advanced vellum is available now at gumroad.com/tokyomegaplex www.houdininerd.com the clips in this video are from: • Man’s Best Friend | ad... vimeo.com/299215425 vimeo.com/274949788 / b4h-vvlnr1b
Пікірлер: 118
@chr1st0pher2 жыл бұрын
hi everyone, there are two major differences in houdini to be aware of when following this tutorial on a more recent version: 1. you can't just go straight from vdbfrompolygons to a remesh node, you need to convert to polys FIRST, before the remesh. you can do this with a convert vdb node, set to polygons. 2. the paint node has been replaced with a few nodes including "attribute paint" which is what i would recommend using to paint your stretchstiffness attribute or any other arbirary attribs. have fun making floppy characters!
@ras31932 жыл бұрын
Thank you so much dude. Awesome tutorial and now giving updating about the new nodes, absolute legend. Love your content.
@g_rant_4 жыл бұрын
this was a great one. looking forward to the next one too!
@the-astropath4 жыл бұрын
Nice dude! Excited for more houdini tuts from you.
@davidschonwald77824 жыл бұрын
thanks for sharing! keep up with the good work !
@vanyakapetanovic40182 жыл бұрын
This is by far one of the best Vellum (and Houdini in general) lessons I have ever seen. Thank you so much for this. You have a gift of clarity of presentation. I will be getting your course for sure.
@chr1st0pher2 жыл бұрын
Wow! Thank you Vanya! That is super encouraging!
@vanyakapetanovic40182 жыл бұрын
@@chr1st0pher Seriously I wish I had learned about every solver (and Houdini in general) from someone like you rather than fragmented KZbin searches and different sources. Great stuff. Thank you so much for this.
@incj124 жыл бұрын
this is so good man wish you have your next tutos out !
@ol11754 жыл бұрын
thank you so much and waiting for tut which you showed at the end!!!
@everydayhero36104 жыл бұрын
Absolutely stellar! Thanks!
@gt_kenny4 жыл бұрын
Great stuff man! Subscribed and hoping for more Houdini content 😉 👍
@mjparent2223 жыл бұрын
This is very fun ! Thank you for sharing.
@magdalenacichocka62974 жыл бұрын
That's exactly what I was looking for! Thanks a lot :)
@megakukis4 жыл бұрын
really nice sharing, looking forward for more tutorials on vellum!
@TheRubyc3 жыл бұрын
Awesome tutorial! Thank youu so much.
@poppingZizzy3 жыл бұрын
Incredible! I'm glad I found your channel!
@rickedeckard20062 жыл бұрын
That was excellent. Thanks!
@andvfx3 жыл бұрын
Very cool and useful tutorial. Thanks!
@temazosIA20232 жыл бұрын
what an amazing tutorial !!! Thank you
@alirezaershadi3 жыл бұрын
Awesome! I can count so many useful tips in this 30min tutorial! Great job!
@seeressjera2 жыл бұрын
This is exactly what i needed, Thank you!!
@mrheydu3 жыл бұрын
Great tutorial man, everything made sense! I think i've gotten to understand houdini more after this than anything else I've done in the past. Thank you
@theoracle6664 жыл бұрын
Bring on more refined and advanced tuts on this subject. Loooove it.
@SiccodeVries4 жыл бұрын
Very helpfull..thanks man.
@bboyhafan4 жыл бұрын
coool, it wil be nice to see more tutoraials lik this for vellum
@nealcoghlan12562 жыл бұрын
Can't believe it took me this long to find this tut - really nicely laid out and explained!
@humayan913 жыл бұрын
Thank you so much for the tutorial :) It was really helpful
@rathoquarter4 жыл бұрын
Great tutorial. Thanks, mate. M
@CarsonVisuals Жыл бұрын
This is wonderful
@cwhiticar14 жыл бұрын
Love it!
@danielmonsalve62833 жыл бұрын
Amazing video. Thanks for sharing your knowledge.
@FaddyVFX2 жыл бұрын
Good to know, thanx gor taking the time to explain and demonstrate the process.
@angadsingh3817 Жыл бұрын
very nicely explained. thank you!
@umbravirtus24 жыл бұрын
thanks really helpfull need the advanced vellum video . Have nice day
@MikeFlex4 жыл бұрын
Damn, dude. Thank you for this!
