How to... Understand Blueprints

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Ryan Laley

Ryan Laley

2 жыл бұрын

How to understand blueprint nodes? How to know the difference between nodes?
Welcome to How to... a snack-size video for a snack-size question in Unreal Engine 4.
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Пікірлер: 23
@tired3726
@tired3726 Жыл бұрын
These are the kind of tutorials we need to actually learn. A lot of the other tutorials just say connect this to that and this other thing to that other thing without the person watching ever really understanding what any of it is or does. This was a very helpful video for a dummy like me. thank you!
@tangyorangegames7488
@tangyorangegames7488 8 ай бұрын
Yeah you are correct, the trouble is I think a lot of these content creators don't really want to teach you they want to sell you courses so they give you the bare minimum
@Spec1alDel1very_
@Spec1alDel1very_ 6 ай бұрын
This is why I keep stopping tutorials and just start playing around, because when I keep following videos it gets so complicated that I'm already 'Several Layers of Lost' in the Blueprint with too many questions. This was a great video to get some basic
@AlexWhit92
@AlexWhit92 3 ай бұрын
Also, it's not 45 min - 2 hours.
@Elias01056
@Elias01056 11 күн бұрын
Also they use shortcuts that some of us don't know
@Honor.DreamsCODM
@Honor.DreamsCODM Жыл бұрын
This is the backbone of all the game development. Learning what each do will make our lives so much easier.
@AleksanderFimreite
@AleksanderFimreite 2 жыл бұрын
Handy video for beginners for sure. A little additional piece of information from me (a bit more advanced though) But keep in mind that blue functions execute once and STORE the output values. And green nodes will run again EVERY TIME you access that input value. So if you have a green random number node that you use two different places, you will get TWO DIFFERENT numbers, which can be a bit confusing at first! This goes for heavy complex logic as well. Make sure the heavy calculations dont run more than they are supposed to using a "Print" node if you are not sure...
@UnderfundedScientist
@UnderfundedScientist 2 жыл бұрын
There really is such a great tip like I wondered why sometimes random float in range would give the same number when using one node in two spots and other times it would give a different number for each even though I use the same note
@UnderfundedScientist
@UnderfundedScientist 2 жыл бұрын
Node*
@NOLA_playmaker
@NOLA_playmaker Жыл бұрын
I need you as a friend man haha. Well explained. I'm always wondering the small stuff when working on game in UE5.
@NOLA_playmaker
@NOLA_playmaker Жыл бұрын
I need you as a friend 😂. It's rare to have a tutorial that explains all the things I'm wondering when I'm newer to blueprints. You explain the blueprints and what each part does. Awesome job man! I'm subbing for sure.
@BeMoreWeird
@BeMoreWeird Жыл бұрын
This is a wonderful and helpful brief video. It's great to get started on something and find a
@UnderfundedScientist
@UnderfundedScientist 2 жыл бұрын
Really informative video keep up the great work Ryan
@rifz42
@rifz42 2 жыл бұрын
very helpful! thanks!!
@ditto_arts
@ditto_arts 2 жыл бұрын
this helps me thank you
@FromFame
@FromFame Жыл бұрын
You did everything except telling us where to open the blue prints window which is what i needed to get started
@m198891
@m198891 Жыл бұрын
Cool bro !
@ruky61
@ruky61 Жыл бұрын
Hi good tutorial,btw what is version u use?
@hellobouy0181
@hellobouy0181 2 жыл бұрын
Hey, can you please make a video on how to pick up different rifles and have them replicated? I struggling with the replication because I have the character pick up the rifle but only the player can see it not the others. Thanks, this would be appreciated.
@kingades1013
@kingades1013 2 жыл бұрын
3:27 makes sense
4 ай бұрын
Ryan. How the fuck do we use arrays in unreal? For example, applying DOT's to a group of enemies so the one enemy across the room isn't randomly taking damage when they were nowhere near the blast radius.
@DeltaZavr.
@DeltaZavr. 2 жыл бұрын
how to// Understand C++ ?
@AleksanderFimreite
@AleksanderFimreite 2 жыл бұрын
After working with it professionally for several months now on our game development my conclusion is... You don't =D It will always throw obscure compiler errors that has nothing to do with what you need to change. And make weird behaviours in the editor without it being possible to fix without replacing the actor for example some times. Best advice I have is observe what goes wrong and try to remember it. Eventually you might get a good idea of how it behaves with the editor.
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