How VELLUM Works in Houdini & Useful Production Tricks!

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Christopher Rutledge

Christopher Rutledge

4 жыл бұрын

advanced vellum is available now at gumroad.com/tokyomegaplex
www.houdininerd.com
the clips in this video are from:
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Пікірлер: 118
@chr1st0pher
@chr1st0pher 2 жыл бұрын
hi everyone, there are two major differences in houdini to be aware of when following this tutorial on a more recent version: 1. you can't just go straight from vdbfrompolygons to a remesh node, you need to convert to polys FIRST, before the remesh. you can do this with a convert vdb node, set to polygons. 2. the paint node has been replaced with a few nodes including "attribute paint" which is what i would recommend using to paint your stretchstiffness attribute or any other arbirary attribs. have fun making floppy characters!
@ras3193
@ras3193 2 жыл бұрын
Thank you so much dude. Awesome tutorial and now giving updating about the new nodes, absolute legend. Love your content.
@g_rant_
@g_rant_ 4 жыл бұрын
this was a great one. looking forward to the next one too!
@the-astropath
@the-astropath 4 жыл бұрын
Nice dude! Excited for more houdini tuts from you.
@davidschonwald7782
@davidschonwald7782 4 жыл бұрын
thanks for sharing! keep up with the good work !
@vanyakapetanovic4018
@vanyakapetanovic4018 2 жыл бұрын
This is by far one of the best Vellum (and Houdini in general) lessons I have ever seen. Thank you so much for this. You have a gift of clarity of presentation. I will be getting your course for sure.
@chr1st0pher
@chr1st0pher 2 жыл бұрын
Wow! Thank you Vanya! That is super encouraging!
@vanyakapetanovic4018
@vanyakapetanovic4018 2 жыл бұрын
@@chr1st0pher Seriously I wish I had learned about every solver (and Houdini in general) from someone like you rather than fragmented KZbin searches and different sources. Great stuff. Thank you so much for this.
@incj12
@incj12 4 жыл бұрын
this is so good man wish you have your next tutos out !
@ol1175
@ol1175 4 жыл бұрын
thank you so much and waiting for tut which you showed at the end!!!
@everydayhero3610
@everydayhero3610 4 жыл бұрын
Absolutely stellar! Thanks!
@gt_kenny
@gt_kenny 4 жыл бұрын
Great stuff man! Subscribed and hoping for more Houdini content 😉 👍
@mjparent222
@mjparent222 3 жыл бұрын
This is very fun ! Thank you for sharing.
@magdalenacichocka6297
@magdalenacichocka6297 4 жыл бұрын
That's exactly what I was looking for! Thanks a lot :)
@megakukis
@megakukis 4 жыл бұрын
really nice sharing, looking forward for more tutorials on vellum!
@TheRubyc
@TheRubyc 3 жыл бұрын
Awesome tutorial! Thank youu so much.
@poppingZizzy
@poppingZizzy 3 жыл бұрын
Incredible! I'm glad I found your channel!
@rickedeckard2006
@rickedeckard2006 2 жыл бұрын
That was excellent. Thanks!
@andvfx
@andvfx 3 жыл бұрын
Very cool and useful tutorial. Thanks!
@temazosIA2023
@temazosIA2023 2 жыл бұрын
what an amazing tutorial !!! Thank you
@alirezaershadi
@alirezaershadi 3 жыл бұрын
Awesome! I can count so many useful tips in this 30min tutorial! Great job!
@seeressjera
@seeressjera 2 жыл бұрын
This is exactly what i needed, Thank you!!
@mrheydu
@mrheydu 3 жыл бұрын
Great tutorial man, everything made sense! I think i've gotten to understand houdini more after this than anything else I've done in the past. Thank you
@theoracle666
@theoracle666 4 жыл бұрын
Bring on more refined and advanced tuts on this subject. Loooove it.
@SiccodeVries
@SiccodeVries 4 жыл бұрын
Very helpfull..thanks man.