@philiprafferty849 Жыл бұрын
Been avoiding vellum in my learning process, after getting going a bit with other vids, this one really pulls together so many good learnings, great delivery and some belly laughs to boot. Mighty
@sonnyobrien4 жыл бұрын
Hey Chris! Thank you :)
@alexanderantoniades60923 жыл бұрын
Super useful thank you for this
@alexanderibanez2 жыл бұрын
GREAT! TUTORIAL!!!!!!!!!! i learned a lot, thx for sharing!
@asger157210 ай бұрын
great video bro
@MagnusMllerart4 жыл бұрын
Yeah!!! Love this! Thanks for sharing, looking forward to the next one!
@chr1st0pher4 жыл бұрын
Magnus Mller woah hey! Thanks so much magnus, super glad to hear that this is helpful for you!
@ChosenWan4 жыл бұрын
wow awesome!You explain everything so clearly ,it's perfect for anyone like me who just trying so hard to understand Houdini. Thanks man,a big fan from Shanghai takes hat off to you.
@chr1st0pher4 жыл бұрын
@@ChosenWan wow thanks! super glad to hear you and others are getting a lot out of this. i love making them so definitely expect more as soon as i get the chance.
@ChosenWan4 жыл бұрын
@@chr1st0pher that's great. keep doing this man,you are the best!
@resilientpicture3 жыл бұрын
Awesome, thanks
@sulwyn80033 жыл бұрын
great tutorial
@xXSpaceCowsXx4 жыл бұрын
ye boi awesome stuff man !
@ulceriumdnb22724 жыл бұрын
Thanks a lot!!
@vazelevz2 жыл бұрын
Thanks for this guide ! Cool technique and easy for beginners (which I am)
@wemcatt3 жыл бұрын
Thank you very much !
@JustJoshingvfx3 жыл бұрын
Man I've had a headache all day trying to do something similar to this but this tutorial just Fixed all the problems and saved me! Thank you so much man!
@vipergx2 жыл бұрын
9 months later.... You're famous!!! :D
@guitarboy28284 жыл бұрын
This is SOO useful and helpful! Can't wait for the more advanced tutorials!!
@ShawarmaBaby4 жыл бұрын
You are amazing for doing this tutorial. Its a complex thing and you explained it perfectly. Thank you
@chr1st0pher4 жыл бұрын
thank you! so glad it was helpful :)
@ShawarmaBaby4 жыл бұрын
@@chr1st0pher Hey I was minding if I could do this exact thing using a FBX from mixamo, and I dont know what it doesnt work when I connect the pointdeform :/ Have you ever done that?
@chr1st0pher4 жыл бұрын
@@ShawarmaBaby yeah i do that all the time, hit me up on discord (link at houdininerd.com) and ill help
@yulongace87013 жыл бұрын
Thank you!
@matteoforghieri3 жыл бұрын
Great stuff! I wonder if there is a node similar to photoshop level to remap the stiffness map
@AlexeyLysenkoBam3 жыл бұрын
ITS SOOO USEFULL!!! Thank you a lot Q_Q
@ShawarmaBaby4 жыл бұрын
Gracias te amo
@ThomasKlyhnChristensen4 жыл бұрын
Just FYI the remesh right after the vdb from polygon does not work in H18, it just stays as a VDB. Not sure if its a bug or a "feature" / something that was never intended.
@chr1st0pher4 жыл бұрын
damn! that's too bad. i suppose just throw down a convert vdb node and set it to convert to polygons before you remesh then. watch out for this one guys, I'll look into that. thanks for bringing that up!
@ThomasKlyhnChristensen4 жыл бұрын
@@chr1st0pher sort of, you can get there but it takes more steps, mainly because the remesh node has been completely reworked, so yes first you need to vdbconvert to poly, then remesh, but in the remesh you need to turn the iterations back 1 (default is now 2), turn off the smoothing (also on by default), and then realize that the value is no longer edge length, but target size, defaults to 0.1, but if you put it to 0.01 you end up with something really close to the default node in 17.5 :) I assume the new remesh is much faster when things gets scaled up but yeah, took me a minute to figure what the... was going on ;)
@ArgoBeats4 жыл бұрын
@@ThomasKlyhnChristensen Thanks, SBM!
