be daunting. If a DM is also disempowered and can't say, "No," to a players suggested combination (e.g. they don't fit the game world, I don't have those rules, don't know them, don't want to learn them etc) then why would they keep going into the breech? That doesn't sound like fun.
@CausticCatastrophe
@CausticCatastrophe Жыл бұрын
Interested, but thankfully we dont need wotc! I wonder if "non-folksy" dnd 5e players and GMs will recognize this, and adapt.
@Fuck_whoever_took_my_name
@Fuck_whoever_took_my_name Жыл бұрын
This is an interesting topic and one I just came to myself from a different angle. I have been preparing to run a Star Wars Saga Edition adventure with my group and revisiting the system I was immediately struck by how much explicit GM support there is in the book, especially when it comes to utilizing the rules to build fun encounters. The biggest example I can give is that they give examples. 5e has a bad habit of just putting the onus on the GM to create unique, exciting, situations using the rules, instead of expressly showing how to use the rules to create unique, exciting situations. 5e expects you as the DM to do a lot of the heavy lifting of this creative process and rules integration and for newer DMs or people who are interested in trying to DM it can seem as if there is no clear "How to" for them.
@tortture3519
@tortture3519 Жыл бұрын
The Dmg is almost completely useless for learning how to gm.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
I hear a lot of great things about that Star Wars game.
@rutherfordappraisal258
@rutherfordappraisal258 Жыл бұрын
@@DUNGEONCRAFT1 it was fun for sure, but it’s D20 based essentially on D&D rules. Meaning, it’s taking a rule set built around combat with melee weapons and armor and trying to make it work in a world with spaceships, laser guns and a sword that can cut through anything. Don’t get me wrong, they ported it over as well as you could, but there are places where the rules don’t fell “right” every now and then.
@Fuck_whoever_took_my_name
@Fuck_whoever_took_my_name Жыл бұрын
@@DUNGEONCRAFT1 Honestly it's still my favorite system. It has a beautiful balance between skills, feats, and talents that you can have a party of 6, all same race and class, and no one is stepping on each other. Force powers and ship combat are fully fleshed out and work seamlessly in a story or adventure. I can't say enough good things about the system.
@matthewstover6789
@matthewstover6789 Жыл бұрын
I learned right along with you. The basic rule set gave me a hunger for more. DM’s you rock! Players support your local DM’s.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
YES!
@matthewconstantine5015
@matthewconstantine5015 Жыл бұрын
I got started back in the 80s with Basic Role-Playing (at age 11). At the time, the rules book was maybe 15 or 20 pages, including art, character sheets & a mini-adventure. I ran that game for years, including some pretty big, epic campaigns, and that was without any modules to help me. It was super easy and GM friendly. Frankly, I wish I could get my hands on that little booklet again. I'm not sure what happened to it.
@robbyslilshadow1948
@robbyslilshadow1948 Жыл бұрын
re:fellow 50+ year who started with the Moldave 1981 redbox Basic DnD book in 1982 . I don't know how other people's children or 10 & 11 year olds become fascinated with DnD 5e and take to it like a fish to water, but since Questing Beast asked where's that simple guide for 5e? From what i've seen in the Essentials kit for 5e and the Basic Rules freebie (off the website), I'm impressed. Anyways I don't know what the problem is with the kids too chickens--t to just go off on a mad arbitrating stint and DM these days, I really don't.
@stevenclark2188
@stevenclark2188 Жыл бұрын
The strength of post-pathfinder DnD is kinda astonishing. Goodberry is a level one nature spell available to rangers, Create Food and Water was a level 3 cleric spell. So Create Food and Water is in the same tier as Fireball which could be used to soften up entire rooms.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
yep.
@Deus69xxx1
@Deus69xxx1 Жыл бұрын
i didn't ask how big the room was, i said, i cast fireball.
@DavidSmith-mt7tb
@DavidSmith-mt7tb Жыл бұрын
3rd edition got so bloated and crazy that 5e looks tame by comparison, but they kept the power level of a lot of that stuff. On one hand I like stuff like cantrips because of how weak low level magic users were in OSR, but on the other hand it makes magic super common since anyone can easily get one. I hate the OSR magic user since you get few spells and are essentially useless at anything else and super squishy, but I feel there's a middle ground there like giving them some martial capability (ya know like Gandalf, the inspiration for the class, who wielded a sword plenty fine) and more starting spell slots, rather than making him Dr Strange.
@priestesslucy3299
@priestesslucy3299 Жыл бұрын
@@DavidSmith-mt7tb personally I prefer Dr Strange for a Wizard's eventual progression... But that requires that Martials progress into Thor or The Hulk and that seems to violate the sensibilities of a sizeable portion of the playerbase
@DavidSmith-mt7tb
@DavidSmith-mt7tb Жыл бұрын
@@priestesslucy3299 Really depends on what kind of game you are playing. I mean that's fine, but it does get difficult for GMs to manage. Not sure if you've ever played old school DnD, but it has a very different feel. You don't feel like a superhero in it nearly as much. It's more of a survival horror than an action adventure (though it does have those elements). And this stuff is a big contributor to that change.
@aristidesiliopoulos7041
@aristidesiliopoulos7041 Жыл бұрын
I think the point you made that resonates is about "experience" those of us that started in the late 70s/early 80s take that for granted. We have been winging it or improvising for years and our players just think we have it all together. Great point. I do also think its the nature of roleplaying there are never enough DMs because most people want to play or be the hero. No one ever wanted to manage the universe and worry about all the curation and pre work a lot of us do. You can always find players. Thats been my experience.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Agreed!
@seanhansz2864
@seanhansz2864 Жыл бұрын
I like all of the options offered for players of D&D 5E the same as how I feel about options with banking, insurance and cable tv companies: not at all. As a player and aspiring DM I’m inclined to use only the Players Handbook for players race and class options and to nix feats outright. And dark vision would be useful to see very vaguely in near total darkness: can’t read a scroll, can’t tell if it’s an elf or an orc…
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Good advice.
@blazeesq2000
@blazeesq2000 Жыл бұрын
Theory crafting is the player-centric bane. It's always been around. A theory crafter publishes a build and a player wants to play it. 3.5 had some of the best. Who remembers Pun-pun the koblod, or the hulking hurler? It started with the splat books in 2E. Or when AD&D non-weapon proficiencies became skills (optional rules, by the way). Before those things a Fighter who wanted to be Rogueish, could just put points in Dexterity. A rogue who wanted to be on the front line could put points into Strength or Constitution. A player who wanted to craft magic items had to go on quests just to find the ingredients or learn the history of the ancients to do so. A +1 sword or +1 scale mail was a big deal. A ring of protection? When a DM gave that it was a god-send.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Interesting. thank you.
@TonklinFallen
@TonklinFallen Жыл бұрын
This has made me realise something that is happening right now with my old DnD group. My old players are now spreading their wings and becoming DMs of their own new group of players (they grow up so fast). And they do still come to me with questions and asking for advice, which I graciously help with. But increasingly I have noticed that they are asking me for advice, and all I am doing is scanning sections of 3.5 or earlier DM guide books and sending those pdfs to them. So they are asking me for advice which earlier edition books would have answered for them, but 5e is not helping at all.
@gatb4387
@gatb4387 Жыл бұрын
I'm a forever player who lives in Taiwan (Asian boardgaming mecca, btw). I'm going to try to GM in the next few weeks, though I'm not confident. Please root for me!!
@kalaweira
@kalaweira 3 ай бұрын
How did it work out? (On my first wobbly DM steps myself here!)
@99zxk
@99zxk Жыл бұрын
I've been trying to figure out what style of play 5e is, and often thought of it as super heroes. After a friend showed me a clip of that animated show based on critical role, I realized that it's 100% anime.
@owenbloomfield1177
@owenbloomfield1177 Жыл бұрын
Matt Colville has a video exactly about this.