@bboyhafan
@bboyhafan 4 жыл бұрын
coool, it wil be nice to see more tutoraials lik this for vellum
@nealcoghlan1256
@nealcoghlan1256 2 жыл бұрын
Can't believe it took me this long to find this tut - really nicely laid out and explained!
@humayan91
@humayan91 3 жыл бұрын
Thank you so much for the tutorial :) It was really helpful
@rathoquarter
@rathoquarter 4 жыл бұрын
Great tutorial. Thanks, mate. M
@CarsonVisuals
@CarsonVisuals Жыл бұрын
This is wonderful
@cwhiticar1
@cwhiticar1 4 жыл бұрын
Love it!
@danielmonsalve6283
@danielmonsalve6283 3 жыл бұрын
Amazing video. Thanks for sharing your knowledge.
@FaddyVFX
@FaddyVFX 2 жыл бұрын
Good to know, thanx gor taking the time to explain and demonstrate the process.
@angadsingh3817
@angadsingh3817 Жыл бұрын
very nicely explained. thank you!
@umbravirtus2
@umbravirtus2 4 жыл бұрын
thanks really helpfull need the advanced vellum video . Have nice day
@MikeFlex
@MikeFlex 4 жыл бұрын
Damn, dude. Thank you for this!
@philiprafferty849
@philiprafferty849 Жыл бұрын
Been avoiding vellum in my learning process, after getting going a bit with other vids, this one really pulls together so many good learnings, great delivery and some belly laughs to boot. Mighty
@sonnyobrien
@sonnyobrien 4 жыл бұрын
Hey Chris! Thank you :)
@alexanderantoniades6092
@alexanderantoniades6092 3 жыл бұрын
Super useful thank you for this
@alexanderibanez
@alexanderibanez 2 жыл бұрын
GREAT! TUTORIAL!!!!!!!!!! i learned a lot, thx for sharing!
@asger1572
@asger1572 10 ай бұрын
great video bro
@MagnusMllerart
@MagnusMllerart 4 жыл бұрын
Yeah!!! Love this! Thanks for sharing, looking forward to the next one!
@chr1st0pher
@chr1st0pher 4 жыл бұрын
Magnus Mller woah hey! Thanks so much magnus, super glad to hear that this is helpful for you!
@ChosenWan
@ChosenWan 4 жыл бұрын
wow awesome!You explain everything so clearly ,it's perfect for anyone like me who just trying so hard to understand Houdini. Thanks man,a big fan from Shanghai takes hat off to you.
@chr1st0pher
@chr1st0pher 4 жыл бұрын
@@ChosenWan wow thanks! super glad to hear you and others are getting a lot out of this. i love making them so definitely expect more as soon as i get the chance.
@ChosenWan
@ChosenWan 4 жыл бұрын
@@chr1st0pher that's great. keep doing this man,you are the best!
@resilientpicture
@resilientpicture 3 жыл бұрын
Awesome, thanks
@sulwyn8003
@sulwyn8003 3 жыл бұрын
great tutorial
@xXSpaceCowsXx
@xXSpaceCowsXx 4 жыл бұрын
ye boi awesome stuff man !
@ulceriumdnb2272
@ulceriumdnb2272 4 жыл бұрын
Thanks a lot!!
@vazelevz
@vazelevz 2 жыл бұрын
Thanks for this guide ! Cool technique and easy for beginners (which I am)
@wemcatt
@wemcatt 3 жыл бұрын
Thank you very much !
@JustJoshingvfx
@JustJoshingvfx 3 жыл бұрын
Man I've had a headache all day trying to do something similar to this but this tutorial just Fixed all the problems and saved me! Thank you so much man!
@vipergx
@vipergx 2 жыл бұрын
9 months later.... You're famous!!! :D
@guitarboy2828
@guitarboy2828 4 жыл бұрын
This is SOO useful and helpful! Can't wait for the more advanced tutorials!!
@ShawarmaBaby
@ShawarmaBaby 4 жыл бұрын
You are amazing for doing this tutorial. Its a complex thing and you explained it perfectly. Thank you
@chr1st0pher
@chr1st0pher 4 жыл бұрын
thank you! so glad it was helpful :)
@ShawarmaBaby
@ShawarmaBaby 4 жыл бұрын
@@chr1st0pher Hey I was minding if I could do this exact thing using a FBX from mixamo, and I dont know what it doesnt work when I connect the pointdeform :/ Have you ever done that?
