What I've learned here is: have a really good model for texturing
@lavatr83222 жыл бұрын
The spaceship model itself is so detailed Any texture would look beautiful on it...
@N.E.U.R.O2 жыл бұрын
This is crazy good, it's mind blowing how much information is just open now, you're helping a generation of indie filmmakers here just imagine what kind of stuff we'll all be producing in a decade!
@amjadmosawi29232 жыл бұрын
said enough here, my exact comment u read my thought
@NeilVFX7 күн бұрын
everyone will be replaced by ai by then
@ImReadyD15111 ай бұрын
This is insane man. Thanks so much for this!
@Kinetic_CGI2 жыл бұрын
Dude this tutorial was out of this world. Almost had me lost in space. I bet you didn't planet for puns to be your reply.
@ChristopherFraserVFX2 жыл бұрын
Those puns were stellar, I'm astronomically happy you liked it, just over the moon!😂
@Kinetic_CGI2 жыл бұрын
@@ChristopherFraserVFX Had me laughing so hard, I fell out of orbit. You can be so sirius. Glad you chimed in on the comet.
@dispatersdance96918 ай бұрын
A screen shot of where everything is plugged in would really help. Cool video though.
@batman36982 жыл бұрын
It's worth pointing out that this all relies heavily on detailed 3D models with alot of greeblies. In this case the model itself is a very detailed recreation of an ILM model. But with that being said, this video have some nice tricks for such models. I didn't see the random per island node being used. It can help for some variety.
@ChristopherFraserVFX2 жыл бұрын
Oh definitely! It's hard to make any awful 3d model look THAT good. As for the random per island thing, i honestly just forgot about that. Another great tool to have on hand!
@uxedmedia2 жыл бұрын
DUDE! this is AMAZING! Thank you so much for sharing this! 😃
@ChristopherFraserVFX2 жыл бұрын
Thanks for the kind words :D
@mrspecs92112 жыл бұрын
far and away one of the best blender tutorials. ever. thanks so much dude, i feel like i learned soo much just from the first minutes
@RayHorn51280880562 жыл бұрын
This was fascinating to watch. I only wish I had this kind of time on my hands.
@technouveau_art19 күн бұрын
I'm gonna come back into this, as I need to optimize my grime shader. Looking forward to seeing your methods.
@ChristopherFraserVFX19 күн бұрын
Love your work, hope you find these techniques useful
@widescreenbros Жыл бұрын
Props for you sick voice, audio recording and texturing process!!!
@ChristopherFraserVFX Жыл бұрын
First comment about my voice, thank you!
@spotskitchen8880 Жыл бұрын
Hey man! Cool utilization of AO node. Great job!
@knucklesbyname2 жыл бұрын
dude, amazing...
@AbsurdShark2 жыл бұрын
This is awesome, and its even better with a detailed model like this. Thank you for the info!
@mycroft162 жыл бұрын
This is one of the best layered detail and grunge tutorials I've ever seen. Thank you!
@ChristopherFraserVFX2 жыл бұрын
Of course of course 😄
@Ricoxemani2 жыл бұрын
Thanks so much! I learned so much from this
@loup14852 жыл бұрын
Nothing to say, your video is just perfect, everything is well explained! thanks for your work dude!
@eviv80102 жыл бұрын
the only bad here is the app😁
@AugustRenders2 жыл бұрын
THANK YOU VERY VERY MUCH! This is something I almost desperately needed for my future creative work!
@deeamerson2 жыл бұрын
Amazing tutorial, thanks for sharing you techniques. Could you make a video talking about you process from modeling hull panels on space ships? I really like the way the ship paneling and details look on these designs.
@ChristopherFraserVFX2 жыл бұрын
I would but I didn't model this! This ship was modeled by the very skilled Alexander Ivanov. I know he uses 3ds Max and not Blender, but I can ask him and some of my spaceship modeler buddies how they model panels.
@deeamerson2 жыл бұрын
@@ChristopherFraserVFX oh ok, thanks
@_f_2 жыл бұрын
adding imperfection :)
@matslarsson59882 жыл бұрын
Mind.... blown..... One subscriber coming up!
@riouxr2 жыл бұрын
Really cool! Thanks for the tutorial!
@jkartz922 жыл бұрын
very well executed
@IDAVFX11 ай бұрын
Hey Chris - did you model this ship? The Corelian Corvette Blockade Breaker?
@ChristopherFraserVFX11 ай бұрын
I did not! The ship in the vid was modeled by Alexander Ivanov. You can get it from Digital Shipyard on Artstation.
@ChristopherFraserVFX11 ай бұрын
I am not that good of a modeler
@caseym67799 ай бұрын
So I take it this was the.obj file that has been imported into Blender with no incompatibility issues? The material groups come across as well?