@theravenousrabbit3671
@theravenousrabbit3671 Жыл бұрын
5e is definitely heroic fantasy. Don't treat it in any other way; The players have so many options and powers at their disposal that after lvl 5, they tend to be able to solve most "mechanical" problems within however long it takes for them to cast a spell. Approach your mechanical problems as "moments of heroism" rather than "interesting problems to solve with intrigue and tools" and things will be a lot better for you. I never freakin' add in "solutions" to my prep. There is a poisoned well. The players have to deal with that. I don't care how, but if they come up with a reasonable solution, then they're able to do it. Saves you so much of a hassle in the long run.
@elgatochurro
@elgatochurro Жыл бұрын
Not anime, just hero fantasy with none of the danger
@raymondlugo9960
@raymondlugo9960 Жыл бұрын
Funny you say that because Legend of Lodoss War is based on a BECMI campaign.
@mandisaw
@mandisaw Жыл бұрын
@@raymondlugo9960 Well anime comes in a lot of flavors LOL Even just looking at the full run of Dragonball (manga/anime), they went from adolescent hijinks & armies of mooks, to alien invasions & godlike world-enders. I agree that the 5e rules lean hard into power fantasy, but perhaps what's changed is just how much power players need to feel powerful.
@slpcorner
@slpcorner Жыл бұрын
"... that's good - but it's in the wrong place. It's here - it should be here." I cheered !
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Lol. Funny story--so did my wife when she watched the rough cut. That's how I knew I had a winner.
@grymhild
@grymhild Жыл бұрын
I started DMing with that same book in 1981 the summer between 5th and 6th grade! We moved on to AD&D around Christmas!! Btw, the random treasure in Lost City is outrageously silly.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Yep!
@DavidCookeZ80
@DavidCookeZ80 Жыл бұрын
As someone who started with B/X before moving to 1e, it's all too easy to forget that I learned all this stuff incrementally. Sure our group had no one to learn from (or any internet), just the text, but there wasn't that much of it. And it was inherently easy because of that. I remain uncertain how much of that was by design, because the system itself hadn't grown yet, or simply because the authors had to produce a manuscript. Our only other frame of reference was the inpenetrable Chivalry & Sorcery. I think that afternoon we went from opening the books for the first time to an initial foray into the Keep on the Borderlands. The lack of rules (and some clearly broken ones) and the exlicit permission to improvise encouraged us to invent stuff as we went, like 4d6 drop lowest (we had no way of knowing other tabels did this) and allowing characters to be brought back with a healing potion provided their (negative) hp wasn't below their con stat. As the rules grew and modules got more story-like we were ready for a more complex system. I think there's a lot to be said for running "old-school" stuff as a first toe-in-the-water as a DM, rather than the more story focused material in either of the starter/essentails sets. I do find the style of the 5e books aren't great to actually present the rules in a consise manner. I can condense all the 5e "runtime" stuff into 20 pages that covers player and DM stuff with worked examples.
@demonofthemojave7689
@demonofthemojave7689 Жыл бұрын
I just found your channel with this video. And thank you, you literally explain why I refuse to play anything over v3.5. So many people don't understand that and they just want to play 5e so they are pretty much invincible upon creation. If you're playing in my campaign and you want immortality, you're earning it
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
I'm glad we found each other. Check out my Reviled Society series. It's the best stuff on the channel. Also, "My Sad Year Without D&D." Mark Rein-Hagen (Vampire: The Masquerade) said it was his favorite of my videos. Welcome!
@JustIT69
@JustIT69 Жыл бұрын
I've heard many people argue what you are saying about 5e being too much player oriented, and I totally agree. I was so shocked when I first read the rules for 5e, and how much different it was from when I stopped playing D&D because of well, life. (I played AD&D and AD&D 2nd edition through the 80s and 90s). Whilst I understand it, it seemed to complicated. Yeah the combat rules were a little easier, and saving throws were less complicated; but the whole concept of rolling a character with backgrounds, professions, feats, and every class having a spellcaster, made the game harder to understand, and really hard for the DM. Having to know what every class, subclass, and race could do and how to adapt all that is crazy. I do allow all spells, all races, classes and subclasses at my table, but I tell the players they need to understand exactly what their characters can do, and what their spells do. And I just get on with running the game I have prepared. I think the older editions were far less complicated over all.
@keithkannenberg7414
@keithkannenberg7414 Жыл бұрын
Newer editions try to have rules for everything, including details for every kind of archetype that a player could imagine. That's necessarily going to be complex. Overly so, IMO.
@priestesslucy3299
@priestesslucy3299 Жыл бұрын
I do find it fascinating how many people skipped 3rd edition and jumped straight from Basic/A DnD to 5th
@JustIT69
@JustIT69 Жыл бұрын
@@priestesslucy3299 for many of us, life happened. Marriage, moving, work got in the way. Then by the time 5 came around, we had more time to get back into the hobby.
@NoBuddy89
@NoBuddy89 Жыл бұрын
What? You don't have to know what every class, subclass or race does. The one playing them does. Might I suggest some digital tools so that you dont need to memorize everything? At the click of a button I can bring up any spell, feat or racial feature my players have and double check, often taking the time to do so while they RP. And playing a class that is not a spellcaster is decidedly just boring. Fighter still suffers from this, hence everyone playing battlemaster. I gave all classes "spells" in terms of ablities, but they are really easy to keep track of. I don't think anyone needs to think hard about what, charge, cleave, slam and disarm does. And I've tried to explain 2nd edition or 3.5 edition to players, just nope right out of there.
@JustIT69
@JustIT69 Жыл бұрын
@@NoBuddy89 I'm not saying 5e is bad, I enjoy running it. What I said was "I believe" the material put out by WotC in recent books is sub par. You and many others might think differently to me, and that is perfectly fine. I personally think that there is better content for people who play D&D 5e from 3rd party producers, especially when it comes to people who are DMs. I'd also like to thank you for explaining to me about digital content for D&D. However, I'd like to add, I've been using digital content for 6 years, I know what it does and how to use it, but thanks again for enlightening me.
@himesjb
@himesjb Жыл бұрын
Point after point, you nailed it. Nice job quoting Ben of Questing Beast, but following up with very clear statements about the challenges posed by the player-centric system of 5e. One look at all those gargantuan player-accessory tomes, and I was always too daunted to be a DM for that.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Thank you.
@andrewrockwell1282
@andrewrockwell1282 Жыл бұрын
I totally agree. The benefit I see to the rules heavy systems is character customization. The benefit to rules light is DM empowerment and ease of play. I have had players however that don't like rules light because they need a document to tell them they CAN do something. If there is no rule for grappling they will assume they cannot ever do it. If there is no rule for jumping on the table to attack the orc, they will not do it.
@MedievalMary
@MedievalMary Жыл бұрын
As a DM who learned to DM in 5e because nobody else wanted to learn, I completely agree with everything in this video. After 5 years I am pretty confident about my skills now, but at first the amount of rule learning I had to do was terrifying and paralyzing. Now if I can't remember a specific rule I will make a ruling based on what makes sense in the moment. It's extremely undermining when a player pauses the game to contradict me and look up the rule. My goal is to keep the game moving. I feel like the players feel their job is to correct me to further impower their character, and I feel this is encouraged by official material.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Much respect for your hard work. Rock on, Mary!
@balazszsigmond826
@balazszsigmond826 Жыл бұрын
One thing I learned about the rules lawyers... at first you ask them to stop doing that because it hurts the flow of the game or brings you out of the zone and it hurts the session. If they do it again, tell them to stop coming for the sessions. Roleplaying is a collaborative game. Yes, we can have disagreements on how a thing should work. Heck, I am a difficult player when I play. But challenging the DM instead of working together with it is bad form. On the other hand, if you are a player and you constantly disagree with the DM even after you tried to work together with it honestly... then you should stop going to sessions, if talks do not lead anywhere. Both the players and the DMs time is precious. Don't waste it. One of the reason I stopped playing altogether since years now, is that people, who shouldn't be roleplaying, are playing, and those are the players I encounter. (Hungary, small country, only a few players and even the good material are infected by a hard-to-die-out and toxic gaming culture that permeates the country.)