@alexvangils3 жыл бұрын
@@ThomasKlyhnChristensen you are a legend thank you. exactly the answer i was looking for
@rossiylee63643 жыл бұрын
Thank you so much, I happend the same problem, Im using the 18.0.5,
@piercecaldwell68192 жыл бұрын
another way besides painting your influence would be just to use a group create node, and set it to a bounding box. of course paint by attrib works probably better for more dynamic animations, ie not just a straight path. didnt know about the point deform node!!! gonna be using that a LOT, thanks man!
@ArgoBeats4 жыл бұрын
Christopher, you are the man! Is this technique applicable to fracturing FEM instead than Vellum as well, therefore FEM+MoCap altogether? (we do not have Pin to Target in FEM, though...)
@vipergx2 жыл бұрын
28:34 - I rofled XD Thanks for the tut.
@patrickwhite11162 жыл бұрын
Bless u
@eduardorodriguez92774 жыл бұрын
Great tutorial! still waiting for the advance version.
@chr1st0pher4 жыл бұрын
just posted it on gumroad and uploaded the trailer to youtube. cheers :)
@eduardorodriguez92774 жыл бұрын
@@chr1st0pher amazing! had to get it!
@MBSJQ4 жыл бұрын
Hey dude, when are those tutorials you mentioned at the end of the video coming out, they look epic!
@chr1st0pher4 жыл бұрын
thanks! JUST posted it on my gumroad page and posted a trailer on my youtube page. Cheers :)
@MegaFrederike2 жыл бұрын
great tutorial thanks in Houdini 18.5 there is no paint note anymore only attribute paint mask it works differently I dont understand how to select with vellum constraint / pin to target
@chr1st0pher2 жыл бұрын
it should be about the same, just change the name of the attribute from "mask" to "constraintstiffness" or whatever, just as in this tutorial
@ModelWhatYouSee Жыл бұрын
@christopher - anyway you could drop some tips on doing those inflatable flamingos? I've tried doing this with VellumConstraintProperties in the vel solv but I can't get that much bounce. Thanks for the great tuts!
@chr1st0pher Жыл бұрын
the bounce isnt entirely from playing with the rest length for the pressure constraints, i also sorta faked it-- its following loosely with a soft pin constraints of input animation where the flamingo is moving up and down!
@marijnkarsten73233 жыл бұрын
This is great! I have your setup but in combination with a DOP network which works great except for the last step ..to get the simulated mesh to deform the original mesh..when using the point deform after the vellum IO and vellum post process or with cached out balloon sim it kinda works but nearly not as accurate as in your setup. Could you point me in the right direction?
@nealcoghlan12562 жыл бұрын
Hey Marijn - a late reply as you've probably found by now - but for anyone else that may stumble across this, I found that caching the Vellum sim first before the point deform allowed accurate results like the ones in the vid.
@MyLanista4 жыл бұрын
Very nice! How can you pin the paint attribute without pin to target animation? I want to inflate the guy from the feet up. edit: Ah I just found out the paint operator is also different in Houdini 18. Not sure how to do the override color part.
@chr1st0pher4 жыл бұрын
use the balloon setup to inflate him, bump up the rest length of the pressure constraints. you dont want him animated? uncheck "match animation", or just timeshift node set to frame 1 before the guy going into the vellum constraints so he isnt animated. you can also paint an attribute to have the "pressure stiffness" scale by, so parts of him inflate while others dont, just set the pressure constraint's stiffness to scale by whatever attribute you want. to make him inflate slowly over time rather than immediately puff up is a bit more advanced, but that is what i will be covering in my next tutorial asap :)
@MyLanista4 жыл бұрын
So I achieved override color by setting attribute name to stretchstiffness and type to color.
@MyLanista4 жыл бұрын
@@chr1st0pher Sounds great! I'll keep going at it but looking forward to the next tut!
@rossiylee63643 жыл бұрын
i happend same issue, when i clicked "pin to target"--> match animation--soft , then click solver, all stick together, and so headache about it.
@bhushankandalkar31043 жыл бұрын
@@MyLanista hey man! Did your vellum ballon setup worked ? I m facing issue....the vellum ballon setup is not working after adding the vellum constraints and then pinning the animation :(
@mregfx47133 жыл бұрын
Does anyone know how to do this with an alembic animation?
@keyaha2 жыл бұрын
Hey it's a great tutorial! Thank you :) I tried to do it with animated fbx file from mixamo. But for some reason the object starts to wiggle after I put point deform to get the animation from the deformed obj. Do you know how can I fitx it? :/
@chr1st0pher2 жыл бұрын
its probably packed geo. try unpacking it?