@MrMyOO Жыл бұрын
Where can I download this model
@ChristopherFraserVFX Жыл бұрын
artstn.co/m/LwVN5 by Alexander Ivanov. I can't recommend it enough! If you're not feeling spendy you might also consider this one, by Kim Murzin: artstn.co/m/xA0vJ
@3dpprofessor2 жыл бұрын
I was hoping it would be about ways to add the greebles quickly.
@seancollett37602 жыл бұрын
Thank you for this one!
@bread30502 жыл бұрын
Man, this is SO useful. Subbed!
@ChristopherFraserVFX2 жыл бұрын
Not to brag but I think it's pretty useful, too. Thanks for the sub😀
@PrivacyEnt2 жыл бұрын
nice, though i dont get which part is so "ILM"... the fact that you used soap opera sample pack?
@ojivlogs2 жыл бұрын
"industrial light and magic" its the company who made star wars vfx/3d animation
@PrivacyEnt2 жыл бұрын
lmao
@Clonley2 жыл бұрын
Great video like always!
@ChristopherFraserVFX2 жыл бұрын
Thank you :)
@DGVFX2 жыл бұрын
Now that's great!
@ChristopherFraserVFX2 жыл бұрын
Thanks!😄
@CekTopGaZa19882 жыл бұрын
What about cavity maps? Do you bake it sometimes?
@ChristopherFraserVFX2 жыл бұрын
For my texturing entirely in Blender, usually I keep it fully procedural without any baking. If I want to texture in, say, Substance Painter, that's usually when I'll bake maps (typically just in SP)
@andrewarez40592 жыл бұрын
Very cut to the core tutorial! Thanks!
@prompthorizon_122 жыл бұрын
I bought the pack on blender market not knowing about your website . Is that version out dated ? Or do I have to buy the one on your website because the model I'm using isn't coming out like the one from both videos.
@khiro_official2 жыл бұрын
I love this tutorial, and it's awesome how these videos tie into a greater series for future spaceship designers, like me :)
@ChristopherFraserVFX2 жыл бұрын
Thank you! And if you like this, keep an eye out for my next video... I have something *extra* useful planned ;)
@mortem68892 жыл бұрын
I feel this comment 🙂
@_f_2 жыл бұрын
the one ting i always ask myself in this area, how cool it would be, if the Software could be feed with actual data about the way dirt accumulates in reality. Like a simulation with a bunch of factors, for ajustment...
@ChristopherFraserVFX2 жыл бұрын
How cool would that be! I wonder what it would take to make that feature 🤔
@_f_2 жыл бұрын
@@ChristopherFraserVFX its so funny! „They“ say: „We „just“ need a picture, but it should „look“ real!“ But as soon as it should look real, you suddently have to know the „reality“ of this thing itself, that you want to show. And there is a lot to know even about the simplest thing… :)
@ChristopherFraserVFX2 жыл бұрын
It's so true, and it takes so much time to get good at faking it. Until we can simulate all of reality though, ambient occlusion will have to do
@_f_2 жыл бұрын
@@ChristopherFraserVFX i see a long future for artists 😁
@joconnell2 жыл бұрын
That’s what the particle brushes in painter do!
@YIIMM2 жыл бұрын
Quick question regarding AO for dirt: does the model have to be one object if you untick the "affect local" box, and what needs to be done to the modifiers if so?
@ChristopherFraserVFX2 жыл бұрын
Yes, it does. I didn't cover that here, but that can be essential in some scenes so the dirt isn't affected by nearby objects. Not sure what you mean by the last part. If you mean object modifiers, you shouldn't have to update anything. Maybe try booleaning objects together if you wanna be real fancy and keep it all one object without joining them?
@YIIMM2 жыл бұрын
@@ChristopherFraserVFX Thanks for the reply! I meant along the lines of something like "What if I end up having to join an object with a bevel modifier to one that doesn't?"
@ChristopherFraserVFX2 жыл бұрын
Oh, then depending on the order you join the modifier will either be applied to both objects or it will disappear. This kind of texturing process is kind of like texturing in another program, it will always be best with a fully completed model, but it'll still look good if you use it part-way through the process
@icedriver22072 жыл бұрын
@@YIIMM You could make a separate object. Boolean all the parts of the vehicle in to this object. When you boolean objects in this way it applies the bevel modifier before it booleans the object in. So objects that have a bevel modifier will get beveled and objects that don't have one won't get one. You can then set materials up on the original objects and when you boolean them they will keep their original materials.
@aeonbreak47282 жыл бұрын
thats great. do you sell or share the blend file with the shader?