@Ichthyodactyl
@Ichthyodactyl Жыл бұрын
I got some really good advice many years ago about how to handle this and, while I don't have the same degree of experience as a lot of others in 5e, I still think it's a really good rule to try to stick to. Firstly, Rule 0 exists for a reason, it is the DM's job to make those kinds of judgements to keep things going. Ideally, the DM is going to be familiar with the rules and stuff doesn't need to be looked up all the time but even if they are, the DM is allowed to break the rules to better facilitate the game in whatever fashion they deem beneficial or necessary. Having gotten that out of the way, the rule is this; DM fiat matters most in the moment and it's their job to make those judgements, if players are still feeling salty afterwards, they should take notes and discuss with the DM AFTER THE GAME so that the issue can hopefully be resolved, understanding can be had and try to offer some kind of recompense if the DM decides that's appropriate. These kinds of arguments should never happen during game time. I feel if more DMs set expectations like that during a first session, before everyone is so heavily invested, a lot of these issues could be avoided.
@kaif-tube1692
@kaif-tube1692 Жыл бұрын
I remember the best advice I ever heard about how to start out DMing is to not worry about all of the rules and just get comfortable with the basics. Just know how to do skill checks and have a little imagination and that's all you really need to run a game. Everything else is for people who want to spend the time to learn it. I personally did and love the crunchiness of Pathfinder 1e, but if my group didn't have patience for me still learning intricacies of the system, and weird interactions of different options I probably wouldn't want to do it as much. But yeah, putting rule 0 in the player's handbook is a great call.
@matthewmccloud4777
@matthewmccloud4777 Жыл бұрын
Wow that AD&D DM guide is WRECKED! Obviously well, WELL used. Great stuff as always!
@trikepilot101
@trikepilot101 Жыл бұрын
I look at it and see the "new" cover. ; )
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Yep. Thanks for watching closely.
@randallhurlburt6389
@randallhurlburt6389 Жыл бұрын
I've been running my current D&D 5e game for 30 sessions over about 14 months, and the PCs just recently reached 4th level. I sometimes worry that it's too slow, but every time I ask for feedback, the players say they are loving the campaign.
@bitteralmonds5717
@bitteralmonds5717 Жыл бұрын
I also have a similar slowness in my game, partly because I'm running horror (CoS) so I need them to not be running around overpowered, but yes I think exp as it is is only relevant if you run dungeon crawls in 5e rather than story-driven. I rarely if ever get those 6-8 encounters daily as intended, the way that we play.
@lorcandruid
@lorcandruid Жыл бұрын
Great video & cogent analysis Prof! I totally agree with what you've said and what Ben "Questing Beast" also opines. I cut my teeth back in the early 80s with AD&D 1st edition and I learned how to be a DM from running low-level modules like "The Lost City" and "Sinister Secret of Saltmarsh". They were designed with novice players and DMs in mind and everyone at the table was learning the game together and still having plenty of fun. The modules were short and un-fussy and no-one had to concern themselves with elaborate backstories or overarching plot devices. If I was a novice DM now looking to run a published 5e campaign with a 200-page book to manage it'd intimidate the hell out of me. WotC could surely publish more Starter Set campaigns for newbies to learn as there's plenty of more advanced material for them to grow into later.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
If you like the Lost City, check out my Reviled Society videos. I think you'll dig them.
@AWarrenJohnson
@AWarrenJohnson Жыл бұрын
Couldn't agree more with your points. Nothing more frustrating then being constantly corrected on combat, rules and spells when presenting a thought out adventure
@brentross9680
@brentross9680 Жыл бұрын
I've been playing (and DMing) for 40 years now. One thing that I found helpful for players to become more comfortable in becoming a DM is to be mentored by the main DM. Everyone in the group takes part in discussions around rule changes and their impacts, thus increasing overall knowledge and understanding. They also start to have a stake in the game world as they get to create part of it. That has the added bonus of not requiring you to create an entire world, just an adventure as part of a larger campaign.
@opaqued2039
@opaqued2039 Жыл бұрын
This is solid advice.
@priestesslucy3299
@priestesslucy3299 Жыл бұрын
I typically don't run a game with someone if they aren't willing to work with me on creating their hometown and homeland
@DavidSmith-mt7tb
@DavidSmith-mt7tb Жыл бұрын
I had a GM for a Legend of the Five Rings game where we would ask to do a rule a certain way or he would ask how we wanted to do it, but he always told us "remember, the rules applies to your enemies the same way." Sometimes that would make players say "nevermind then." It was a good check for if a rule is good and let everyone be involved in the decision so people didn't hate the GM
@daddycupcake1154
@daddycupcake1154 Жыл бұрын
I've been DMing for a relatively short amount of time and I come to your channel for lots of ideas, tips and tricks. I've gotta say that you are an inspiration to new and experienced DMs and I love your view on D&D as a whole. Since starting my own campaign and finding your channel, my groups have enjoyed our games more and more and it's largely thanks to you.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Awesome, thank you! I really appreciate the compliment, but I'm happier that I've made life more fun for you and your group.
@rubensduarte4233
@rubensduarte4233 Жыл бұрын
I think this was the most important video I've watched for decades. Thank you Professor!!
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
That means a lot to me. Thank you.
@jettolo
@jettolo Жыл бұрын
Dear Professor, i want to share with you a recent experience i had in RPG My group and I recently got tired of D&D so we tried something different: we've written down some basic rules with the intention of making OSR-style quick games. Our intent was to make a simple generic system to apply to any possible theme or setting for campaigns lasting 6-9 month max. The session zero day i thought i will be the GM , but when players started making character one of them feel inspired and wanted to take advantage of the simple rules to master himself the game. We all agreed and everything went extremely smoothly, I had never experienced such a powerful sensation of freshness and immediacy before now in RPGs The experiment was a real success, we had a lot of fun, and most of all we remembered why we loved this hobby for all this time
@VengefulVoid22
@VengefulVoid22 Жыл бұрын
Thank you for your thoughts! As odd as it may sound, it convinced me to stick with 5e. I have DM’d for as long as I’ve been into it since 2016. And as cool as the new PC options have been in recent book releases, they’re overwhelming as a DM. Being reminded I can say no, is awesome. 😂
@CausticCatastrophe
@CausticCatastrophe Жыл бұрын
Rule 0 is always present.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Love 5e players. Everyone is welcome. Rock on!
@VengefulVoid22
@VengefulVoid22 Жыл бұрын
@@DUNGEONCRAFT1 Is there a good resource book or video to help bridge the gap between 5e and OSR?
@CausticCatastrophe
@CausticCatastrophe Жыл бұрын
@@VengefulVoid22 There are a few rulesets that attempt this with varying results. None of that worked for my group, but i can offer some suggestions. (the colloquialism is O5R btw) Into the Unknown - Best imo. Five Torches Deep - Still pretty good presentation.
@VengefulVoid22
@VengefulVoid22 Жыл бұрын
@@CausticCatastrophe I’ll check them out! Thank you so much.
@mikhailchuev8715
@mikhailchuev8715 Жыл бұрын
I agree on most points. As a DM with some experience, I made many such adjustments day 1 of my transition to 5E. It took my players nearly 2 years to reach level 8 and it made the game better, as it allowed both me and my players to adjust to the rules. I also banned a good chunk of races and banned multi-classing altogether. I also think that some weaving-in of a story helps a game a long-way, as it allows a good transition between combat-exploration-social interactions. So only a dungeon with little story may not work for many players.
@skepticalextraterrestrial2971
@skepticalextraterrestrial2971 Жыл бұрын
I remember running my first "Dungeons and Dragons" game with no rules whatsoever at the age of eight. I had never even seen the rule book. I had played the board game "Dungeon!" and just made everything up from there. It was definitely a dungeon crawl and I'm sure it was absolutely terrible. But we had fun.