@chr1st0pher
@chr1st0pher 4 жыл бұрын
@@ShawarmaBaby yeah i do that all the time, hit me up on discord (link at houdininerd.com) and ill help
@yulongace8701
@yulongace8701 3 жыл бұрын
Thank you!
@matteoforghieri
@matteoforghieri 3 жыл бұрын
Great stuff! I wonder if there is a node similar to photoshop level to remap the stiffness map
@AlexeyLysenkoBam
@AlexeyLysenkoBam 3 жыл бұрын
ITS SOOO USEFULL!!! Thank you a lot Q_Q
@ShawarmaBaby
@ShawarmaBaby 4 жыл бұрын
Gracias te amo
@ThomasKlyhnChristensen
@ThomasKlyhnChristensen 4 жыл бұрын
Just FYI the remesh right after the vdb from polygon does not work in H18, it just stays as a VDB. Not sure if its a bug or a "feature" / something that was never intended.
@chr1st0pher
@chr1st0pher 4 жыл бұрын
damn! that's too bad. i suppose just throw down a convert vdb node and set it to convert to polygons before you remesh then. watch out for this one guys, I'll look into that. thanks for bringing that up!
@ThomasKlyhnChristensen
@ThomasKlyhnChristensen 4 жыл бұрын
@@chr1st0pher sort of, you can get there but it takes more steps, mainly because the remesh node has been completely reworked, so yes first you need to vdbconvert to poly, then remesh, but in the remesh you need to turn the iterations back 1 (default is now 2), turn off the smoothing (also on by default), and then realize that the value is no longer edge length, but target size, defaults to 0.1, but if you put it to 0.01 you end up with something really close to the default node in 17.5 :) I assume the new remesh is much faster when things gets scaled up but yeah, took me a minute to figure what the... was going on ;)
@ArgoBeats
@ArgoBeats 4 жыл бұрын
@@ThomasKlyhnChristensen Thanks, SBM!
@alexvangils
@alexvangils 3 жыл бұрын
@@ThomasKlyhnChristensen you are a legend thank you. exactly the answer i was looking for
@rossiylee6364
@rossiylee6364 3 жыл бұрын
Thank you so much, I happend the same problem, Im using the 18.0.5,
@piercecaldwell6819
@piercecaldwell6819 2 жыл бұрын
another way besides painting your influence would be just to use a group create node, and set it to a bounding box. of course paint by attrib works probably better for more dynamic animations, ie not just a straight path. didnt know about the point deform node!!! gonna be using that a LOT, thanks man!
@ArgoBeats
@ArgoBeats 4 жыл бұрын
Christopher, you are the man! Is this technique applicable to fracturing FEM instead than Vellum as well, therefore FEM+MoCap altogether? (we do not have Pin to Target in FEM, though...)
@vipergx
@vipergx 2 жыл бұрын
28:34 - I rofled XD Thanks for the tut.
@patrickwhite1116
@patrickwhite1116 2 жыл бұрын
Bless u
@eduardorodriguez9277
@eduardorodriguez9277 4 жыл бұрын
Great tutorial! still waiting for the advance version.
@chr1st0pher
@chr1st0pher 4 жыл бұрын
just posted it on gumroad and uploaded the trailer to youtube. cheers :)
@eduardorodriguez9277
@eduardorodriguez9277 4 жыл бұрын
@@chr1st0pher amazing! had to get it!
@MBSJQ
@MBSJQ 4 жыл бұрын
Hey dude, when are those tutorials you mentioned at the end of the video coming out, they look epic!