@ChristopherFraserVFX2 жыл бұрын
Not yet, but I will have a tool that makes this process WAY easier coming out very soon
@skywalkerproductions81082 жыл бұрын
What a fantastic tutorial!
@ChristopherFraserVFX2 жыл бұрын
Thanks! I think a lot of people will like this one
@wingitprod Жыл бұрын
Crazy cool!
@SteveErnst117 Жыл бұрын
Thanks for the texture tips! I'm having trouble rendering out animations as multilayer exr files with aces (which I see you're using). When it goes to write the frame and move on to the next, it crashes every time. Any ideas?
@ChristopherFraserVFX Жыл бұрын
Strange! I'm not sure what could be causing it. Check your temp directory on your computer for a crash log. The crash log will be named with the name of your blender project fine
@StuartWoodwardJP Жыл бұрын
Very interesting!
@SkintSNIPER2622 жыл бұрын
I'm curious to see how this would look rendered in Octane.
@3dblendercherry1402 жыл бұрын
Looks amazing
@ChristopherFraserVFX2 жыл бұрын
Thanks!
@PowersVideo3D Жыл бұрын
Really good info, but I feel like you could slow down a little and explain what each node is doing and the underlying principle a bit more. Like invert the value WHY? Add a gamma node WHY? Overall really fascinating, though.
@e-mix137 ай бұрын
Is this out dated or does it have to be that model? because it doesn't work for me on my 3D model
@ChristopherFraserVFX6 ай бұрын
What seems to be the problem in your scene?
@HavranDigital2 жыл бұрын
Subbed, great tutorial.
@ChristopherFraserVFX2 жыл бұрын
Thank you!
@tusharartt Жыл бұрын
your color space is set to utility+srgb+texture and plus you have one alpha set to straight...why you didn't tell about that?
@ChristopherFraserVFX Жыл бұрын
That's just the same as the default color space when you're using filmic Blender. Since I use ACES, (which I'll talk about in a future video,) the names are just different.. I didn't actually realize the alpha on one of them was different, probably a mistake. It doesn't affect the final texturing bc we're not using alpha channels so it's okay.
@gustavosantos1062 жыл бұрын
LucasArts, hire this dude and put him to make XWing vs TIE Fighter 2 at once.
@TheAbsolutecad Жыл бұрын
Fantastic information on a great, yet (relatively) simple shader. My only criticism would be that the video editing is a little fast and choppy... Nonetheless, thank you very much
@ChristopherFraserVFX Жыл бұрын
Thank you!! And I'm with you on my editing, I've got a lot to learn about pace...
@TheAbsolutecad Жыл бұрын
@@ChristopherFraserVFX it's generally ok. The speed of delivery is fine. The main 'choppy' issues are cutting to something else too soon after you finish showing something and another was cutting to something new but seemingly a couple of seconds into that section so it almost seems like a glitch that caused a couple of seconds to be missed out Pretty easy fixes for those don't cut so aggressively / leave a little space before and after. Nonetheless, thank you for excellent content
@psymonthomas2 жыл бұрын
What's ILM?
@Losjo40932 жыл бұрын
Ilumination
@jamatlock2 жыл бұрын
It's a visual/special effect company. Industrial Light and Magic.
@ChristopherFraserVFX2 жыл бұрын
Industrial Light and Magic! The VFX company behind movies like Star Wars (the moderns ones, too)
@psymonthomas2 жыл бұрын
@@ChristopherFraserVFX oh ok thank you!
@flexydex87542 жыл бұрын
🤦♀🤦♀🤦♀🤦♀🤦♀🤦♀🤦♀
@Void_rift_disconnect7 ай бұрын
I know this is a year old...but I want to teach you about the audio processing technique of De-Essing. Please look this up as it will greatly enhance the quality of your videos.
@ChristopherFraserVFX6 ай бұрын
It sounded fine to me in the edit at the time, I'll make sure to clean up my voice better next time. Thank you!
@michaelironstone2 жыл бұрын
Darn. Not going to be here for it!!! :(
@ChristopherFraserVFX2 жыл бұрын
That's okay! It's a video, so you'll be able to watch it later
@김한서-q7n11 ай бұрын
와 사랑해요 진짜
@writersblock84932 жыл бұрын
I love "sick" lol ILM damn now you're dating yourself nice
@sebbosebbo97942 жыл бұрын
ah C.corvette..
@ChristopherFraserVFX2 жыл бұрын
Indeed! Technically a little different from the movies, but very cool looking :)
@nosferatu6385 Жыл бұрын
Dude, i literally cannot see what you are trying to do! It appears as if you are skipping steps!
@p.l.35682 жыл бұрын
Very good technic for sure...i buy your file in blenderamrket and is not what you show in this video...disapointment total