@jasonp9508
@jasonp9508 Жыл бұрын
Holy crap you just reminded me of a moment I had forgotten! In 4th grade mid-80’s my friend was trying to teach me “Dungeons & Dragons” like his older brothers played. We had no dice (and no idea) so he closed his eyes and spun around in a circle with his arm out and said “If I stop and I’m pointing at a window or door then you hit the dragon.” Damn. That’s where it all started. Hilarious.
@skepticalextraterrestrial2971
@skepticalextraterrestrial2971 Жыл бұрын
@@jasonp9508 Haha, cool!
@thomasace2547
@thomasace2547 Жыл бұрын
I only started DM’ing in 2019 It was also my first game of DnD, (experience with board games, Wargame TTGs and books), but honestly I loved the challenge My first Campaign started out as a 3 session one shot, but all my players wanted to continue, so became a full on 1.5 year campaign Sadly it ended like most campaigns, my players (especially after lock down) didn’t have the time to continue Went back to the drawing board, took everything I learned from the 5e Books, my Experience of DM’ing Now over a year into a new campaign with mostly new friends who love DnD and some are still new, *but Loving it!* And I love the progression of story adaptive telling
@sutyi06
@sutyi06 Жыл бұрын
Great video! I'm of the younger part of the audience and I am relatively new to the hobby (started as a player about six-seven years ago). I have played as a player in ADnD 2nd edition, DMed a few campaigns in ADnD, 5e as well as Mythras (and a few adventures in my own simple system made for children). I agree with the sentiment that "less is more" and find it pretty bad that almost every 5th edition expansion caters to players instead of the DM. (I stopped caring at Van Richten's.) I would however like to add, that with many new DMs I feel that the problem isn't the overwhelming options and rules available for players. The root of the problem is that nobody that I know (outside of me) has actually read the Dungeon Master's Guide, which I have so far found extremely useful. Moreover most DMs I know, start out with their own homebrew campaigns in their own homebrew worlds, instead of trying their hands at an official module first (like I did with Curse of Strahd, The Keep on the Borderlands and briefly Bleak House). This way most of them aren't really aware of what goes into planning a game before building their own preferences, ultimately resulting in an inferior palyers' experience and the new GM giving up before long.
@mandisaw
@mandisaw Жыл бұрын
It would be interesting to see whether the proportion of homebrew-based campaigns has shifted over the editions. I suspect there's something of a natural ebb & flow, but certainly the relative abundance (or lack) of support modules in a given edition, across primary & 3rd-party pubs, might play a part.
@norrain13
@norrain13 Жыл бұрын
My daughter is 11 and they are playing D&D after school in a club by one of the teachers. The teacher is smart and plays it fast and loose with the rules keeps the game moving, really focuses on making the experience fun, uses the rule of cool, tries not to say no, and they are loving it. So thats one way they are learning it!
@JWPanimation
@JWPanimation Жыл бұрын
The game itself has moved so far from its origins as a simple tabletop miniature medieval strategy game akin to Warhammer towards an RPG which relies heavilly on story telling and world building accompanied by a lengthy set of convoluted rules, often based on exceptions. WOC wants players to buy their content, but needs to come to grips that the GM is delivering that content. The GM's work is in the preparation, coming up with adventure hooks, cartography, creating interesting NPC'S, designing encounters, etc. And then running all that against 5E's rules, while trying to entertain the players. It's an arduous task and not easy for new DM's. We need a new DM's guide which is actually a guide. With online tutorials on how to actually prepare and run a campaign. A searchable online reference for spells, monster stat blocks, conditions and class features. I would also argue for a rewrite of the magic system and simplification of subclasses.
@JonathanQiao
@JonathanQiao Жыл бұрын
I will specifically point to the location based books without overarching storylines. For 3 years I would spend hours creating scenerios and stories but I made rules based on the Basic D&D rules we used way back when I was young. I used donjon to generate a map and moved monsters, treasure, locked doors and traps around to make sense in a logical pattern that favors inhabitants over intruders. I also use a monster reaction table which in combination with the decisions the players make as we go that has produced a far more complex story and I have far more plot points for multiple sessions for less time it took me to prepare for one session. Bring a reactive DM rather than a proactive DM is so much easier and so much more fun.
@PatroniMeiSancti
@PatroniMeiSancti Жыл бұрын
I appreciate your work. Thank you, Professor. I liked the slower development because it caused the player to learn what each spell did, which helped them to use their wizard more effectively. You didn't have to stop and keep looking up every little detail.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Yup.
@danielf4240
@danielf4240 Жыл бұрын
As a DM of 30 years, I'd say that the rise of virtual games has perhaps contributed to new or perspective DMs giving up. For an in person game I'd usually spend an hour or two prepping little by little in the course of a week, but if needed, I could prep in as little as 30 minutes for a session, as long as I knew the campaign, characters, plot points etc. For a virtual game, it's important that things that may just be notes, which you'll improv and extemporize on during the session, need to be fully fleshed out with maps, stat blocks, pawns etc to take full advantage of the tools. This level of prep is arduous, with creating maps alone being 45-60 minutes each, often for maps that don't even end up getting used in a given session. I know there are workarounds, like buying pre-made maps and such, but that's just not me. I found for a Warhammer RPG that I was running, my prep time was ballooning close to 7-8 hours a week. Now that that campaign is done I can definitively say I will NEVER DM virtually again, unless it's a simple theater of the mind game on discord or the like. Now, I understand the upside of virtual games for bringing people into the hobby and for connecting players who wouldn't otherwise have groups, but the prospect of DMing those games is daunting to me, and I'd imagine, ten fold for players who are flirting with the idea of DMing. I can imagine a lot of those folks probably mess with the tools for a few hours and decide they're better off playing. Since so much of the hobby is now virtual this may play a fairly large role in the shortage of DMs. I wouldn't be surprised if the 'shortage' skewed more heavily toward virtual groups than live ones.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Interesting take. Dave Thaumavore has a video on why the D&D VTT will fail, and this is one of his top reasons.
@hokirob
@hokirob Жыл бұрын
Fewer rules are easier. Absolutely agree. If just starting, acid encourage a new GM to just use the classes and species in the Players Handbook to start. Skip the dozens of add on options. And then push your players a bit to know some of their own stuff-rogues, learn how sneak attack works, etc. start with easy. Once you get crushing that, look at taking the next steps. Or, do a combination of one shots and don’t spend a lot of time on encumbrance and some of those rules, just have an adventure and enjoy it.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Good advice.
@Auticusx
@Auticusx Жыл бұрын
Great content: * On Experience Leveling too fast - absolutely a problem IMO. The game can't breathe because everyone is sprinting to the end. The best stories for me are told over time and players learn their characters and develop those backstories in a more organic way when it takes longer to level. I gave up on xp in D&D years ago and have been doing milestones since 4th edition. In Dungeon Crawl Classics, I am fine with the progression level of the xp system because its slower. * On fewer rules = faster play - In theory yes. In practice no - because players are much more argumentative these days and players are also more cynical these days. One of the biggest gripes back in the 90s and AD&D 2nd ed was that "the DM could just screw you over" and when 3rd ed codified pretty much everything - it put the power in the player's hands and the players... well... Professor DM... they like that. Fewer rules means less rules mastery. Less rules mastery leaves a lot of modern players grumpy because Rules Mastery is a thing that players enjoy - not just in RPGs, but tabletop wargames as well. How does that slow things down? Well... argumentative players slow the game down by arguing and people are a lot more sensitive these days and don't want to come off as the bad guy, be canceled for being "a dick DM", or stir drama - and certain types of people know that and take advantage. Thats why rules for everything are positive, people don't get butt-hurt over a DM call and in these days - thats a huge thing. That being said - I'm an OSR DM... I love AD&D 2nd edition - its my home. I have largely given up on modern D&D and currently run West Marches with Dungeon Crawl Classics. I will say - I can get a 5e group together in a day. It takes me a lot longer to get a DCC game together though... OSR is my love... but is also harder to find players for. For me OSR is the opposite problem: not enough players and too many DMs lol.