@chr1st0pher
@chr1st0pher 4 жыл бұрын
thanks! JUST posted it on my gumroad page and posted a trailer on my youtube page. Cheers :)
@MegaFrederike
@MegaFrederike 2 жыл бұрын
great tutorial thanks in Houdini 18.5 there is no paint note anymore only attribute paint mask it works differently I dont understand how to select with vellum constraint / pin to target
@chr1st0pher
@chr1st0pher 2 жыл бұрын
it should be about the same, just change the name of the attribute from "mask" to "constraintstiffness" or whatever, just as in this tutorial
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
@christopher - anyway you could drop some tips on doing those inflatable flamingos? I've tried doing this with VellumConstraintProperties in the vel solv but I can't get that much bounce. Thanks for the great tuts!
@chr1st0pher
@chr1st0pher Жыл бұрын
the bounce isnt entirely from playing with the rest length for the pressure constraints, i also sorta faked it-- its following loosely with a soft pin constraints of input animation where the flamingo is moving up and down!
@marijnkarsten7323
@marijnkarsten7323 3 жыл бұрын
This is great! I have your setup but in combination with a DOP network which works great except for the last step ..to get the simulated mesh to deform the original mesh..when using the point deform after the vellum IO and vellum post process or with cached out balloon sim it kinda works but nearly not as accurate as in your setup. Could you point me in the right direction?
@nealcoghlan1256
@nealcoghlan1256 2 жыл бұрын
Hey Marijn - a late reply as you've probably found by now - but for anyone else that may stumble across this, I found that caching the Vellum sim first before the point deform allowed accurate results like the ones in the vid.
@MyLanista
@MyLanista 4 жыл бұрын
Very nice! How can you pin the paint attribute without pin to target animation? I want to inflate the guy from the feet up. edit: Ah I just found out the paint operator is also different in Houdini 18. Not sure how to do the override color part.
@chr1st0pher
@chr1st0pher 4 жыл бұрын
use the balloon setup to inflate him, bump up the rest length of the pressure constraints. you dont want him animated? uncheck "match animation", or just timeshift node set to frame 1 before the guy going into the vellum constraints so he isnt animated. you can also paint an attribute to have the "pressure stiffness" scale by, so parts of him inflate while others dont, just set the pressure constraint's stiffness to scale by whatever attribute you want. to make him inflate slowly over time rather than immediately puff up is a bit more advanced, but that is what i will be covering in my next tutorial asap :)
@MyLanista
@MyLanista 4 жыл бұрын
So I achieved override color by setting attribute name to stretchstiffness and type to color.
@MyLanista
@MyLanista 4 жыл бұрын
@@chr1st0pher Sounds great! I'll keep going at it but looking forward to the next tut!
@rossiylee6364
@rossiylee6364 3 жыл бұрын
i happend same issue, when i clicked "pin to target"--> match animation--soft , then click solver, all stick together, and so headache about it.
@bhushankandalkar3104
@bhushankandalkar3104 3 жыл бұрын
@@MyLanista hey man! Did your vellum ballon setup worked ? I m facing issue....the vellum ballon setup is not working after adding the vellum constraints and then pinning the animation :(
@mregfx4713
@mregfx4713 3 жыл бұрын
Does anyone know how to do this with an alembic animation?
@keyaha
@keyaha 2 жыл бұрын
Hey it's a great tutorial! Thank you :) I tried to do it with animated fbx file from mixamo. But for some reason the object starts to wiggle after I put point deform to get the animation from the deformed obj. Do you know how can I fitx it? :/
@chr1st0pher
@chr1st0pher 2 жыл бұрын
its probably packed geo. try unpacking it?
@tetsuooshima832
@tetsuooshima832 2 жыл бұрын
I really love the part where only the legs are animated, the rest of the body is all soft and following along on the ground, this is hilarious xDD
@i20010
@i20010 6 ай бұрын
Great tutorial! But 30:15 The final Point Deform in my setup totally distorts the original mesh, while your is perfect....I followed you exactly...
@chr1st0pher
@chr1st0pher 6 ай бұрын
if you followed me exactly, see my pinned comment. some things have changed which would cause an issue.
@user-sj8bt1js9g
@user-sj8bt1js9g 4 жыл бұрын
How do you get textures on vellum simulations?
@everydayhero3610
@everydayhero3610 4 жыл бұрын
Click on geo the node where the simulation is, go to Render, and choose Material from mocapbiped1 - MATERIALS - clothing.
