How To Use The Kinematic Character Controller In Unity

  Рет қаралды 2,917

Tvtig

Tvtig

Күн бұрын

Пікірлер: 20
@Tvtig
@Tvtig 18 күн бұрын
Hey Everyone! Thank you so much for watching, your support means the world to me. If you would like to support me on Patreon so that I can keep making these tutorials, you can do so here: www.patreon.com/c/tvtig
@GTZ-98
@GTZ-98 2 ай бұрын
Perfect timing. Wanted to setup the kinematic character controller this weekend.
@zxc686823
@zxc686823 Ай бұрын
this is amazing!!! Clear and detail tutorial!! Please make a video for other abilities like sprinting, crouching or flying !!
@Mark-v2g5n
@Mark-v2g5n 2 ай бұрын
OMG YOU ARE SO AMAZING!!! I REALLY LIKE IT, THANK YOU MAN!
@ashishmore5549
@ashishmore5549 24 күн бұрын
Your explanations are great thank you for upload
@Krwatkins0002
@Krwatkins0002 20 күн бұрын
Please do make more, thank you for the video.
@alexthalmann
@alexthalmann 2 ай бұрын
Nice one - I was left with a gnawing apprehension of when you were going to add some arms and legs plus some blue and yellow to your Minion demo character, haha.
@RuhanKasumi
@RuhanKasumi 19 сағат бұрын
for multiplayer, how would this work if you plan to implement it on the game
@fizzplosion8772
@fizzplosion8772 Ай бұрын
do you have any idea on how to fix the collision with moving objects and other rigidbody objects? In the asset for some reason when i walk into a cube my player kinda clips in it and sometimes through it, and if i just stand still next to a moving platform to let it push me, the colliders are a tiny bit off and my player is getting moved by the platform but there is a tiny gap in between them
@gsus7125original
@gsus7125original Ай бұрын
im confused because you only have a Collider and no Rigidbody or built in CharacterController on your GameObject which means it counts as a static collider which the docs say you should never move, and it says static colliders dont properly collide with things when moved as they're not updated by physics. so i dont know whats going on anymore
@MythicMoai
@MythicMoai 8 күн бұрын
Does this still work? Im at the camera part and the code says _defaultVerticleAngle does not exist in the current context. It also says No overload for method Lerp takes 4 arguments. What should i do
@rykeradkins2731
@rykeradkins2731 4 күн бұрын
I am using this system in my game and a mechanic im working on is swinging, the problem im having is that every video out there uses rigid bodies which this system doesnt, if someone could help me that would be wonderful
@writingreality
@writingreality 2 ай бұрын
Part 2 please!
@Nodger738
@Nodger738 2 ай бұрын
completed the tutorial and it was great, have my character working well. Only issue is that when I do a tutorial and make a moving platform that moves horizontal, my player doesn't follow with the platform that has the box collider. tried I few tutorials on and i think the issue is something to do with my character/player. Any tips/advice?
@Nodger738
@Nodger738 2 ай бұрын
hi its seems to be for anything that I want my character to react to like a box collider, with a player tag it doesn't work
@Nodger738
@Nodger738 2 ай бұрын
got it working!
@thomaslarson9662
@thomaslarson9662 2 ай бұрын
After putting together my scripts, I'm not having any luck dropping the character controller script into the character controller field in my final step. Does anyone know how I would troubleshoot this? Does someone have a Git repository to this code so I can compare?
@Tvtig
@Tvtig 2 ай бұрын
Are you sure your character controller field is of type CharacterController?
@thomaslarson9662
@thomaslarson9662 Ай бұрын
​@@TvtigIt's working, thank you!
@miguelpadeiro762
@miguelpadeiro762 2 ай бұрын
GET OUT OF MY HEAD
This one thing saved my game... Or killed it?
5:12
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