@drfiveminusminus
@drfiveminusminus Жыл бұрын
Interesting point about the rules. I'm not really sure what side I come down on personally, but I think there's a lot of nuance to it. Obviously sometimes the rules can get in the way of the experience, but other times completely ignoring all rules and doing it inconsistently can lead to cries of favoritism or adversarial play (either real or imagined).
@user-dd9dh9kw5c
@user-dd9dh9kw5c Жыл бұрын
I just use milestones because 5e is plot driven and not character driven.
@Auticusx
@Auticusx Жыл бұрын
@@drfiveminusminus its been a hot minute but yeah I recall a fair bit of kick back on inconsistent ruling and "the DM is just being a dick" back in the AD&D days. When 3rd came out that was one of the big things celebrated was that EVERYTHING was codified so DMs could no longer "just be a dick when they wanted to". (paraphrased)
@Auticusx
@Auticusx Жыл бұрын
@@user-dd9dh9kw5c agreed. 5e COULD be character driven, but i definitely see the plot railroad heavily traveled these days.
@wizardsofthetower3802
@wizardsofthetower3802 Жыл бұрын
As a DM and player since 1979, I totally get what you are saying. In my younger days, I could tell you a rule on X page of X book. Today, it's not as easy. And playing PF1, there are a ton of rules. And as someone who has a world as detailed or more than most of the ones you buy, I do write my own campaigns and adventures, and I do set the rules. Don't like them, don't play. If you are going to play, accept the rules I set. The DM always has the right to change a rule if it does not work for them, so long as it does not kill the game or the characters outright. DM's also get burn out, and like to play, that is not always available, unless you want to pay to play on line. It is not easy being a DM, but when you do a good job, and your players are happy, It is rewarding Good Job Professor DM.
@RIVERSRPGChannel
@RIVERSRPGChannel Жыл бұрын
Good points on the older versions and fewer rules and easier to run.
@DawnOfElaris
@DawnOfElaris Жыл бұрын
I started DMing in 5e and have done it for about 4 or 5 years now, but just started a game in AD&D 2e as a hexcrawl type game focused on exploration with a lot of players from my 5e groups. A lot of them ended up struggling with things that I never even realized how easy 5e made it-particularly food, water, carry weight, and unrounded teams. One group almost entirely wiped in the desert because they left town with 6 waterskins to a group of 3. While the racial options honestly seemed far more impactful in 2e, making them feel like truly separate species rather than just different flavors of humans, none of them felt like they invalidate any large aspects of the game. I've only run it for ~2 weeks but so far I've vastly preferred how 2e is structured, even if its hard to find information for it since all my results are either for 5e or Pathfinder 2e instead. I've just taken to making my own rulings where necessary and it still seems to run pretty smoothly over all. I did do a bit of homebrew to split up races a little, but it was through subraces (More or less what was done in the Complete Book of X series for elves, dwarfs, and halfling and gnomes but more specific to the setting I'm making), but otherwise I like the small selection of base races-something that always seemed like a pain to get some 5e players to accept. I added half-orcs to it from the Complete Book of Humanoids but didn't use any other ones from that, otherwise just using PHB races for a total of 7 races and 10 classes. I did end up killing a player in the first dungeon I ran on there, the party's cleric falling prey to a Zombie Lord because he was wearing a holy symbol of a specific particularly anti-undead deity, and the fight came down to only the mage still standing and landing his first weapon attack throughout the entire dungeon that just barely managed to kill the boss. Never had a party cheer so loud before
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
6 waterskins. Lol!!!
@johnstuartkeller5244
@johnstuartkeller5244 Жыл бұрын
WOOO! Perfect timing for lunch break! Thanks, Professor!
@RodBatten
@RodBatten Жыл бұрын
You have pretty much perfectly described the essence of "why OSR?" in a very easily digested set of comparisons. Excellent stuff!
@opaqued2039
@opaqued2039 Жыл бұрын
Questing Beast is awesome, and you made an excellent follow up to his video. For D&D content, I have you guys in my top five, maybe top 3. I think both of you made excellent, accurate assessments--from a game design perspective. As I read through the comments, I see others coming from a game design perspective, and I thought I'd add a twist. WotC isn't thinking of D&D from a game design perspective. Once I look past my irrational hatred of Chris Perkins for D&D 4e, I acknowledge that he is capable of writing an improved DMG (in the sense that it's easier to use for new DMs), and that is a good thing. Having said that, WotC (and really D&D) is run by Microsoft now. D&D is a brand, a lifestyle brand. Everything I've heard from the Microsoft execs and MBAs running things focuses on monetizing players, not helping DMs. The focus is the brand--not the game. WotC believes they can do just fine with digital D&D, merchandising, continually disguising modern coastal sensibilities with the skins of previous IPs, etc. They're also betting on the D&D community--which I suspect is mostly people that do not play and/or do not care about the rules. Lots of people watch football and buy all of the things associated with football without ever playing football. Maybe some of them casually toss a ball around or played when they were kids. I often see others defending or promoting poor choices or products by WotC, often passing moral judgments on those criticizing the decision or product, and that tells me that they've already identified with the brand, regardless of the rules. WotC could still turn out a better system for DMs, but it's definitely not their focus or priority. Side note: I also learned to play D&D in the fourth grade. I learned through the B and E sets of BECMI, and my friend down the street had Moldvay/Cook B/X. So we combined them, and I became a forever DM--even with the older kids. Of course, I was 9 years old...not that it's a contest...just thought I'd mention it.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Flattered to be in your top 3. KZbin has a lot of excellent DMs. I subscribe to them and know them personally.
@dichloro_arsine542
@dichloro_arsine542 Жыл бұрын
Questing Beast's video brings up a very good point about location-based games, which is that usually a narrative will start to emerge naturally from the format anyway. The idea that there's some hard and fast dichotomy between "narrative-focused" games and "dungeon crawls" feels like a very artificial and new idea, and it's not something I ever thought when I was running games as a teenager just starting out. You will simply never be able to craft the "perfect narrative" in a tabletop RPG because certain aspects of how the game runs are out of your control, whether you're the DM or a player, and that's very much by design. If your goal is to craft a perfect narrative, write a book or code a visual novel. The whole point of the format from the beginning has been to find an interesting middle-ground between sandbox-style freedom and narrative cohesion, and it's in that grey area that TTRPGs shine. A sort of weird little metaphorical example I use for how to best utilize TTRPGs as storytelling devices is a comparison to the Fool's Journey of the Tarot. The Fool (Player) walks over the ledge and falls into the valley of uncertainty (the Campaign, Game World, Dungeon, etc) and the goal is to emerge on the other side as the Realized Archetype (this goal is very abstract and nuanced, but through the medium of the RPG, the Player's progress toward this actualization is tracked via levels and loot, and in a meta sense through experiencing moments of character growth through moral tribulations). Your only real job as the DM in this equation is giving the Fool (Player) ledges to walk over, and valleys to crawl through (Hooks to make them dive in, and trials to help them grow in some way).
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Interesting. Thanks for sharing.
@Michigan1B22
@Michigan1B22 Жыл бұрын
Great video! I hope Wotc and Hasbro can understand these core principles about the game being simpler and empowering DM's instead of trying to please players. However I think official D&D might have gotten to big for it's britches and we're now seeing corporate greed do what corporate greed does and that's destroy a beloved brands in the name of profit. I really want to know what Chris Perkins and the other members of Wotc think about the direction D&D is headed. Perkins has been around since the fall of TSR he's gotta have some interesting thoughts on this.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Thanks for watching!
@krim7
@krim7 Жыл бұрын
Like the people working on the Magic side, you will likely only hear them sigh heavily, then tow the company line. 😢
@CausticCatastrophe
@CausticCatastrophe Жыл бұрын
good thing we dont need wotc then!
