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How To Use X-Ref Scenes to speed up 3ds Max

  Рет қаралды 17,601

Jake Denham

Jake Denham

3 жыл бұрын

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Eric asked how to speed up a high poly scene he was working on. XRefs are the answer.
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Hi! I'm Jake Denham, a CGI artist from the UK. I freelance, teach, and travel the world because of Luxury Visuals. I have been lucky enough to work with some of the world's most exciting designers and brands. On this channel I focus on:
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Пікірлер: 23
@may-tn2jk
@may-tn2jk Жыл бұрын
Thanks a lot
@LORENZOCOLALONGO
@LORENZOCOLALONGO Жыл бұрын
Thanks !👍👍👍
@PandaJerk007
@PandaJerk007 2 жыл бұрын
Great tutorial! There are several options for importing and xref, but your technique shows exactly what I was looking for!
@jakedenham
@jakedenham 2 жыл бұрын
Glad it was helpful!
@jairdornelas
@jairdornelas 3 жыл бұрын
Thank you, very useful
@jakedenham
@jakedenham 3 жыл бұрын
Glad it was helpful!
@m.m4542
@m.m4542 3 жыл бұрын
That is so cool thank yoy so much !
@jakedenham
@jakedenham 3 жыл бұрын
thanks for watching
@sergeymelkumian6754
@sergeymelkumian6754 3 жыл бұрын
Thank you
@jakedenham
@jakedenham 3 жыл бұрын
You're welcome
@antonioandrearq
@antonioandrearq 2 жыл бұрын
any way to move a xref to a specific point in viewport? Wonder how this could work in Big Master Plan Architecture in which we have a lots of Buildings.. :-)
@jakedenham
@jakedenham 2 жыл бұрын
If you would like to move you Xref around in the viewport, Create a Dummy (Create > Helpers > Dummy) In the XRef Scenes window click Bind (bottom right) Bind to the dummy. Now when you move your dummy around it will move your XRef. Does this help?
@CGDeluxe
@CGDeluxe 3 жыл бұрын
Any advice on how to speed up imports of a massive XREF like 15M Polys + Forest pack. It takes quite a while to import.
@jakedenham
@jakedenham 3 жыл бұрын
I would keep the Forest pack in your main scene. Also grab a script from scriptspot called cleaner and see if you have any track nodes in any of the scenes. I remember to saved me a few times. Let me know how you get on
@prachse
@prachse 3 жыл бұрын
Hi, I'm one of you student in Udemy. I just drop you a question about this technique- XRef, and I found this on KZbin here. My course is Exterior 3D Rendering This one is useful for make scene and for render. also I'd like to learn about making proxies.
@jakedenham
@jakedenham 3 жыл бұрын
Hi, did this answer your question?
@prachse
@prachse 3 жыл бұрын
Yes, it explains many things when working with big scenes. My idea for doing this is to be able to develop my design together with modeling and visualizing for clients.
@jakedenham
@jakedenham 3 жыл бұрын
@@prachse Good plan, and good workflow.
@Saganist420
@Saganist420 3 жыл бұрын
so.. its still processing the xref objects, why is it faster? What is the trade off
@jakedenham
@jakedenham 3 жыл бұрын
good question, it will take about the same time to load the scene as it does to open. But once open it will be easier to navigate the scene, work on lighting etc
@slopedawg1
@slopedawg1 3 жыл бұрын
its for making your viewport smoother while youre working, from what I understand
@mikakorhonen5715
@mikakorhonen5715 2 жыл бұрын
@@jakedenham I'm creating big scene for one camera. I would like to know what would be best way to do it: Few big Xref scenes, or Vray proxies? I can test this later, but what is your opinion? Plants are going to be Vray proxies anyway, but how about lots of photogrammetry objects with 4K textures?
@mikakorhonen5715
@mikakorhonen5715 2 жыл бұрын
@@jakedenham I think I found my answer. Vray proxy is loaded in to memory only when its rendered. Xref is loaded fully at start of the rendering.
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