wouldn't hate you to continue you this tutorial series
@TicToxicStudios4 ай бұрын
That’s fair. I had to pause making the next part because they changed some minor things in version 5.4. Nothing major, but enough to require an update before I can continue. Expect the update and part 2 soon!
@maiworld_4 ай бұрын
@@TicToxicStudios dope im about to get the EOS integration kit and use EOS vs Steam so hyped for the tutorials !
@TicToxicStudios4 ай бұрын
The EOS integration kit is a really good plugin (however kind of expensive) to easily use EOS. Hopefully, when this series is done you can do everything that you can do with this kit for free. I very much like the plugin (I don't own it) as it allows convenience and time saving to not have to set up your project with your own code and the ease of use in the plug in is top notch. I hope that with work and home life, I can stay on a good production schedule and work on this video series soon! But they are high up in the production line.
@maiworld_4 ай бұрын
@@TicToxicStudios yea that would be sick (full disclosure i copped it yesterday lmao) so i'll be diving into that heavily. and hey man no rush, do your thing. do what you like and have grace and patience with your creativity, i love the recent tutorial as well on bp vs cpp. indie devs can use all the tutorials we can get !!
@jannesokka1967Ай бұрын
@@TicToxicStudios when are we having this part 2 ?
@davideconsalvo35639 күн бұрын
For simply unlocking achievements, one should need to do the login? To clarify: if a player launches the game from the epic store, the login is still needed?
@MrPangahas5 ай бұрын
is it possible to track like a heat map using this.Purpose is to possibly track where players mostly go and die in the game.
@TicToxicStudios5 ай бұрын
This system can track any (and as many) stats as you desire, as long as the value is an integer. With some clever coding, you could easily create a realtime heat map of players position or death locations. If I were to look at building this system, I would consider creating a numbered grid over the whole map and sent what grid number they were in when they died to the stats server and increase the count by one. You could then pull from the server all of the grid numbers and color each of the grid tiles based on what grid has the most deaths. This is a very clever use of the stats system! Thanks for watching!