@Michigan1B22
@Michigan1B22 Жыл бұрын
@@krim7 I think so. Hard to walk away from your dream job even when it's completely changed.
@Michigan1B22
@Michigan1B22 Жыл бұрын
@@CausticCatastrophe agreed! The OSR is alive and well
@paulfelix5849
@paulfelix5849 Жыл бұрын
As someone who has played since very early 1977, I can only say, "Bravo,sir!" You've hit the nail on the head. I've said for many years that most successful games will grow to the point of unplayability. D&D is really no exception - just transform the world 'unplayability' to 'unrunability.' As a 'forever DM' I can attest to the disincentive the bloating rules set has created towards players running their own games. I have a core of eight players, the least experienced of which has no less than 20 years experience playing. Only three have tried running, and only one now (just within the last year) runs a regular game of their own. If WotC can simplify the DM experience, maybe more people well run. If not, the game - as it stands - might wither and reenter the 'niche' category it finally grew out of. Here's hoping the game's future remains bright.
@knightraven7772
@knightraven7772 Жыл бұрын
I also started with Basic, loved the illustrations and examples and fell in love with Morgan Ironwolf...er, forget that part. I then 'graduated' to first edition. It was not too long before I went back to BEX D&D as it was just more fun. The kicker was the table that showed how each weapon was effective against different types of armor...what a headache to keep straight what your dagger was good against, and your axe, and your crossbow, and you mace...(collapses under the weight of all that equipment). For me 5e makes that all seem simple to keep track of 😕 I do like 5e, but you better put a +5 hat of intelligence to keep things going.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Morgan Ironwolf!
@keithkannenberg7414
@keithkannenberg7414 Жыл бұрын
I think Gygax at one point admitted that he never used the weapon vs. armor table.
@becmiberserker
@becmiberserker Жыл бұрын
I was just discussing something like this on another video’s comments section. Basically, it was about the reduced amount of ambiguity in later rules sets and why this is a bad thing. Ambiguity is something that newer editions seem intent on replacing with more complex systems and rules rather than leaving it up to DMs and enable their DM development. Ambiguity is at the heart of roleplaying. It’s what develops imaginations and relationships through fair play and agreement. It’s what developed the plethora of creatives that cite D&D as their inspiration. I’m not suggesting ambiguity is entirely absent from 5e, but it’s an unappreciated element of early D&D that is, thankfully, found in many alternatives. It should be a more treasured aspect of modern D&D.
@Howler452
@Howler452 Жыл бұрын
I don't have much of an issue remembering the 5e rules. I may be biased because 5e is how I started with D&D. However I do agree, I have always felt that there is no where near enough rules or tips to help the DM, especially with the ever growing power creep. And sometimes I struggle to remember every single thing I need to in order to keep the game flowing. Which makes me even more concerned with OneD&D. So far a lot of the new rules that are not strictly tied to the players feel like they're bloating things more than they should be. And a lot of the rules that are tied to players, like the Influence action, have all these other things stacked on. My brain can only take on so much new information before I say 'Screw it, we're doing it the old way because it's easier and it's what I know'.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Power creep may be a topic of a future video, for sure. Thanks for sharing!
@gregh5665
@gregh5665 Жыл бұрын
I remember when Dragonlance came out. We played the first module before reading the first (at that time only) book. And I remember, as a player, feeling both enthralled by the setting but intimidated by a sense of expectation. I had to live up to the enormous potential of this campaign. Looking back, our group had always played "low fantasy" and we were at home there. No surprise, ultimately we gobbled up the Dragonlance books but abandoned the modules. The "high fantasy" epic approach isn't for everyone. I can't agree more with the principles you advocate: keeping the rules - and expectations - simple, adaptable and flexible makes for a better game. Encourage simplicity and creativity and you encourage inclusiveness, and increase potential. From a commercial perspective, additional rules and campaigns can be layered-on as options or "niches" for those who are interested, rather than embedded as core elements, since they will appeal to some but might alienate others. Shouldn't it be possible to translate this approach into broader appeal and better sales in the long run? Sigh... Obviously not. Keep up the good fight. I definitely think you're doing right by the game! PS - It took us 5 years of weekly play (summer vacation excepted) to reach 10th level, about half of our characters surviving the journey. And we loved it.
@dannymurray9047
@dannymurray9047 Жыл бұрын
Nearly there, professor... The 100 K subscribers are in sight! I await developments with baited breath.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Lol. My first video after 100k will be called "Thank you. I will now destroy this channel." Watch for it.
@ttprophet
@ttprophet Жыл бұрын
GREAT VID PROF! love dissecting this stuff with other's perspectives.
@derrabbit7289
@derrabbit7289 Жыл бұрын
To get my dnd game going, I had to just step up myself and say, “If no one else is going to commit, then I’ll do it!” 12 sessions later I have found my niche as a DM for the Apocolytia Campaign and I’m having a blast acting out characters, plotting the next session, and throwing in dashes of my childhood cartoons. I don’t own a DM’s guide for the current edition and no matter what WOTC does, I won’t buy one. My dice are my DM’s guide, I roll, stuff happens, the players make decisions, I apply consequences. Behind my screen I have notes, reference books, and dice, and we go from there.
@del799
@del799 Жыл бұрын
i have been Dming since 1985. currently i have 2 sons and one of their friends that are taking up the dm gauntlet, which allows me to play for the first time in 20 years. i am constantly having to deal with them being overwhelmed because of these books and 3rd party books. i keep reminding them that they need to start slow and limit the books used until they get comfortable with the 2 main books and then add 1 at a time. sadly because of my experience, they are constantly bouncing ideas off me so I have more incite than I wish to have in the upcoming game but I finally get to play. This problem is completely due to the shear amount of information and have had no one before now that would DM allowing me to play. on a personal note, I appreciate watching someone who has been doing this for longer than I have. I pair your videos to the videos of other youtubers that are just a little older than my children. your experience is the yardstick I use to decide how much time i invest in investigating their suggestions. keep up the good work, and thank you!
@ElfLady
@ElfLady Жыл бұрын
Yes! I see the 81,463 races snd classes as a menu for DMs, do they can create a world with the elements they want, not the all-too-common "kitchen sink" approach. Flavor and fun often come from what isn't there.
@elgatochurro
@elgatochurro Жыл бұрын
You say that but players these days are so entitled they have argued with me over options I've banned, specifically said I've banned and ones banned they didn't even want to play...
@ElfLady
@ElfLady Жыл бұрын
@@elgatochurro sounds like you need to either convince them or find new players. This is your game. If they want something different, they can run their own.
@elgatochurro
@elgatochurro Жыл бұрын
@@ElfLady it's bad yeah
@tuomasronnberg5244
@tuomasronnberg5244 Жыл бұрын
@@elgatochurro Remember that DMs are in short supply so you can afford to pick your players.
@elgatochurro
@elgatochurro Жыл бұрын
@@tuomasronnberg5244 yeah but where am I gonna for players that are what I want?
@TheShadowwalker007
@TheShadowwalker007 Жыл бұрын
Great addition to the conversation. Thank you. I feel there is even notes to say, I am a 5e DM but I try and keep my game closer to 2e and in those efforts I relate to the OSR and other OG RPGs to help keep things simple. I feel there is even more to say on this topic
@wingedhussar2909
@wingedhussar2909 Жыл бұрын
I think it all comes down to time to and expectations, less about rules or complications. People have less time but still have high expectations. Also, more people are playing with strangers who have no connections or obligations to group or game. It's extremely frustrating to take all this time to build encounters, loot, npcs, plot, landscapes, and other things just to have half the players show up. I primarily play online now and attendence is a huge problem.
@shayulghul
@shayulghul Жыл бұрын
As a forever DM going on ~35 years of DMing, this video sums up most of my frustrations with 5e. Especially the summation at 7:24
@anthonygent6378
@anthonygent6378 Жыл бұрын
Another great video Prof DM I also agree with you and Ben about we need to put the Master back in Dungeon Master
@bamboozledgreatcrowd8982
@bamboozledgreatcrowd8982 Жыл бұрын
5e started out that way making magic items very rare if used at all. 5e was supposed to be low magic in the early days.
