Hi Gorka, are you going to make a tutorial video of the EIK?
@GorkaGames Жыл бұрын
a lot of you rrequested it so it's writen down!!
@timeriksson6020 Жыл бұрын
Thank you gorka! Dont forget to ad in the tutorial how to like import it in your project cuz I have no idea how that works. Love your stuff
@kenalpha3 Жыл бұрын
I was almost happy but 4:10 why did you use CastTo instead of showing new people the BPI (Blueprint Interface)? CastTo is so destructive long term, and I am still recovering from last year's code of bad practices taught to me. And if I have 5 people's assets and trying to merge, it is so annoying to manage CastTo because everyone has their own CharacterBP. (We cant merely copy paste nodes. We have to readd all pins/variables that were connected to their CastTo.) Please stop showing CastTo Character and actually show the steps for using BPI. (CastTo a specific Widget is more tolerable. But not Character.) Also the problem with Components is they dont allow Timeline nodes (at least in UE4.x). So I cant do any transitions on Variables 0 to 1. Does anyone know a way to overcome this? (Without using the paid Timeline for Components)
@koldx11110 ай бұрын
Finally, someone said it. It baffles me that 99% of all tutorial on KZbin don't talk about this issue. Everyone always use the CastTo for a quick and dirty fix which will cause problems in the long term. This isn't modular, reusable or scalable. What if I have 20 different AI actors and I want to check their WeaponEquipped? I'd have to create 20 different components which defeats the whole purpose. The BPI interface is a must for reusability and I'm still amazed that this guy is selling a course on BP. And no, "bruh this video is for beginners" is total crap. That's the exact reason why you should avoid CastTo so people who are beginners don't end up refactoring their entire code because you underestimated them. Rant off.
@MikeReed-r8rАй бұрын
Because it's a lazy tutorial
@pierrecadeot Жыл бұрын
Very neat, as always ! Wishing you the best for 2024 !
@GorkaGames Жыл бұрын
Thank you!!
@h.bao.nguyen8493 Жыл бұрын
Omg right on time I need 😂
@GorkaGames Жыл бұрын
🔥💪
@TheModExperiment Жыл бұрын
This is cool tutorial! Simple and useful♥
@Amagedon8000 Жыл бұрын
Is there any other advantage except that it is more organised and that you can use it for more blueprints simultaniously? Because i dont really see that much use of creating a component for just one or two blueprints and having to cast to the player character. I rather use interfaces for the same purpous
@GorkaGames Жыл бұрын
Well that you can use the same bp component with the same logic for multiple actors just by adding the component
@kenalpha3 Жыл бұрын
Components (set of code) are better for quick migration, if you wanted to load [code effect] to a new project without having to load 100 custom Textures that are linked to CharBP. A con with Components is they dont allow Timeline nodes (at least in UE4.x). So I cant do any transitions on Variables: blend 0 to 1. Does anyone know a way to overcome this? (Without using the paid Timeline for Components)
@hemnnigar65944 ай бұрын
you are the best, thanks
@Yggdrasil777 Жыл бұрын
Very good Gorka. Very good. ^_^ Although you should use an Interface or set an event to establish the Owner variable instead of Casting.
@kadewilson9142 Жыл бұрын
Love the content you provide. I started watching after about the 3rd part of the RPG series and feel like I have learned a good amount from you. Keep up the good work. If possible, could we get a video on how to implement something similar to Elden rings skills system or even something like Fallout with its S.P.E.C.I.A.L where skills effect other things like weapon damage or add dialogue additional dialogue options?
@1stdopekage8663 ай бұрын
Hi, how would one get the Actor Component to recognize the (self) Actor without having to define a single self? I am trying to make multiple followers use the same functions and variables without having to repeat the Event Graph setup for each individual actor. Since they will all do the same thing together, I don't want to make separate node trees for multiple actors. For example, Got to target, or follow player.
@activisteady3451 Жыл бұрын
are u going to do a tutorial on how to make a gta open world map for the gta 6 series
@1.1st Жыл бұрын
bro after finishing my ue4 android project do You suggest me convert to ue5.3 ???
@marcooasan166810 ай бұрын
Does this better than putting the stats in a structs?
@popularmusiccorporation7353 Жыл бұрын
nice one! pls wall run tutorial
@MadhurjaSejan Жыл бұрын
Bro can you make a tutorial about unreal engine side scroller camera system . Btw the your course with game dev tv is awesome I already buy it on udemy and its really awesome
@MrAXE0L Жыл бұрын
hi gorka. i'm trying to follow your videos to make my first game and have hit a wall. i wanted to add a jump and interact to my character. how do I add that to my charecter?
@sanyloose370 Жыл бұрын
Horizontal (upside) Wall run like prince of persia tutorial please
@toubx97229 ай бұрын
How can i comunicate between two actor components? for example: i need my variable MaxHealth from my first actor component, in my second actor component for SkillPointsIncreasing MaxHealth I am clueless a week now :c
@HydroxXTV4 ай бұрын
For anyone wondering: Lets say both ACs(Ill call them:Health and Mana) are connected to your BP_Character: - in Health: Cast to BP_Character - then from that casted Object "get ManaComponent" From here just do whatever with it.
@ehabelbadry23134 ай бұрын
take my sub
@Alpha_IO Жыл бұрын
Gta tutorial waiting bro
@GorkaGames Жыл бұрын
soon!!
@максим1223-ы7ю Жыл бұрын
please parse eik
@cookies_62 Жыл бұрын
First
@GorkaGames Жыл бұрын
🔥💪
@audunaarseth62379 ай бұрын
WARNING: Absolutely DO NOT use actor components! They are bugged in UE5 and have been since UE4! They will appear to work fine and then when you restart your project, it will be corrupted. Imagine having to reset thousands of referenced variables because of this. AVOID ACTOR COMPONENTS! THEY ARE GARBAGE!
@Sgt_KillersnowАй бұрын
Is this a high rate of happening, or is it like >1% but it happened to you?
@MikeReed-r8rАй бұрын
I use actor component never had that happen you be casting to and hard referencing everything