Even if there are few straight lines left, the straight line law is still a good principle, as most tiles that can defend can also block, but some tiles can only block and not defend. The non versatile tiles that behave like non-straight lines are triple cities, monasteries and tube extenders, but of those, you usually want the extenders and monasteries for other stuff rather than blocking.
@youtubecomments27402 жыл бұрын
Cool
@rafaelferreira8207 Жыл бұрын
Hello man your videos are amazing and i learn alot. I have 1 question, when you try to block her city almost in the end you turn the curve to the outside to the right, but isnt better to turn to the left to prevent that the straith line save is city? even if he get a city to save, there is no more big citys with road. Your doing great job thanxs :D
@AlexeysCarcassonneChannel Жыл бұрын
Thanks! In most situations turning the curve as you suggest would indeed be better, but not in this case. At the time of my blocking attempt, there was only one straight line remaining in the deck, whilst there were many field+city tiles remaining with which my opponent couldn't defend, and with which I could block. So turning the curve the way I did in the game gives us the highest blocking probability. The opponent just happened to immediately draw the one and only straight line.
@rafaelferreira8207 Жыл бұрын
@@AlexeysCarcassonneChannel i know what you telling and i understand, i just asking, because even if he defend with field+city, e cant end the city, because all the big tiles with the city are already in game, so he couldn´t end i think. Keep doing this videos plz they are so good ty :D and have a nice day :D
@v_iika2 жыл бұрын
Would be convenient if speedrun episodes had timestamps at the beginning of each game, can you add them in the next videos?