@rattlyburitto4868
@rattlyburitto4868 Жыл бұрын
I prefer Games Operations Director. :)
@xczechr
@xczechr Жыл бұрын
I dig this bit from chapter 1 of the Pathfinder 2e core rulebook: THE FIRST RULE The first rule of Pathfinder is that this game is yours. Use it to tell the stories you want to tell, be the character you want to be, and share exciting adventures with friends. If any other rule gets in the way of your fun, as long as your group agrees, you can alter or ignore it to fit your story. The true goal of Pathfinder is for everyone to enjoy themselves.
@neilhenderson6602
@neilhenderson6602 Жыл бұрын
Another thought provoking video from my favourite academic. I’m of similar vintage to my hero and just like the Prof started in the late 70’s and early 80’s, designing dungeons and settings like crazy. And now I’ve returned, am home brewing once more and guess what, 5e is a nightmare for exactly the reasons the Prof describes. It’s a massive achievement to actually challenge players. I’d be off to OSR like a shot, but guess what - my players like 5e and there’s no guarantee that they fancy investing in different rule books and getting their heads around a new system. As a DM and a creator I’m stuck in the 5e dystopia with new rule books making my players ever more powerful. And sure, I can nerf them with houserules but that feels like cheating and worse, it sets me against my players - who are my friends and co-creators.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Thanks for responding. Home brew forever!
@TheOnlyTherazan
@TheOnlyTherazan Жыл бұрын
I feel my players have this daunting idea of what DMing means. They're all fairly new to tabletop, even though I have run a few adventures with half the table before. Last session, I have started a Helm's Deep-like defense against 3 waves of orcish enemies, with a custom system to monitor how the other parts of the keep was faring. I ran only 2 waves and kept the last one for next session, which made me manage over 40 characters that night: a ton of orcs, a scarce few ally NPCs to even the odds, and the 2 newest PCs who still needed a bit of my help to best navigate their character sheets. Following this video, I had a long conversation with my most experienced player, whom I hope to motivate to run a one-shot (and let me get some vacation from the Forever-DM position!!) I had the hardest time to make her see that all the above was entirely superfluous. DMing does not require running so many monsters. It does NOT require reminding characters of their abilities (although I gladly did it because they are really THAT new to the game). It does not even require the narrative I had provided to bring the PCs in the fortress in the first place. DMing require 3 simple tasks: -Making a narration that either triggers or react to players action. -Asking the players to roll a d20 and deciding how high is the success threshold. -Reading up monsters and running them. (Including reading up on any rule relevant to those monsters.) Anything else is superfluous. Your narration and setting can go beyond the player's immediate action, but it was never an obligation. You can create house rules to codify Troops Estimation Checks (to pick an example of something the players rolled for in my last game), but all you're required to do is provide a DC when the players wanted to make this action. And the more rules you know, the better, but again, you only have to know enough to get through the current session worth of encounters. If the PCs abilities run on a rule you're not familiar with, it is not unreasonable to agree that the players should look up themselves the rules relevant to their own character before their turn. There are so many tips and trick to be a DM that goes over and beyond, namely on KZbin, I think prospective players don't realize they can, and should definitely start small with their DMing, and then take up more responsibilities.
@CausticCatastrophe
@CausticCatastrophe Жыл бұрын
Wholeheartedly agree. Im not even an inexperienced DM, i just hate having to do so much, and making conflict and rewarding players is easier if they arnt given abilities that solve most problems handed to them at first level. My group doesnt watch streamers, but they also really chafe at trying OSR because it has "not many options". Ive tried reasoning with them, but its just back to board games now. My group has been playing since the release of 3.5 so its not like everyone isnt aware of the GM veto power, but my problem is that lately they just dont seem to care. I dont know if that can be attributed to 5e or not, but it is rather frustrating because it feels like i dont have control of my own game. GM veto REALLY needs to be in the players handbook. The perception is that the DM rules are in the DM book, and the Player rules are in the Player book. All rules are the GM rules.
@tristanevans5024
@tristanevans5024 Жыл бұрын
This is what I love about Dungeon World. So simple so easy and not a million rules to adjudicate. OSR is the same, such as the Black Hack.
@unusuallycloudy
@unusuallycloudy Жыл бұрын
Honestly I don’t mind 5e being rules heavy. As a long time MTG player I enjoy knowing that even though the rules can become complicated there is always a right answer to a problem. 5e on the other hand didn’t go far enough, if you decide that you are a rules heavy game, you better not have obvious gaps where you tell a DM to make something up and that there is no right answer.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Cool! Rock on!
@keithkannenberg7414
@keithkannenberg7414 Жыл бұрын
You're not wrong to like rules heavy. But I think it's so limiting to say that there's always a "right answer" in an RPG. To me TTRPGs are fundamentally open ended and no rule set can ever have the answer to everything.
@lisee123
@lisee123 Жыл бұрын
As a professional DM just breaking in to the market, this surprises me. We always seem to have more DMs looking for work than players. Granted, a lot of players just aren’t willing to pay, but there seem to be plenty of 5e DMs
@chadcox7233
@chadcox7233 Жыл бұрын
Interesting point about how many members of your group are unexposed to Critical Role. Only 2 of the 8 in one of my groups are privy to the phenomenon, all of which are in their 20’s. It seems that the many iterations of D&D are truly generational specific, highlighting the razor sharp divide with a heat lamp. BX and AD&D were familiar and similar for the 70’s and 80’s kids. 5e barely is recognizable in many regards to previous incarnations.
@rikai5344
@rikai5344 Жыл бұрын
I am from Germany and I have never even heard of it.
@brandonkelbe
@brandonkelbe Жыл бұрын
@@rikai5344 I have avoided it religiously.
@notequalto5179
@notequalto5179 Жыл бұрын
I've found that creating a satisfying story arc is not only stressful for the DM, but taxing on inexperienced players. Through many of my games, there may be someone who works with me to craft an interesting narrative, and another player who just wants to hang out with their friends and beat up zombies.
@RIVERSRPGChannel
@RIVERSRPGChannel Жыл бұрын
I agree with streamers being a too high expectations. I watched Ben’s video too it very good. I think it is a little daunting to newer players to become a DM. We play in a large group ranging from 17 to 59 and the older players have played for 30+ years. We have 7 GMs in the group the youngest is 26. I’m thankful I don’t have the problem of finding a DM.
@thehobbypony4265
@thehobbypony4265 Жыл бұрын
So much this! The last couple of campaigns I tried to run. I added a few house rules to make the game more manageable and more gritty. I removed Darkvision from the game as a PC ability. I started all players off with limited equipment list (simple weapons, no hvy armor, & casters had to use component pouches as ammo for all spells and cantrips and could not just buy spell foci). I limited casters starting spells to a simplified list (found in 5e's Essentials Kit. Which is a fantastic supplement for starting and running simpler 5e games). I was also running a custom built gritty bronze age/hyborian like setting and campaign where somethings do not exist as listed in 5e. I tried to run the game MY way, as the DM (which I have been doing since the late 80's). The bulk of my players were not pleased. I was told that I should run 3.5 or PF if I wanted to run games like this. I was told that this is not the way 5e is meant to be run. I was told it was my job to run the game as it is written in the PHB and I was not allowed to make changes. When I discussed this in a social media group I got harassed, and attacked for my thoughts on this very subject, and I was ultimately banned from that group. This has shook my confidence as a DM a bit. Not only do modern DMs have to deal with all you mentioned, but players seem to think its all about them. That they deserve a "Critical Role" experience or that the DM is there for and at only their pleasure. That challenge, and obstacles are not meant to be difficult. That they should be given every reward just for showing up at the table. Instead of earning them through progression and game play. I am not happy with the current state of TTRPG affairs. That a DM is no longer allowed to run a game as they see fit, and the players are able to enjoy the game written by the DM. Again, I have been running games since 88. With much success and joy. I have never encountered this problem before now and its very distressing.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
You're still allowed--you just need to find new players. They're the best!