@junzheshen3343
@junzheshen3343 3 жыл бұрын
Great tutorial! But why don't you just use @stretchstiffness = 1 - relbbox(@P).y instead of that.
@nicscholz8685
@nicscholz8685 4 жыл бұрын
Tokyo megagoat
@umbravirtus2
@umbravirtus2 4 жыл бұрын
how to animate stiffness beacause solver take only the initial value
@chr1st0pher
@chr1st0pher 4 жыл бұрын
this is what the next tutorial will be on :)
@CannabisTechLife
@CannabisTechLife 2 жыл бұрын
For the life of me I can't figure out why the remesh from vdbfrompolygons node doesn't work. It stays a vbd when I middle mouse over the remesh node.
@chr1st0pher
@chr1st0pher 2 жыл бұрын
you need to convert the vdb to a polygon before remeshing, they changed it in houdini 18 so that you cant just so straight from vdb to remesh anymore. use a convert vdb node after the vdb from polygons and set it to polygons, then remesh. sorry! if i had known they would change this shortly after releasing this tutorial I would have not taken that shortcut!
@CannabisTechLife
@CannabisTechLife 2 жыл бұрын
@@chr1st0pher Forgot to reply thank you! Very helpful explanation of the issue. Cheers!
@edis671games
@edis671games 2 жыл бұрын
how to do it with alembic?
@edis671games
@edis671games 2 жыл бұрын
you need to use CONVERT node after ur mesh
@chr1st0pher
@chr1st0pher 4 жыл бұрын
Hi everyone! Part 2 is on my gumroad page now! gumroad.com/l/WWMWYx enjoy :)
@DynamicPhil84
@DynamicPhil84 4 жыл бұрын
Thank you Chris, this is an amazing tutorial! I'm having trouble with the painting and VEX section however. It seems the Paint node no longer exists in Houdini 18 and has been replaced with the Paint Attribute node, but I can't seem to get that node to work in a similar way to what you are doing here with the Paint node. Also VEX seems to not be reading the "stretchfitness" variable. I assume that code can't work without the Paint node before it which defines the "stretchfitness" attribute. I'm new to Houdini so this part is fairly confusing for me, so do you have any alternative options for the new nodes in Houdini 18? Is it possible to place the Point Wrangle node after the Vellum Solver where the "stretchfitness" attribute has been created?
@DynamicPhil84
@DynamicPhil84 4 жыл бұрын
Actually might have solved it! Seems like an Attribute Wrangle node will work instead of a Point Wrangle node.
@krystiangrzywacz1530
@krystiangrzywacz1530 3 жыл бұрын
Hey, thank You for the tuts. Super helpfull stuff. I have one question about the pressure attribute. If i want to export the simulated blob as an alembic and render it in another soft, how can i transfer the pressure attribute to a vertex map that would be exported with the .abc? Thanks again! greetings
@zoeychen8487
@zoeychen8487 9 ай бұрын
Hi @chr1st0pher , thank you so much for this amaizing tutorial, much appreciated for the detailed elaboration!! But I am having issue after I added the vellum constrain, the object does move as the animation path, but the object shape went completely crazy, it does not look like a human anymore, I have try so many time but it still did not work, do you know why would this happen?? I am using Houdini FX 19.5
@chr1st0pher
@chr1st0pher 9 ай бұрын
hey! it's hard to say without seeing your file, id recommend hopping in the houdininerd.com discord and posting some screenshots, we should be able to help! off the top of my head i might consider trying a few things: on the solver maybe try turning off collisions. this might help diagnose the issue. do you have any other constraints besides the pin to target? you might be missing some you need.
@zoeychen8487
@zoeychen8487 9 ай бұрын
@@chr1st0pher Thanks Chris, I will try ask in. the channel~~😊
@chr1st0pher
@chr1st0pher 8 ай бұрын
you should chime in the same on discord, we can help. exploding geo is a common issue when vellum isnt set up properly, so it could be anything which id why id love to look on there and see some screenshots or something! @@patheticbutharmless
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