@tetsuooshima8322 жыл бұрын
I really love the part where only the legs are animated, the rest of the body is all soft and following along on the ground, this is hilarious xDD
@i200106 ай бұрын
Great tutorial! But 30:15 The final Point Deform in my setup totally distorts the original mesh, while your is perfect....I followed you exactly...
@chr1st0pher6 ай бұрын
if you followed me exactly, see my pinned comment. some things have changed which would cause an issue.
@user-sj8bt1js9g4 жыл бұрын
How do you get textures on vellum simulations?
@everydayhero36104 жыл бұрын
Click on geo the node where the simulation is, go to Render, and choose Material from mocapbiped1 - MATERIALS - clothing.
@junzheshen33433 жыл бұрын
Great tutorial! But why don't you just use @stretchstiffness = 1 - relbbox(@P).y instead of that.
@nicscholz86854 жыл бұрын
Tokyo megagoat
@umbravirtus24 жыл бұрын
how to animate stiffness beacause solver take only the initial value
@chr1st0pher4 жыл бұрын
this is what the next tutorial will be on :)
@CannabisTechLife2 жыл бұрын
For the life of me I can't figure out why the remesh from vdbfrompolygons node doesn't work. It stays a vbd when I middle mouse over the remesh node.
@chr1st0pher2 жыл бұрын
you need to convert the vdb to a polygon before remeshing, they changed it in houdini 18 so that you cant just so straight from vdb to remesh anymore. use a convert vdb node after the vdb from polygons and set it to polygons, then remesh. sorry! if i had known they would change this shortly after releasing this tutorial I would have not taken that shortcut!
@CannabisTechLife2 жыл бұрын
@@chr1st0pher Forgot to reply thank you! Very helpful explanation of the issue. Cheers!
@edis671games2 жыл бұрын
how to do it with alembic?
@edis671games2 жыл бұрын
you need to use CONVERT node after ur mesh
@chr1st0pher4 жыл бұрын
Hi everyone! Part 2 is on my gumroad page now! gumroad.com/l/WWMWYx enjoy :)
@DynamicPhil844 жыл бұрын
Thank you Chris, this is an amazing tutorial! I'm having trouble with the painting and VEX section however. It seems the Paint node no longer exists in Houdini 18 and has been replaced with the Paint Attribute node, but I can't seem to get that node to work in a similar way to what you are doing here with the Paint node. Also VEX seems to not be reading the "stretchfitness" variable. I assume that code can't work without the Paint node before it which defines the "stretchfitness" attribute. I'm new to Houdini so this part is fairly confusing for me, so do you have any alternative options for the new nodes in Houdini 18? Is it possible to place the Point Wrangle node after the Vellum Solver where the "stretchfitness" attribute has been created?
@DynamicPhil844 жыл бұрын
Actually might have solved it! Seems like an Attribute Wrangle node will work instead of a Point Wrangle node.
@krystiangrzywacz15303 жыл бұрын
Hey, thank You for the tuts. Super helpfull stuff. I have one question about the pressure attribute. If i want to export the simulated blob as an alembic and render it in another soft, how can i transfer the pressure attribute to a vertex map that would be exported with the .abc? Thanks again! greetings
@zoeychen84879 ай бұрын
Hi @chr1st0pher , thank you so much for this amaizing tutorial, much appreciated for the detailed elaboration!! But I am having issue after I added the vellum constrain, the object does move as the animation path, but the object shape went completely crazy, it does not look like a human anymore, I have try so many time but it still did not work, do you know why would this happen?? I am using Houdini FX 19.5
@chr1st0pher9 ай бұрын
hey! it's hard to say without seeing your file, id recommend hopping in the houdininerd.com discord and posting some screenshots, we should be able to help! off the top of my head i might consider trying a few things: on the solver maybe try turning off collisions. this might help diagnose the issue. do you have any other constraints besides the pin to target? you might be missing some you need.
@zoeychen84879 ай бұрын
@@chr1st0pher Thanks Chris, I will try ask in. the channel~~😊
@chr1st0pher8 ай бұрын
you should chime in the same on discord, we can help. exploding geo is a common issue when vellum isnt set up properly, so it could be anything which id why id love to look on there and see some screenshots or something! @@patheticbutharmless