@RupertFoulmouth
@RupertFoulmouth Жыл бұрын
Great video. I think the idea of "fewer rules = more difficult to DM" is only for DM's who don't have the confidence to just make the decisions. Some players are very argumentative and some DM's are timid.
@markapgar7437
@markapgar7437 Жыл бұрын
I agree, I have played with many people who would definitely try to argue any non-rules to their advantage.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
Yup!
@ScottBaker_
@ScottBaker_ Жыл бұрын
I think there's a reason we have so many Rules Lawyers now. I don't remember it being a big thing early on in my gaming days.
@opaqued2039
@opaqued2039 Жыл бұрын
@@ScottBaker_ That could be an interesting discussion about why there seems to be more rules lawyers now. In my own experience, I've had more rules lawyers from D&D 3e on (including both editions of Pathfinder).
@AGrumpyPanda
@AGrumpyPanda Жыл бұрын
I'd say it's not so much how many rules there are, it's how much the rules cover. Apocalypse World, for example, has very little by way of rules, but since the Moves cover everything you might want to do all the MC has to do is make the odd choice from a list, according to the fiction of the moment.
@Bryon1187
@Bryon1187 Жыл бұрын
Amen on a longer time to level up. Even as a player in 5e I felt like I wasn't even proficient in my character's abilities and spells, before bamm level up - new stuff.
@jasonmountain4643
@jasonmountain4643 Жыл бұрын
The simple solution is to leave 5E for good. I have, others are doing the same.
@jnlsnfamily8747
@jnlsnfamily8747 Жыл бұрын
Yup.
@trpdrspider8372
@trpdrspider8372 Жыл бұрын
The 5e to OSR pipeline has begun!
@HostileMakeover
@HostileMakeover Жыл бұрын
I think it was Zee Bashew that mentioned a perfect 'fix' for goodberry, so that it doesn't destroy resource management. Make a ruling that it consumes its components. It's so simple I wish I had come up with it, and I wonder how many hundreds of DMs might have had the same idea previously.
@killjoy686
@killjoy686 Жыл бұрын
Overall good points overall and I agree that the main thing that the latest edition needs to do is make GMing easier and more approachable. Lots of reassurance, advice on how to handle the main aspects of GMing. Like actual advice and frameworks. The Lazy Dungeon Master really did make GMing easier, more fun and much more satisfying to do. I am defs not against adding having lots of rules. While I like a rules light systems but there is something fun about learning and mastering a system like DnD or Pathfinder. Both types of games can exist in the world. I do also think the DMG should make points that the GM should expect to lose and have some stuff circumvented. I think players should be allowed to use features in order to feel powerful. I mean how often does water breathing come up? I love when my players do thing that get around what I have planned. I expect I am going to lose and have some things be not as powerful. The fun of GMing is creating a scenario and seeing how your players react to that scenatrio. That's what it is to me at least. The same sort of appeal as Mario maker. Making a cool level and seeing people really enjoy it. I also agree that the DMG should make mention about being allowed to exclude material. Some things don't fit into one's world, are too powerful or prevent a certain feeling that the GM might be looking for (a more dangerous game for example). I do have two caveats with this however. I think the first one is remove any needed hostility. I am sure what you said was tongue and cheek but I have seen some DMs come off this hostile. While a GM is the final say there is room for discussion amongst players and GMs to find a fun middle ground. And second there should a be a warning for GMs maybe not to do this until they have more experience with things. GMs aren't always the best judges for balance. The classic example is nerfing rogue sneak attack because it feels too powerful (when it isn't in anyway) so sometimes GMs make bad calls and there should be a space to discuss about things rather than have the GM let all the power go to their head. But overall good video and hopefully more GMs learn that GMing is really fun and you don't have to perfect about it. Just run some dungeons or a small town and work your way up from there.
@mlabuguen
@mlabuguen Жыл бұрын
I started DMing as a brand new DM with all brand new players. We used the Quest RPG system, and as much as I wanted something a little more complex the players loved it, leaned hard into the roleplaying aspect and we had a good time. I used the Lost Mine of Phandelver as the story and it worked really well. The fewer rules, fewer things to learn is absolitely correct. Even though I want to move on to a slightly more complex system we will probably move slowly in that direction.
@mrmaat
@mrmaat Жыл бұрын
There’s no DM crisis in my D&D circle - there’s a committed player shortage. WoTC has brought a lot of flakes and super-casuals into the hobby and almost all of them have very different expectations than those of us who have been playing for years.
@nosotrosloslobosestamosreg4115
@nosotrosloslobosestamosreg4115 Жыл бұрын
Weak people's power fantasy.
@philmckay9973
@philmckay9973 Жыл бұрын
😂 Bahumbug
@ZexyObserver
@ZexyObserver Жыл бұрын
This has absolutely been my problem. I think crop of new players don't understand what it means to actually be part of a D&D group. They think their obligation to the game begins and ends with making their character.
@AlVainactual
@AlVainactual Жыл бұрын
No-one taught me to play D&D. Saw the ads for the miniatures on my local comics/games store, searched it up online, played a bit of DDO and asked my gramma to buy me the 4th edition starter set (I was 12). From then I convinced my friends to try it, we were kinda terrible but we had fun and pushed on, I collected all the necessary books through christmas and birthday presents and we continue playing up to this day (from 4th to 3.5 to 5th to OSR with that not covering the dozen other RPGs we've tried and played). The 4th edition DM's guide with its guidelines on structuring campaigns and adventures, along with the excellent toolkit books (cityscape, dungeonscape etc) of 3.5 enabled me to run fun adventures with only the rules I absolutely needed. I DM to this day. We just need DM support and a way to entice more people to be DMs. Slim down the rules. Make em like the 4E "essentials" books. Affordable, portable, limited in complexity and rich in options. The consumer base has shifted to more narrative campaigns etc but not EVERY DM is a writer or even capable of good acting, doing voices, bookeeping etc. Create books to assist ANY PERSON to DM. Be that drag and drop dungeons, cities, setting building books, magic item and monster generators and creation guidelines. That's what the game needs. Someone to hand DMs the "keys to the kingdom" No more bloated race and class books. No more uninspired, playing-it-safe campaign-sized adventures.
@thebeanz7838
@thebeanz7838 Жыл бұрын
Personally my Experience with OSR and Older DMs has been mixed. Sometimes it makes for a fun time. Other times I get insulted for liking Critical Role, and the random rants about 5th Edition being Woke, and more discussion on woke culture, and woke this, go woke go broke, rants about critical role etc. Then again, we have Young DMs. You have a character with somewhat of a dark past, your labeled the edge lord emo kid of the group. Insanely easy and simplistic combat. DM is far too afraid to kill anyone but then complains nobody takes his campaign seriously. etc
@mechanussunrise
@mechanussunrise Жыл бұрын
I feel like a Critical Role style campaign in many ways is easier to pull off with a rules-lite OSR ruleset and more power to the GM
@jasonstephens6109
@jasonstephens6109 Жыл бұрын
You're so right. As a first-time DM, I started out trying to run a module. I wanted to run a homebrew by the time we reached the end (of Lost Mines of Phandelver), so I started sprinkling in elements of my story that would follow. Adding NPCs, history notes, etc. About halfway through the module, I had transitioned the game over to my own campaign, only filling out the main plot points of LMoP to wrap up the story as we go. Personally, I have found that making up my own story is actually way easier than trying to study and remember a module. My homebrew rules are a hit and easy to remember. I've been DMing for 2 years now and we are still going strong in the homebrew campaign. Easy-peasy
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Жыл бұрын
HOMEBREW FOREVER!
@einCAA
@einCAA Жыл бұрын
If you find yourself in a DM shortage: How many games have you DM'ed so far? If you aren't willing to put in the time, why should others be willing to do it for you?
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